Main game
2.82 average rating based on 305 ratings
Innangard: The Icelandic voice acting.
Utangard: Activating different skills is a pain in the arse.
In Jotun you play as Thora who, after dying an inglorious death in a shipwreck, has been given a second chance to get into Valhalla by Odin himself. In order to impress the gods you need to defeat several jötnar, the the powerful inhabitants of Udgård and eternal enemies of the gods. As is par for the course, they are characterised as huge beasts (interesting note: although "jötunn" is almost always translated as "giant", jötnar are not necessarily big, and perhaps a better translation would be "devourer"). This battle between a small human and gigantic monsters lends itself perfectly to the main gameplay element: boss battles.
The problem is that I was never a fan of boss battles. For some reason they never really click with me and they often feel like a chore. So how is it that I (almost) finished a game that is (almost) entirely boss battles? The setting.

The hand-painted visuals are stunning and the sound design is stellar. I fell in love with the Icelandic-language retelling of the Norse myths and how each god fitted with the …
Innangard: The Icelandic voice acting.
Utangard: Activating different skills is a pain in the arse.
In Jotun you play as Thora who, after dying an inglorious death in a shipwreck, has been given a second chance to get into Valhalla by Odin himself. In order to impress the gods you need to defeat several jötnar, the the powerful inhabitants of Udgård and eternal enemies of the gods. As is par for the course, they are characterised as huge beasts (interesting note: although "jötunn" is almost always translated as "giant", jötnar are not necessarily big, and perhaps a better translation would be "devourer"). This battle between a small human and gigantic monsters lends itself perfectly to the main gameplay element: boss battles.
The problem is that I was never a fan of boss battles. For some reason they never really click with me and they often feel like a chore. So how is it that I (almost) finished a game that is (almost) entirely boss battles? The setting.

The hand-painted visuals are stunning and the sound design is stellar. I fell in love with the Icelandic-language retelling of the Norse myths and how each god fitted with the gameplay. Ithun's apples extend your life, Loki's attack deceives enemies, Odin's spear always strikes true. Each level is set in a different realm, which is beautifully rendered. The world hub is, of course, Ginnungagap, the yawning void from which everything came into being, but you then explore the frigid Niflheimr, the fiery depths of Muspelheimr, and the depths of Alfheimr. My favourite part, though, was climbing up Yggdrasil and seeing (and hearing) a cute Ratatoskr going up and down its trunk, no doubt delivering gossip to the various creatures of Asgard.
So good was the setting and design that it kept me hooked in spite of the gameplay. The combat is a bit stilted and slow, and the various boss battles are interspaced by exploration that was more difficult than it should be due to the lacklustre in-game maps. On top of that some of the boss battles feel a bit cheap, featuring almost undodgeable attacks and some stun-locking.
Fortunately, Jotun is relatively short so the freshness of the sound and visuals were enough to carry it up to the end. I whole-heatedly recommend it to anyone that either loves Norse mythology or wants to fall in love with it.
This game is a hand-drawn action-adventure game rooted in Norse mythology, the MC is called Thora, a fallen warrior seeking to prove herself to the gods. Its most striking feature is the gorgeous, animated art style that makes every environment and battle feel like a moving painting. The Icelandic narration and sweeping soundtrack add to its immersive and authentic atmosphere. What made me interested in this game was it's art-style, and I stayed because of the gameplay, even though I'm not a fan of the boss-rush genre, I quickly feel in love with this, and a couple of other similar titles.
The real highlights of the game are its massive boss fights against elemental giants, the Jötnar. These encounters are epic in scale, demanding patience and careful timing to overcome, somewhat like the Soulslike sub-genre titles. Between battles, exploration offers a slower pace, with vast landscapes to traverse, though some people may find these sections sparse or repetitive I quite like them since it helps out to balance the pacing of the frantic boss battles.
Combat is deliberately simple, with light and heavy attacks, dodges, and a few divine powers. While this keeps the focus on scale and spectacle, it …
This game is a hand-drawn action-adventure game rooted in Norse mythology, the MC is called Thora, a fallen warrior seeking to prove herself to the gods. Its most striking feature is the gorgeous, animated art style that makes every environment and battle feel like a moving painting. The Icelandic narration and sweeping soundtrack add to its immersive and authentic atmosphere. What made me interested in this game was it's art-style, and I stayed because of the gameplay, even though I'm not a fan of the boss-rush genre, I quickly feel in love with this, and a couple of other similar titles.
The real highlights of the game are its massive boss fights against elemental giants, the Jötnar. These encounters are epic in scale, demanding patience and careful timing to overcome, somewhat like the Soulslike sub-genre titles. Between battles, exploration offers a slower pace, with vast landscapes to traverse, though some people may find these sections sparse or repetitive I quite like them since it helps out to balance the pacing of the frantic boss battles.
Combat is deliberately simple, with light and heavy attacks, dodges, and a few divine powers. While this keeps the focus on scale and spectacle, it can also feels somewhat clunky and limited, especially during tougher fights where precision matters. Overall, Jotun is a short but memorable experience, similar to a lot of other boss-rush games. It shines with its art, atmosphere, and sense of mythic greatness. For people who enjoy mythology and striking visuals, it remains a unique indie gem, a no-brainer if you like the boss-rush genre to any extent.
I step into the boots of a fallen Viking, cast into Norse purgatory and tasked with defeating towering Jotuns to earn a place in Valhalla. The premise is simple, almost ritualistic, and it fits the game’s tone perfectly. This is less about frantic action and more about deliberate confrontations, where learning patterns and respecting your enemy matter.
The hand-drawn art is stellar. Characters and animations burst with color. Backgrounds are especially striking, with hilltop vistas and frozen wastelands that feel lifted straight from a mythic tapestry. The presentation is elevated further by strong voice acting delivered in Old Norse, which adds weight and authenticity to every narration and encounter.
Boss fights are hard but fair, demanding patience rather than twitch reflexes. God-gifted powers add tactical depth and are genuinely useful in the right moments, though you can try fighting without them for the sake of achievements. The power-selection interface feels clumsy, because scrolling mid-fight breaks focus more than it should.
My girlfriend, who’s studied Norse mythology, enjoyed watching and reconnecting with runes and lore along the way. That shared sense of myth made the journey even richer. For the 3-4 hour run it offered enough for me, Jotun is a …
I step into the boots of a fallen Viking, cast into Norse purgatory and tasked with defeating towering Jotuns to earn a place in Valhalla. The premise is simple, almost ritualistic, and it fits the game’s tone perfectly. This is less about frantic action and more about deliberate confrontations, where learning patterns and respecting your enemy matter.
The hand-drawn art is stellar. Characters and animations burst with color. Backgrounds are especially striking, with hilltop vistas and frozen wastelands that feel lifted straight from a mythic tapestry. The presentation is elevated further by strong voice acting delivered in Old Norse, which adds weight and authenticity to every narration and encounter.
Boss fights are hard but fair, demanding patience rather than twitch reflexes. God-gifted powers add tactical depth and are genuinely useful in the right moments, though you can try fighting without them for the sake of achievements. The power-selection interface feels clumsy, because scrolling mid-fight breaks focus more than it should.
My girlfriend, who’s studied Norse mythology, enjoyed watching and reconnecting with runes and lore along the way. That shared sense of myth made the journey even richer. For the 3-4 hour run it offered enough for me, Jotun is a colorful and visceral offering in the mythological journey.
Amazing art and soundtrack, but as far as game play and mechanics go, this game is terrible. The story is interesting, thus why I don't think it deserves only 1 star. But it's a medium quality game because of the game play and mechanics, It's really sad because I love Norse mythology!
Gameplay: 6.5 Graphics: 8 longevity: 7 Personal Impression: 7 Final vote: 7 Graficamente sublime, problematico del gameplay: procede tutto in maniera fin troppo semplice ma presentandoti poi delle boss fight molto impegnative. Poteva essere ottimizzato meglio da questo punto di vista. Un'esperienza che scorre troppo velocemente. Molto bello il comparto sonoro
I wasn't expecting much from this game, I thought it looked that a typical indie game that was gonna be okay. I was wrong. This game ended up being super interesting and so much fun. The perspective they give of the world makes it feel even more epic, because they are able to really show that your character is very small fighting epically large enemies. Highly recommend this game!
Gameplay is ok, it take a time to me to understand that you need to cut wood roots to open way but after that, i didn't understand what's going on with those blue flowers... Finaly i beat the first boss that is growing. But the second boss (Eye of Lotus) has defeated me, i don't want to retry...
Very charming game. The art-style is fantastic, the tempo of the game is nice. Simple story, simple in-betweens of the boss-fights.
But dog damn, i hate anything related to electricity in this game.
Biggest negatives is that, atleast on the Switch, the load-times is a bit too long for a game where you're expected to die a few times
Free on the Epic Store (it was already given for free). Beautiful game with not very interesting gameplay. If you are interested in Norse mythology, then there's no reason to at least try it.
Jotun is free via Epic Store. Very recommended if you are keen on Norse mythology and hand-drawn graphics.
Free on the Epic store this week:
https://www.epicgames.com/store/en-US/product/jotun/home
Next week we get The Escapists.
I file like the enemies are more and more cheap as you advance, culminating with the final one, who has multiple next to undogable attacks that take more than a quarter of my life.
The gameplay is still yet to grow on me, but the visuals, audio and mythical references got me hooked. Ratatoskr going up and down Yggdrasil is just too charming to resist.
The hand-painted visuals are gorgeous, I love the icelandic narration and all the "cameos" of Nordic gods.
The combat is kind of janky, but for now it works.
Enjoying this immensely. I don’t know why I slept on Jotun for as long as I have. I’ve owned a copy on Steam for a while, and even played a bit of the beginning but dropped it for some reason. Now that I picked it up for Switch and am a couple Jotun in, I’m loving it.
Honestly, despite the visuals, the game is clunky and leaves you with absolutely no direction in what to do whatsoever. It's not even all that interesting, if you can manage to eke out some sort of plot after hours of wandering around aimlessly swinging an axe. I really wanted to like this, but ugh, a slog, and not even an interesting slog at that. That being said, I'm still curious to their other title on Steam and will pick it up in the future. I'm glad there are people out there who enjoyed this title, it just was not for me at all. Beautiful though. I'll give it that much.
I've completed two of the areas (three if you count the starting zone) and I'm enjoying it. The combat is a little tactical, and so far there haven't been useless hordes of enemies. The combat seems meaningful. Enjoying it.
Looks beautiful, picked up on Steam sale today. Man I hope this is good.