Undertale (2015)

tobyfox

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation Vita · Xbox One

4.28 from 5778 ratings · #111 top rated on Grouvee

13895 members have it in their collection · 578 playing now · 4026 backlogged · 1556 wish listed

How long? Main story 12h · with extras 15h · 100% 38h (from 148 logged playthroughs)

A small child falls into the Underground, where monsters have long been banished by humans and are hunting every human that they find. The player controls the child as they try to make it back to the Surface through hostile environments, all the while engaging with a turn-based combat system with puzzle-solving and bullet hell elements, as well as other unconventional game mechanics.

Release dates

  • Sep 15, 2015 (Worldwide) Mac, PC (Microsoft Windows)
  • Jul 17, 2016 (Worldwide) Linux
  • Aug 15, 2017 (Worldwide) PlayStation 4, PlayStation Vita
  • Sep 15, 2018 (Japan) Nintendo Switch
  • Sep 18, 2018 (Europe) Nintendo Switch
  • Sep 18, 2018 (North_America) Nintendo Switch
  • Mar 16, 2021 (Worldwide) Xbox One

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5 stars
3165
4 stars
1565
3 stars
678
2 stars
261
1 star
109

Community All Reviews Statuses

TheBeautifulEric

Review TheBeautifulEric 4/5 · May 9, 2026

Undertale

Glad I finally got around to playing this game. I was putting it off for awhile because of the fan base intimidated me. It was worth the experience. I got the neutral and pacifist endings. The highlights for me were the music and writing. I really enjoyed getting to know the characters and the lore. I appreciated how the gameplay …

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Glad I finally got around to playing this game. I was putting it off for awhile because of the fan base intimidated me. It was worth the experience. I got the neutral and pacifist endings. The highlights for me were the music and writing. I really enjoyed getting to know the characters and the lore. I appreciated how the gameplay and events of the story were integrated so well together. I haven't played many RPGs where combat is optional and I was happy to see that the experience was unique. I'm happy with the ending, I fetl satisfied knowing that my patience and perseverance were rewarded. Going the pacifist route isn't the easiest, so you if you want it, you have to persevere and not take the easy way out. I think my biggest complaint was that there were parts where I thought the game didn't convey what you were supposed to do very well for a few things. I'm content with my experience, so I won't be going for the other route.

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yuzutori

Status yuzutori Nov 6, 2024

This was definitely one of my first story games, I think I played it in 2015 when I was ten. I'm surprised I forgot to add it when I made this account. I've replayed it so many times that I don't think I'll touch it again, but it's an important part of me.

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WerqKween

Status WerqKween Sep 18, 2024

My cashier at the grocery store had this dialog box tattooed on her arm. enter image description here

And that is SO AWESOME. I think I embarrassed her by talking about it.

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benhenry3

Status benhenry3 Jan 19, 2024

Being an Earthbound fan this is right up my alley. The adventure itself is very fun and the characters are quirky and silly. Papyrus is definitely my favourite. The combat is a bit odd but works. I love the theme of the different areas and they all flow together very well.

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WerqKween

Review WerqKween 5/5 · Mar 7, 2023

I hope you all will forgive and indulge me a long write up and a bunch of personal asides to talk through my feelings about this game. I've been thinking about this game for years now and before I get to it in my game music write ups, I wanted to leave my thoughts. This kind of turned into a …

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I hope you all will forgive and indulge me a long write up and a bunch of personal asides to talk through my feelings about this game. I've been thinking about this game for years now and before I get to it in my game music write ups, I wanted to leave my thoughts. This kind of turned into a narrative about my mental health struggles, but I think I'd like to leave it how it is for now.

Undertale came around in a weird part of my life, and impacted me in a way I'm not sure it would have if I found it at some other time. It flew under my radar until one weekend in July 2017, bored at home and flipping through Youtube, I figured I'd see what the hype was about and clicked on a play through. I was impressed, more so because all I really knew was the game was popular and getting hype but lots of people were calling it cringey and hating on it. I watched only part way into the Snowdin section, but what I found were interesting characters, emotional impact, fantastic music, interesting play mechanics, and funny jokes.

This was nice to find, because around this same time my life wasn't going so great. Thanks to the house we were renting, I was surrounded by some of my worst phobias, an awful landlord, and just nonstop bad stuff happening. My depression was getting worse and worse, and yet-to-be diagnosed OCD was kicking into high gear.

When the game was announced for consoles, I instantly pre-ordered. On the day it came out, I played through the Ruins section and for some reason, I cried. Reaching Toriel's and being confronted by her loving warmth, the sweet, unforgettable guitar tune Home, and the sadness that ensued fighting her and leaving, affected me in a way I had rarely been before. I do not have a good relationship with my parents, and here was a parent who had an opportunity to make right, who saw Frisk and in them saw a chance to realize her dreams of being a good mother, a friend, and a teacher. To share books and pie with. And this compounded with how awful my life was going just made me cry for my my past and the stuff I didn't/won't have. Frisk walked away to find a way out, leaving Toriel with an empty house full of broken dreams, and a hug to send them on their way. It really got to me, and I put the game down and didn't touch it again for a long time.

In the next couple months, things reached an impasse. I was too sad and tired to get out of bed in the morning. I couldn't sleep. My OCD was wrecking every aspect of my life. I stopped eating. I lost sixty pounds. I was wasn't functional at work, when I even made it there. Everything caused me to panic and feel like I was going to puke or pass out. I felt like I had no one to reach out to, I was all alone and my loneliness made things that much worse. I sure as hell didn't want to burden anyone with any of it. I wanted to die. I couldn't see a way forward with things going how they were, and it was only getting worse. I felt terrible and I was lashing out. This had to end.

A few days later, the usual disastrous morning went by, my partner had to leave to teach a class, and would come back to pick me up if I could get my shit together. When they showed up, I was sitting on the sofa, shaking and crying because I couldn't take it anymore. I'm not sure what would have happened next if they hadn't. Luckily, we were finally able to talk it out. I said what I was terrified to say, that I probably had these conditions and I needed help. I couldn't go on living like this. We made an appointment for me to see my doctor. Thankfully they could get me in the next day.

The doctor visit resulted in some tentative diagnoses and a prescription. I actually felt hopeful for the first time in who knows how long. Yay! Right? Coincidentally, that night I thought I'd do a little gaming and booted up Undertale again. I met Sans the skeleton and his brother Papyrus. I laughed! Before bed, I took my pills, and went to sleep.

A couple hours later I woke up with the worst pain I ever felt in my life. My skin was searing, it literally felt like I was on fire. My head was throbbing. I tried to keep sleeping but I just couldn't. It was awful. Morning came and I had to get ready for work. I was spiraling, I thought I was having a heart attack and asked my partner to get clothes for me and get ready to call 911. Luckily, I did not having a heart attack. It turns out I had a really rare side effect from the pills and a full blown panic attack. I calmed down, but suffice it to say I didn't make it to work that day.

I'll skip over most of the next period in time - I was out of work for three months to work on therapy and recovery. I started seeing a therapist, the medicine was making me feel awful but I kept taking it hoping it would eventually make me better. I finally got hooked up with a psychiatrist and and got on meds that helped more than they hurt. After a few months, I felt mostly "better." It's been a struggle in the years since, but that was largely the end of that chapter.

My now ex was around, but I was struggling with being lonely. Mental illness takes a lot from us, and it took away any desire I had to go out and socialize, so as time went on and friends moved away, I didn't reach out and I was left more and more alone. I don't really have any friends out here. I was alone at home everyday for months. Back to the topic at hand, I honestly often thought of Toriel and her isolation, and Frisk's lonely journey, and it made me depressed. I figured I could have some fun with games but I couldn't deal with Undertale because I didn't want to confront that loneliness more.

Time went by and we moved to a mercifully much better housing situation and things continued to improve. I was in a much better state of mind. So! A year or so after starting, I picked up Undertale again.

That's the context for where I was when Undertale came into my life. It was a little more normal going forward, and I picked up the game again, but little things about it here and there really grabbed me. I thought a lot about the interconnectivity of people, my loneliness, what it all means in "the universe." I listened to the OST a lot, and thought about how it all relates to the absolutely masterful way Toby Fox wrote the score, which can almost be entirely distilled into just a few different themes and leitmotifs, brilliantly chopped and screwed and rearranged in different ways to make you hear them in a new light, or with a new relation to a different person, or how it is when people come into or leave your life.

The comic relief of the Snowdin section was s a really welcome segment. Fox's pacing is phenomenal. The culminating date battle is comedy high art as far as I'm concerned. How adorable are the two gaybro soldiers in Hotland? And Alphys & Undine? The dates in the game are universally fun.

And the music, MAN is the music so so SO good. We heard the old kingdom ruins, the old guard, but moving forward, it transforms into the weight of the people in Waterfall. Undyne fiercely protecting her king and people. The still solitude of Quiet Water. It's just incredible.

So, the game, lol... Graphics are ok, a means to an end and I think they're fine. Exploration is your typical RPG fare. Battles are unique and fun mini bullet hells, obviously varying in difficulty across the game, but also incorporating different ideas throughout. Each boss comes with their own gimmick, whether it's deflecting Undine's attacks, shooting at Metaton and dealing with the song rewinding and trying to keep ratings up, spider dance, and so on. The only ones I found really difficult were Asgore and, obviously, Sans. I tried the last one for about a week, gave up, and didn't come back to it for almost another year. It took me a few days, but one night I just settled in and did it. I literally stood up and yelled when Sans starts throwing you around the box automatically, and you know you're done. Never again.

Getting to the end of the game, the normal ending is fine. I've done a genocide run, which is decidedly not fun. I get that people think the message of the game is preachy but a) I don't agree and b) I think the message is much more than "violence=bad." Best exemplified in the pacifist route, the game is about acceptance. Differences. Friendship. Family. Grief. Hope. Loss. Loneliness.

The way each character deals with their loneliness. Chara hated people and ran away. They might have intended to kill themself by falling into Mt. Ebott. Instead they found a family who loved them, which they ultimately destroyed. Toriel's self imposed exile at the grief of losing her children, her disgust at her husband, and her desire to stop more senseless violence. Asgore losing his family and his anger at the humans. Alphys' worry over her misdeeds and fear of rejection. Frisk's own fall into the mountain. These are all damaged, lonely people (and monsters). Yet over the course of the game, they unite/reunite and become what each other was missing. It's very moving.

The saddest person to me in the whole affair is, and sorry for the big spoiler wall, Asriel. He is wittingly killed by his adoptive brother, forced into a failed experiment, and doomed to live alone as a feeling-less, nihilistic freaking flower. When Asriel finally absorbs all the souls of the monsters and you best him in battle, the ending just breaks me every time. "I'm doing this because I care about you Chara! I care about you more than anybody else! I’m not ready for this to end. I’m not ready for you to leave. I’m not ready to say goodbye to someone like you again…" And then the game gives you the chance to forgive him, and comfort him after this nightmare experience. And when Frisk hugs Asriel, reader, I sobbed. I had to take a break. And then cry some more through the ending, enhanced even more, again, by the music in "Reunited." Redemption through love and an end to loneliness is my favorite theme in Undertale. And it's all the more impactful with the bittersweet way Asriel/Flowey winds up.

I could list every moment and easter egg in the game that really hit me in some way, whether it be funny or shocking or sad, but we'd be here all night. So I'll stop babbling and just say, Undertale is a once in a lifetime game, and it helped me get through some tough spots and offered a means of catharsis through profound loneliness and sadness. It's fun and it has something to say. Thanks for reading my rambling whatever-this-was. :)

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TheFedora

Status TheFedora Oct 31, 2022

Only on my first playthrough (pacifist) Just trying to beat Asgore without having an existential meltdown But yeah it's a really good game go play it

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kupomog337

Status kupomog337 Oct 2, 2022

Been planning on playing this for a while now. Wanted to ask the community if it's worth purchasing (which I think I know the answer to). Already bopping to Spear Of Justice so if the music is that good I'll prob play it. Thanks in advance.

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mmeagan

Status mmeagan Sep 24, 2022

Unfortunately, I was pretty disappointed. I just thought it was kinda boring. 🤫🤷🏽‍♀️ I did laugh a lot at the beginning with Sans and Papyrus but then everyone was quirky. Imo if EVERY character is quirky then it becomes stale. Also the puzzles were usually pointles, but I did like the concept of the pacifist solution to fights. Idk I …

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Unfortunately, I was pretty disappointed. I just thought it was kinda boring. 🤫🤷🏽‍♀️ I did laugh a lot at the beginning with Sans and Papyrus but then everyone was quirky. Imo if EVERY character is quirky then it becomes stale. Also the puzzles were usually pointles, but I did like the concept of the pacifist solution to fights. Idk I lost interest around The Waterfall area and dropped it after the halfway save point at The Core 'cuz that's where I got the final trophy.

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WerqKween

Status WerqKween Sep 15, 2022

Happy 7th Anniversary to one of my favorite games ever!

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112percent

Status 112percent Aug 12, 2022

Completion Status:

Beat all bosses and got all endings.

Missing credits bullet hell completion.

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peterwooley

Review peterwooley 4/5 · Feb 15, 2022

Undertale: It grew on me

My first hour of Undertale alternated between, "oh, this is kinda cute" and, "wait, why does everyone love this so much?" In particular, the music didn't grab me like I thought it would. Then I started wondering if I was going to get the pacifist ending. During the second hour, I realized I knew a lot more about Undertale than …

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My first hour of Undertale alternated between, "oh, this is kinda cute" and, "wait, why does everyone love this so much?" In particular, the music didn't grab me like I thought it would. Then I started wondering if I was going to get the pacifist ending. During the second hour, I realized I knew a lot more about Undertale than I should, even though I'd avoided spoiling myself on the story for all these years.

I decided to just push through and hope for the best. That lasted until I got to the fight with Undyne. After failing for a while (not as long as I failed at Returnal), I Googled and took solace in seeing just how many folks were in my predicament. Using the spoiler-light wisdom of the masses, I was able to push through to the ending I was after. Following that, I turned to YouTube to tie everything together for me.

Overall, Undertale just grew and grew and grew on me. The characters became more entertaining, I started to really dig the music, and the story was even better than I had hoped.

Unfortunately, it was not without a major technical issue: crashes! Playing on Steam (PC), I had a bunch of crashes and in total lost about an hour of progress. Sometimes, I just threw up my hands and ended my gaming session early. I followed the recommendations of restarting, re-installing, disabling the Steam overlay, running as Admin, etc. but it just continued to crash with no indication as to why. This was particularly annoying given how the game intentionally crashes toward the end and I wasn't sure if it was a legit crash or part of the game. I know software is hard but it still sucks to lose progress, especially when you can't quick-save to guard against it.

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Eerp

Status Eerp Jan 2, 2022

New year, not a big to-do...

enter image description here Saw a ZP extra puncuation on YT about Undertale which got me thinking about Undertale again, so good!

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WerqKween

Status WerqKween Oct 26, 2021

Just finished neutral run before going into the "true pacifist" ending. I still cried. God, this game...

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WerqKween

Status WerqKween Oct 17, 2021

Okay, after over two years away, I am determined to beat this game today. The downside is I forgot everything about this stupid fight so I'm starting from scratch again. Here we go!

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TatskyNuki

Status TatskyNuki Oct 12, 2021

Good one Having a very pleasant replay. Still very cute. Love all the flavor text by checking that I didn't do when I played it the first time. There's some really good jokes in there.

Toriel is still ADORABLE and still MAKES ME SAD The music is still FANTASTIC and still MAKES ME SAD

I love seeing Sans and Papyrus just look …

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Good one Having a very pleasant replay. Still very cute. Love all the flavor text by checking that I didn't do when I played it the first time. There's some really good jokes in there.

Toriel is still ADORABLE and still MAKES ME SAD The music is still FANTASTIC and still MAKES ME SAD

I love seeing Sans and Papyrus just look back and forth over and over again only to confuse a rock with a human lol

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Tactic_

Review Tactic_ 4/5 · Jun 12, 2021

Short but surprisingly great

Gameplay and dialogue were surprisingly AMAZING, but sadly it greatly lacked in the visual department aside from a few character models. This was in terms of gameplay, the most creative game I have ever played. In terms of dialogue, it started out weak but built up to be the most interesting in the last part. One of my only qualms …

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Gameplay and dialogue were surprisingly AMAZING, but sadly it greatly lacked in the visual department aside from a few character models. This was in terms of gameplay, the most creative game I have ever played. In terms of dialogue, it started out weak but built up to be the most interesting in the last part. One of my only qualms in terms of the dialogue is that long and grueling stretch where you get very few bits and pieces (such as Undyne's soliloquy-based speech) that are genuinely interesting and do wonders in terms of world-building. But somehow, even with these bits and pieces, the strength of the morality-questioning narrative holds strong enough to captivate you until it gets more interesting. Aside from combat, the game felt like a regular RPG with a semi-interesting story for the first 3-4 hours. Map design was incredibly linear with few exceptions. Initially, I thought the game lacked in content, but after learning that not only does the game have multiple routes, but that after finishing one of them, the game itself prompts and teaches you how to go about such routes, an aspect that was so tempting, but not enough to burn myself out on a very similar 6 hour playthrough. In addition to this, the game seems so simple at first, packing only 6 1/2 hours of gameplay, but after playing it is so clear how amazingly it packs so much content into such little time. In terms of characters, most were lovable, understandable, and complex despite the aforementioned length of their plot arcs. Only character I really disliked and believed shouldn't have been there was Dr. Alphys. Just downright annoying. While I understand that Toby Fox was (kinda) the sole producer of this game, I think that he should have asked for more people and help to get better backgrounds and spritework, because GOD were they horrendous. All in all, I give Undertale a 4/5 for its creativity, immersion, character and plot building, and general enjoyment.

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Lygodesma

Status Lygodesma Feb 26, 2021

One thing that was very satisfying and beautiful about Undertale was that you can slaughter and torture all the terrible creatures you encounter in this game and take vengence for them annoying you continuosly over the course of the game. It's absolutely satisfying to see them suffer and I was very happy to see them all dead in the end. …

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One thing that was very satisfying and beautiful about Undertale was that you can slaughter and torture all the terrible creatures you encounter in this game and take vengence for them annoying you continuosly over the course of the game. It's absolutely satisfying to see them suffer and I was very happy to see them all dead in the end.

Undertale taught me something: if people annoy me, I am merciless + Violence in video games is absolutely necessary.

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Lygodesma

Review Lygodesma 2/5 · Feb 20, 2021

I don't get the hype for this game. It had some funny moments and most characters you encounter are pretty sweet, but in the end Undertale felt like a very generic and underwhelming rpg maker game tbh.

The combat system feels kinda special and gives the game its own drill, but it is absolutely 100 fucking percent ZERO fun. It's …

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I don't get the hype for this game. It had some funny moments and most characters you encounter are pretty sweet, but in the end Undertale felt like a very generic and underwhelming rpg maker game tbh.

The combat system feels kinda special and gives the game its own drill, but it is absolutely 100 fucking percent ZERO fun. It's not difficult, just boring and annoying.

Undertale taught me something: if people annoy me, I am merciless + violence in video games is absolutely necessary.

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Gelatart

Review Gelatart 5/5 · Aug 8, 2020

I have beaten Undertale three times, once neutrally, once true pacifist, and once genocide.

It could be easy for someone to say that Undertale is overrated. It became insanely popular, and as time has gone on it's sometimes been the cool thing to make fun of for some. A lot of its fans have said or done things to make …

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I have beaten Undertale three times, once neutrally, once true pacifist, and once genocide.

It could be easy for someone to say that Undertale is overrated. It became insanely popular, and as time has gone on it's sometimes been the cool thing to make fun of for some. A lot of its fans have said or done things to make others cringe, myself included. And whenever something gets popular, it becomes subject to more scrutiny, and oftentimes directed at the wrong areas to try to bring it down. And there are plenty of gaming's best that I haven't had the chance to play or complete yet. But I can confidently say that I'm not afraid to sound like an overenthusiastic fanboy when I say that Undertale is one of the best games I've ever played.

Part of the reason it's so appealing, and part of its success I'd say, is that it is a complete anomaly. A humble little indie release bursting with personality and fresh ideas, both a throwback to older games yet also entirely relevant with its style, that managed to become a mainstream success beyond many AAA titles? Market logic dictates that this shouldn't happen anymore. The big companies have convinced us it's all about multi-platform, multi-million dollar franchises you sell season passes and microtransactions and pre-order bonuses for, and many of them have been trounced by a relatively cheap release by someone who doesn't even know how to code. It's the type of game that shouldn't be this successful, and yet it feels completely relevant and almost necessary to this industry. To show that, while it is the exception more than the rule, a humble passion project coming from someplace genuine can come out and stand alongside the gigantic and heavily marketed big budget releases, sometimes even towering over them. Or at least it will remain as their releases quickly become forgotten or replaced. The Order: 1886 had a lot of people's attention when it was being developed, but how often do people talk about it now?

But moving on to the actual game itself, part of the reason I rank it so highly is that it does pretty much everything right. Granted, if it were released with a bit more of a development team behind it, maybe they could expand on the functionality of the game, but I don't really think the game needs that, and it would take away from the independent passion project charm the game has. Aspects like item limit and travel time don't really bother me in this game because it's not a lengthy experience like Final Fantasy VII. The game knows what its length is and the amount of content it has, and wisely caters the gameplay flow around it. The RPG mechanics don't need to be too complicated because that would defeat the purpose of the game. The game has a nice minimalistic approach that complements what the game is, and allows it to put more focus elsewhere, like on the story and the characters, and the importance of your philosophy on combat, whether to fight or not.

And that's something else great about the game, it's very smart in how to approach decision making. And the gameplay is designed around that very intelligently, and takes many brilliantly self-aware turns. Instead of bland good or bad choices, the gameplay becomes very different when you stray from neutral towards pacifist or genocide. Pacifist will probably make you feel better, but it's frustrating that you never become stronger, and it's tempting to give up. But when you start making friends, and save the day, it's really satisfying, and you get the good ending but you had to work for it to get there. It's not just making the right choice but being able to stick to it despite how frustrating it might be. And then genocide presents something different. Similar to how pacifist turns you into a hero that will persevere despite hardships to do the right thing, genocide turns you into an aggressive monster. Killing everyone becomes a calculated effort, where you try to maximize your rewards to become as strong as possible. You have to turn down offers of mercy and be unwavering in your cruelty. And when you face opposition, though you know they deserve victory more than you do, you need to become better and better until you can crush them. The world is scared and angry at you, changing your outlook on the world of Undertale, making you bitter and distant. Your only goal becomes destroying those in your way and getting through the increasingly barren areas. There is really nothing else to do besides this. Even though pacifist wasn't letting you get an easy victory, the world isn't just going to easily let you be a monster either, so being able to complete genocide requires you to avoid coming back to the light, being only devoted to becoming powerful enough to push back harder than those trying to stop you. The pacifist ending is what I'd call the "true ending" but completing both pacifist and genocide gives you some fascinating perspective, and the truly complete experience of the game.

The art design may seem a bit odd, especially at the beginning, but if you're like me, you'll really get into it. This game looks better to me than many of the high-polygon count yet visually uninspired AAA games that keep getting released. The art direction is creative and inspired, and full of unique style. You can see where inspiration may have come from, but it's also completely its own thing. The soundtrack is phenomenal, one of the best soundtracks to a game I've ever heard. I can remember pretty much every song in the game, and they've all been stuck in my head at some point or another. It's unbelievable how catchy and memorable they are.

While there may have been a joke or two that didn't work for me, they're isolated in a sea of brilliant comedy and gags. The game is designed in such a way that it's aware of what those who like to go off the beaten path and look around will do, and it's very clever in how it responds to that. It loves to play with convention and expectations. Its unique combination of mechanics, most specifically JRPG and bullet hell, work brilliantly. It's a great way to transform typical turn-based combat into something completely fresh and new. It's one of the most brilliant combat systems I've ever seen, and it does plenty to keep injecting new ideas into it. The characters all have great personalities and interesting quirks, and they make you wish you had even more time to spend with them than you get to, though that's a personal desire, not a flaw of the game. It's a sign the game has done its job. Plus, the story is the perfect length. It may seem short in content at first, but it perfectly pads out the length and gives you incentive to play again. Even if you've already gotten the main endings, it throws other small incentives to try to get you to play around more, and the experience is memorable enough that I could easily see players returning to the game in the future to experience it all over again. For those of you who love it, it isn't news for me to say that Undertale is a brilliant game. And it probably isn't news to many that haven't played it that I, among many, many others, really liked it. But even if it's long been established the game is well-received, I don't think it really diminishes my personal, individual feelings on the game, and how much this game connected with me. If you haven't played it, I recommend doing so as soon as you can. More important than reading about it is experiencing it for yourself and what it has to offer.

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QuilDewIvy

Review QuilDewIvy 5/5 · Feb 9, 2020

UNDERTALE: Quick Review

This is currently my favorite game of all time, so making this review was an inevitability, but I found it hard to word myself for the longest time. This entire review will most definitely contain elements of spoilers.

I would I guess, like to preface that it isn't perfect. Much of the known Genocide Route and Pacifist Route is a …

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This is currently my favorite game of all time, so making this review was an inevitability, but I found it hard to word myself for the longest time. This entire review will most definitely contain elements of spoilers.

I would I guess, like to preface that it isn't perfect. Much of the known Genocide Route and Pacifist Route is a rough draft in terms of narrative design, pacing is kind of thrown to the road in both of them in terms of how events are revealed, specifically the tapes in the True Lab come to mind, or how it unceremoniously saves all of the genuine good storytelling in Genocide to the latter bits.

It's also quite limiting on a gameplay front, to an extent. I think the bullet hell combat is genuinely good, and by nature of how it's designed, better than most other rpgs. Dancing between bullet patterns as they combine on top of other enemies is a core part of any decent bullet hell philosophy, and seamlessly tying that to its rpg core and narrative is something to be praised and serves far more an execution test than most rpg's knowledge test design where ultimately optimal strategy is a once and done affair for most encounters. It is still limiting however, since only about 1/3 of the encounters actually make use of patterns building atop of each other, and the game saves its strongest bullet hell tests to the Genocide run, and the hard mode is literally an intentional joke.

That being said, and god that last paragraph wasn't even too negative, I'd say UNDERTALE is absolutely brilliant. It's the finest execution of the ensuing theme of "determination" I've ever seen in a work of art, surpassing general examples like Gurren Lagann by supplying its theme at an individual character level and wrapping it around an excellent metanarrative to boot (that you don't even have to be aware of to enjoy).

UNDERTALE works off clear character ideas, humanizing its characters around the world it sets up in extremely well written ways. Alphys is my leading example, which is weird that it's people's least favorite. She's built up as a stingy incredibly annoying type, a character who is increasingly irritating to deal with. She stops you at every point, wanting attention, to be something like the shows and remnants of otaku cultures she was able to consume. She ultimately gets betrayed by her own work, and ends up pushing back her own war crimes she's committed. She's not a justified person in what she's done, but she is sympathetic to understand. Her actions are communicated exceptionally for people to understand what kind of person she is, and the arc she gets is fitting and she learns what it really means to be determined and what she actually needs to do to be loved.

This reflects on every character not just her, but that is too long to go into examples for for something that I labeled a "quick review", so I'd also like to talk about how UNDERTALE ties its metanarrative elements well. The game in short, is a living breathing game world that operates on world mechanics riffed from a general audience understanding of how rpgs work, using a morality system that is defined on a character to character level rather than strict moral good/bad. You're allowed to kill in self defense, you're encouraged to be pacifist but the game doesn't vilify you for kills, it asks you to reflect on them. The monsters' world is as much a world to them as your own world is to you. And the only basis to understand them is to take them as living people where act of murder or self defense is a last resort. Especially when you yourself have the power to save and reload, so death is never truly an end for you, so death until you SPARE them is a legitimate option that only costs you time.

Even if you don't care for the meta elements, even if the characters aren't someone you jive with, even if the gameplay isn't particularly your own thing, it still has its own comedic writing to back on, and one of the best vidya soundtracks I've had the pleasure to listen to. It's also an excellently paced journey, gameplay and narrative-wise. But I would still be surprised personally, if there wasn't a single character or emotional moment that resonated with you.

I think UNDERTALE stands above all other games I've played in my lifetime so far, and it certainly has had a huge impact on my life going forward that I can't give it any less than my 10/10.

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skinnyapples

Review skinnyapples 4/5 · Jul 26, 2019

Never played anything like it

Comedy games have never been something I gravitate towards, but this one was quite good. To parody games in general but RPG in specific left me appreciating what it was doing and how well it pulled it off. I loved the characters and surprisingly how interesting the story was with all its silliness. It did feel quite long at points …

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Comedy games have never been something I gravitate towards, but this one was quite good. To parody games in general but RPG in specific left me appreciating what it was doing and how well it pulled it off. I loved the characters and surprisingly how interesting the story was with all its silliness. It did feel quite long at points and certain parts were tiresome, but the overall unique experience left me on a high note. I went on a date with a skeleton and he friendzoned me so 4/5. enter image description here

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frenchtoastok

Review frenchtoastok 5/5 · Jun 12, 2019

Play it

Story: *****

Characters: *****

Music: *****

Gameplay: *****

World Design: *****

Artistic Design: *****

Unforgettable story, charming characters, fantastic gameplay. And all created by Toby Fox and a handful of friends. I have played/watched playthroughs of this game about five times now, and the end still reduces me to tears. I cannot recommend this game enough.

StefyG

Review StefyG 5/5 · Feb 16, 2017

The Greatest Indie Game of All Time

Ignore any review that gives this game anything less than 5 stars. This game is an innovative and emotional marvel of today's gaming landscape. Retro gamers will delight in the charming and simplistic sprite work and new comers are going to love the addictive gameplay, clever writing, and the deep philosophical themes in the story. This is as impressive as …

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Ignore any review that gives this game anything less than 5 stars. This game is an innovative and emotional marvel of today's gaming landscape. Retro gamers will delight in the charming and simplistic sprite work and new comers are going to love the addictive gameplay, clever writing, and the deep philosophical themes in the story. This is as impressive as a game can get. Honestly even if you are not interested at all, I say give it shot. Also IGNORE THE FANDOM. They DO NOT represent the best of what the game has to offer. If you like Earthbound you'll eat this game up faster than a Cup of Lifenoodles. If you like JRPGs or Visual Novels, play this game. If you like cartoons like Steven Universe and Adventure Time, you will love this game. Just play it, play it now. Do it. PLAY IT!

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tylerisrandom

Review tylerisrandom 5/5 · Feb 5, 2017

I avoided playing this game for a few reasons:

  1. I'm defensively pessimistic when any release's brilliance becomes somewhat "a given" within its fanbase or among critics. If you're too charmed by something, you aren't objective, and it can take some time before a title's faults are actively discussed.
  2. I still haven't finished EarthBound or Contact, two RPGs I'd consider cut …
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I avoided playing this game for a few reasons:

  1. I'm defensively pessimistic when any release's brilliance becomes somewhat "a given" within its fanbase or among critics. If you're too charmed by something, you aren't objective, and it can take some time before a title's faults are actively discussed.
  2. I still haven't finished EarthBound or Contact, two RPGs I'd consider cut from a similar cloth. I plan to return to both titles someday, I just reached a point with either game where quirky sensibilities yielded confusing mechanics.

I finally decided to give it a whirl, and I'm really glad I did. Because I enjoyed Undertale more than either of those games.

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I'm not exactly sure why the game charmed me so thoroughly. I despise "bullet hell" shooters, and my attention span for RPGs is perhaps more limited than most. I suspect it's that Undertale speaks with a consistent, singular voice, earnest yet complex. It hooked me with terrible dad jokes, then reeled me in with questions of morality and impossible decisions.

If I had to compare it to things other than EarthBound, they'd be Grim Fandango (for its lovable characters and vibrant underworld), Fez (for encouraging replays and breaking the fourth wall) and the comic strip Peanuts (for its economic visuals and for being unafraid to marry innocence and failure).

Now I just need to make time for a follow-up "pacifist" run...

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Torgo

Review Torgo 5/5 · Jan 4, 2016

Undertale: better than I expected

Undertale is a strange little retro JRPG. It tells the story of a young girl who falls into an underground world inhabited by strange monsters. You play as the girl and meet the peculiar denizens of this place and try to find your way back home.

I wasn't convinced that I would like Undertale; I haven't really played any JRPG …

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Undertale is a strange little retro JRPG. It tells the story of a young girl who falls into an underground world inhabited by strange monsters. You play as the girl and meet the peculiar denizens of this place and try to find your way back home.

I wasn't convinced that I would like Undertale; I haven't really played any JRPG games in the past (except perhaps Pokemon on gameboy?) and I definitely do not like bullet hell games either. But surprisingly I quickly fell in love with Undertale.

I have to give this game full marks because it tells a great story while, at the same time, it's really fun to play. The gameplay basically consists of two parts. While you explore the world you have encounters with enemies (sort of like Pokemon) who you have to fight. Instead of the normal JRPG approach, you fight the enemies with a bullet hell interface, dodging the attacks from the creatures. Each creature has totally unique and inventive attacks. Though really for most of the game you're just exploring the world, seeing the sights and talking to the different characters. In many ways the game is like an interactive story, interspersed by creative mini games, somewhat reminiscent of something like WarioWare.

The game's graphics are simple: it has an 8-bit NES era style, but at artists do so much with their limited palette/resolution. It's all very cute and charming. The strongest element of the game are the characters and dialogue. As you move through the world you encounter a various creatures and they all have individual personalities and quirks. The interactions are well-written and at times hilarious; the comedy style was similar to The Secret of Monkey Island. In fact I have a theory that one of the characters was inspired by LeChuck himself. I probably haven't giggled so much at a game since playing Monkey Island in the 90's!

I really couldn't pull myself away from this game; I completed it in two sittings, and I'm currently playing it through a second time. It definitely has replay value: multiple endings, and lots of little hidden secrets. Toward the end of the game something incredible and surprising happens: my mind was blown, it was like the castle flip from Symphony of the Night.

I approached this game with scepticism but now I am totally converted, I fell in love with it almost immediately. For people who see this game and brush it off, don't dismiss it so quickly because it's really something else.

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lilyWhite

Review lilyWhite 1/5 · Nov 28, 2015

UnderBound

It's both difficult and quite easy to describe exactly what makes Undertale so underwhelming.

Perhaps it's the battles, which consist of a "bullet hell"-type minigame. It's not particularly interesting the first time, it's not interesting the twentieth time, and by then the only way you're going to die is if you fall asleep trying to pay attention to the painfully-repetitive …

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It's both difficult and quite easy to describe exactly what makes Undertale so underwhelming.

Perhaps it's the battles, which consist of a "bullet hell"-type minigame. It's not particularly interesting the first time, it's not interesting the twentieth time, and by then the only way you're going to die is if you fall asleep trying to pay attention to the painfully-repetitive patterns.

Perhaps it's how the game tries to act like it has such a complex moral system with varied endings, when in reality it's "KILLING'S BAD Y'ALL". With that knowledge in mind, it becomes pointless to even think about making the choice between killing your opponents or sparing them because it's painfully obvious which is the right choice every single time.

But most of all, it's that Undertale so desperately, desperately tries to ape EarthBound's style and humour that it simply makes you wish you were playing EarthBound instead of a faux-edgy rip-off that completely misses what made EarthBound's style work for EarthBound.

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deepdoop

Review deepdoop 4/5 · Oct 7, 2015

9/10


The graphics are really nothing to look at, but there's a plethora of indie games that don't necessarily look great but are compelling. Amazing graphics have never been NECESSARY, even back in the day -- though yes, I realize that 8bit was gorgeous at the time -- and it isn't now. Some games require lush visuals but this did …

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9/10


The graphics are really nothing to look at, but there's a plethora of indie games that don't necessarily look great but are compelling. Amazing graphics have never been NECESSARY, even back in the day -- though yes, I realize that 8bit was gorgeous at the time -- and it isn't now. Some games require lush visuals but this did not.

Everything else about this is killer though. It has one of the best soundtracks of the year, and the story goes from serious WTF to deep and meaningful at the drop of a hat, displaying an expertise and sense of humour that surpasses a lot of games. Easily one of the best stories of the year too in the way it handles its themes.

The game mechanics are crucial to the story while also just being original by itself. It has a typical JRPG turn-based system, very much influenced by Earthbound (like the rest of the game is), but it adds something fresh to it. Namely, that whenever the enemy attacks you have to move a heart around to avoid the projectiles like this is a bullet hell game. That the developer changes it up enough to keep it interesting is a testament to how much care and thought was put into this. Excellent genre blending.

You can also choose a pacifist or genocidal approach to battles, meaning you can talk to enemies and spare them or just straight murder 'em like it ain't no thang, but your choices have impact on the way the story unfolds.

This is just an incredible game. It's a 9 out of 10 that comes close to a 9.5. Maybe by the end of the year when I do my "end of the year" awards this will get put up to a 9.5.


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Flare350

Review Flare350 5/5 · Oct 7, 2015

Undertale review FILLED WITH DETERMINATION to buy the game

Undertale Review

Overview :

One of the most compelling RPG that I'v played in a while , truly a story that'll make you go "WHAT ?? is that even legal ??" Recommend to buy this game only $9.99 on steam

Breakdown:

Graphics - 5/10 : at first I was like "oh another 8-bit retro style game that wants to get …

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Undertale Review

Overview :

One of the most compelling RPG that I'v played in a while , truly a story that'll make you go "WHAT ?? is that even legal ??" Recommend to buy this game only $9.99 on steam

Breakdown:

Graphics - 5/10 : at first I was like "oh another 8-bit retro style game that wants to get noticed" I know not all but I think at least a number of us is sick of the 8-bit send off to the 90s , I mean granted it matches the games style but after playing the game I manage to look past that after 30 mins because of how good of a game it is

Story - 12/10 : A game where the gameplay is not just a gimmick but also an essential part of the game. The story is very compelling and very interesting because there's multiple of it. Don't want to spoil anything but I can ASSURE you will be FILLED WITH DETERMINATION TO FIND OUT THE STORY

Mechanics/Gameplay - 9/10 : at first i was like "oh you can kill or spare monster , probably just a stupid gimmick to pull people in" but the mind = blown on big the impact with the story on how you play. Will you destroy everything in your path because it is easier that way or think on how to make a ghost that lacks self-esteem to become happy

Sound/Music - 10/10 : I'm downloading the Hotlands dungeon theme right now. Music that'll blow your ass make you wish you had a decent set of headphones listen to more of the bass.

Replayability/Length - 8/10 : 5 hours long at least. I beat it at that mark and you can get multiple endings , and the TRUE ending will be unlocked only after you play once. Which really worth it for a $10 game

Last Breath :

Overall good game another one to remember and I'll probably recommend it to my friends because there is a part that'll make you go "WHATTTTT THEEEE ACTUALLLL FUCKKKKK is my PC BROKEN" that part was the best and I almost shit my pants speaking of which I've been holding go to use the bathroom been playing 4 hours straight and need to shit

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