Review scoopings 3/5 · Dec 28, 2025
Decent JRPG With Zelda-Esque Puzzles And Some Neat Ideas, But Couldn't Keep Me Going
Preliminary: I wasn't a big fan of the first Lufia, and this one seems like it is just another SNES JRPG. However, the beginning is interesting so far. It has certain quirks that makes it stand out, tho in the end it'll likely just be the usual RPG hook that keeps me going and earns it at least a 3 …
Preliminary: I wasn't a big fan of the first Lufia, and this one seems like it is just another SNES JRPG. However, the beginning is interesting so far. It has certain quirks that makes it stand out, tho in the end it'll likely just be the usual RPG hook that keeps me going and earns it at least a 3 star, and Look/Sound/plot can bring it higher if it delivers. This intro has clear dialog and is introducing mechanics in a way I haven't felt like I will need a guide for. But considering it's a JRPG, I'm sure I eventually will. I like the UI of the battle system and the exp/end-of-battle screen (I like the HP and MP having bars that remind me of, I guess, Pokemon). Interesting. The dungeon music is meh, as per usual, but the other tunes have been pretty good so far. Oh and the walking is decently fast, which is always a plus.
I am surprisingly liking this despite the combat selection issue I didn't like in the first one either. And I am reading about how many glitches/bugs this had. Kind of ridiculous imo. Playtesters should've caught some of the ones I'm reading about. And I'm not looking forward to a dungeon being randomized that I am reading about.
Early Game
I'm already turning down the music during the dungeon parts, but that's to be expected and at least the other parts have been nice. I dont' know the original Lufia oplotline so I'm not sure if there are references yet, it seems like a very mundane plot so far but I'm sure it will develop. I will add the original Lufia to my RPG Replay list, since this seems to be one I will eitehr finish or at least get a good chunk through.
Interesting that, even beyond the switch hitting and statue pushing, this game reminds me of Link to the Past/action-adventures. It seems to have Metroidvania elements too, like returning to a past dungeon with the Hook to get an item I just read about.
Getting the feeling the soudntrack will be repetitive, and dungeon music heavy. And the initial excitement of the UI and basic QoL features will wear off. I'm trying to practice my new philosophy that as I enter the mid 90s and my era of gaming that I grew up with, no reason to finish games that will just earn a 3 star. But here I am. Continuing on anyway :-p even with Chrono Trigger just a couple games away!
I don't really get the hold down or left to select it thing. Why nto just let us press down then press the command. Unnecessary quirk imo.
Ahhh on Day 2 I am torn on this. I like that there is so much vulnerability/types a la Pokemon with the Insect Crusher being strong against insects, and this Eagle item doing double damage to this boss etc. And how many Item slots there are/other QoL things. But it's feeling quite blah so far nonetheless hmmm.
The Capsule Monster mechanic rejuvenated me a bit. Quite the grind, but furthers the Pokemon comparisons, and I like grinds to mindlessly do :-p
Eh, it wasn't enough tho. I do actually like the puzzle element, it's zelda esque and not too annoying , and the way battles start means it's not too frustrating dealing with random battles while solving a puzzle. I also like what some may not-- the simple episodic step by step gameplay of new town buy equipment dungeon move on (Dragon Quest 1 esque). But, without a more poignant Look and Sound, even my curiosity for the plot isn't enough for me to push through (some tunes would pop up, or Play mechanics like the Capsule Monster, that would make me get that RPG hook and want to push on, but..). Well really its my new rule that a 3 or maybe 4 star long game shouldn't warrant weeks of gameplay , instead tag it as rpg replay for when I'm eventually done with this chronology project, and move on for now in the interest of innovative notable or forgotten games.
Look: 8/10 Not bad, and love the battle UI, but nothing spectacular.
Sound: 7.5/10 Too many dungeon-y tunes, but some good standout tunes along the way too.
Play: 7.5/10
Feel: 7.5/10
Attachment: 7.5/10 Tbh, I'm quite sure I will return to this as part of my rpg replay era that will surely follow this chronology project.
Overall: 7.6/10