Vampire Crawlers: The Turbo Wildcard from Vampire Survivors (2026)

Poncle

Android · Mac · Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S · iOS

3.76 from 49 ratings

167 members have it in their collection · 21 playing now · 38 backlogged · 19 wish listed

How long? Main story 21h · 100% 32h (from 3 logged playthroughs)

Deal world-ending combos and blitz through infested dungeons! Vampire Crawlers: The Turbo Wildcard from Vampire Survivors is a casual, turnbased deckbuilder with roguelite elements. Master the Turboturn with your own hand of cards!
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Release dates

  • Apr 21, 2026 (Full Release) (Worldwide) Mac, Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • 2026 (Full Release) (Worldwide) Android, iOS
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Featured in lists

2026 by Shibento · 7 games · 0
2026 by Runningandcoffee · 9 games · 0

Rating distribution

5 stars
9
4 stars
24
3 stars
12
2 stars
3
1 star
1
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Community All Reviews Statuses

Volt2742

Status Volt2742 May 9, 2026

Played a couple of more hours of this game, have gotten to around 12 hours, and am on the 3 to last level. I'm basically just going to echo what I put in my first comment for this game, but I feel like the variety after a certain point really dries up for this game. I have no doubt that …

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Played a couple of more hours of this game, have gotten to around 12 hours, and am on the 3 to last level. I'm basically just going to echo what I put in my first comment for this game, but I feel like the variety after a certain point really dries up for this game. I have no doubt that there are cool combos that can happen, but I felt a little bored just continually playing the same cards (I feel like there are not nearly enough different cards of the different types) in ascending order. TBF, I also got stuck by a "get good" barrier, and I just don't really feel like continuing past the barrier, because it feels very easy up to like the 5th floor of the level I'm stuck on, and then gets exponentially harder. Not a fault of the game, but just something I stopped enjoying. I wouldn't change my rating of what I felt this game is, I still think it's about a high 7/10, although I'm not sure if it's a roguelite I'll come back to, especially when I am also currently playing Slay the Spire 2 and soon Hades 2.

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Volt2742

Status Volt2742 May 1, 2026

I've played about 8 hours of this game at the time of writing, and I'll probably play a bit more, but I feel like I'm hitting a wall. I feel like I've gotten to the point where there isn't that much variety, but it also might just be that I'm not smart enough to take advantage of the systems the …

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I've played about 8 hours of this game at the time of writing, and I'll probably play a bit more, but I feel like I'm hitting a wall. I feel like I've gotten to the point where there isn't that much variety, but it also might just be that I'm not smart enough to take advantage of the systems the game gives, a similar scenario I've run into with something like Slay the Spire.

Overall, I've thought it's decently fun with what I've played so far. The whole play cards in ascending mana order is a near concept and is very satisfying to do. I think what I'm running into at the point of the game I'm at is that there just isn't enough cards, I feel like there should be more types. I also think the game does a not great job of portraying how much damage an attack is going to do. It's a similar complaint to a lot of the UI decisions in the village of the game, idk why I have to click through the top arrows like 6 times to get to where I want to get.

Overall, I think it's decently fun so far, but I don't see anything crazy special or good about it. Strong 7/10

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