Expanded Versions of Guacamelee!: Gold Edition
3.82 average rating based on 736 ratings
Guacamelee is a fun, stylish Metroidvania game where you play as Juan the Lucha Libre Wrestler Dude, trying to save your kidnapped girlfriend from Calaca the Skeleton Bad Guy.
The progression is almost entirely straightforward, and as an Old Fart Gamer, I respect it. Unlike the Metroid games of old where you'd spend hours wandering around thinking "Where the heck am I supposed to go now?", this game has a map that tells you exactly where your next stop is.
Some of the platforming sections are downright brutal; but the extremely-forgiving checkpointing system will quickly put you right back into the game.
As you progress, you collect various attack/traversal upgrades from statues that look a whole lot like the upgrade statues in Metroid. Additionally, stat boost upgrades can be purchased from currency that you get mostly from killing enemies. Without grinding, I managed to fully upgrade my character by the end of the game.
Around the midpoint of the game, you encounter an area (that's possible to totally miss), where you can complete various time trial, horde mode, tough platforming, and other challenges. Trying to get Gold Medals on all of these is not for the squeamish. And there's also …
Guacamelee is a fun, stylish Metroidvania game where you play as Juan the Lucha Libre Wrestler Dude, trying to save your kidnapped girlfriend from Calaca the Skeleton Bad Guy.
The progression is almost entirely straightforward, and as an Old Fart Gamer, I respect it. Unlike the Metroid games of old where you'd spend hours wandering around thinking "Where the heck am I supposed to go now?", this game has a map that tells you exactly where your next stop is.
Some of the platforming sections are downright brutal; but the extremely-forgiving checkpointing system will quickly put you right back into the game.
As you progress, you collect various attack/traversal upgrades from statues that look a whole lot like the upgrade statues in Metroid. Additionally, stat boost upgrades can be purchased from currency that you get mostly from killing enemies. Without grinding, I managed to fully upgrade my character by the end of the game.
Around the midpoint of the game, you encounter an area (that's possible to totally miss), where you can complete various time trial, horde mode, tough platforming, and other challenges. Trying to get Gold Medals on all of these is not for the squeamish. And there's also at least one ability (that I never collected) you can get based on your performance in these trials.
Lots of referential humor is scattered around the game. Humor that didn't so much make me laugh, but mostly made me say, "hey, I recognize that Internet / videogame thing".
Overall, Guacamelee a fun game that can satisfy casual gamers like me, with the option for masochists to do insane trials and replay the game on a stupid-hard mode after they complete it. I give it four burritos out of five.
I'm very impressed with this game! I bought it because it was on sale, and I didn't expect too much out of it, but it thoroughly surpassed my expectations. The graphics were top-notch, the gameplay was solid, and it actually got pretty difficult near the end. The final boss was one of those bosses where you're genuinely proud to have beaten it. I'm not that into Metroidvania games... in fact, I've only ever played Super Metroid, and I didn't beat it. But I thought Guacamelee! was a nice take on the genre. Much of the game plays out like a 2D platformer, but as you gain more abilities, secret areas start becoming available, and access points you couldn't reach before become navigable.
It's a pretty short game, but I thought it was just the right size. I had a great time with this game; I probably won't go out and get the sequel, but I'm glad I got to play this one. Plus it's made in Canada, so that's dope.
Honestly... This game is fun. But that's about it. It's just dumb fun. There's no real challenge. There are some video game references (mostly Nintendo games) but the jokes get old really quick.
And something's really wrong with this game's audio mixing. Some sound effects are obnoxiously loud and the music really overstays its welcome. I'm not sure if it gets better later on but the game really holds your hand, showing you where your objective is and where you should be going next. You can't really sequence break either as you need to follow your objectives to get your power-ups one by one. This game felt like a really shallow Metroidvania.
The sprites remind me of SpeedRunners and the cutscenes are very nice. But the gameplay... It just bored me.
For a game with Mexican wrestlers it is expected to have some good and satisfying combat. Combat itself is something that holds this game together as you will spend a lot of time beating up same kind of enemies. But it works, as the variety lies in different attacks you acquire and dynamic level design of the "rooms" you take fight in. Throwing enemies around and delivering heavy punches always felt satisfying. Playing this game in local coop is especially great. I think it really shines when you can share the satisfaction of beating up a difficult enemy.
There are some great ideas in the level design. Especially switching between
Although it is at its core a Metroidvania, the game is linear; always showing you where to go next. That is not necessary a bad thing though, as many find the hard-to-navigate aspect of Metroidvania genre rather frustrating. But because of straightforward objectives, I wasn't very interested in exploring the potential hidden paths around the world. I wasn't very interested in side quests either. They are a nice addition but …
For a game with Mexican wrestlers it is expected to have some good and satisfying combat. Combat itself is something that holds this game together as you will spend a lot of time beating up same kind of enemies. But it works, as the variety lies in different attacks you acquire and dynamic level design of the "rooms" you take fight in. Throwing enemies around and delivering heavy punches always felt satisfying. Playing this game in local coop is especially great. I think it really shines when you can share the satisfaction of beating up a difficult enemy.
There are some great ideas in the level design. Especially switching between
Although it is at its core a Metroidvania, the game is linear; always showing you where to go next. That is not necessary a bad thing though, as many find the hard-to-navigate aspect of Metroidvania genre rather frustrating. But because of straightforward objectives, I wasn't very interested in exploring the potential hidden paths around the world. I wasn't very interested in side quests either. They are a nice addition but they are rather simplistic and don't provide much fun.
The art style is nice and colorful. The music is also great. For me it is definitely one of the better local coop games. Also It is rather funny how much of the character's move set is almost exactly the same as in Hollow Knight.
Inspired by Mexican culture in its art, sound and setting, Guacamelee is a certainly unique game. Mechanically, it combines platforming and full-on 2D combat (with combos, powerups and such). I like the clever combination of fighting moves with standard platforming tricks, which is a core part of the gameplay. So you'd do something like a run, jump and then use a mid-air fighting move to clear that last stretch.
The story is very straightforward, but the game doesn't take itself too seriously and that makes everything fun. Highlights include 'Sorry Luchador, but your princess is in another castle', being turned into a chicken for a brief stint, and destroying a power-up statue only to be told that there's no power in that particular statue (complete with a 'No Power' achievement screen).
The game feels polished and plays really well. Checkpoints are frequent and generous, for the most part. The game does have difficulty spikes here and there, so it's possible to zip through most of an area and then find yourself stuck on a certain platforming puzzle or a combat section.
I completed the main story and then decided to go in search of the game's secrets. There are plenty …
Inspired by Mexican culture in its art, sound and setting, Guacamelee is a certainly unique game. Mechanically, it combines platforming and full-on 2D combat (with combos, powerups and such). I like the clever combination of fighting moves with standard platforming tricks, which is a core part of the gameplay. So you'd do something like a run, jump and then use a mid-air fighting move to clear that last stretch.
The story is very straightforward, but the game doesn't take itself too seriously and that makes everything fun. Highlights include 'Sorry Luchador, but your princess is in another castle', being turned into a chicken for a brief stint, and destroying a power-up statue only to be told that there's no power in that particular statue (complete with a 'No Power' achievement screen).
The game feels polished and plays really well. Checkpoints are frequent and generous, for the most part. The game does have difficulty spikes here and there, so it's possible to zip through most of an area and then find yourself stuck on a certain platforming puzzle or a combat section.
I completed the main story and then decided to go in search of the game's secrets. There are plenty of things to be discovered, but these hidden trials ramp up the difficulty to insane levels. I don't feel compelled to grind and clear these trials, so this is the part where I step off this ride.
P.S: The 'Super Turbo Championship Edition' on Steam comes with the soundtrack. Look in the game directory for the files. :-)
This title is a stylish, high-energy Metroidvania that blends colorful worldbuilding, tight combat, and clever platforming into a uniquely charming package. Set in a cartoonish world inspired by Mexican folklore, the game immediately stands out with its bold color palette, expressive characters, and smooth animations. Everything, from the towns you visit to the supernatural landscapes you explore, feels handcrafted and full of personality, giving the adventure a lively and memorable identity. This is truly one of the most unique games when it comes to it's art-style, we sometimes take it for granted when we experience content inspired by other cultures. But this one is a big standout, not just because this is not a very well explored culture, but also when it comes to the overall quality and presentation, even when compared to more traditionally explored cultures such as the japanese/asian ones.
Combat is both fast and satisfying, the MC is called Juan, a humble agave farmer turned luchador, and the moveset reflects that wrestling theme with hard-hitting throws, slams, and special attacks. The combo system encourages experimentation, letting you juggle enemies, switch targets mid-air, and weave in special abilities for extra power. As you progress, you unlock new moves …
This title is a stylish, high-energy Metroidvania that blends colorful worldbuilding, tight combat, and clever platforming into a uniquely charming package. Set in a cartoonish world inspired by Mexican folklore, the game immediately stands out with its bold color palette, expressive characters, and smooth animations. Everything, from the towns you visit to the supernatural landscapes you explore, feels handcrafted and full of personality, giving the adventure a lively and memorable identity. This is truly one of the most unique games when it comes to it's art-style, we sometimes take it for granted when we experience content inspired by other cultures. But this one is a big standout, not just because this is not a very well explored culture, but also when it comes to the overall quality and presentation, even when compared to more traditionally explored cultures such as the japanese/asian ones.
Combat is both fast and satisfying, the MC is called Juan, a humble agave farmer turned luchador, and the moveset reflects that wrestling theme with hard-hitting throws, slams, and special attacks. The combo system encourages experimentation, letting you juggle enemies, switch targets mid-air, and weave in special abilities for extra power. As you progress, you unlock new moves that not only expand your offensive options but also serve as keys to explore previously inaccessible areas. This creates a rewarding loop of discovering upgrades, backtracking, and uncovering secrets that enrich the world. And despite it not being a hard game in general, it is still a very satisfying combat, with a lot of enemy variety and a balanced combo system, similar to even something like Devil May Cry or God of War.
Platforming is another highlight, and the game uses its mechanics in inventive ways. One of the most distinctive features is the ability to switch between the “living” and “dead” dimensions, often in the middle of tricky jumps or enemy encounters. This mechanic keeps the platforming fresh and forces you to stay alert, especially in later stages where timing becomes crucial. It may not sound like a standout feature but, when you start playing while using this, you start to notice the game becomes much more complex overall, not just when it comes to the combat, but especially the platforming. Another standout to this mechanic is the fact that, similar to the SOTN Inverted Castle, the development team had to recreate the entire game map due to the implementation of this mechanic, which is an incredible task. Puzzles are generally fair, with a good balance between reflex-based challenges and thoughtful navigation, they are as enjoyable as the combat or the platforming.
The humor throughout the game is lighthearted and self-aware, full of puns, visual jokes, and nods to video game culture. You can even notice some old memes from back in the day, immortalized on this piece of videogame, which is a nice nostalgia trip. NPCs frequently break the fourth wall, and the world is peppered with posters, signs, and side characters that add comedic flavor without feeling forced. It helps that the tone never takes itself too seriously; the story is simple but engaging, built around rescuing El Presidente’s daughter and defeating the skeletal villain Carlos Calaca. And since I live very close to Mexico I had a fond connection to this game's culture because I experienced it in other places such as my childhood cartoons for example, I loved "¡Mucha Lucha!" as a kid.
This game improves on the original release by adding new areas, new enemy types, and additional difficulty options, making this version feel more complete and refined. It also supports local co-op, which turns the adventure into a fun, chaotic shared experience where teamwork actually enhances the platforming and combat. I played this with a friend for the first time, but we only reached half the game progress, then I decided to replay it from the beginning, alone, and almost 100% it. While the game still leans on repeated combat arenas and isn’t as long as some other Metroidvanias, its pacing remains brisk, and its mechanics stay entertaining from start to finish. I recommend trying to 100% this game, it has some amazing late-game content which enhances the experience. Since the overall journey is not really a hard one, the optional contents makes up for this with some platforming, combat and puzzle sections that are very challenging, even for veterans of the genre.
Not to mention the classical secrets that makes up for the 100% factor, trying to find everything and do every side-quest feels like the intended way of experiencing this, similar to other titles of the same genre. Overall, this game is a polished, spirited, and highly enjoyable action-platformer. Its humor, art direction, and combat depth set it apart, while its clever level design and dimension-shifting mechanics keep the gameplay consistently engaging. Whether you’re a fan of Metroidvanias or just looking for a distinctive and energetic adventure, it remains one of the standout indie titles of its era. I consider this one of the best indie Metroidvanias that I've ever played, despite it's age.
I enjoyed Guacamelee, the game had a well ingrained sense of fun and a very stylized luchadore presentation. In normal mode playing alone the combat is not too difficult, the platforming is generally moderately challenging with a few very irritating parts. To complete a basic run of the game it took me seven hours and forty-five minutes which for the most part was an enjoyable experience.
Notably combat while not difficult is quite fun, you can dodge, perform a variety of throws, combo, and air combo your enemies. You gradually unlock a variety of special attacks which can contribute to your combos and the game's platforming. The end result feels like the game has a very light beat em' up or fighting game bolted onto it. Boss fights are alright, some a little tedious but nothing challenging enough to stop a player from progressing.
The game world is decent, looking fairly interesting if a little simple. Each level has living and dead version of it, which you eventually gain the ability to switch between. The living and dead versions of the Temple of War was a particular stand-out for me in visual design. Levels have a variety of secrets and …
I enjoyed Guacamelee, the game had a well ingrained sense of fun and a very stylized luchadore presentation. In normal mode playing alone the combat is not too difficult, the platforming is generally moderately challenging with a few very irritating parts. To complete a basic run of the game it took me seven hours and forty-five minutes which for the most part was an enjoyable experience.
Notably combat while not difficult is quite fun, you can dodge, perform a variety of throws, combo, and air combo your enemies. You gradually unlock a variety of special attacks which can contribute to your combos and the game's platforming. The end result feels like the game has a very light beat em' up or fighting game bolted onto it. Boss fights are alright, some a little tedious but nothing challenging enough to stop a player from progressing.
The game world is decent, looking fairly interesting if a little simple. Each level has living and dead version of it, which you eventually gain the ability to switch between. The living and dead versions of the Temple of War was a particular stand-out for me in visual design. Levels have a variety of secrets and areas which unlock as you acquire special attacks and abilities. Perhaps the most distinctive element of the platforming puzzles was how much variety there was, even up to the end i was still encountering puzzles which had new elements to offer. Some of these puzzles were annoying but at least didn't overstay their welcome most of the time. The controls could be a little overwhelming and unwieldy for me on a controller some of the time but that could vary on a player to player basis.
The story is functional if a little simple. While character designs were visually distinctive most characters were otherwise unremarkable. Some of the humour didn't land for me but for the most part it was okay. Character interactions are relatively few and far between.
I experienced a few bugs during my playthrough that required me to reload, notably enemies ending up off-screen in arenas where i was required to defeat them to move on. Luckily the game is extremely generous (maybe too generous) with it's checkpoints and I never lost much progress due to this. For the most part the game was bug-free.
I recommend Guacamelee for anyone looking for a light metroidvania with beat-em up elements. It has a few blemishes but for the most part is a ruckus.
I wanted to give this game a try before it disappeared from Game Pass, and I definitely wasn't disappointed!
The art in this game is some of the most beautiful I've seen in a 2D game, and the gameplay can be pretty challenging at time. If you like 2D platform/puzzle type games, this one is for you.
I can also say this game was pretty funny -- there's a lot of clever dialogue and references sprinkled in throughout the game's story that I really appreciated.
I played this game and then its sequel directly one after the other and gosh, were they fun. It was so goofy (I mean, just look at the title) and the fighting game/metroidvania crossover was creative, super fun, and well executed. The story was mostly goofy, but consistent (no gaping plot holes.) I'd say this game's greatest strengths are how truly fun the gameplay is, the creativity of its style, and the consistency (and really, also the fun-ness) of its atmosphere. I'm using the word fun a lot because it just really is. It's not necessarily beautiful - it's like pure, distilled fun. Its greatest weaknesses are the few occasions its difficulty isn't tuned well (I did not find the final boss fun, and ended up just handing the controller to my husband.) I have never played a game like it before, in a good way.
Good fun in local co-op until some frustrating boss mechanics take away all the enthusiasm in advancing the adventure.
Great visual style and sounds.
Recommended for more patient players.
I got this game a few months ago and have been enjoying it immensely. I've always enjoyed beat em ups, but this one has more. Puzzles, costumes, chickens, dimensional shifts. Anyway, I'll get to the likes and dislikes:
Likes:
- Art style is beautiful
- Combat system works and special attacks are enjoyable
- Great humor
- You can be a chicken or wear a chicken suit

Dislikes (or rather, like less):
- Normal story mode is a little too easy. Some challenges are hard but overall it's pretty cake
- Spikey vines
- Story is weak, but what do you expect?
- Stamina charges act a little funny in the air
Overall, I love this game. It's an indie title. Costume changes are cool and pretty much everything works. Gameplay, challenges and bosses are excellent. Highly recommended.
Hell yeah love the style and a gameplay.
Guacamelee is a side scroll beat 'em up game that may capture peoples experiences in different ways. I, unfortunately, was not one of those people. This game was fun in the beginning but lost its allure fast. I choose very carefully which game I buy, and I will say I am happy this is free!
Pros:
-- If you give it a little time, it builds into a strong Metroidvania with lots of fun melee combo moves
-- Very clever platforming sections, forcing you to think about and utilize the moves you have learned
-- Difficulty curves well, leaving you satisfied as you pick yourself up after each stumble
Cons:
-- Luchador aesthetic may not be for everyone
-- Slow build at the beginning; feels a bit clunky until you start unlocked combos
-- If you are going for trophies, some of them are a little ridiculous without looking at a guide
Check out my full review at TheKlotzNet

Enjoyed this more than I was expecting to. I really enjoyed the combat and just how non frustrating this game was for the most part(minus some of the Inferno challenges).
This is free in the Epic store this week:
https://store.epicgames.com/en-US/p/guacamelee-stce-7cdbc8
It was previously given away on Steam.
This game has so many good things going for it - from the combat mechanics, the colorful art style, to the engaging story peppered with genuinely funny (and sometimes meta!) moments. I also loved how well the co-op play worked, there weren't many frustrating moments with players getting in each other's way that I have experienced in other co-op games. Another thing to add is the occasional puzzles we encountered - they were very clever in the use of recently gained skills to manipulate the environment in surprising ways. The 'Aha!' moments of solving these puzzles was priceless and very satisfying. There were also many references to well-loved classics - the one that really won me over was the Portal reference <3
This game felt pretty complete from start to end. There were things that could be improved, for example the shop menu color scheme made it very hard to navigate, same with the map. But other than that, it had the perfect difficulty for light couch gaming - difficult enough to redo some battles without getting repetitive or frustrating.
Overall, would recommend, especially for all co-op gamers out there!
Last night, after my girlfriend and I finished Overcooked 2 i didn't have time for a long ass game like Dragon Age Inquisition. This was installed after getting it for free sometime, so i booted it up with not much expectation. It was not bad at all.
I'm not sure is for me though. I never clock with the whole metroidvania thing of slowly gaining abilities to explore previous areas. Too much backtracking and seemingly arbitrary roadblocks (in this case, literally, in that differently-coloured blocks of rock are what thwart you progress).
I played about an hour and just couldn't get into it. I appreciate the art, music, and gameplay, but I just don't have any desire to play it.
I think I need either a story that I care about, compelling strategy mechanics, or a fair amount of customization to play around with and optimize to get into a game these days.
Since I already have four half-finished games on my list, naturally I start another one. At least this game seems short. I'm about 6 hours in, and I'm fairly certain that I'm on the last level. And all of a sudden on this last level, there's some right bulls#!t with the amount of simultaneous bullet-hell + fairly tough enemies in small enclosed spaces that I'm coming across. But, overall, it's a fairly fun platformer.
I'm fairly certain, though, that I won't be getting the Gold medals on all of those Infierno Challenges. Efffff that.
Finished on Thursday. 100% completion - Ultimate Luchador mask achieved! Happy ending achieved!
We played this through co-op the entire way.
An incredible game. Loved it.
La mejora de algún sistema, el re-equilibrado de los bosses y las dos nuevas zonas redondean el ya de por si buen juego que es Guacamelee, pero sigue sin ser un metroidvania realmente memorable más allá del magnífico diseño artístico.
Es una verdadera lastima que el diseño de la pelea posterior sea una patata, porque Carlos Calaca mola.
