Burnout 3: Takedown box art

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Burnout 3: Takedown

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Burnout 3: Takedown

Sep 3, 2004

Main game

4.15 average rating based on 1057 ratings

5
409
4
433
3
188
2
22
1
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Take anarchic driving destruction on a world tour and experience the pure arcade adrenaline-rush of Burnout 3: Takedown. Combine aggressive high-speed racing with the ultimate in slamming crash action to boost your way to the top. Takedown the competition across the USA, Europe and the Far East in over 60 Race events, or crush all comers with Burnout 3: Takedown's junction-jamming Crash event pileups. Push it to the next level with five competitive multiplayer models, then move the mayhem online to compete against up to seven players. Reap the rewards of dangerous driving, earning Crash $ and Burnout Points to … More
Take anarchic driving destruction on a world tour and experience the pure arcade adrenaline-rush of Burnout 3: Takedown. Combine aggressive high-speed racing with the ultimate in slamming crash action to boost your way to the top. Takedown the competition across the USA, Europe and the Far East in over 60 Race events, or crush all comers with Burnout 3: Takedown's junction-jamming Crash event pileups. Push it to the next level with five competitive multiplayer models, then move the mayhem online to compete against up to seven players. Reap the rewards of dangerous driving, earning Crash $ and Burnout Points to unlock over 60 hot vehicles, coveted skill trophies, front-page headlines and much more. (Source PS2 Game Manual) Less
Release Dates
Sep 03, 2004 Full Release (Australia)
PlayStation 2
Sep 07, 2004 Full Release (North_America)
PlayStation 2, Xbox
Sep 10, 2004 Full Release (Europe)
PlayStation 2, Xbox
Oct 14, 2004 Full Release (Japan)
PlayStation 2
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User Stats
1915
In Collection
148
Wish Listed
25
Playing
174
Backlogged
How Long Is Burnout 3: Takedown?
Main story: 24.0 hours
Main + extras: 22.3 hours
Total completions: 10
jakelai
jakelai gave Apr 16, 2024
jakelai gave Apr 16, 2024
Burnout 3 arcade machines in Bangkok

This was an integral part of my childhood growing up in Bangkok in the aughts. Every mall and Big C had at least a couple of Burnout 3 arcade setups, often extremely janky. Endless satisfaction.

denimorim
denimorim gave May 22, 2021
denimorim gave May 22, 2021
Super Fun
This review is for the PlayStation 2 version

Rating: ★★★★½ (Exceptional)

This game is super fun. I couldn't find a single flaw on the gameplay loop. Honorable mention to the soundtrack which is quite memorable and at this point I can't separate from the game itself.

I'm taking half a star due to the difficulty of some races (2 hours to beat World GP), some of the insane trophies (grinding is never good), and the amount of crash junction events (way more than race events but not nearly as fun).

Still, kudos to Criterion for managing to make such an amazing racing game.

kariyanine
kariyanine gave Mar 31, 2018
kariyanine gave Mar 31, 2018
Fully Realizing the Concept

It is often easy to criticize Electronic Arts as a publisher that buys up developers, chews them up, and spits them out. There are plenty of examples of devs coming under the EA banner and within a few years being shuttered due to them not making the goals EA set for them. It’s also easy to overlook the fact that EA often gave these devs the rope (via vast resources) to kill themselves with.

Criterion, who today, still exist as a shell of their former selves, kicked off their relationship with EA with a bang. Literally. Their first game for EA was the stylish shooter Black. But after Black they turned back to their racing baby, Burnout. While Burnout 2: Point of Impact represented a huge upgrade over the bare bones experience that the original Burnout game had, Burnout 3: Takedown evolves exponentially even more. In fact, the amount of content that Burnout 3 has dwarfs everything in both Burnout and Burnout 2 combined. And its not even close.

It’s easy to see that EA’s vast resources impacted the quality, style, and polish of the game. Burnout 3: Takedown was the best looking, best playing, best sounding, and most content …

Read More

It is often easy to criticize Electronic Arts as a publisher that buys up developers, chews them up, and spits them out. There are plenty of examples of devs coming under the EA banner and within a few years being shuttered due to them not making the goals EA set for them. It’s also easy to overlook the fact that EA often gave these devs the rope (via vast resources) to kill themselves with.

Criterion, who today, still exist as a shell of their former selves, kicked off their relationship with EA with a bang. Literally. Their first game for EA was the stylish shooter Black. But after Black they turned back to their racing baby, Burnout. While Burnout 2: Point of Impact represented a huge upgrade over the bare bones experience that the original Burnout game had, Burnout 3: Takedown evolves exponentially even more. In fact, the amount of content that Burnout 3 has dwarfs everything in both Burnout and Burnout 2 combined. And its not even close.

It’s easy to see that EA’s vast resources impacted the quality, style, and polish of the game. Burnout 3: Takedown was the best looking, best playing, best sounding, and most content packed Burnout game in the series to this point. EA’s vast licensing department gave Criterion access to EA Trax, which featured popular songs of the day to provide the soundtrack to the stylish racing.

While the core of the Burnout series started to gain footing in Burnout 2, Burnout 3 saw it blow everything out. With over 150 race and crash events, the game was packed to the brim with stuff to do and it’s model would become the basis for what Burnout would be until Paradise released in the next generation.

The racing was tweaked a little bit to provide a faster feeling experience. Boost was gained far faster and the introduction of takedowns, purposely forcing an opponent to crash, allowed for more frequent opportunities to expand your boost meter. It also upped the crash total to something absolutely fierce.

Takedowns also allowed for the introduction of a brand new mode, Road Rage. Road Rage is probably my favorite mode in the entire series and it requires racers to takedown a set number of opponents before the clock expires or their car blows up. It’s fast aggressive mayhem and an absolute blast to play.

In addition to Road Rage, Crash mode gets a complete overhaul from Burnout 2. While still the puzzle course requiring players to cause as much damage as possible. Burnout 3’s Crash mode adds in power ups and downs that can dramatically increase your damage total or decimate them. Getting the gold medal on all the Crash courses is a time suck but a fun one.

And that’s kind of the thing about Burnout 3: Takedown, with so much content, you can get seriously lost in the game for a long time but because the events are varied enough and the gameplay mechanics are so fun, you don’t even realize the hours slipping away. And that is the sign of an excellent game.

Read Less
SnakeyDave
SnakeyDave gave Jun 8, 2025
SnakeyDave gave Jun 8, 2025
A classic

I swing around the corner a bit too wide, and before I have time to correct I hit the truck head on. There's a sudden cut to slow-mo, my dented car soars through the air, leaving a trail of paint fragments. It lands and skids with hundreds of sparks. I see another racer approaching, and I steer my wreckage, sliding into its path. Another collision, more fireworks of metal explode. Ding! Aftertouch takedown! There's lots to love about Burnout 3, the arcade racer underpinning everything else is excellent, but the real achievement is that it makes crashing fun.

The titular takedowns are also astonishing. There's the spectacle, obviously, but the cut to the car you've taken down also gives you this moment of respite. They function similarly to Doom's glory kills, as a bit of mechanical punctuation, just a second or two of non-interactivity to catch your breath, and which provide this sliver of contrast so the action doesn't become an adrenaline-fuelled mush, exciting but indistinct.

And it strikes the perfect tone, too, a sort of cheesy safe anarchy that's the result of corporate slickness, with the visuals and licenced soundtrack that affords, and a rebellious pop punk spirit that …

Read More

I swing around the corner a bit too wide, and before I have time to correct I hit the truck head on. There's a sudden cut to slow-mo, my dented car soars through the air, leaving a trail of paint fragments. It lands and skids with hundreds of sparks. I see another racer approaching, and I steer my wreckage, sliding into its path. Another collision, more fireworks of metal explode. Ding! Aftertouch takedown! There's lots to love about Burnout 3, the arcade racer underpinning everything else is excellent, but the real achievement is that it makes crashing fun.

The titular takedowns are also astonishing. There's the spectacle, obviously, but the cut to the car you've taken down also gives you this moment of respite. They function similarly to Doom's glory kills, as a bit of mechanical punctuation, just a second or two of non-interactivity to catch your breath, and which provide this sliver of contrast so the action doesn't become an adrenaline-fuelled mush, exciting but indistinct.

And it strikes the perfect tone, too, a sort of cheesy safe anarchy that's the result of corporate slickness, with the visuals and licenced soundtrack that affords, and a rebellious pop punk spirit that came through the culture and into games through THPS and SSX.

Timelessly brilliant, but still completely of its time; a classic.

Read Less
Melanxen
Melanxen gave Nov 29, 2020
Melanxen gave Nov 29, 2020
Crashes all over the street.
This review is for the PlayStation 2 version

I love this game, it's my whole childhood. I got to listen to some of the OSTs a while ago, I was sure that I've heard them somewhere, and here we are again. This game is full of modes, cars to play. It's an old game, but I got to play it with a Ps2 emulator luckily. If you like Need for speed, you'll love this one. Especially the races where you win by making your opponent's cars explode.

n3buresp1997
n3buresp1997 updated their status May 7, 2024
n3buresp1997 updated their status May 7, 2024

Historia: 1⭐

Jugabilidad: 4⭐

No se hace pesado: 4⭐

nathanstep22
nathanstep22 updated their status Aug 16, 2019
nathanstep22 updated their status Aug 16, 2019

It’s definitely a throwback to play a game that features MCR and Rise Against in its soundtrack. Early 2000s racing games were my childhood, and this one gives you a sense of momentum and chaos that really stands out. About 10% through.

Herekongato
Herekongato updated their status Mar 25, 2016
Herekongato updated their status Mar 25, 2016

I love this game so much :) I dusted off my old Xbox and couldnt stop playing this one. One of the best arcade racing games ever <3