Main game
2.98 average rating based on 42 ratings
ENG
I didn't finish the game. The playability is not very attractive and it also has a story that doesn't attract any attention, very typical. To sum it up in four words: A LOT OF TEXT. ESP
No me he llegado a pasar el juego, lo dejé a medio. La jugabilidad no es que sea muy atractiva y además tiene una historia que no llama nada la atención, muy típica. Resumiéndolo en dos palabras: MUCHO TEXTO.
Solid artstyle and sound design, but shallow story and somewhat clumsy gameplay that doesn't evolve past the first level.
The World Next Door is a frustrating game. It presents a story about alterity, introducing a world of magical creatures just a portal away from ours, with a protagonist that feels more at ease at this alien environment than in her home. It subverts match three puzzle games, creating a dynamic combat system that requires constant movement and thinking. And then it throws everything off by refusing to develop its themes, its characters, its world, and its mechanics.
The game’s protagonist is Jun, a human girl who “has been dreaming of leaving Earth her entire life,” and that suddenly has the opportunity to visit the world of Emrys for a single day after she wins the lottery. However, after hanging out with her new friends, Jun fails to go back in time to the portal that would bring her back to Earth. Now she has to find a way to return to her world before Emrys’ toxic atmosphere claims her life.
The World Next Door can give a great first impression. Its premise has room to grow and the story is rife with mysteries from the get-go: why does Jun hate her life? Why …
The World Next Door is a frustrating game. It presents a story about alterity, introducing a world of magical creatures just a portal away from ours, with a protagonist that feels more at ease at this alien environment than in her home. It subverts match three puzzle games, creating a dynamic combat system that requires constant movement and thinking. And then it throws everything off by refusing to develop its themes, its characters, its world, and its mechanics.
The game’s protagonist is Jun, a human girl who “has been dreaming of leaving Earth her entire life,” and that suddenly has the opportunity to visit the world of Emrys for a single day after she wins the lottery. However, after hanging out with her new friends, Jun fails to go back in time to the portal that would bring her back to Earth. Now she has to find a way to return to her world before Emrys’ toxic atmosphere claims her life.
The World Next Door can give a great first impression. Its premise has room to grow and the story is rife with mysteries from the get-go: why does Jun hate her life? Why the portal between worlds is not always opened? How does Emrys work? How can Jun find her way back? And does she want to? As these questions begin to pile up, Jun discovers that some mystical shrines may guard the solution to her problem, and encounters a suspicious figure that claims to know everything about her situation.
The game also has an easy-going atmosphere going for it, marked by vibrant colors, upbeat music and dialogues filled with teen energy. The mysterious shrines Jun has to visit, for example, are described as “super secret, definitely forbidden, totally cool, magical places.” The characters Jun meets all have astriking and unique looks, such as Cerisse, a girl that resembles a unicorn with her white hair and single horn, or Jun’s best friend Lisa, who looks like a Succubus with her purple hair, red skin, sharp teeth and tail. There are even some playful designs such as Nana’s: a wolf dressed as girl.
With these designs, the game works well with the concept of alterity : although most of them look like terrible monsters – there is a guy, named Horace, whose head is a skull with flaming eyes – they are all friendly and nice. The message, then, is a simple but important one: it’s not because they are different that they are evil and dangerous.
The development of this theme of “otherness” doesn’t go beyond that, however, as the story of The World Next Door, although full of promise, goes nowhere. It presents a lot of mysteries, but solve very few of them. It hints at a bigger world and at a complex plot, but the story never stirs in that direction. Jun has to find a way back to Earth through magical shrines and that is the exact extent of her journey.
To say that a lot of things go unexplained in The World Next Door is an understatement. From little elements in the plot – the magical shrines are linked to the portal, because… magic, I guess – to the big reveals at the end, nothing makes much sense. Take for example the character that claims to know everything that is happening to Jun: there is no reason for him to hold back the information for so long, since he gains nothing with the delay. He doesn’t reveal the truth to Jun outright simply because that would be narratively boring. It’s artificial suspense without payoff.
Jun herself has no apparent reason to hate Earth. The intro states that she feels out of place in her homeland, and she acts like it, but what is behind this feeling is anyone’s guess. There’s a scene in which she avoids talking about her family… and that is it. And to make matters a lot worse, although she is the game’s protagonist, Jun has no semblance of narrative arc. She is just there. And the same can be said about all of her friends. Not only most of them never go through any sort of emotional journey, but some are even completely useless in a plot perspective, failing to do a single thing to move the story forward. Vesper and Lux are the worst offenders, since they create a bit of tension when they first enter the group, but that goes nowhere and they don’t do anything important afterwards. Even the game’s few sidequests have little purpose to them, since they reward the player with useless itens.
It’s no surprise, then, that the ending is also lackluster. In a baffling design decision, the player can choose between two of them, but one – and the most obvious choice – has no twist, no climax, nothing: the characters conclude their business, fight a random monster as a final boss, and the credits roll. The other ending has some reveals in its sleeve, but even they don’t mean anything. If it had instead been revealed that Jun is actually a Martian from Jupiter, and that she filmed the Moon’s landing alongside Kubrick, it would have had the exact same impact on the story and feel as arbitrary as what actually happens, but maybe with the added benefit of being funnier. Again, you can see hints of grander twists, such as a possible secret identity for the final boss, but it’s so loose that it doesn’t matter: no character reacts to it, or discovers it, or anything. There is no confirmation of this supposedidentity, and players will be left wondering if it’s not just wishful thinking on their part.
The moment that perfectly encapsulates the game’s various problems is when the intro claims that Jun is about “to experience what life is like in the world next door.” Because she actually doesn’t have a chance to do that. There are only three areas you can “explore”: a courtyard, a marketplace and a basketball court. You are far from understanding how Emrys is like when you are confined to these three random environments. The intro promises adventures and surprises, but its limited scope and anticlimactic story don’t deliver.
On the gameplay department, The World Next Door can frustrate the player in the exact same way: presents something interesting to just leave it there, underdeveloped. The combat works like this: Jun walks on a grid of symbols, alongside her enemies. She matches the symbols by walking into one, selecting it, moving towards the others and pressing the action button if there is three or more together. Doing so activates a spell that corresponds to the symbol matched: red ones launch a fireball, for instance, while yellow ones electrify nearby enemies. It’s similar to Puzzle Quest, but, since you walk on the board, you have to match them while dodging enemy fire, making for a more frantic and dynamic system.
It’s great at first, but the developers couldn’t find a way to make it increasingly interesting. The first fights play out exact like the last ones: there is no real progression system, no variety, not a single new mechanic. Some boss fights try to act differently than common enemies, but they die so quickly that they never have the time to leave a mark. The only thing you gain as you progress in the game is the opportunity to choose more friends to summon when matching white symbols. In the end, just like with its story, it’s just a lot of wasted potential.
The World Next Door feels so unfinished that it ends up being defined more by what it doesn't do than by what it does. It shows potential, but doesn't capitalize on it, and so ends up looking like just a concept to a great game that, unfortunately, never materializes.
This game has a lot of potential. I like the concept of you moving symbols around in order to create an attack and all the constant moving you have to do and quick decision making. The only problem is the combat. You get caught on the other NPCs making it easier for them to kill you, sometimes you can't click in the runes even though you are clearly in the box.
This game has a lot of good stuff going for it, but it ultimately feels a little less than the sum of its parts. A lot of that has to do with the super slow interface, huge font, and long load times between town areas. The writing is fairly bland, though not bad, the music is okay, but not particularly incredible. The puzzle action gameplay is the best part, but even that doesn't quite feel smooth. There's a more polished, better written version of this game that's more 4/5, but as it is, you'll have a fine enough time playing The World Next Door.
The World Next Door is aesthetically appealing but holds very little content. I had a relaxing time and loved the art style, but wish there was more. Within a few hours, the story is already over. If you missed any achievements, you may find yourself playing it a second time but there isn't much point experiencing this game again once you've finished it. I'd advise waiting for a sale before purchasing this game because of how little content there is.
Free game alert! Any opinion on this one? The art style looks nice, but I'm not sure about the whole puzzle mechanics.
https://www.epicgames.com/store/en-US/product/the-world-next-door/home
This is free on the Epic games store this week:
https://www.epicgames.com/store/en-US/product/the-world-next-door/home
Next week we get MudRunner.