Noita box art

See more on IGDB

Noita

Noita

Oct 15, 2020

Main game

3.50 average rating based on 197 ratings

5
32
4
67
3
67
2
26
1
4
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.
Release Dates
Oct 15, 2020 (Worldwide)
PC (Microsoft Windows)
User Stats
1441
In Collection
162
Wish Listed
51
Playing
614
Backlogged
How Long Is Noita?
Main story: 16.0 hours
Main + extras: 68.0 hours
Total completions: 5
Torgo
Torgo gave Sep 26, 2019
Torgo gave Sep 26, 2019
Noita Review

I'm way more impressed by Noita than I expected. This game feels so ambitious; it's quite unlike anything I've played before. So you play as a little wizard dude going down deeper and deeper into this mountain, casting spells, facing enemies. It's all procedurally generated.

This emergent gameplay brought forward by the physics and AI of the game world; I haven't felt this since Rain World. Yet it also feels a bit like Terraria or Towerclimb or something. The way it's set up, there's clearly all this complex clever physics stuff going on under the hood (liquids, gases, powders, explosives, ice, slime, oil, and all the interactions between them) but then they've somehow combined it together to make a really fun experience.

enter image description here

I'm finding it a bit hard to put down actually. It's one of those games where you're like "hmm, just one more run" and then before you realise it, it's 2am. I reminds me of the first time I played Minecraft and I realise "wait, I can just go anywhere any break anything?". I'm not particularly good at the game, but it's so fiendishly exhilarating to go around breaking things and setting stuff on fire. Or cleverly causing …

Read More

I'm way more impressed by Noita than I expected. This game feels so ambitious; it's quite unlike anything I've played before. So you play as a little wizard dude going down deeper and deeper into this mountain, casting spells, facing enemies. It's all procedurally generated.

This emergent gameplay brought forward by the physics and AI of the game world; I haven't felt this since Rain World. Yet it also feels a bit like Terraria or Towerclimb or something. The way it's set up, there's clearly all this complex clever physics stuff going on under the hood (liquids, gases, powders, explosives, ice, slime, oil, and all the interactions between them) but then they've somehow combined it together to make a really fun experience.

enter image description here

I'm finding it a bit hard to put down actually. It's one of those games where you're like "hmm, just one more run" and then before you realise it, it's 2am. I reminds me of the first time I played Minecraft and I realise "wait, I can just go anywhere any break anything?". I'm not particularly good at the game, but it's so fiendishly exhilarating to go around breaking things and setting stuff on fire. Or cleverly causing a rock collapse on an enemy, or luring an enemy through a puddle of alcohol before dropping some fire on them. There are so many ways to fiddle around and experiment. Often I end up causing chain reactions and the entire level is on fire with smoke and fumes everywhere, distant rumbles as an explosive barrel 2 screens over has exploded somewhere.

enter image description here

Another source of experimentation is the spell system, of which I've barely scratched the surface. You can customise all your spells and wands to create basically an infinite amount of custom spells and effects. There's so much going on in this game, I hardly know where to begin. Really fun stuff though.

enter image description here

It's also very challenging, which I like. Kinda thought this game would be a gimmick or just another roguelike platformer, but it definitely feels like something quite special and different. I can't put it down; I want to see how deep the rabbit hole goes.

Read Less
Foregone_Premise
Foregone_Premise gave May 22, 2023
Foregone_Premise gave May 22, 2023
A Creative Game with Always Something New to Discover.
This review is for the PC (Microsoft Windows) version

Noita is a fantastic and creative game. The game is a pixel based physics simulator, the basic objective is to get to the bottom of a series of interconnected levels. Key features of the game is a wand system which you can combine spells to create a myriad of effects using almost programming logic style. The potential of the wand system is one of the things that make each playthrough feel fresh and new along with the procedural generation of the map.

The game is full of secrets and tricks, which I am still discovering at a 100 hours of play. Each attempt can last anywhere between 30 seconds or an hour, depending if you succumb to the random chaos of standard gameplay. I am not the best player, and have yet to achieve the basic ending but I have enjoyed my time with it so far. I am confident even the best player would get at least a couple of dozen hours of engaging playtime out of Noita to experience everything.

I wholeheartedly recommend Noita, its a fun and creative game which always seems to have something new to discover after many hours of play.

Thepope289
Thepope289 gave Nov 29, 2023
Thepope289 gave Nov 29, 2023
Noita - January 23
This review is for the PC (Microsoft Windows) version

Roll Credits?: Yes!

Surprised/Let Down/As Expected: Surprised

Favorite Mechanic or Narrative Moment: The sheer scale of Noita's world and the unfriendliness of its inhabitants can't be overstated. The wand building mechanics and insane secrets are super cool for sure, but I think they stand out so much because the game is so huge and brutal. Building an awesome wand and using it to shred enemies and terrain that was pounding you hours earlier is quite the high.

It also manages to work with the concept of progress through knowledge (think games like The Witness or Tunic) without being something that is ruined through spoilers or lacking replay value. Learning to build better wands and how you can interact with all the different types of environments is your progress, and the ceiling feels practically limitless considering how much there is to explore.

Least Favorite Thing: The difficulty and ease of death is an important part of the game even if it is frustrating. I think if I had to nail it down, my least favorite thing is that the game can just be a little mentally taxing and tough to play for more than one or two runs in a …

Read More

Roll Credits?: Yes!

Surprised/Let Down/As Expected: Surprised

Favorite Mechanic or Narrative Moment: The sheer scale of Noita's world and the unfriendliness of its inhabitants can't be overstated. The wand building mechanics and insane secrets are super cool for sure, but I think they stand out so much because the game is so huge and brutal. Building an awesome wand and using it to shred enemies and terrain that was pounding you hours earlier is quite the high.

It also manages to work with the concept of progress through knowledge (think games like The Witness or Tunic) without being something that is ruined through spoilers or lacking replay value. Learning to build better wands and how you can interact with all the different types of environments is your progress, and the ceiling feels practically limitless considering how much there is to explore.

Least Favorite Thing: The difficulty and ease of death is an important part of the game even if it is frustrating. I think if I had to nail it down, my least favorite thing is that the game can just be a little mentally taxing and tough to play for more than one or two runs in a row. There's something to be said for a game that makes you hastily alt+f4 from a quick death only to come crawling back 30 minutes later, but having that urge to walk away in the first place surely accounts for some issue.

Read Less
Bliceheart
Bliceheart updated their status Jan 8, 2025
Bliceheart updated their status Jan 8, 2025

A clear cut case of "Read your wands blice" I DID! "And know, there is no god."

notnotjames
notnotjames updated their status Jan 1, 2022
notnotjames updated their status Jan 1, 2022

fun pixel-based game, the physics are pretty cool as well as the rogue element

Torgo
Torgo updated their status Jan 2, 2020
Torgo updated their status Jan 2, 2020

From the first moment I tried Noita (my personal GotY) I was blown away by it, and I constantly thought "how does this even work?" From my limited knowledge of programming and simulations, the way that this game simulates these huge areas of liquids, solids, gases, rigid bodies, etc.. it should be impossible to do this in real time on a standard desktop computer. And to do it on such a scale in a persistent procedural world, it's incredible. I knew there had to be some trickery involved So I'm glad that I've finally seen the devs GDC conference which has answered a lot of my questions. Very insightful video.

Torgo
Torgo updated their status Nov 22, 2019
Torgo updated their status Nov 22, 2019

Just got my third win! 3 successful wins, 116 fails, 55 hours total playtime.

enter image description here

My final wand setup by the end of the game:

enter image description here

The key to doing well at this game is to have a really deep understanding of how the magic/wand system works. And it's not easy to get your head around at first.

Torgo
Torgo updated their status Oct 27, 2019
Torgo updated their status Oct 27, 2019

Today I found a secret "dragon cave" deep within the subterranean world of Noita. I thought: I wonder what's in this so-called "dragon cave?"

Turns out the answer was: Instant Death.

enter image description here

Notes for next run:

  • don't go into the dragon cave.
Torgo
Torgo updated their status Oct 6, 2019
Torgo updated their status Oct 6, 2019

I DID IT

enter image description here

Now the real game begins.. I want to explore all the weird optional areas and find all the things. Also I think there's a "true ending" which would be really hard to do.. not to mention all the secrets and mysterious orbs/tablets and stuff. It's one of these games where "beating the game" is really only the first 1% of the full journey.

Nice to finally beat one of these impossible rogue-like games. Vagante and Towerclimb still haunt my dreams; I've been trying to beat those for 2+ years.

Torgo
Torgo updated their status Oct 3, 2019
Torgo updated their status Oct 3, 2019

Interesting article about the development of Noita [link].

I love this game.

A quote from the article (re: designing the particle/physics system):

"The deer would also urinate from time to time, and they would end up in these ditches, and would urinate so much they'd drown in their own urine"

Torgo
Torgo updated their status Oct 1, 2019
Torgo updated their status Oct 1, 2019

When a goblin steals your nuke wand. ;-;

enter image description here

https://giphy.com/gifs/W1NYwAvrQ0OC3WgiF3

Torgo
Torgo updated their status Sep 30, 2019
Torgo updated their status Sep 30, 2019

enter image description here

This game is absurdly fun. I can't put it down. It also has this neat death-replay feature where you can export a gif showing your fateful demise. In this unfortunate incident, I shot some spells at an insect hovering above. Unfortunately the insect has lava blood, which set a barrel on fire, causing an explosion which incinerated me immediately and hurled my charred remains across the screen. Love this game.

Torgo
Torgo updated their status Sep 24, 2019
Torgo updated their status Sep 24, 2019

This drops into early access in a couple days, think I might have to grab it. Can't pass up on a solid roguelike. Some people have been streaming an alpha build, looks really fun.

Goric
Goric updated their status Jun 17, 2018
Goric updated their status Jun 17, 2018

Noita. Looks awesome. /also, why do i have to post 10 words to update my status/