Expanded Versions of Sonic Adventure 2
3.85 average rating based on 1440 ratings
When I was in elementary school, I had one friend, and his name was Cordon. We met in 4th grade when we had the same classroom, and him, being a gangly awkward mormon boy and me, being a mentally challenged jewish girl, didn't really have many options when it came to friends, so we very quickly latched onto one another. We shared a lot of similar interests, be they books or video games, but one thing in particular really got us to connect, and that was Sonic the Hedgehog. This isn't surprising, looking back, though.
For as long as I can remember, Sonic has been a part of my life in one manner or another. I can recall, before my mother remarried and I was in 2nd grade, I was at a different school and had another friend, a boy named David, who also loved Sonic. We bonded over the comics we had, and played Sonic 3D Blast on his PC after school. Seemed like Sonic was just kind of a tool I managed to use to make other nerds think I was also interesting enough to talk to, so I did.
Cordon and I both owned one of the …
When I was in elementary school, I had one friend, and his name was Cordon. We met in 4th grade when we had the same classroom, and him, being a gangly awkward mormon boy and me, being a mentally challenged jewish girl, didn't really have many options when it came to friends, so we very quickly latched onto one another. We shared a lot of similar interests, be they books or video games, but one thing in particular really got us to connect, and that was Sonic the Hedgehog. This isn't surprising, looking back, though.
For as long as I can remember, Sonic has been a part of my life in one manner or another. I can recall, before my mother remarried and I was in 2nd grade, I was at a different school and had another friend, a boy named David, who also loved Sonic. We bonded over the comics we had, and played Sonic 3D Blast on his PC after school. Seemed like Sonic was just kind of a tool I managed to use to make other nerds think I was also interesting enough to talk to, so I did.
Cordon and I both owned one of the major game consoles of the time, that being the Nintendo Gamecube, and with that came Sonic Adventure 2: Battle, a beefier, slightly more enhanced version of the original Sonic Adventure 2 for Dreamcast (which I also had). On weekends, I would always go to his house - he was never allowed to go to friends houses, so it was always on me to travel - and sit in front of the small television tucked away into a little corner nook in a room near the backyard and race one another in Sonic Adventure 2. For as much as we did other things, played other games - traded Pokemon via link cables, in case you needed to know just how old I am - somehow the racing in Sonic Adventure 2 was our go to time waster. It was the one thing that kept us entertained for hours on end.
It's funny, really, that a lot of the overarching themes of Sonic is overcoming the odds, specifically with the help of your friends. Because my life couldn't be further from those facts. For someone so emotionally indebted to an imaginary hedgehog, I would never once manage to achieve the same kind of bravery and success, especially not with the help of others. If anything, others often brought me down further.
But perhaps moreso than that, I spent a ton of my time in Sonic Adventure 2 alone, specifically in the Chao Garden, like most people my age who played it will fondly recall. And when I say I spent a ton of time there, I mean literally hours a day. It was all I would do. And I wouldn't even focus on racing them, or doing the other activities they had. I would simply nurture them. Take them to the kindergarten. Buy them treats from the black market that operated within said kindergarten, which, let's be real, has to be a serious point of contention at parent/teacher conferences for these Chao. I would teach them to swim. I would get them food. I would simply pick them up and hold them, pet them. Because...I was giving the Chao all the things I never got. Encouragement. Physical affection. The love of a parent. Things I so desperately wanted. Things I cried myself to sleep every night wishing I could have. Things I still cry myself to sleep every night wanting.
So for as much as I loved Sonic Adventure 2, its soundtrack, its superb levels (hell, I got an A rank across the board on every stage for every character), the thing I spent the most time doing in it was the Chao Garden, but likely not for the same reasons as most people. And it feels like Sonic, as a franchise, has constantly been an escape of sorts for me from the pain of my life.
For example, I was 22 when Sonic Generations came out. I was living with my mother, trapped in a bedroom in a beachside tourist town with no prospects and only a long distance girlfriend to keep me company. By this point in time, I was being so abused psychologically and emotionally by my mother that I had begun outright regressing to the few things from my childhood that made me feel safe, one of those being Sonic. Sonic Generations, being a sort of retrospective game, featured levels from Sonic Adventure 2, and unsurprisingly those were the ones I played the most. Playing a newer, more refined, better looking version of City Escape made me want to cry.
I have bought Sonic Adventure 2 on the Dreamcast, the Gamecube, the Xbox 360 Arcade store and Steam, and played through each one multiple times. It stands as a holy grail of my youth, towering high over all the others that have since fallen (easy to do, considering Sonic as a franchise seems it'll never die, thankfully) and for that, I remain appreciative. Nothing hurts more than losing something that was somewhat of a guiding light in your toughest times in life.
Overall, Sonic as a whole and Sonic Adventure 2 in particular has long been a looming presence, often bringing me back out from my darkest places. Kinda weird how helpful a fictional blue hedgehog can be, right?
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A game with a lot of heart that has aged poorly. A disappointment compared to SA1.
Just wanted to say, about SA and SA2; If you feel that perfect camera controls, mechanics, story, and so on, are what makes a game great, you just don't get it. This game has one mission - Make you feel awesome. And in this regard, at least for me, it succeeds very well.
*Copied and pasted from my SA review because I feel it applies for both
Call it rose tinted glasses if you want, but I can look past incredible bugginess to find the best mini game of all time (Chao Garden), the best edgy character before it was a cringey trope (Shadow), multiplayer modes added for the Gamecube, and the raps on the Knuckles stages. Truly an incredible game, and don't let the wave of it's cool to hate on this game change your mind if you played hours upon hours growing up. Kids can play a lot of bad games, but the ones you stick with are almost always of decent quality.
If I may add my two cents, knowing that at the time the game was made, this was a swan song for the dreamcast and potentially the sonic franchise, I could not think of a more touching ending to the story. Shadow was a flawed hero, and I wish his legacy could have ended with this game (while still appearing in multiplayer).
Edited to change Siren song to swan song.
9/10 - A Sonic game where being fast was about being impressive and skillful. Mastering the speed, shooting gallery, and treasure hunting levels are a blast, the chao garden is the best side objective, apart from some glitchy imbalances it is overall the most mechanically fluid 3D Sonic has gotten.
Sonic Adventure 2 tends to receive more praise than its predecessor, and not without reason. It improves on many aspects. The visuals and textures are improved, more stylized and consistent. The story feels a bit more engaging. The large, shallow overworld is replaced with a linear, more traditionally Sonic-like presentation of levels. The stages themselves feel larger and more ambitious.

Yet for every improvement, there's a regression. Because every level is presented in order, you can't skip characters you don't like. The non-Sonic mechanics from the last game are far more irritating than they were before... Knuckles and Rouge have a downgraded radar that only exposes one emerald piece at a time, and Tails and Eggman's E-102-style levels feature far more finicky platforming. And nearly every Sonic and Shadow level... objectively the best of the game... has at least one or two new elements that feel like contemporary versions of the barrel of doom, stopping you in your tracks or pointlessly eating lives. These include rails you flip around, bungee cables you swing from, platforms with their own gravity, and time-freeze switches. None are inherently bad ideas, but their lack of polish really detracts from what are otherwise some …
Sonic Adventure 2 tends to receive more praise than its predecessor, and not without reason. It improves on many aspects. The visuals and textures are improved, more stylized and consistent. The story feels a bit more engaging. The large, shallow overworld is replaced with a linear, more traditionally Sonic-like presentation of levels. The stages themselves feel larger and more ambitious.

Yet for every improvement, there's a regression. Because every level is presented in order, you can't skip characters you don't like. The non-Sonic mechanics from the last game are far more irritating than they were before... Knuckles and Rouge have a downgraded radar that only exposes one emerald piece at a time, and Tails and Eggman's E-102-style levels feature far more finicky platforming. And nearly every Sonic and Shadow level... objectively the best of the game... has at least one or two new elements that feel like contemporary versions of the barrel of doom, stopping you in your tracks or pointlessly eating lives. These include rails you flip around, bungee cables you swing from, platforms with their own gravity, and time-freeze switches. None are inherently bad ideas, but their lack of polish really detracts from what are otherwise some of the best 3-D Sonic levels ever.
Also, this is an actual screenshot from an actual Sonic game:

That's the President. Of something. Station Square? I don't care. He doesn't either.
But nothing drives me quite as crazy as the Last Story. Unlocked when you complete both Hero and Dark stories, this section of the game is an endurance test in every sense of the word. I expect a final sequence to be more difficult, but the deaths this section invites are pointless, more often the result of poor collision detection or confusing level layouts than any lack of precision on the part of the player. The lack of save points and the 27-minute time limit make things all the more frustrating. The final boss is much more forgiving and very satisfying, but it's preceded by an earlier form that feels like the personification of everything un-fun about the rest of the sequence.
In a parallel universe where the last stage is more forgiving, the new mechanics are reduced or refined, and the Sonic stages were emphasized over everything else, this would be one of my favorite games ever. But with so much unskippable cruft, I can't imagine myself replaying anything but a handful of stages again.
Played the original Dreamcast version
Final thoughts: SA2 improves over SA1 in many ways with better (but still kinda jank) physics, better cutscenes / voice acting, and more iconic music. The ending is incredibly satisfying seeing all 6 chars work together. With all of the positives, I'd give this game a 4/5 stars.
BUT...
My god I found all of the Non-Sonic/Shadow gameplay to be rather unfun. In my opinion the Tails/Eggman stages drag out WAY too long compared to the SA1 Omega stages, and the required platforming is a bit too precise to not burn a lot of lives. The biggest gameplay culprit has to be the Knuckles / Rogue stages. They are WAY too big (especially the space levels). The 1-shard-at-a-time tracker just drags out the stages longer, and sometimes the shards are too hidden if you don't have a walkthrough. My finish time for Aquatic mine is like 20 minutes and I found it too frustrating!!!
The downsides are substantial enough to unfortunately lower my overall rating of this game to a 3/5 stars.