Intro
Divinity 2 is a hub-based third-person action-RPG. You fight enemies with spells and weapons, or as a dragon. Along the way you do quests and get new stuff.
NB: This is the old game, not the Original Sin game.
The Good
There's some solid RPG-stuff in this game. Entertaining quests, interesting items, a decent levelling system, a nice variety of enemies, etc. This game also blissfully lets you teleport instantly and freely to your base where you can store/sell items and the like. Every game should have something like that.
The Bad
The combat is really boring. Ranged attacks require no aiming and can't miss. Health/mana regeneration is really slow and you'll often find yourself switching to your dragon form just to heal.
The whole "dragon" thing is just a really bad fighter sim thing that Fury³ and Terminal Velocity did better ages ago. There's only a handful of abilities and enemy types, it's completely worthless.
There are a whole bunch of areas that reminded me of the places you go to in TES: Oblivion. They consist of floating islands (accessed through a portal as well) with anti-dragon towers and tons of enemies on the ground. It wouldn't surprise me if these were all made by the same person or an algorythm, they're completely lifeless.
Smaller flaws include the bizarrely bad combat music, which sounds like something out of a parody. Navigation is a pain with clunky teleporters and having to find tiny caves. There are still bugs and typos despite this being the final final final version. Some quests are also borderline unsolvable without looking up the solution. There are other flaws too, but these stood out especially.
The dreadful
One of the loading screen tips mentions you should flee if you can't win a fight. And the game subsequently features several boss fights in which you are trapped in a tiny room. Oof.
This game has the worst boss fight ever. It also has another really bad one (easily in the top 5) in which you are trapped in a tiny room with tons of enemies and a boss that can completely heal by walking to one of two machines. After several tries i only managed to win because he got stuck behind some scenery.
Conclusion
A poorly designed product that you should avoid. Larian had some good ideas and a lot of bad ones. Between this and the Witcher games i've gained a new appreciation for Risen/TES/Fallout/TW2 and other similar games that are mediocre at worst.