Main game
2.91 average rating based on 85 ratings
In the spirit of the real Tokyo 2020 Olympic games, I thought I'd check out SEGA's two Olympic titles. I've tried out the demo of Mario & Sonic 2020 and watched some gameplay footage of other events/story-mode, and sadly I'm not going to buy the full game. It just looks too "average effort" to me to be worth $60.
Mario & Sonic peaked with Vancouver 2010's Winter Games and London 2012 Games. Those actually felt like big effort projects with an incredible CGI intro, numerous Dream events that put the Mario & Sonic charm in the Olympics, and AMAZING SEGA Sonic-fied remixes of Mario music (and Sonic remixes starting with 2012). They also had fun extra modes when it comes to playing with friends, such as 2010's Winter Games career mode of play as a team through ALL sports for the total medal count, and London's 2012 board-game party-mode that is much better than Smash Bros for Wii U's Smash Tour. Not to mention the Wiimote waggle-fest was part of the charm, and they worked (Sorry Beijing 2008)!
Mario & Sonic Tokyo 2020 has... almost none of the above. Only 3 Dream Events and …
In the spirit of the real Tokyo 2020 Olympic games, I thought I'd check out SEGA's two Olympic titles. I've tried out the demo of Mario & Sonic 2020 and watched some gameplay footage of other events/story-mode, and sadly I'm not going to buy the full game. It just looks too "average effort" to me to be worth $60.
Mario & Sonic peaked with Vancouver 2010's Winter Games and London 2012 Games. Those actually felt like big effort projects with an incredible CGI intro, numerous Dream events that put the Mario & Sonic charm in the Olympics, and AMAZING SEGA Sonic-fied remixes of Mario music (and Sonic remixes starting with 2012). They also had fun extra modes when it comes to playing with friends, such as 2010's Winter Games career mode of play as a team through ALL sports for the total medal count, and London's 2012 board-game party-mode that is much better than Smash Bros for Wii U's Smash Tour. Not to mention the Wiimote waggle-fest was part of the charm, and they worked (Sorry Beijing 2008)!
Mario & Sonic Tokyo 2020 has... almost none of the above. Only 3 Dream Events and 2 new remixes. It does have a servicable single-player story mode where Mario & Sonic get's trapped in the Tokyo 1964 Olympics, and it at least has a full beginning-middle-end compared to the atrocity that is Mario Golf: Super Rush's story mode (review link). I just don't like the idea of "Guest characters" that started from Rio 2016. Hurray, you can only play Rosalina in Surfing and that's it! The 8-bit games are cool throwbacks to NES era Track & field games, complete with a fully-voiced narrator speaking from highly compressed sound clips... okay WHY THE HELL ARE THE 16-BIT GENESIS SPRITES USED FOR SONIC THEY LOOK SO OUT OF PLACE.
Feels like the sound team decided to pour their efforts in the mobile Sonic at the Olympic Games instead. Just wow that game's music sounds so high effort (Youtube Link). It even has a lot of remixes of Sonic songs too! If only of these could actually be in the Mario & Sonic game instead.
I mean in the end, it's a party minigame title, and you can't go wrong playing this game with your friends. It's just otherwise on a base features, this entry doesn't feel like it has the same effort put in compared to those from the Wii Era. At least it's not Rio 2016 bad either.
I'm honestly more impressed with the other Olympic Games Tokyo 2020 (Review), also made by SEGA.
The story mode for this game was a lot longer than I expected it would be. The minigames are pretty fun and you get what you expect. The retro versions are hit and miss but at least a welcome addition.
Not super into it single player, but pretty fun with multiplayer. I do have gripes with multiplayer because when playing with 2-4 players, the game looks and runs worse. Also, I think Mario party minigames are more approachable and engaging anyway.