Main game
3.05 average rating based on 110 ratings
I feel hunting games have always been a bit of a niche market in gaming. Plenty of people have played Big Buck Hunter at their local bowling alley/bar. During the PS2/early PS3 era I played a few of the Cabela’s games, namely the Dangerous Hunts series. It seemed once those Cabela’s games died off, hunting games went into a bit of a drought. Finally during the later years of the PS4 era, Hunter Call of the Wild was released.

First thing you’ll notice about this game is the graphics. It is an extremely beautiful game to look at, but also an extremely taxing game. I have this both on PC and PS4. I had it on PC first, but it required a lot of space and pushed my laptop to the limit, the PS4 version is still pretty, but with the added benefit of stability. There are several different hunting reserves you can hunt on, each with a different theme; Russian taiga, Mexican desert, the Pacific Northwest, African Savannah, and each is lovingly created. The maps are huge and can have smaller variants in their different regions. I was easily immersed in the settings and enjoyed just exploring the worlds. …
I feel hunting games have always been a bit of a niche market in gaming. Plenty of people have played Big Buck Hunter at their local bowling alley/bar. During the PS2/early PS3 era I played a few of the Cabela’s games, namely the Dangerous Hunts series. It seemed once those Cabela’s games died off, hunting games went into a bit of a drought. Finally during the later years of the PS4 era, Hunter Call of the Wild was released.

First thing you’ll notice about this game is the graphics. It is an extremely beautiful game to look at, but also an extremely taxing game. I have this both on PC and PS4. I had it on PC first, but it required a lot of space and pushed my laptop to the limit, the PS4 version is still pretty, but with the added benefit of stability. There are several different hunting reserves you can hunt on, each with a different theme; Russian taiga, Mexican desert, the Pacific Northwest, African Savannah, and each is lovingly created. The maps are huge and can have smaller variants in their different regions. I was easily immersed in the settings and enjoyed just exploring the worlds. This was helped by the dynamic weather and the natural sounds of the world. There’s also the cozy hunter cabins and firewatch towers that add to the world. The animals you hunt also look decent, the only thing that looks a little low-res is your DLC hunting dog. The fur looks printed on.
The gameplay goes for a very realistic simulator approach. You can’t just run off into the woods and start blasting away and anything that moves. The animal AI is programmed to react to you realistically, most of the time. There were a few occasions the deer I was stalking would get confused and start acting up. But in general, this game really drives you to use actual hunting styles. There’s an inventory management to this game. You can only carry so much, so you have to determine which rifles, calls, baits, and scents you want to take with you. The inventory system isn’t so restrictive you feel underprepared, but you can’t go hauling a whole steamer trunk of hunting supplies with you. The first step is scouting out the area and finding out where the particular animal you’re hunting frequents. With a DLC, you can use an ATV to cover large areas of the map, but it’s noisy, so you want to dismount once you get close. Then you can either stand hunt or stalk hunt. I usually prefer to stalk hunt, because it’s a little more active and keeps the game interesting, but you have a selection of ground blinds and tree stands you can set up near feeding or bedding spots and try to call in the prey. With the stalk hunt, you follow an animal’s trail of hoof/footprints, calls, and droppings to catch up to it. But you have to stay aware of how much noise you’re making, how visible you are, and keeping downwind of your target. If you spook the animal it will run off without a second thought.

But if you are able to get in a good spot to line up a shot you’ve a new set of things to consider. As a hunter, your goal is making the cleanest, quickest kill, which means hitting the right spot, usually around the heart. If you don’t get it in one, you get to track the wounded animal. This is where your bloodhound comes in handy as it can track that trail better than you can. Following the trail, either droppings or blood trails, can be a little confusing, especially since the animals like to run in circles and double back which makes it hard to know if you are still on the right trail or if you’re chasing your own tail. Once you do collect your trophy you see the most gamey part of the game. A score screen pops up that tells you how well you did. It gives you stats about the animal, where you hit, how clean it was, the range, and your star rating that is calculated from all those stats.

This game has a light RPG function to it I wasn’t expecting. As you level up, you get points to unlock skills that are a boon to your hunt. They give you abilities to pinpoint animal calls to exacter locations, identify an animal’s gender from it’s tracks, or make it so you are stealthier in the rain or at night. It does add some depth to the game to keep it a little fresher once the draw of hunting wears off.

There’s also some light story beats to this game, which is rare for hunting games. Usually the story is “go hunt”. This game isn’t a narrative driven adventure by any sense, but you get little open-ended side stories from the local game wardens, naturalists, survivalists, and other nature types. They help add context to the world. One warden talks about how they are dealing with delinquents vandalizing the reserve, another has called you in to consult on setting up a new hunting reserve. There are little missions that can help to direct your game, sometimes it’s “hunt 4 male deer” or “reach Northern Watchtower”. The overall tone of this game is coming from a more “hunters are conservators who care for the land, guard nature, and hunt responsibly as a part of the natural cycle”. Which given some people’s adverse reaction to the notion of hunting, it’s a good tone to take over just a bunch of country folk out there shooting deer for the sport of it, and the meat.
One thing I don’t enjoy about this game is their content distribution. The base game, which still carries a $40-60 price tag, gives you a good selection of firearms, but only two hunting reserves. Other reserves are sold as DLC around $8 a piece, which would be fine if you had 5 or so included in the base game and there were only 2-3 DLC ones, but it’s reversed. If you want a hunting lodge to display your trophies, that’s another paid DLC; ATV, paid DLC; Hunting dog, paid DLC. It feels a bit predatory. There’s also lots of gun pack DLCs, but those I can forgive a little more.
All in all, this game does a great job in immersing you in a virtual nature reserve with the sights and sounds. The gameplay is engaging, but it’s also a good weekday, after work, chill game. It’s very peaceful to simply walk amongst the woods, until you come upon an elk you’ve been tracking for the last half hour and line it up in your scope, it’s a thrilling and tense moment. If you like the hunting simulators, Hunter: Call of the Wild stands as the definitive hunting game currently offered.
Amazingly well-done environments. The game is worth it even if you look at its relaxing side and only want to walk around and take some photos of the animals. The animal behavior is surprisingly good, as they react to the wind direction, sounds, and even to how tall you are standing/crouching, to whether you are in some kind of foliage.
The economy managing aspect of the hunting is also to be given praise since they do it without any F2P mechanics (e.g. guns that upgrade their stats by 1% per upgrade, 'magical sockets' that give you additional passive abilities on your equipment, and all that stuff that this game does not need). Any extra content is distributed via DLCs that are entire to the player's preference and do not conflict with the base game's player experience in any way.
I was actually pretty excited to play this sim because of how good it looks. Overall it is a very well designed sim with all the right ingredients and special sauce, unfortunately i just dont find this sort of game that engaging. It's also a little tricky and tedious kind of gameplay. You're basically trying to STALK prey and you have a lot of noisy UI elements informing you of calls and such. Try as I might, I could never actually effectively sneak up that close to prey. Ranged combat is kinda hard and you start out with a more basic sniper rifle type setup (i guess?) with less zoom, amnmo cap, etc. It's very easy to miss, not really that clear how to compensate for wind, distance, etc.
I managed to kill maybe 5 dear and a few other things (i got one with the shotgun after it gored me lol) playing this off and on over several sessions. Exploration isn't really that engaging/fun. looking at hte available upgrades it looks like most of them are kinda filler-ish and not even necessary (reminds me of the boats from fishing barent's sea)
things that would make this intersting …
I was actually pretty excited to play this sim because of how good it looks. Overall it is a very well designed sim with all the right ingredients and special sauce, unfortunately i just dont find this sort of game that engaging. It's also a little tricky and tedious kind of gameplay. You're basically trying to STALK prey and you have a lot of noisy UI elements informing you of calls and such. Try as I might, I could never actually effectively sneak up that close to prey. Ranged combat is kinda hard and you start out with a more basic sniper rifle type setup (i guess?) with less zoom, amnmo cap, etc. It's very easy to miss, not really that clear how to compensate for wind, distance, etc.
I managed to kill maybe 5 dear and a few other things (i got one with the shotgun after it gored me lol) playing this off and on over several sessions. Exploration isn't really that engaging/fun. looking at hte available upgrades it looks like most of them are kinda filler-ish and not even necessary (reminds me of the boats from fishing barent's sea)
things that would make this intersting enough to stick with it
-more forgiving AI (or at least the ability to crouch and move a bit easier and/or see through grass so you could sneak effectively)
-more intersting environments you actually wanna explore for the sake of exploring. (most people probably assume this but this isn't stalker, fallout, DX or any FPS with painstakingly made maps with little details everywhere. the environemnt of the first level was realistic enough but that also means its somewhat boring enough too)
-more interesting variety weapons. Yeah there is some variety but i dont need 32 flavors of my main bolt action rifle with the main difference between caliber. I want an SVD or M82a1. Different sight options would also be neat
-easier way to track wounded prey that run away and bleed to death. It's easy to get in situations where you cant track game you kill. Sometimes you'll shoot something then shoot something else and they both go in different directions.
note: i'm not a hunting person or an outdoorsy person, if i was might enhance my enjoyment of this one, oh well. I'll stick to my fishing planet when i get the itch thank you!
I found it really hard in the beginning and I spent hours in the beginning trying to track animals. You slowly level up and get better at hunting. The game is not very helpful when it comes to how to do stuff. The graphics are fantastic and the animals are very realistic. Unfortunately you have to pay for a lot of DLCs if you want more. All in all, a quite relaxing and fun game. I recommend it.
This game and Arc Raiders allowed me to confirm that I don't like harming harmless living beings if they act realistically lifelike.
I didn't have much trouble hunting animals in "The Forest", because they were unrealistic and I could see them as just AI meat lootboxes. And I needed meat and leather to survive and craft clothes and tools. Hunting to survive makes sense.
In this game, animals are more nuanced and feel more real. Thats why after not being able to one-shot an animal I felt bad, knowing it will probably still die after prolonged suffering. And all just for my entertainment as a recreational hunter. (Note: game teaches you to aim for vital spots, for "ethical hunting", so that the animal dies fast. But I'm still quoting that phrase for a reason.)
The nature looks cool in this game, leaving a trail of flat grass where I walk is a nice touch, trees look good, moose fur is rendered beautifuly.
You could, in theory just go around exploring and doing photos of animals instead of shooting them, but sneaking up on one animal may take anywhere between 20 and 60 minutes.
I managed to sneak up on a …
This game and Arc Raiders allowed me to confirm that I don't like harming harmless living beings if they act realistically lifelike.
I didn't have much trouble hunting animals in "The Forest", because they were unrealistic and I could see them as just AI meat lootboxes. And I needed meat and leather to survive and craft clothes and tools. Hunting to survive makes sense.
In this game, animals are more nuanced and feel more real. Thats why after not being able to one-shot an animal I felt bad, knowing it will probably still die after prolonged suffering. And all just for my entertainment as a recreational hunter. (Note: game teaches you to aim for vital spots, for "ethical hunting", so that the animal dies fast. But I'm still quoting that phrase for a reason.)
The nature looks cool in this game, leaving a trail of flat grass where I walk is a nice touch, trees look good, moose fur is rendered beautifuly.
You could, in theory just go around exploring and doing photos of animals instead of shooting them, but sneaking up on one animal may take anywhere between 20 and 60 minutes.
I managed to sneak up on a Moose once, almost close enough to touch it and decided to stop playing, as I didn't enjoy killing animals.
I got it for free on Epic and just wanted to try if I'd enjoy the feeling of being in big open spaces, the same way I enjoyed it Death Stranding or The Crew 2.
I gave it some time and then did some multiplayer. It reminds me of a budget title. It does what it promises to do. I killed some deer, birds, and hurt a moose but could not find the body if it bled out.
It looks, feels, plays, and animates, etc... like a budget title. It does not have to be a bad thing but it is only for a very specific sort of person.
This is free in the Epic store again this week:
https://store.epicgames.com/en-US/p/thehunter-call-of-the-wild
Free DLC (that i don't think was there last time):
https://store.epicgames.com/en-US/p/thehunter-call-of-the-wild--new-england-scout-cosmetic-pack
Next week we get The Dungeon Of Naheulbeuk: The Amulet Of Chaos.
This is free in the Epic Store this week:
https://www.epicgames.com/store/en-US/p/thehunter-call-of-the-wild
There's also free gems for some arcade simulator that doesn't seem to have a Grouvee entry:
https://www.epicgames.com/store/en-US/p/antstream-arcade--epic-welcome-pack
Next week we get while True: learn() and Dead By Daylight!
Starting the hunt and getting my bearing and got my first kill
Played during free trial of xbox game pass. Hunting simulators are not my kind of game, but I could easily see playing this game for 100+ hours. I only played for a few hours; long enough to explore a tiny fraction of the world and kill some rabbit, deer and moose. It is highly unlikely that I would ever buy this given the huge backlog of games I have that are my kind of game.