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Sakura Wars

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Sakura Wars

Dec 12, 2019

Main game

3.60 average rating based on 58 ratings

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The Imperial Combat Revue takes the stage as Tokyo’s defense force against a demon threat in this extravagant adventure. Soldiers in wartime, but theater performers in peacetime, the Revue’s Flower Division is not living up to their legacy and is at risk of being shut down. As newly appointed captain Seijuro Kamiyama, it’s up to you to turn the team around.
Release Dates
Dec 12, 2019 Full Release (Japan)
PlayStation 4
Apr 28, 2020 Full Release (North_America)
PlayStation 4
May 12, 2020 Full Release (Europe)
PlayStation 4
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User Stats
208
In Collection
73
Wish Listed
13
Playing
88
Backlogged
How Long Is Sakura Wars?
Main story: 20.0 hours
Main + extras: 26.0 hours
Total completions: 2
tylerisrandom
tylerisrandom gave Mar 14, 2021
tylerisrandom gave Mar 14, 2021
Taisho-Era Tangle
This review is for the PlayStation 4 version

Seijuro and Sakura stand in front of a huge staircase

This soft reboot of the Sakura Wars franchise is a Telltale-esque interactive narrative about a steampunk theater troupe. It's also a cringey but chaste anime dating sim. And a mech-based, button-mashy brawler.

If that sounds like kind of a hot mess, I don't disagree. The narrative is pretty thin... but then again, the characters seem heartfelt. The dating segments made my eyes roll... but they also made me laugh. And the combat felt pretty repetitive... but never frustrating.

So I ended up charmed by Sakura Wars in spite of myself. Lush production values manage to blend these disparate ingredients into a pretty endearing cocktail.

Reset_Tears
Reset_Tears gave Oct 22, 2020
Reset_Tears gave Oct 22, 2020
All the Steampunk Mecha World's a Stage
This review is for the PlayStation 4 version

Sakura Wars has had a hard time gaining a foothold overseas -- four mainline games that were sadly Japan-only, a fifth game that was sort of a spinoff that arrived in English really late and went pretty much unnoticed, and then over a decade of radio silence for the niche but beloved franchise. At last Sakura Wars has made its comeback, and Sega was thankfully willing to release it in English themselves not long after the Japanese release. Anime-influenced games have come a long way in the last couple decades. (Probably because anime has come a long way in the last couple decades.)

The setting of Sakura Wars is 100% my jam. It is an alternate history take on early 1900s Tokyo, with theater ladies piloting steampunk mecha units in Power Ranger-esque fashion, taking down the legions of demon monsters/robots that regularly threaten to destroy the city. It is as delightful and charming as it is over-the-top and bombastic. The general themes of these games are what you'd expect -- never give up, believe in your friends, teamwork overcomes any obstacle. But there's also a nice helping of positive internationalism that I really appreciate.

This entry in the Sakura Wars …

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Sakura Wars has had a hard time gaining a foothold overseas -- four mainline games that were sadly Japan-only, a fifth game that was sort of a spinoff that arrived in English really late and went pretty much unnoticed, and then over a decade of radio silence for the niche but beloved franchise. At last Sakura Wars has made its comeback, and Sega was thankfully willing to release it in English themselves not long after the Japanese release. Anime-influenced games have come a long way in the last couple decades. (Probably because anime has come a long way in the last couple decades.)

The setting of Sakura Wars is 100% my jam. It is an alternate history take on early 1900s Tokyo, with theater ladies piloting steampunk mecha units in Power Ranger-esque fashion, taking down the legions of demon monsters/robots that regularly threaten to destroy the city. It is as delightful and charming as it is over-the-top and bombastic. The general themes of these games are what you'd expect -- never give up, believe in your friends, teamwork overcomes any obstacle. But there's also a nice helping of positive internationalism that I really appreciate.

This entry in the Sakura Wars franchise is set up to work as a game that will be entirely understandable for newcomers to the series, utilizing a new cast of characters and even a new style of gameplay. You play as Kamiyama, a navy ensign assigned to lead the Combat Revue's Flower Division -- in this case a group of five ladies who act as a performing troupe for their cover, and head out as a troop of magical mecha pilots whenever the alarm goes off for a demon ambush. The characters are arguably what makes the game, and they're all easy to like and root for.

Probably 3/4ths of the game is visual novel-esque adventure, meaning you walk around talking to people, watch cut scenes, and choose dialogue options that affect your relationship with each of the main ladies (as well as a colorful cast of secondary characters). You only have a couple seconds to choose what to say, so you generally end up giving your natural reaction to each question. This leads in part to dating sim elements that set you down one of the "routes" with your girl of choice, and replayability can be found in trying different dialogue options to see what other hijinks may ensue in each situation. If you enjoy the social links in Persona games or playing matchmaker in the newer Fire Emblems, you will love Sakura Wars.

The other 1/4 of the game is devoted to action gameplay, in which you control Kamiyama's mecha unit -- and you can switch with one of the girls on the fly (each mecha fights with a different weapon). People compare this gameplay to the various Warriors games (Dynasty, Samurai, etc) but it's not nearly as enemy-filled and has much more linear level designs. I personally found the action levels to be very easy, but I enjoyed them as a way to shake things up from time to time. Everything controlled fine for me.

Also, you can play koi-koi (hanafuda) with the girls. That's fun too. :)

Production values for this game, I must say, are absolutely through the roof. From the moment I started this one, I was pretty blown away by just how beautiful everything was. I consider Sakura Wars the new gold standard for how an anime-style game should look. But it's not just the character models that are great -- the environments are too. Again though, I just love this setting, and kept wishing I could visit (you know, when the monsters aren't running around). The music also stands out. The wonderful main theme in particular takes multiple forms, playing softly in the slice-of-life scenes and playing triumphantly in the dramatic ones.

Suffice to say Sakura Wars wears a lot of hats, and overall I felt it wore them well (or at least well enough). The story isn't anything to get too excited about (there's very little in the way of surprises, to say the least), and I did wish there was more to show the ways the main ladies interact with each other (ie not just with Kamiyama, the player character). But as a game bringing back a classic franchise for a modern (and worldwide) audience, Sakura Wars is an entertaining way to spend your time. So long as you like anime, that is! For me I personally found it a "comfort food" sort of game to play through, which was especially welcome during this hell year. (Consider this my "Animal Crossing" if we must.)

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AlicinaCat
AlicinaCat gave Jul 29, 2020
AlicinaCat gave Jul 29, 2020
A lovely JRPG
This review is for the PlayStation 4 version

I really enjoyed this game, it's quite over top in all its aspects, be it music, story or interactions, and I think this is intentional and befitting because of the theatre theme.

The graphics look amazing and I really hope this is how all JRPGs will look in the future. The textures are stunning and the environments are a joy to walk around in. The characters design is really cool and all the animations feel smooth, the user interfaces look polished and on top of that there are a lot of gorgeous anime cutscenes.

The story is quite predictable and not particularly lengthy but there is a lot to do around with mini games, side quests, close-up interactions with the lovely characters and of course the card mini-game - Koi Koi! ~

The combat is for the most part really smooth and similar to a hack and slash, nothing crazy innovative but still quite fun.

This game is highly recommended for anyone loving JRPGs, it feels like it has been a bit under the radar because of the lighter tones and maybe because it was not voiced in english as well, so make sure you check it out if you …

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I really enjoyed this game, it's quite over top in all its aspects, be it music, story or interactions, and I think this is intentional and befitting because of the theatre theme.

The graphics look amazing and I really hope this is how all JRPGs will look in the future. The textures are stunning and the environments are a joy to walk around in. The characters design is really cool and all the animations feel smooth, the user interfaces look polished and on top of that there are a lot of gorgeous anime cutscenes.

The story is quite predictable and not particularly lengthy but there is a lot to do around with mini games, side quests, close-up interactions with the lovely characters and of course the card mini-game - Koi Koi! ~

The combat is for the most part really smooth and similar to a hack and slash, nothing crazy innovative but still quite fun.

This game is highly recommended for anyone loving JRPGs, it feels like it has been a bit under the radar because of the lighter tones and maybe because it was not voiced in english as well, so make sure you check it out if you love this genre!

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Witt997
Witt997 gave Apr 6, 2022
Witt997 gave Apr 6, 2022
Amore e Mecha

Di questo gioco che ho avuto il piacere di riprovare, devo ammettere che le critiche sono tutte ponderate: animazioni legnose, prolissità dei dialogi ed imbarazzanti opzioni per corteggiare le protagoniste. Il bello sta proprio nel miscuglio tra tutto ciò, con eventi assurdi e scontri in mecha che non tolgono il sorriso dalla faccia. Un gioco che va gustato con calma e senza pregiudizi di sorta, lasciandovi ammaliare dagli eventi. Grafica semplice in stile anime, musiche carine e gameplay semplificato (mai avuto un game over). Neanche troppo lungo: 15 ore circa. Quanto vorrei una versione PC e Switch!!! Voto: 8/10

toddler
toddler gave Jan 20, 2021
toddler gave Jan 20, 2021
Anime Turned to 11 - Creepiness and All
This review is for the PlayStation 4 version

I have to address the elephant in the room first. Sakura Wars is a game in which you, a 20-year-old military captain, date your teenage subordinates. I may be using the word creepy a lot in this review.

The Sakura Wars series has a strong history in Japan, but was never given a chance in the West, only one prior game receiving a retail release. This soft reboot is set in a steampunk version of 1940s Japan. Beset by demons, the world’s large cities are defended by military revues: mech-fighter divisions who must all have day jobs to keep the lights on, because anime. Tokyo’s Imperial Military Revue, based in a theater has fallen into a pitiful state so the city is largely defended by the Shanghai military revue, based in a Chinese restaurant. You are Seiji Kamiyama, the new Flower Division captain of the Imperial Military Revue tasked with putting on some great plays, telling teenage girls how pretty they are, oh and maybe saving the world from demons if you get round to it.

You have mech fights, demos, cheesy, eye rolling melodrama and girls squealing everywhere. It’s anime alright. I may be giving the impression I just …

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I have to address the elephant in the room first. Sakura Wars is a game in which you, a 20-year-old military captain, date your teenage subordinates. I may be using the word creepy a lot in this review.

The Sakura Wars series has a strong history in Japan, but was never given a chance in the West, only one prior game receiving a retail release. This soft reboot is set in a steampunk version of 1940s Japan. Beset by demons, the world’s large cities are defended by military revues: mech-fighter divisions who must all have day jobs to keep the lights on, because anime. Tokyo’s Imperial Military Revue, based in a theater has fallen into a pitiful state so the city is largely defended by the Shanghai military revue, based in a Chinese restaurant. You are Seiji Kamiyama, the new Flower Division captain of the Imperial Military Revue tasked with putting on some great plays, telling teenage girls how pretty they are, oh and maybe saving the world from demons if you get round to it.

You have mech fights, demos, cheesy, eye rolling melodrama and girls squealing everywhere. It’s anime alright. I may be giving the impression I just don’t get anime – I believe that untrue. There are genuinely great anime movies and TV shows. Where the great shows generally try to avoid the worst tropes, Sakura Wars unapologetically revels in them. I can say unequivocally that if you love anime to the point you say ‘waifu’ unironically, you will love this game and everything about it.

The story of Sakura Wars is told episodically. There are eight ‘chapters’ each akin to an episode of a TV show. In between chapters there is even a ‘next time on Sakura Wars’ previewing what’s to come. Each episode tends to focus on one of the supporting characters while progressing the overarching storyline. While it takes some time to get going, things build to a tremendous crescendo in the later chapters with an excellent payoff.

As a game, it’s a mash-up of genres. The combat is a mech-fighting hack-and-slash and that again builds and becomes more enjoyable in the latter half of the game. You have a light attack, heavy attack, specials and a dodge to blast your way through hordes of mechanized enemies and demons. It’s basic stuff and the only nuance comes from timing your dodges to slow down time (essential in certain fights), but they’re a pleasant change of pace and are short enough to never outstay their welcome.

The vast majority of your time though will be spent walking around the theater running errands for the girls, getting to know them and taking them on dates around Tokyo. Among these young women are a world-famous actress, a ninja, an incredibly skilled sword fighter and a mage, yet they’re all utterly helpless if you don’t tell them how shiny their hair looks. No, really.

The creepiness is at its most egregious during ‘tete-a-tetes’. These are scripted moments in the game wherein you go to a girl’s room while they’re in an emotionally vulnerable state and get them to believe in themselves by telling them how beautiful and determined they are and by, ahem, stroking or kissing them.

The thing is, there are some genuinely endearing moments. There are some genuinely funny moments. This is self-aware anime to the max and there is so much that’s good here. You see the characters develop self-belief and grow as a team wrapped up in a well-paced, well told, if a little cliché, story. Again, there’s nothing here you haven’t seen in an anime show before, but that doesn’t detract from the overall experience.

The conversation LIPS system is also one of the best I’ve seen. You have a time limit in which to choose your response and the response you choose will determine whether your team members gain or lose trust in you. You’ll know immediately from hearing the relevant sound effect. It’s simple, yet extremely effective. Greater trust improves combat performance and opens up romance options in the late-game.

It’s also a visual treat, though again depending on your opinion of anime. It’s colorful, well animated and while there’s sometimes a bit too much going on on-screen during combat there’s little else to fault. The music is excellent, but get used to the main theme because you’ll here it again and again. It’s a good job it’s a nice piece.

Yet all that good cannot help but be a little overshadowed when you are an adult, commanding officer, sneaking to perv on girls having a bath (one occasion for each girl, plus one as a group). When you are literally tasked with stroking a 16-year-old girl’s face and rewarded with an increase in ‘trust’. When you have a choice between finding a book from the shelf or looking up schoolgirl’s skirt. Is it meant insidiously? Probably not, and you wouldn’t necessarily be wrong for taking it as just lighthearted fun. Certain aspects are just uncomfortable viewing and, to my mind at least, there was no real good reason for the developers to make them so as they add nothing of value other than perv points.

One must be careful not to judge a Japanese game by my Western standards. To that I would just add a) I believe I am acutely aware of not doing so since I live in a completely alien culture to my own and have done for a long time, albeit not Japan specifically; and b) this game came out in late 2019 and had a western release in 2020.

If you love your anime, tropes and all, there’s seriously good entertainment to be had here. Let’s make no mistake though: large sections of Sakura Wars are inescapably a creep-fest which undermine an otherwise excellent game.

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PyramidHeadcrab
PyramidHeadcrab updated their status Oct 10, 2024
PyramidHeadcrab updated their status Oct 10, 2024

FREE STICKERS!!!!!

enter image description here

krymsun00
krymsun00 updated their status May 14, 2024
krymsun00 updated their status May 14, 2024

Finished this with Hatsuho's ending. I didn't even realize she was voiced by Uchida Maaya until the credits rolled.

I am also the proud champion of Koi-Koi Wars. I had no idea how to play when I started, but look how far I've come.

pete_cruickshank
pete_cruickshank updated their status Nov 19, 2023
pete_cruickshank updated their status Nov 19, 2023

Great story. Yeah sure it's a bit cheesy, especially the romance bits which are one part sweet two parts cringe. The messages are good old-fashioned be true to yourself, loyal to your friends and never doubt your true potential. Sakura Wars wears its heart on its sleeves. It's not too long combat is pretty basic but good fun. Yeah, enjoyable all around.

Reset_Tears
Reset_Tears updated their status Oct 1, 2020
Reset_Tears updated their status Oct 1, 2020

Great video! I really hope more people give this one a shot, I found it a lot of fun to play through.

Reset_Tears
Reset_Tears updated their status May 12, 2020
Reset_Tears updated their status May 12, 2020

Whelp, this game is getting me to learn how to play hanafuda (koi-koi). The dour men of Yakuza couldn't convince me to play it -- this was a job for the cute anime girls of Sakura Wars.

I'll just have to keep this on-hand, at least until I've memorized all the sets...

Reset_Tears
Reset_Tears updated their status May 5, 2020
Reset_Tears updated their status May 5, 2020

Some further first impressions of the new Sakura Wars:

  • The game is gorgeous. This is what every anime-style game wishes it could look like. The character models, and the buildings and levels -- everything looks fantastic.
  • The music is very nice too! I'll probably be listening to some of the calmer tunes when I need some background noise. It's some really soothing stuff. Plus there's the classic theme song still, with various renditions of it scattered throughout. Can always count on the OP to get everyone pumped up for a steampunk smackdown.
  • One thing I think is a bummer is that the game is not 100% voiced. It's a shame particularly when the game is so much about performance and acting in general. All the VAs seem perfect for their roles too, so I wish they could've covered everything. Perhaps that's asking too much for what's surely a visual novel's length of text, but I would've liked Sega to pull all the stops for this long-awaited return.
  • But speaking of theatrics, everyone going into this should keep in mind how much this is basically a hot-blooded shounen fighter on top of being a cute and silly romcom drama. At one …
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Some further first impressions of the new Sakura Wars:

  • The game is gorgeous. This is what every anime-style game wishes it could look like. The character models, and the buildings and levels -- everything looks fantastic.
  • The music is very nice too! I'll probably be listening to some of the calmer tunes when I need some background noise. It's some really soothing stuff. Plus there's the classic theme song still, with various renditions of it scattered throughout. Can always count on the OP to get everyone pumped up for a steampunk smackdown.
  • One thing I think is a bummer is that the game is not 100% voiced. It's a shame particularly when the game is so much about performance and acting in general. All the VAs seem perfect for their roles too, so I wish they could've covered everything. Perhaps that's asking too much for what's surely a visual novel's length of text, but I would've liked Sega to pull all the stops for this long-awaited return.
  • But speaking of theatrics, everyone going into this should keep in mind how much this is basically a hot-blooded shounen fighter on top of being a cute and silly romcom drama. At one point early on, the protagonist gives a long, rousing speech on how he needs to STOP giving up and just BELIEVE in himself and his squad... It's very basic stuff, but the game does feel self-aware in a campy sort of way. Like, the lights magically go dim for this scene, and afterward a spotlight shines down on him once his mech unit is promptly air-dropped. The theatrics are not confined to just the theater itself, let's put it that way.
  • The gameplay has been a sticking point for some people. Maybe I'm just easy to please, but I've found it perfectly fine (once I swapped to a better button layout in-game). It's a simple sort of Warriors type of hack-and-slash. But again, it all looks stunning. Those mechs are just too cool, and the presentation for the game in general is slick too. I'll have to give the game more time, but I found the first action stage enjoyable (albeit very easy).
  • And really, the action is a side dish to the main course, that being the actual story and its accompanying relationship management elements. Fans of recent Persona games should definitely be checking this one out -- at least those who were really into the day sim and romance elements.
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Reset_Tears
Reset_Tears updated their status May 4, 2020
Reset_Tears updated their status May 4, 2020

I'm only like 20 minutes in this game, but I've gotta say it

Damn, Sakura is just the CUTEST anime girl in video game history

Also, it's the 1940s, but you get a cell phone (powered by steam, obviously) -- already a 10/10 game

supersaiyanchrono
supersaiyanchrono updated their status Apr 29, 2020
supersaiyanchrono updated their status Apr 29, 2020

A combination of quarantine boredom and weird "sort-of-nostalgia" for Sakura Wars: So Long My Love for the wii caused me to branch out and get this one. Considering the 0 playing, mediocre metascore, and lack of even an official image on Grouvee, I may have made a mistake. The first couple hours have me very mixed, the visuals are gorgeous and the music is nice, but the writing is soooo by the numbers "anime" so far. The character designs range from adequate to.....less adequately clothed. I'm also not sure about the new action based combat over the open-field strategy of SW:SLML, initial impressions seem like it has way less depth, feeling more like a diet Dynasty Warriors than a competent strategy game. I'm hooked enough to keep playing, but I'm really hoping it improves as the game goes on.

Reset_Tears
Reset_Tears updated their status Feb 13, 2020
Reset_Tears updated their status Feb 13, 2020

The new Sakura Wars game also got a release date today for Western release. April 28th! Much sooner than I expected, to be honest. I hope enough people take an interest in it -- I've long wanted full Western support for this series of games, so it's nice to see Sega finally taking a chance on it.

Reset_Tears
Reset_Tears updated their status Jul 25, 2019
Reset_Tears updated their status Jul 25, 2019

enter image description here

YES. This is looking so good! Can't wait for the new Sakura Wars to release. Loving the mech designs and battle uniforms. And the setting itself just looks marvelous. Definitely my #1 game to look forward to.