Main game
3.48 average rating based on 373 ratings
A clever and visually appealing interactive story told in conversations, webpages and status updates. Beautifully made and presented. I also enjoyed the concept of being a surveillance expert trying to piece together a potential crime netwerk. I liked the ambiguity.
Sadly, the actual digging through information was kind of a slog and at times just not very interesting. Following the realistically slow text messages was a drag. Then there's the weird conflicting system where you have to "make a call" on what is the right data, without any real information to back that up. Which is uncomfortable? It's not quite clear if the game wants you to guess or make a narrative decision? That part of the game is not very clear at all. It seems to want to give you choices, and the main choice you can make, is omitting information. But the story doesn't progress until you do a certain thing, so you end up just doing everything you possibly can to advance the story. So that creates this weird experience where it feels like you don't have a lot of input.
The last chapter fixes this a bit, but it's not enough and too late.
Cool concept, …
A clever and visually appealing interactive story told in conversations, webpages and status updates. Beautifully made and presented. I also enjoyed the concept of being a surveillance expert trying to piece together a potential crime netwerk. I liked the ambiguity.
Sadly, the actual digging through information was kind of a slog and at times just not very interesting. Following the realistically slow text messages was a drag. Then there's the weird conflicting system where you have to "make a call" on what is the right data, without any real information to back that up. Which is uncomfortable? It's not quite clear if the game wants you to guess or make a narrative decision? That part of the game is not very clear at all. It seems to want to give you choices, and the main choice you can make, is omitting information. But the story doesn't progress until you do a certain thing, so you end up just doing everything you possibly can to advance the story. So that creates this weird experience where it feels like you don't have a lot of input.
The last chapter fixes this a bit, but it's not enough and too late.
Cool concept, but flawed.
Ambitious idea and smart execution, for the most part. Would benefit from better copy-editing, which is really a significant issue in a game whose core mechanic is text-based. Implementation falters about two-thirds of the way through the campaign, when, having exhausted all logical avenues for advancement, the player is at times reduced to hunting for arbitrary text fragments to feed into the system in order for the narrative to move forward.
In Orwell, a country referred to as The Nation decides to set up a massive surveillance system that can spy on their citizens. The targeted data includes web pages, emails, text messages, phone calls, and devices such as computers and mobile phones. This system is named Orwell. The player character is an investigator for the Orwell system, recruited from outside The Nation so as to provide unbiased surveillance. As the player, you are tasked with investigating specific citizens connected to a recent terrorist attack. You do this by collecting pieces of information, called Datachunks, about each person. Datachunks lead to new datachunks, and therefore, new information.
According to The Nation's laws, any information uploaded into the Orwell system is actionable. This is where the game implements its choices. By choosing to upload or not upload specific datachunks, you can influence how the story plays out. Selection of some datachunks also pose a moral/ethical dilemma. For example, can you really consider an angry rant on social media as the true intentions of a terrorist? Or when you see conflicting information about a person's opinions, which version should be considered the truth? Choices like these and how they influence the story are …
In Orwell, a country referred to as The Nation decides to set up a massive surveillance system that can spy on their citizens. The targeted data includes web pages, emails, text messages, phone calls, and devices such as computers and mobile phones. This system is named Orwell. The player character is an investigator for the Orwell system, recruited from outside The Nation so as to provide unbiased surveillance. As the player, you are tasked with investigating specific citizens connected to a recent terrorist attack. You do this by collecting pieces of information, called Datachunks, about each person. Datachunks lead to new datachunks, and therefore, new information.
According to The Nation's laws, any information uploaded into the Orwell system is actionable. This is where the game implements its choices. By choosing to upload or not upload specific datachunks, you can influence how the story plays out. Selection of some datachunks also pose a moral/ethical dilemma. For example, can you really consider an angry rant on social media as the true intentions of a terrorist? Or when you see conflicting information about a person's opinions, which version should be considered the truth? Choices like these and how they influence the story are what's unique about Orwell. As the person who's tasked to find out the truth, you'll soon find out that you can shape the truth in a way that you see fit.
However, the story is not without its flaws. Towards the end of the story, I found myself unconvinced by the arguments presented. It's impossible to discuss them without going into spoiler territory, so I'll leave it at that. Also from a technical persepctive, I found the game's UI to be a bit clunky at times. You can certainly get used to it, but it's not quite intuitive and there are a few problems. One minor example is how the Page-Up & Page-Down keys don't work on the web pages. Another, slightly bigger problem is how you have to watch calls and text message exchanges unfold in real-time. There's no fast-forward option for these, which make subsequent playthroughs rather tedious.
To summarize, Orwell is a interactive-fiction game based on an interesting concept and a unique story. It's not perfect, and it probably does not reach up to its ambitions at times. But with the increasing presence of digital information in our day-to-day lives, Orwell presents a dystopian view of how things could come to be in a few years. At least for that reason, Orwell is worth taking a look at.
Orwell es uno de esos juegos donde las mecánicas y el mensaje que quiere transmitir casan muy bien. Su crítica a la hipervigilancia en las redes está abierta a sus propias contradicciones, su trama está bastante bien hilada e incluye algún que otro giro de los acontecimientos. A su vez, tiene bastante libertad y ramificaciones para ser un juego tan corto y mecánicamente simple. El que el juego no tenga sistemas de guardado y te deje explorar con mayor libertad las posibilidades es mi mayor queja. Destacar lo satisfactorio que me ha resultado ser un investigador a través de redes sociales, mensajes y llamadas de teléfono, no me esperaba meterme tanto en la experiencia.
Considering I got this game for free, I was happy with it for the most part. The idea is interesting, the storyline starts off well, and interaction is easy. At some point, even for a small game such as this one, it became quite repetitive to do the same thing again, and again. I didn't quite see the ending coming. Sounds were very annoying, so I played without any.
I finished this in a few hours. Repetitive and not nearly as interesting style-wise as Beholder, for instance.
Brilliant game from start to finish. The concept is simple yet the narrative is deep. This game has mystery weaved into a plot full of interesting characters and moral/political questions pulled right out of 1984. There's a winding path of choices laid before you. After 5 hours, and an interesting ending, I look forward to checking out the next in the series. First, though, I want to replay this one, see what other things I can dig up and ways to play with various outcomes. Highly recommended to fans of narrative-driven games, mysteries, and games where choices matter.
I thought this game was quite interesting at first, but started to feel uncomfortable at times with all the spying -probably something the developers wanted me to feel, though-. What I thought they didn't want me to feel were some sort of lack of freedom while going through. Few decisions were actually something that I felt changed the outline of the story, while most of them were only like going with the flow.
I'd rate it with 2.5 stars, but as it's not possible, i'd say it approves. Barely.
This was a humble bundle freebie & it looked interesting. Orwell is an interactive narrative style game. You come for the story not the gameplay.
The story, as the name hints at, sets you up as a government investigator who spies on the civilian populace to make sure they don't have seditious ideas. I reckon there'll be spoilers ahead. The game starts with a terrorist attack on a national monument. It's up to you, your handler, and a new online surveillance system to piece together who was behind this attack. As the story continues you find out about a group of defunct activists who formed in college, because of course. Each chapter focuses on a different member of the group and how they all interact with each other. The story is well paced and they know how to use a cliffhanger effectively. Though the end of the story is a bit out of left field, and sort of discredits all the work you did. Towards the end there is a few hints dropped, but for the most part it's a twist for twist's sake.
The gameplay is a lot of sifting through phone & website logs and news articles to …
This was a humble bundle freebie & it looked interesting. Orwell is an interactive narrative style game. You come for the story not the gameplay.
The story, as the name hints at, sets you up as a government investigator who spies on the civilian populace to make sure they don't have seditious ideas. I reckon there'll be spoilers ahead. The game starts with a terrorist attack on a national monument. It's up to you, your handler, and a new online surveillance system to piece together who was behind this attack. As the story continues you find out about a group of defunct activists who formed in college, because of course. Each chapter focuses on a different member of the group and how they all interact with each other. The story is well paced and they know how to use a cliffhanger effectively. Though the end of the story is a bit out of left field, and sort of discredits all the work you did. Towards the end there is a few hints dropped, but for the most part it's a twist for twist's sake.
The gameplay is a lot of sifting through phone & website logs and news articles to piece together bits of information & build the story. As someone who enjoys investigating stories, it was fun playing detective. Not so fun was sitting and waiting to watch the text messages and phone call texts slowly scroll out. It was a bit tedious and boring. There are points in the game where you have to pick between two sets of conflicting info and that sets the story on a different course, though sometimes it didn't feel like I saw the impact of these choices, especially since the game ends with the same twist no matter what.
All in all, while it's a fine little narrative game, I'm glad I didn't pay anything for it. If you like a good political thriller, I'd say go for it. Given the game was called Orwell, I was surprised they didn't really dig into the ramifications of too much surveillance, not til the end at least. If reading through a lot of text that can be stale at points doesn't strike your fancy, avoid this game like the plague.
J'aime les jeu en réalité alternée. Ceux qui se font passer pour des téléphones ( A normal Lost Phone, Another Lost Phone), pour une application de messagerie (Mystic Messenger ou Emily is away même si il m'a un peu déçue). Je trouve que l'expérience immersive est décuplée. Je peux devenir un agent secret, un flic, ou une joueuse aspirée dans un autre monde.
On m'a présenté Orwell comme un simulateur d'OSINT. Pour celles et ceux qui ne sauraient pas ce que cela veut dire, c'est un acronyme qui veut dire Renseignement d'origine sources ouvertes. En gros c'est un travail d'enquête à partir des informations publiques que vous laissez de vous sur internet.
Le concept était vraiment vendeur sur le papier et quand j'ai vu qu'il était gratuit sur l'Epic Game Store, je me suis dépêchée de me le procurer. Après une après-midi de jeu, je me retrouve un peu déçue.
En effet, le jeu même si il a une direction artistique en Low Poly super sympa l'interface est bordélique et sur un jeu de ce type ça ne pardonne pas. Glisser déposer les informations demande de naviguer entre les épingles des différents profils à chaque fois qu'on …
J'aime les jeu en réalité alternée. Ceux qui se font passer pour des téléphones ( A normal Lost Phone, Another Lost Phone), pour une application de messagerie (Mystic Messenger ou Emily is away même si il m'a un peu déçue). Je trouve que l'expérience immersive est décuplée. Je peux devenir un agent secret, un flic, ou une joueuse aspirée dans un autre monde.
On m'a présenté Orwell comme un simulateur d'OSINT. Pour celles et ceux qui ne sauraient pas ce que cela veut dire, c'est un acronyme qui veut dire Renseignement d'origine sources ouvertes. En gros c'est un travail d'enquête à partir des informations publiques que vous laissez de vous sur internet.
Le concept était vraiment vendeur sur le papier et quand j'ai vu qu'il était gratuit sur l'Epic Game Store, je me suis dépêchée de me le procurer. Après une après-midi de jeu, je me retrouve un peu déçue.
En effet, le jeu même si il a une direction artistique en Low Poly super sympa l'interface est bordélique et sur un jeu de ce type ça ne pardonne pas. Glisser déposer les informations demande de naviguer entre les épingles des différents profils à chaque fois qu'on change de perso, il y a un milliard d'onglets à surveiller en même temps, des archives internet à faire pâlir ma bibliothèque Zotero... Le tout est en plus desservi par un problème de rythme: de grandes sessions de recherche où il se passe pas grand chose et une fin qui semble presque rushée pleine de révélation invraisemblables.
Il faut ajouter à ça que le jeu manque de subtilité. Je pense que c'est une chose commune dans les jeux qui se veulent militants (coucou Alt Frequencies) de débarquer avec des gros sabots manichéens. Genre personne PERSONNE ne peut avoir l'impression de bosser pour les gentils dans ce jeu. Je veux dire, la Nation a littéralement un bon gros programme bien Facho sur son site web et je crois même que l'image du premier ministre est une retouche d'une photo de Donald Trump. Votre collègue fait littéralement des phrases psychophobes et parfois à la limite du sexisme...
Et malgré tout la fin est foireuse. Ok vous êtes sensé jouer le rôle d'un lanceur d'alerte mais la manière dont vous y parvenez est capillotractée et juste pas réaliste. Et à moins que j'ai loupé quelque chose, le terroriste n'est jamais puni. Je ne sais pas si les créateurs du jeu se rendent compte d'à quel point cela dessert leur message contre la surveillance de masse.
Le jeu tombe aussi dans un des écueil de la SF en plaçant son action en 2017. C'est une jolie date de péremption...Il s'en sort par une jolie pirouette scénaristique en se plaçant dans une nation imaginaire mais tout de même.
Est-ce que tout cela ne nous détourne pas des vrais combats pour la neutralité du Web qui se jouent en ce moment-même ?
I enjoyed the playthrough to dig deeper into the people's lives, but you weren't really given a ton of choices throughout.
On recommence la partie parce que on avait pas compris un élément du Gameplay. Bravo Shiro... -_-
This is free in the Epic store this week:
https://store.epicgames.com/en-US/p/orwell-keeping-an-eye-on-you
Previously given away by HumbleBundle for Steam.
Next week we get Black Book and Dodo Peak.
The information that you can upload to the Orwell system is always highlighted, so I couldn't help myself to skip everything else and pay attention to ONLY highlighted text. Needless to say, I lost track of what was going on eventually. Also, constant pop-up of Symes makes you feel like you're always playing a tutorial mode, which became seriously annoying.
ORWELL is hands down one of the best titles I've played in years. Absolutely compelling, gripping and enthralling, I was so heavily invested in what was happening and I cannot wait to pick up the second game. Cannot recommend highly enough. 10/10.
I've always been one to read all of the books/letters/e-mails in games, but they rarely do more than build the world or give character backstory. I also tend to agonize over decisions in dialogue trees, worried that the "wrong" answer will cut me off from more interesting story lines. Orwell is a game that completely commits to reading and interpreting as the primary game mechanics. It succeeds at telling a satisfying story, even if it sometimes trips on the complexities of these mechanics as storytelling tools.
There are issues: The interface isn't as robust as you would hope. For instance, you can drag pictures of people from the Web into their profile, but only certain ones. At one point I found pictures of two new "persons of interest" on their corporation's website, but I couldn't drag their photos into their profiles. The game also runs into the issue that we have expectations of what can be done on the Internet. For instance, when you get the ability to break into someone's phone and can see where they've been, you expect that the addresses will tell you what is actually at those locations, but Orwell doesn't tell you this, you have …
I've always been one to read all of the books/letters/e-mails in games, but they rarely do more than build the world or give character backstory. I also tend to agonize over decisions in dialogue trees, worried that the "wrong" answer will cut me off from more interesting story lines. Orwell is a game that completely commits to reading and interpreting as the primary game mechanics. It succeeds at telling a satisfying story, even if it sometimes trips on the complexities of these mechanics as storytelling tools.
There are issues: The interface isn't as robust as you would hope. For instance, you can drag pictures of people from the Web into their profile, but only certain ones. At one point I found pictures of two new "persons of interest" on their corporation's website, but I couldn't drag their photos into their profiles. The game also runs into the issue that we have expectations of what can be done on the Internet. For instance, when you get the ability to break into someone's phone and can see where they've been, you expect that the addresses will tell you what is actually at those locations, but Orwell doesn't tell you this, you have to either remember or infer what is there.
You can also get trapped when the story tries to funnel you to a certain plot point. In one part of the game there was nothing for me to do but to choose between two pieces of conflicting information: Which of two people organized a protest? The problem is that there was no way for me to make that call, it was pure he said/she said. I had a hunch, but it wasn't backed by any concrete information, and given what I had come to realize was the black-and-white nature of the Orwell system, I wanted to have something concrete before making this decision. Unfortunately, in order to progress the story I was forced to make the call based on nothing more than a hunch.
And sometimes it seems like you need to make the wrong choice when one set of conflicting information would clearly open up a whole new tangent and the conflicting data wouldn't, so you choose the first even though you know the second is just as likely to be correct. For instance, at one point a character was accused of being gay, but there was conflicting information that he actually had a wife and kids. Of course, these two things don't conflict at all, there are plenty of gay people who have been in heterosexual relationships and even marriages. In fact, this character left his wife and children and the accusation that he was gay came many years later, so clearly one could argue that he left his wife and family BECAUSE he was gay. But in order to progress the story and open up profiles on the wife and learn more about that part of his life, I had to choose the wife data over the gay data.
Sometimes the AI just breaks, especially that of your handler, Symes. For instance, one time I added the info that a certain character had a new girlfriend, that he wasn't with his old girlfriend, Juliet. Symes chimed in that he never knew that this character and Juliet were a couple, but I had put that information in both of their profiles a long time ago. And sometimes Symes is just clueless: At one point we discovered the name of a new character, one for whom we previously only knew her online handles, and he said something like "So she's been hiding her real name, eh?" Of course she was! Who always uses their real name for their online accounts?
It seems that there are probably multiple endings, but I only played it through once. There are no manual saves, so to get other endings you would have to play through the whole game again, which I'm not interested in doing. I wasn't entirely satisfied with my ending, but I still think that the journey was compelling and timely, probably more timely than the developers even realized when they started working on it. Orwell is a fascinating experience, especially if you are at all interested in our current information culture and the balance between government data gathering and personal privacy.