Vampire Crawlers: The Turbo Wildcard from Vampire Survivors (2026)

Poncle

Android · Mac · Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S · iOS

3.76 from 49 ratings

167 members have it in their collection · 21 playing now · 38 backlogged · 19 wish listed

How long? Main story 21h · 100% 32h (from 3 logged playthroughs)

Deal world-ending combos and blitz through infested dungeons! Vampire Crawlers: The Turbo Wildcard from Vampire Survivors is a casual, turnbased deckbuilder with roguelite elements. Master the Turboturn with your own hand of cards!
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Release dates

  • Apr 21, 2026 (Full Release) (Worldwide) Mac, Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • 2026 (Full Release) (Worldwide) Android, iOS
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Featured in lists

2026 by Shibento · 7 games · 0
2026 by Runningandcoffee · 9 games · 0

Rating distribution

5 stars
9
4 stars
24
3 stars
12
2 stars
3
1 star
1
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Community All Reviews Statuses

Amarth

Review Amarth 4/5 · May 6, 2026

Vampire Survivors: The Hyperactive Card Game. Somehow. And yes, it works. Vampire Crawlers does require a bit more attention to play than VS, but it has the same vibe of "Breaking The Game" - The Game.

I'm super impressed with the combo mechanic, it very well possible some other game did this before but I don't know about it. It …

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Vampire Survivors: The Hyperactive Card Game. Somehow. And yes, it works. Vampire Crawlers does require a bit more attention to play than VS, but it has the same vibe of "Breaking The Game" - The Game.

I'm super impressed with the combo mechanic, it very well possible some other game did this before but I don't know about it. It goes like this: playing cards in ascending order of mana cost fuels your combo multiplier, and thus the higher cost cards become super-powered spells. Combo resets each turn, so this forces some deck building decisions: you'll need to consider the mana curve to build into consistent combos each turn. But this combines with being forced to pick cards on every level up, so your perfectly decent consistent deck at level 10 might be skewed at level 20, with you only having limited say in this. Dealing with the randomness, or maybe rather leaning into the chaos, is the name of the game here.

If this sounds like a brainburner, no, no worries. There's a bunch of ways to even out the randomness, or, if you prefer, double down on it. And it's still Vampire Survivors so even if you end up losing a run you will unlock 30 new things (or about 0.01% of the progression) so next time you can go again a bit stronger or just go for a completely new build.

VC can be frustrating, and not only because of the randomness. The first few runs are a bit slow. It doesn't really bother to explain its mechanics, instead letting you find out. It's also super unclear which attacks are modified by which stats, or what some stats actually do. It kinda builds on VS lore and mechanics, so previous knowledge helps, which is a bit weird. Maybe unlocks further in the game give more clarification.

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ElizabethTheWicked

Review ElizabethTheWicked 4/5 · Apr 30, 2026

Get in the Skinner Box, Shinji

This game is the perfect example of using your dopamine receptor powers for good . It has all the unconscious triggers of a gacha game and no story or compelling angle or even reason to play it at all objectively , but I still find myself falling unconscious at the end of a day that melted away under the warning …

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This game is the perfect example of using your dopamine receptor powers for good . It has all the unconscious triggers of a gacha game and no story or compelling angle or even reason to play it at all objectively , but I still find myself falling unconscious at the end of a day that melted away under the warning glow of my laptop screen, only out ten dollars and an unproductive day and not many more seemingly tiny transactions. It's slow to start but once things begin to unlock, you will be arguing that you can quit anytime. You totally can. You just don't want to.

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