Main game
3.67 average rating based on 277 ratings
ENG
I tend to be very interested in games that are aesthetically appealing, that's why I noticed this game. In it, we move through the depressive, dark and toxic reality in which our protagonist lives, a little girl who finds happiness in her games and toys. In addition, a strange voice talks to the child and also to us as players. I loved this mysterious interactive story that caught me from the very first moment. I will probably play it again to change my decisions and unlock a different ending.
ESP
Me suelen llamar mucho la atención los juegos que son atractivos estéticamente por eso me fijé en este juego. En él, nos moveremos por la realidad depresiva, oscura y tóxica en la que vive nuestra protagonista, una niña que encuentra la felicidad en sus juegos. Además, una extraña voz habla con la pequeña e incluso con nosotros como jugadores. Me ha encantado esta misteriosa historia interactiva que me enganchó desde el primer momento. Seguramente volveré a jugar para cambiar mis decisiones y desbloquear un final distinto.
Sweet yet tragic tale of an 8 year old girl living through a what is really a terrible childhood. The voice acting was very good and the writing very engaging. Nice work! This one will stick with me for quite a while.
A cute game, but unfortunately too expensive, as there are no real puzzles, just a story you are guided through. Unfortunately, the story doesn't really convince me either. The value for money is poor.
Little Misfortune est un jeu narratif qui annonce la couleur très vite: la charmante petite fille sur votre écran va mourir.
Ne vous laissez pas avoir par la direction artistique toute mignonne: le titre a un humour noir bien senti et ne vous épargnera rien: violence, suicide, alcoolisme, drogue... Vous suivez la petite Misfortune de tableau en tableau en essayant de la guider vers une solution qui éviterait sa fin funeste. Vous aurez de temps en temps un choix à faire qui influera sur la suite de l'histoire.
Bon, on est sur une recette à la telltale donc ça n'influera pas tant que ça. Surtout que vous n'aurez bien souvent aucun élément pour choisir l'une des propositions plutôt que l'autre.
Je ne sais pas quoi penser de ce titre. Au final il se rapproche un peu de Lydia auquel j'ai joué récemment. Avec l'humour en plus. Misfortune est une enfant crédible, de celles qui se gratte les fesses et qui mange ses crottes de nez. La Voix avec ses inflexions de narrateurs omniscient rappellera aux connaisseurs celle de Stanley Parable.
Néanmoins plus qu'une vraie critique sociale le jeu est parfois trash pour être trash et part dans des délires …
Little Misfortune est un jeu narratif qui annonce la couleur très vite: la charmante petite fille sur votre écran va mourir.
Ne vous laissez pas avoir par la direction artistique toute mignonne: le titre a un humour noir bien senti et ne vous épargnera rien: violence, suicide, alcoolisme, drogue... Vous suivez la petite Misfortune de tableau en tableau en essayant de la guider vers une solution qui éviterait sa fin funeste. Vous aurez de temps en temps un choix à faire qui influera sur la suite de l'histoire.
Bon, on est sur une recette à la telltale donc ça n'influera pas tant que ça. Surtout que vous n'aurez bien souvent aucun élément pour choisir l'une des propositions plutôt que l'autre.
Je ne sais pas quoi penser de ce titre. Au final il se rapproche un peu de Lydia auquel j'ai joué récemment. Avec l'humour en plus. Misfortune est une enfant crédible, de celles qui se gratte les fesses et qui mange ses crottes de nez. La Voix avec ses inflexions de narrateurs omniscient rappellera aux connaisseurs celle de Stanley Parable.
Néanmoins plus qu'une vraie critique sociale le jeu est parfois trash pour être trash et part dans des délires de violence gratuite ou de "sexualisation" malsaine. Je ne dis pas que les enfants n'ont pas de crush, c'est vraiment la manière dont le jeu le traite qui me met mal à l'aise.
Bref, c'était une ballade dérangeante mais bien maitrisée. Je reste sceptique sur certains points mais le jeu atteint son but sans problème.
Not going to lie, for the quick looks i had of the gameplay I thought this would be a silly and funny game, but it was far from it.
This is meant to be played with patience and being curious. If you get into the story it's actually interesting.
For me it felt pretty slow and almost everything had an interaction, which made it tedious at some point? I started skipping interactions because each of them could take like 5 or 7 seconds and didn't add anything to the story. (Take into account there are like 3 to 8 interactions per "screen", and there are a LOT of screens).
Took me 2h and I liked the story, i got it on sales for like 5€ and for this price I do recommend it, I don't think i would pay more for 2h of game... but you do you. If you try it, hope you like it!
This interactive story game is short in length but very charming in a cute and dark way. I quite enjoyed the voice acting for "Mr. Voice" and Misfortune. In terms of gameplay it reminds me of the simpler point and click adventures with some side scrolling, not difficult but the story and choices are what you're here for.
It goes on sale a lot and if you like the idea of a 3 hour story driven game with a mix of cute and dark then you will probably enjoy this.
Little Misfortune's interactions with the narrator and the world around here are both comedy gold and so relateable. For a game that deals with potentially very dark and difficult themes the humour, writing, graphics and sound design all take you along for the ride with ease. Found myself giggling and laughing even as my heart broke a little. I am definitely hoping for a second game or similar in the franchise because I want more!
There's plenty of relatable protagonists in video games, especially if you're a troubled girl. Whether it's Max from Life is Strange to Mae from Night in the Woods, there's certainly no shortage of troubled and vaguely upsetting young ladies - be they human or anthropomorphic animal - to pick from these days. But, perhaps the ones that shouldn't be relatable are the ones that I find myself most drawn to, specifically those from KillMonday games, like "Fran Bow" or this reviews title, "Little Misfortune". But, then again, perhaps if you grew up the way I did, you too would relate to these girls.
"Little Misfortune" is, as it states, an interactive story. To call it a "game" is somewhat misleading, as it really isn't. But it's one of the few interactive stories I've gone through that were actually enjoyable, even if it wound up being downright upsetting. An incredibly simple premise that's actually wading kneedeep in lore and worldbuilding, the "game" focuses on the titular Misfortune Hernandez Ramirez, who is - as the unreliable narrator puts it - a wonderful child from a not so wonderful family. The game consists primarily of pushing Misfortune forward through each screen, interacting with …
There's plenty of relatable protagonists in video games, especially if you're a troubled girl. Whether it's Max from Life is Strange to Mae from Night in the Woods, there's certainly no shortage of troubled and vaguely upsetting young ladies - be they human or anthropomorphic animal - to pick from these days. But, perhaps the ones that shouldn't be relatable are the ones that I find myself most drawn to, specifically those from KillMonday games, like "Fran Bow" or this reviews title, "Little Misfortune". But, then again, perhaps if you grew up the way I did, you too would relate to these girls.
"Little Misfortune" is, as it states, an interactive story. To call it a "game" is somewhat misleading, as it really isn't. But it's one of the few interactive stories I've gone through that were actually enjoyable, even if it wound up being downright upsetting. An incredibly simple premise that's actually wading kneedeep in lore and worldbuilding, the "game" focuses on the titular Misfortune Hernandez Ramirez, who is - as the unreliable narrator puts it - a wonderful child from a not so wonderful family. The game consists primarily of pushing Misfortune forward through each screen, interacting with things, solving little puzzles and sometimes a small minigame. In a lot of ways, it's very much like their previous outing, "Fran Bow", but smothered in a far more saccharine lie than that game ever pretend to be.
Misfortune's mother apparently told her at one point that she wanted to get an abortion, and that she and her father were only married because she had gotten pregnant. While my parents never said it outright, I always suspected my folks shouldn't have, and likely didn't want to, had a child together. Much like Misfortune's mother, my own drank too much, while much like Misfortune's father, mine own was absent a lot, and hit my mother when he was around. And, much like Misfortune herself, I always felt like bad luck followed me wherever I want, and I often instead relied on daydreams and fantasies to hide from the awful reality around me.
So sure, I never blindly followed an eerie somewhat omnipotent voice in my head to my questionable fate, and sure I never had a fox from another dimension ensuring my safety, but the home life stuff? Yeah. That all hit, rather ironically, close to home for me.
The thing is, you're given choices during the game. Choices that, you're told, might be profound and important, but ultimately aren't. This is often a criticism of games with this sort of mechanism, but the difference is that in this game, there's a reason your choices don't ultimately matter. Yes, sometimes they lead to an alternate funny scene, which requires you to play the game more than once or use multiple saves if you wanna see everything, but in terms of big grandiose plotpoints? They're null and void there. And this is on purpose, like I said. This is to further reinforce just how utterly out of control Misfortune is to the events that surround her. She has a shitty home life, she picks up bad habits like swearing as a result of it, and she cannot control a single thing about her existence. That's a feeling I deeply relate to, especially when I was a little girl.
The inherent difference between us seems to be that Misfortune doesn't think she deserves this bad luck, or this kind of life. She yearns for better things. She puts sparkles on stuff that are bad to make them better. She has a really sunny exterior to hide her deep sadness inside. I, on the other hand, have never been remotely positive. I always believed everything that happened to me happened to me because I deserved it. I yearn for better things, but I don't in any way shape or form expect them to come to fruition, no matter the amount of years or effort put in.
Throughout the game, your co-host, Mr. Voice, keeps telling Misfortune that, if she tries hard enough, she will be rewarded with eternal happiness. But eternal happiness is a lie, I know this for a fact even without the game. Happiness in general, as a concept, is a hard thing for me to believe in, and it seems like it's that way for Misfortune as well. While she attempts to see good in things, she often admits to being unhappy, feeling unloved and being scared. She thinks that, maybe, just maybe, if she can get this eternal happiness and give it to her mother - a woman whose abuse she has yet to recognize as such because she's only eight after all - then perhaps things will get better.
In my experience, they never do. We both get away from our moms in the end, but no eternal happiness was ever in the cards for either one of us.
The climax of the story is, well, heart wrenching to say the least. At least for me it was. I won't spoil it here, in case anyone is curious to play it for themselves and see, but it kinda ruined my night with how sad, and once again relatable, it wound up being. I recognize that, for others, it likely isn't relatable in the slightest. But, when you grow up the way I did, in the home I did, in the head I did, it becomes relatable. I too had a voice for a while as a teenager that I talked to. I was put on medication for it, and eventually it went away, but personally I miss it and I've felt nothing but alone ever since. Our voices, Misfortune and my own, aren't the same, and I recognize that. But it just becomes yet another notch in the belt of ways I relate to this sad, scared little child, because I was this sad, scared little child.
There's something about the way co-creator, artist, writer and voice actress for the character, Natalia Martinsson - also cofounded of the games company with her husband - tells these stories that nobody else manages to capture. Something about the way she writes about sadness and loss and grief that is the same way I do, and it helps me not feel as alone, and I appreciate that so very very much.
Sure, my luck may never get better, and I may always be, in my own way, a little misfortune, but at least I was fortunate enough to exist in a time when indie developers are able to do things like this. To create things that touch us so deeply, in ways the medium never could before. For all my bad luck, I think this one bit of good luck is worth the price.
Yikes forever.
My name is Maggie. I write & make art for a living. If you like this review, you might also like my newest novel here, reading my media blog here and you can tip me for my work at Ko-Fi.
Me ha gustado mucho la estéica y los temas que trata pero le ha faltado mucho, para mi gusto, jugabilidad. Veo este juego más como una novela o algo así. Estoy un poco triste por ello, si lo hubiera empezado sabiendo que tendría poca jugabilidad lo habría disfrutado más.
I was hooked by the cute and creepy art style and fourth wall breaking of the demo, but the full game is a bit of a letdown.
For starters, there is not a lot of game in this game. I don't mean that it's short (it is, but that's fine), but that there is not much meaningful interactivity. About 80% of the game consist of you pressing the left key to move Misfrotune and pressing the action key when she sees something to interact with. Solutions to what could've been puzzles are literally handed to you by the narrator in a deus ex machina fashion and there are no fail-states as far as I can tell.
The narrative is also similarly famished. The game has some tenuous narrative threads going on, but it's mostly a series of disturbing and absurd images. Why was there a hamster nightclub on the sewers? Why did a flock of birds lifted Misfortune up and make her late to the party?
But more importantly, what is the whole point of the story? As I was playing the game and progresses through the areas I kept asking myself what was the point of all that. What's …
I was hooked by the cute and creepy art style and fourth wall breaking of the demo, but the full game is a bit of a letdown.
For starters, there is not a lot of game in this game. I don't mean that it's short (it is, but that's fine), but that there is not much meaningful interactivity. About 80% of the game consist of you pressing the left key to move Misfrotune and pressing the action key when she sees something to interact with. Solutions to what could've been puzzles are literally handed to you by the narrator in a deus ex machina fashion and there are no fail-states as far as I can tell.
The narrative is also similarly famished. The game has some tenuous narrative threads going on, but it's mostly a series of disturbing and absurd images. Why was there a hamster nightclub on the sewers? Why did a flock of birds lifted Misfortune up and make her late to the party?
But more importantly, what is the whole point of the story? As I was playing the game and progresses through the areas I kept asking myself what was the point of all that. What's the idea behind the game, besides "cute little girl encounters creepy enigmatic stuff". What's the characters' ark? What is Misfortune getting or learning from all the random things going around? Why does the narrator sometimes speak directly at the player?
And by the end I have to say that my most honest answer would be "nothing". The game is seriously just a random series of bizarre vignettes. Which is fine. Just fine.
seriously i was expecting actully puzzles and this was more like a novel of some sorts. No game-play really to speak of.
it was kind of sad. Wasn't very heartbreaking for me. (unlike most humans I do not see death as a bad thing may it be an adult or child. Death does not discriminate or is ever unfair. Unlike Life no?)
she was cute but i seriously didnt feel this was a game at all. I literal kept waiting for the " full story" which never really happen.
but being a person whom loves art (in college right now so I can teach well..art!)
It was beautiful to look at. I think it overprice for a 2 hour game and that was with extras. no replay either
so pick it up on sale.
Little Misfortune's interactions with the narrator and the world around here are both comedy gold and so relateable. For a game that deals with potentially very dark and difficult themes the humour, writing, graphics and sound design all take you along for the ride with ease. Found myself giggling and laughing even as my heart broke a little. I am definitely hoping for a second game or similar in the franchise because I want more!
Eu amei praticamente todos os aspectos desse jogo. A arte, a personagem, a mistura de coisas pesadas e triste com coisinhas engraçadas. Essa mistura que citei ajuda muito o jogo pois brinca com essa coisa do olhar inocente da criança sob uma situação que pra nós adultos é claramente perigosa. O jogo todo passa uma sensação de brincadeira/historinha pra criança.
O único problema pra mim, e motivo de não dar as 5 entrelas, foi a jogabilidade. Eu compreendo que seja basicamente um point and click e você só tem que fazer as escolhas pra história seguir (até pq eu acho que não teria mídia melhor de contar a história do que através de um jogo). Eu senti falta de ter mais aspectos "jogáveis".
Mas com certeza entrou pra favoritos!
This, as expected, absolutely devastated me. Once again, KillMonday manages to make something that hits way too close to home, and hurts but in a good way because it makes me feel like I wasn't alone in the way I grew up. Also I'm adopting Misfortune. That's final. She's mine now. Gimme that weirdo kid.
Finally got this for 6 bucks on Xbox and man, Natalia Martinsson is one of the best writers around in any medium currently. Her little girl characters are so relatable that it makes me cry. Fran Bow hit home really hard, but this feels like it's gonna break me completely, and I am so ready for it.
It probably doesn't bode well for my mental health the fact that I relate so strongly to the heroines of KillMonday's games (Fran Bow & Little Misfortune), but god, something about the way Natalia Martinsson writes these little girls, along with her art style, just makes them so heart wrenchingly familiar.
I know she's stated that Fran Bow was somewhat based off personal experience, so perhaps she and I share some of the same issues, but I don't know much beyond that, so I can't really say for sure. But all I do know for a fact is that I feel so incredibly emotionally attached to these characters that it's frightening. Perhaps that's just what comes from growing up sick and abused though, who knows.
Anyway Little Misfortune so far is really fun. Nowhere near as in depth or complex (especially game play wise) as their previous title, but honestly, I'm okay with that. I'm glad they did something a little different.
Addendum: After viewing Martinsson's Instagram page, may I say she is really fucking pretty and I remember why I like girls lmao
I played the demo. I'm huge fan of Fran Bow so I'm waiting a lot. I really liked the demo so far and It seems promising. Oh god the female voice of Misfortune is so annoying but I think I like it this way.