Main game
2.00 average rating based on 4 ratings
It's over.
This game will close in less than two weeks. It didn't lasted two months.
A successful "game-as-a-service" is capable to sustain an studio for years and make tons of money. This is true. But there's been so few of really succesful 'GaaS' that the studios should be aware that its probably not worth the risk of spending four years making one.
They're gonna keep doing the same thing. We're gonna keep putting more games underground and there will me more developers without jobs.
This is really sad.
Article: Highguard Developer Wildlight Entertainment Confirms Layoffs At The Studio by Wesley LeBlanc
This game released less than a month ago. It shouldn't be this easy to get rid of your employees. How is anyone in this industry supposed to eat?
Article: Highguard Review - Promising Contender by Matt Miller
Score Report: 7.5 / 10
Having given the game time to settle before offering a full critique, it’s clear that Wildlight has the chops to iterate quickly and respond thoughtfully to community feedback. Even in the scant weeks after launch, the arrival of a new season, a ranked mode, tweaks to match-end stats reporting, and a new playable Warden all speak to big things ahead. However, I have to review the game in front of me – not what it might be in the future – and at this stage, Highguard feels like it needs more variety in weapons and play experiences, increased fleshing out of its in-game world, and some ongoing efforts to find balanced matches. Even acknowledging all that, here in the launch window, Highguard already offers moments of satisfying competition; the best compliment I can give it is that in a time when there’s no shortage of great multiplayer fare to try out, I plan to continue to play in the weeks and months ahead, even long after I’m done sharing this review.