Main game
3.96 average rating based on 656 ratings
I played this game over the past 2 months. Finishing it to 100% completion took me 60 hours, which I was NOT expecting. Every time I thought I was done, or close to finished, it just kept going. And I love it for that. I could not really get enough of this game; it sorta just became a life style in my mind.
From the cute minimalist style, to the music and sound-effects; from the ever-increasing pool of logic, to the satisfying meta-experience it builds up to; this game is one of the tightest, most complete experiences I've had with a game, while still having an innocent indie charm.
In terms of difficulty, I decided from the start that I was okay with not looking up any hints on anything, no matter what. I think the longest I was stuck on a level, at least while actively playing, was 5 hours -- and that's not even including the time I spent just thinking about it.
Usually an "impossible" level would get stuck in my mind outside of the game, and I would play out different ideas in trying to solve it -- stretching my way of thinking as much …
I played this game over the past 2 months. Finishing it to 100% completion took me 60 hours, which I was NOT expecting. Every time I thought I was done, or close to finished, it just kept going. And I love it for that. I could not really get enough of this game; it sorta just became a life style in my mind.
From the cute minimalist style, to the music and sound-effects; from the ever-increasing pool of logic, to the satisfying meta-experience it builds up to; this game is one of the tightest, most complete experiences I've had with a game, while still having an innocent indie charm.
In terms of difficulty, I decided from the start that I was okay with not looking up any hints on anything, no matter what. I think the longest I was stuck on a level, at least while actively playing, was 5 hours -- and that's not even including the time I spent just thinking about it.
Usually an "impossible" level would get stuck in my mind outside of the game, and I would play out different ideas in trying to solve it -- stretching my way of thinking as much as I was able to, forcing myself to think beyond the limits I assumed. When I'd go to sleep, my thoughts of it would linger and my attempts would repeat long enough to create a fever-dream-esque experience. This whole independent process of drawn out mind-bogglery made solving them all the more satisfying.
Probably the most significant aspect to my experience with this game is the context it has in my life right now -- how I've been feeling and what I've been going through over the past few months. With a stressful job, trouble quitting coffee, bad sleeping habits, a sketchy financial situation, a less than ideal diet, feeling socially out of place, and many other things that often come with trying to "adult", Baba was the one positive constant in my daily life that pushed me to think more laterally -- always there in the end of the day to say, "Hey, despite all the insanity of life, tonight, Baba is you."
<3
Baba is You is a monster of a game, an incredibly rich design space combined with puzzles that keep switching up rules, creating new ones, and pulling players in on an exhausting supply of original and unique mechanics.
The game is simple enough - the player starts off controlling a cute sheep-like creature named Baba who must reach a goal. While this starts off as a flag, this goal can change over time, as the rules of the game (what is the win condition, who is the player character, what can the player push, what is an immovable object, what is a fail state, etc) are blocks that can be pushed around to form new statements that are key to getting through the game.
The amount of mechanics that this game features is staggering. Overlaps, creating multiple objects from one, the manipulation of empty space, pushing, pulling, multiplying, controlling multiple objects at once, objects as statements, and the loneliness of being. The game is chock full of secrets as well - while I won't spoil the biggest secrets, pushing through the game to see everything it has to offer opens up new and exciting ways to interpret levels and how …
Baba is You is a monster of a game, an incredibly rich design space combined with puzzles that keep switching up rules, creating new ones, and pulling players in on an exhausting supply of original and unique mechanics.
The game is simple enough - the player starts off controlling a cute sheep-like creature named Baba who must reach a goal. While this starts off as a flag, this goal can change over time, as the rules of the game (what is the win condition, who is the player character, what can the player push, what is an immovable object, what is a fail state, etc) are blocks that can be pushed around to form new statements that are key to getting through the game.
The amount of mechanics that this game features is staggering. Overlaps, creating multiple objects from one, the manipulation of empty space, pushing, pulling, multiplying, controlling multiple objects at once, objects as statements, and the loneliness of being. The game is chock full of secrets as well - while I won't spoil the biggest secrets, pushing through the game to see everything it has to offer opens up new and exciting ways to interpret levels and how to get through them.
The game also has a relaxing presentation along with its mechanics to ease the player into focusing on the tough puzzles at hand. Undos are infinite, there are no lives, and the music is gentle enough to exist as ambience for our hero(es). It can be easy to get text and objects stuck in unwinnable corners so the game enables the player to effortlessly try every single combination they can think of in order to find the solution. The only downside is that some difficulty spikes pop up and puzzles can get needlessly complicated/obtuse, but the community has put together a handy hint system to help players along and players will eventually pick up on all the rules the game offers. Never once did I beat a puzzle and didn't understand the solution - the game is very good at visually communicating its logic.
As for visuals, the game is simple and blobby, with cute mobile sprites (everything feels like a mix of sketched frames constantly playing and shifting) and characters with adorable profiles. The colors are a little more muted than bright for the background but help the brighter game elements to stand out so interactable objects are easily spotted.
Baba is You is a game that's absolutely worth the time and money to struggle through with. While the game can be unreasonably difficult in odd places, the game is fun with friends and a community willing to help push the player along to their goal. Most of the time you'll be opening your mind and doing things you never thought possible!
BaBa Is You is an extremely inventive, unique puzzle game that keeps finding new ways to exploit its gimmick to the surprise of the player. It is a puzzle game formed around making rules using word-blocks on a 2D grid. For example, forming [Rock] [Is] [Push] means that the player can now push the Rock objects around, and this may be useful in order to create new paths. Most levels center around moving Baba (where [Baba] [Is] [You], hence the game's title) to the Flag (where [Flag] [Is] [Win]). However, to get to the flag requires some creative thinking. What if the flag is inaccessible? The most straightforward way is to clear a path to the Flag, but what if that is also impossible? ...What if we made [Rock] [Is] [Win] instead? And then walked on the Rock! The way the Words interact with each other is consistent and simple, and just about every level is concept-based instead of execution-based-- if you know what to do, you can solve a puzzle in a few seconds. That said, this game is hard, and requires time. It will test the degree to which you can think outside-the-box, finding creative ways to combine …
Read MoreBaBa Is You is an extremely inventive, unique puzzle game that keeps finding new ways to exploit its gimmick to the surprise of the player. It is a puzzle game formed around making rules using word-blocks on a 2D grid. For example, forming [Rock] [Is] [Push] means that the player can now push the Rock objects around, and this may be useful in order to create new paths. Most levels center around moving Baba (where [Baba] [Is] [You], hence the game's title) to the Flag (where [Flag] [Is] [Win]). However, to get to the flag requires some creative thinking. What if the flag is inaccessible? The most straightforward way is to clear a path to the Flag, but what if that is also impossible? ...What if we made [Rock] [Is] [Win] instead? And then walked on the Rock! The way the Words interact with each other is consistent and simple, and just about every level is concept-based instead of execution-based-- if you know what to do, you can solve a puzzle in a few seconds. That said, this game is hard, and requires time. It will test the degree to which you can think outside-the-box, finding creative ways to combine the available Words to beat the level. You will stare at a level for 20 minutes, making no significant progress. But then something clicks, and the rush you feel is incomparable as you finish the level (or... come up against another problem that you need to figure your way out of). And some puzzles may seem impossible, and in that case I would suggest getting help (I used the keyofw guide "Baba Is Hint" when I needed to) or coming back to it later (I played this game in three waves, separated by a few months each, stopping each time I felt I could not complete any of the remaining puzzles). All I can say that completing the levels feels so rewarding, and that I plead you to keep playing it if you do- there are new ideas at every turn among its over
What an amazing game! It's smart, complex, incredibly long, full of ideas and secrets and lovely in terms of graphics and audio. The first part is the most accessible and immediately fun to play and experiment with, while the middle part is where I understood I needed my friend YouTube to help me with quite a few puzzles. I asked him for help and I didn't regret doing so, because I had so much fun anyways, just seeing all the bizarre ideas and how it leaves some room for interpretation in the later levels. The endgame part, after the first ending, is mindblowing for how it stretches the basic concepts of the game and uses them to hide secret areas and stuff. And the real ending is adorable.
(This is a mini-review as part of my holiday project to try out as many games on my wishlist during the Steam Sales, and then getting them refunded if I don't think I will play them. In short: demo time!)
Played: 50 mins
Evaluation: OMG this is SO FUN. I felt like a super genius for like 5 levels and after that I felt like the dumbest person in the world. I love logic, I love simple coding and I LOOOOOOVE this game!
Price: 8,74 EUR
Is it a keeper? YES
Baba is You is a game that will have you mumbling to yourself in weird chopped up sentences while gritting your teeth and squinting at your screen. It's a game where you make the rules of the world by pushing word blocks around to form different sentences, which become the new rules of the world. If Baba is You, and Flag is Win, but you can't reach the flag, you could instead push the blocks so that Baba is You and Baba is Win.
Confusing? Yes. Incredibly frustrating at times? Yes (but in a good way). Unbelievably satisfying when it all clicks together and you finally solve it? Absolutely.
I'm clearly not clever enough for this game, and that's no fault of the game's! For someone like me it's a 3/5 'cause the escalating logic challenges become more frustrating rather than compelling.
I found myself getting more and more frustrated to the point where I'd start looking up solutions and still not understanding how I was supposed to reach a conclusion. That said, that's an issue with me and my brain and perhaps for people like me. I can totally see how this game can appeal to people who enjoy these kinds of puzzle box style levels.
8/10 Le jeu qui te retourne le plus le cerveau, les niveaux deviennent tellement durs !!! Mais un plaisir de l'avoir fait découvrir à beaucoup de personnes.
The past few years Ive had a tradition of starting a puzzle(ish) game on my steam deck during my family holiday visits.
2022 - Return of the Obra Dinn
2023 - Tunic
2024 - Dredge (Not really a puzzle game but oh well)
This year I've decided to go with Baba Is You. It seemed like it'd suit the Deck's form factor pretty well so I'm excited to give it a shot later tonight!
Wow, this game is so different to anything else I've played.
I got the urge to replay this game, but I remember being too dumb to actually figure out some of the later puzzles. Instead I opted to watch a gameplay of it and I'm so glad I did because those endgame meta puzzles look completely insane. Give me a thousand years and I still wouldn't be able to solve them on my own.
I've finished just over 40 puzzles. This game no longer feels like you progress by solving logic puzzles. Instead, it feels like you only progress when you accidentally discover some weird, unexplained, nonsensical speedrunny glitch.
Anyone who says they beat all of the puzzles without consulting YouTube is lying.
Maybe it says a lot about me when my biggest issue with a game is that it is too smart for me but jesus christ this made me feel dumb. Really enjoyed the puzzles when I was able to solve them, and I appreciate how much charm the game has but fuck me this is a tough one. Maybe I'll revisit once I'm a bit smarter, but for now I'll stick to Portal and Talos Principle.
I'm back to chipping away at Baba after almost a year of barely playing. I was surprised that I picked it right back up with very little hesitation and have completed ~15 puzzles in the 3 hours I've put in this week, putting my total completed puzzles to 120. I'm glad there's so many available so when I get stuck I can just hop onto something else and let my brain do it's thing in the background. I have 3 or 4 that I wasn't able to solve 'quickly' bouncing around in my head right now. That said, I can't believe I'm at 20 hours (in game, who knows how much out of game lol) and still have nearly half the game left, presumably of harder puzzles. It may take another year, but I'm still planning on making it through with no outside assistance.
Also, I accidentally did a thing that allowed me to access some of the weirder, more meta-aspects of the game. Very cool. I'm not sure whether to be happy that I accidentally found it or sad that I didn't do it on purpose.
Started playing again after more than a month of leaving my switch untouched. I wanted something chill, and this game delivered. I spent close to an hour but something felt off while playing. I have to figure this out and address it because I do want to be playing again.
im playing this game. its really good. i like the way that the world is arranged, like sometimes i'll encounter a puzzle and just looking at it turns my brain into mush, but the game gets it... you can come back to it and sometimes you'll think 'ah of course' and sometimes you'll still think 'no' and the game doesnt judge you. i guess im working on the fifth world.
ill say this i'll be shocked if i make it through this game by the end of this year. i feel msyelf coming to the limits of my mind. i imagine i will stop playing this game on thursday and pick it up in two weeks and get stuck on the exact same puzzle and in three months i'll solve that puzzle and two more and then put it down for another three years and then maybe do two more puzzles and then maybe on a bus ride in 2027 when the switch is now an old enough device that i dont fear it getting stolen on public transit, i'll flip through my games and see that title and kind of smile to myself and load it up one last …
im playing this game. its really good. i like the way that the world is arranged, like sometimes i'll encounter a puzzle and just looking at it turns my brain into mush, but the game gets it... you can come back to it and sometimes you'll think 'ah of course' and sometimes you'll still think 'no' and the game doesnt judge you. i guess im working on the fifth world.
ill say this i'll be shocked if i make it through this game by the end of this year. i feel msyelf coming to the limits of my mind. i imagine i will stop playing this game on thursday and pick it up in two weeks and get stuck on the exact same puzzle and in three months i'll solve that puzzle and two more and then put it down for another three years and then maybe do two more puzzles and then maybe on a bus ride in 2027 when the switch is now an old enough device that i dont fear it getting stolen on public transit, i'll flip through my games and see that title and kind of smile to myself and load it up one last time and give up within 20 minutes of launching it.
I've been playing Baba slowly over the last month or so and I'm having a great time with it. These puzzles feel like little Math proofs in the best way possible. There's even the added bonus of not having to doubt whether your solution is correct or not! Of course, just like Math proofs, you do get to doubt your own intelligence on a regular basis... How wonderful! 5/5
5 stages of Baba Grief
Pretty mixed on this. On one hand, I love the premise. It's almost like you're coding to solve puzzles. The game does a great job at explaining its grammar, and is at its best when it focuses on letting the player experiment with rearranging words and seeing what happens.
But I hit a point early on where I just could no longer do any puzzle without a guide. I was trying to figure out why I felt like it spiked up so suddenly when it was doing a great job at teaching me the grammar. I think the issue is that the game becomes heavily about spatial reasoning out of nowhere and stops being about forming commands. So many puzzles end up coming down to "the command needs to be formed in this specific spot" and I feel like that adds an unnecessary layer. Every puzzle becomes 2 puzzles, which gets really difficult to manage. Just wish it focused more on the word playground aspect of it.
While this is one of the most clever puzzle games I've ever seen, DAMN is it hard. I love it, but man has every level past the first world stumped me.