Main game
2.68 average rating based on 44 ratings
Playtime: 15 minutes
Intro
This is a 2D roguelike beat-em-up with soulslike elements.
The Good
n/a
The Bad
Conclusion
This actually feels awful to play. Having to click for every arrow you fire. Getting locked in animations with unpredictable enemy attacks. Manually having to pick up and use healing items. And when you die you just have to hope you got enough XP for the next upgrade or it was all for nothing. I didn't care for Dark Souls but at least the content wasn'r random and you went somewhere. This is a Sisyphusian torment.
The most puzzling thing about Lost Castle is that it makes mistakes it has no reason to. The games that obviously inspired it have already solved its design problems — Rogue Legacy showed how to do an upgrade-based economy perfectly. Dark Souls‘ enemies have weaknesses and the player can defend. The devs rival Isaac‘s dizzying array of items and weapons, but nailing one out of three aspects isn’t enough to recommend it. There’s some quality stuff in Lost Castle and I genuinely hope it gets fixes for its flaws. But, as of right now, it’s a decent-ish co-op title that’s borderline unplayable alone.
This is free in the Epic store this week:
https://store.epicgames.com/en-US/p/lost-castle-abb2e2
Next week we get Dakar Desert Rally.