Review scoopings 3/5 · Jan 3, 2022
Another Quality Adams Adventure
Play: 8/10 Ahhhh, back to the proper form of micrcomputer/console gaming for this era imo--text adventures. After a few sluggish early microcomputer RPGs, it's nice to return to this (tho I'm super stoked for Rogue, which seemed to find the right balance for its era, and I mean the original 1980 version. Leave the graphics for the future or the …
Play: 8/10 Ahhhh, back to the proper form of micrcomputer/console gaming for this era imo--text adventures. After a few sluggish early microcomputer RPGs, it's nice to return to this (tho I'm super stoked for Rogue, which seemed to find the right balance for its era, and I mean the original 1980 version. Leave the graphics for the future or the mainframe computers! This was simple, fun, and classic. Great writing as always with Adams, a lot of fun, challenging but not too annoying,
Feel: 8/10 I love the setting, the playfulness, and the concepts. I'm never a big fan of time limit type stuff but still a lot of fun, and that time limit aspect wasn't too much a headache to solve. It was refreshing to return to the straightforward Adams style compared to Lafore experiments. love the return to 100% completion Adams vibes
Attachment: 7/10 By no means was this bad, but it also wasn't great. Nor was it novel for its time. Still, if I wanna delve deep into Adams text adventures, this certainly wouldn't be a skip along the journey. This is a definite play, if you are on the text adventure journey. After playing the first set, particularly Adventureland and Pirate Adventure, this is a nice continuation of the vibe, so long as you enjoyed those.