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System Shock

System Shock

May 30, 2023

Remake of System Shock

3.88 average rating based on 126 ratings

5
38
4
53
3
22
2
8
1
5
After 22 years, cyberpunk cult classic System Shock is getting an update. A "reimagined" version of the 1994 Windows PC game is in the works at Night Dive Studios for PC and Xbox One, and it's a project that company founder Stephen Kick says he can hardly believe is really happening.
Release Dates
May 30, 2023 Full Release (Worldwide)
Linux, Mac, PC (Microsoft Windows)
May 21, 2024 Full Release (Worldwide)
PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Dec 18, 2025 Full Release (Worldwide)
Nintendo Switch, Nintendo Switch 2
User Stats
430
In Collection
278
Wish Listed
28
Playing
194
Backlogged
How Long Is System Shock?
Main story: 21.2 hours
Main + extras: 23.6 hours
Total completions: 22
pluto13x
pluto13x gave Apr 19, 2026
pluto13x gave Apr 19, 2026
pluto13x's review of System Shock

I played an hour of this game and dropped it. It feels like a bunch of vague scifi elements mashed together to build a confusing game that doesn't know what it wants to be. Is it a puzzle game? Survival game? Am I hacking, trying to escape the laboratory, what am I even doing? Why should I CARE?

Feels wrong to give a game two stars without finishing it first, but if after an hour I still don't know why I'm playing, I don't want to continue it.

Krauzer
Krauzer gave Oct 8, 2025
Krauzer gave Oct 8, 2025
Krauzer's review of System Shock

This remake is a faithful reimagining of the 1994 classic, carefully modernized while preserving its eerie atmosphere and complex design. Nightdive Studios revitalized the Citadel Station with impressive visuals, improved lighting, and smoother controls, making exploration and combat more approachable without losing the original’s tension and sense of isolation. And this level of quality can be said through all Nightdive games, this is one of the best companies when it comes to remakes and remasters, I highly recommend almost all of their games.

The villain is called Shodan, reinforcing the game’s dark sci-fi identity and lending weight to its storytelling through audio logs and environmental details. While the remake modernizes many systems, it still retains a distinctly old-school feel. Combat can be clunky, with melee encounters lacking precision and impact, and the cyberspace sections remain divisive due to their awkward controls and pacing. I don't particularly mind the cyberspace section, but they are definitely not the greatest gameplay mechanic this game has to offer.

Overall, this game is a loving and ambitious restoration of a foundational immersive sim. It successfully bridges the gap between retro design and modern expectations, delivering a moody, challenging experience that rewards curiosity and patience. For …

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This remake is a faithful reimagining of the 1994 classic, carefully modernized while preserving its eerie atmosphere and complex design. Nightdive Studios revitalized the Citadel Station with impressive visuals, improved lighting, and smoother controls, making exploration and combat more approachable without losing the original’s tension and sense of isolation. And this level of quality can be said through all Nightdive games, this is one of the best companies when it comes to remakes and remasters, I highly recommend almost all of their games.

The villain is called Shodan, reinforcing the game’s dark sci-fi identity and lending weight to its storytelling through audio logs and environmental details. While the remake modernizes many systems, it still retains a distinctly old-school feel. Combat can be clunky, with melee encounters lacking precision and impact, and the cyberspace sections remain divisive due to their awkward controls and pacing. I don't particularly mind the cyberspace section, but they are definitely not the greatest gameplay mechanic this game has to offer.

Overall, this game is a loving and ambitious restoration of a foundational immersive sim. It successfully bridges the gap between retro design and modern expectations, delivering a moody, challenging experience that rewards curiosity and patience. For fans of atmospheric sci-fi and immersive storytelling, it’s a fitting return to one of gaming’s most influential worlds. This is definitely one of the best games of all time, not just the original, but this remake is one of the best reimaginings in the gaming history.

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ElectronicJourneys
ElectronicJourneys gave Dec 7, 2023
ElectronicJourneys gave Dec 7, 2023
Interestingly Ancient

This game is a giant pain in the ass, but it's a classic giant pain in the ass. Exploration is highly rewarding and challenging, but man did I hate the cyberspace sequences. Especially that last one, wtf even was that?

falithes
falithes gave Dec 2, 2024
falithes gave Dec 2, 2024
On par with the Resident Evil 1 Remake
This review is for the PC (Microsoft Windows) version

This game is a near 1 to 1 remake of the original with a few new modern touches. Truth be told, I wouldn't have minded if they took these modern touches even further than they did. One change of note is the addition of an economy to the game and various vending machines and your ability to recycle junk you loot. This isn't a crazy big change by any means, but given the presence of vending machines in System Shock 2 this feels right at home here. My only gripe with this new system is how you need to manually right click and vaporize every piece of junk in your inventory. Not really sure why they didn't add a "vaporize all junk" command since there is no benefit to keeping junk and you can't vaporize usable weapons anyways. That aside, the rest of the modern touches feel like nice additions.

Another noteworthy change to this game is with it's inventory. It's similar to System Shock 2/resident evil games where you have limited space and can rotate items to fit like in Tetris. You also get a lift that transports between multiple levels but has limited storage. You will have more …

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This game is a near 1 to 1 remake of the original with a few new modern touches. Truth be told, I wouldn't have minded if they took these modern touches even further than they did. One change of note is the addition of an economy to the game and various vending machines and your ability to recycle junk you loot. This isn't a crazy big change by any means, but given the presence of vending machines in System Shock 2 this feels right at home here. My only gripe with this new system is how you need to manually right click and vaporize every piece of junk in your inventory. Not really sure why they didn't add a "vaporize all junk" command since there is no benefit to keeping junk and you can't vaporize usable weapons anyways. That aside, the rest of the modern touches feel like nice additions.

Another noteworthy change to this game is with it's inventory. It's similar to System Shock 2/resident evil games where you have limited space and can rotate items to fit like in Tetris. You also get a lift that transports between multiple levels but has limited storage. You will have more weapons and tools than you can possibly carry by the end of the game. Some weapons are straight replacements, such as the scorpion being a fully auto pistol replacement using it's ammo or a few of the pulse rifles replacing the sparq. Still you will likely have more weapons that you can carry and since there are upgrades for weapons, you won't want to discard them. So I used the elevator on maintenance level as storage for equipment. Ran into a bug where occasionally my gear would disappear. Reloading a previous save file seemed to spawn the gear back in. The lack of inventory space wasn't ideal but manageable. In retrospect, I should have used the executive floor as my bank since that ends up being a mid to late game hub you need to go to multiple times to maneuver between the upper and lower ship.

The biggest modern change is in the user interface and controls. If you played the original, first of all give yourself a pat on the back. That original was no joke with it's learning curve. It felt like operating a flight simulator. Clunky and un-intuitive. I played the Nightdive studios enhanced edition and while that was still clunky, it was significantly more approachable. Another noteworthy change to the game is with cyberspace. In the original game it was challenging just to read the screen and you often ran into walls until you stumbled on the right path forward. I still feel cyber space is clunky to maneuver and disorienting, it can be hard to figure out which way is up/down/NESW. A map or compass would have helped, but it is an overall improvement over the original game. Even if the green bug viruses are super annoying to fight.

Then there's the graphics. I really love the new pixelated graphics. Kind of similar to Amid Evil. Lo-Fi-Hi, it's an appealing aesthetic. It fits the game given it a nice balance between retro and modern. There's also a significantly varied sound track which is a nice touch. I had no issues with the original game with it's often times abstract and bizarre atmosphere. It did feel amateur at times, but somehow it still fit. The new sound track feels more modern. I honestly wouldn't have minded an option to use the original sound track in a given area (maybe that was an option I overlooked?).

It's kind of fun that they replaced the opening cut scene with a short interactive moment in your apartment. Doesn't fundamentally change how the game starts nor does it slow things down. So overall I don't mind the added flavor. The game itself feels like a faithful adaptation of the original. Movement is slow and clunky, but that's how it was in the OG game. The controls are significantly smoother. Though in the original game, it felt like leaning around corners gave you significantly more cover. Here I was getting lit up all the time if I so much as stuck a hair around the corner. I did eventually learn how to exploit the AI (which is pretty bad like in the original game) and learn to time poking out around the end of enemy volleys. Until I learned this I kind of tanked the hits and tried to take them out quickly. Distance was a better strategy where they seemed to not be able to target me if I was far enough away. So yeah, AI is pretty dumb like in the original but the atmosphere is top notch and so is the fun pulpy writing. Would have been cool to see a beefed up AI like you would see in later shooters like Quake. Still fun and to be fair it is faithful to the original. Enemies are close to hit scanners, with how fast their projectiles move and how slow you move. Some enemies will just fuck you up too. Diego is a pretty steep jump up in difficulty, for example. The game starts fairly easy, but ratchets up in difficulty as you progress to the Executive floor.

The cyberspace terminal in the Executive floor feels a bit cheap. It throws waves of enemies at you and it's easy to miss the turbo boost which is essential if you want to survive this terminal. It also ends with kind of a cheap hallway with tons of mines that if you don't dodge you die and have to start all over again... doesn't feel good. One thing of note with cyber space versus the rest of the game is quick saving is disabled, thus you have to complete cyberspace in one go or reset unlike the rest of the gameplay.

Cyberspace does feel like an improvement over the original game, as mentioned earlier, though it's still confusing and disorienting to navigate. I found myself disoriented with the Engineering floor cyberspace in particular. I eventually figured out how to navigate but it suffers from you being able to spin in all directions and no real focal point to gain your bearings. A map would have been nice.

But yeah the game is nearly 1 to 1 to the original and that's going to be a good thing or a bad thing. The good is how the main puzzle of the original game was figuring out what to do next. You are given disconnected communications and logs that tell you your objective, but there isn't a quest log. You just need to make mental notes. The game also has a decent amount of backtracking. Where you will hit a wall and then need to navigate to a previous floor to get the item to proceed. Since I played the original game, I just grabbed these key items and stored them for later since I recognized they would be important later (even if I didn't remember exactly how). Still the game is designed around you not recognizing clearly key items as important and they will tell you which floor a given item is for you to grab. Another puzzle that will likely result in you needing to backtrack is the launch code sequence. On the first 6 floors, after destroying the CPUs a number will flash on a computer screen. The code you need are the six numbers, in order, that flash on the first 6 floors after destroying their CPUs. Certainly not intuitive,. There are a few more cases where a code will start to flash on a screen after you do something and that number is a code you need. The game has multiple logs and a call that tell you this, so it does hint at it earlish. The game demands you pay attention and think critically which is a design philosophy missing from most modern games. If that design doesn't appeal to you, then the 1-1 remake will be a bad thing for you.

This is one of the best and first immersive sims. It's janky but densely atmospheric with fun and great pulpy cyberpunk writing. While I think System Shock 2 is an improvement in terms of gameplay, the writing in this first entry is far superior IMO. One issue I always had with System Shock 2 is how contrived the plot is. It doesn't really make sense how SHODAN and her hive mind gets involved based on how this first game ends, and SHODAN really isn't a necessary plot element to System Shock 2. If you can get over how contrived the set-up is, I really like the plot and the Hive Mind in System Shock 2, but I still consider this first entry better. This is definitely the best way to experience this gem given all the modern touches. Let's hope Night Dive does System Shock 2 next!

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nsfmc
nsfmc updated their status Dec 5, 2025
nsfmc updated their status Dec 5, 2025

extremely fascinating to me that this game was not really adapted thoughtfully for the ps5, the controls are a bit more wonky and feel extremely mouse-forward than you'd expect despite the game basically being "exactly as upscaled as you remembered it" (unless you played system shock cd recently out of some kind of paranoid nostalgia). i have to imagine though that the controller contingent is not all that small, so it's weird to see that kind of interaction feel like an afterthought. also, sort of bummed that they didn't make edward diego sound as charismatic as he does in the original, i really felt like the contrast of what he was asking, his cheerfulness, and the severity of the outcome made the original's scenario feel like more of a betrayal from the start. this one really leans into more of a "i thought we had a deal, blackheart!" thing.

CitrusCatalogue
CitrusCatalogue updated their status Feb 12, 2025
CitrusCatalogue updated their status Feb 12, 2025

What a game this was ! I was expecting a lot and delivered everything! I really should've played this earlier.

Though I'll be honest, I agree that the ending SUCKS ! And what with that ending credits song lmao honestly who thought that shit was good, bruh

Won't ruin the game for me but after seeing the OG ending, the ending we got made this go from a 10 to a 9. Shame honestly, apart from that I absolutely loved it ! Not gonna play the sequel since I don't have it yet and I'm not buying another game until I finish my current backlog... So that'll take a while...

And kinda on the fence in regards to replay it this too... Problem for future me tbh

Anyway, I could stop here and take a break from gaming... But nah, onwards to my next game ! After all, old habits die hard.

CitrusCatalogue
CitrusCatalogue updated their status Feb 7, 2025
CitrusCatalogue updated their status Feb 7, 2025

I've been wanted to play this since it launched ! Really excited about this one

PyramidHeadcrab
PyramidHeadcrab updated their status Jun 1, 2024
PyramidHeadcrab updated their status Jun 1, 2024

I've hit a bit of a difficulty brick wall with this one, and I'm kinda really frustrated.

See, you have to choose your difficulty right at the start, and the game gives you a brief description of what that entails. Generally speaking, I find the combat and puzzles to be quite tough, but fair. Especially with the revive points being quite generous.

What kills it for me is the cyberspace segments.

See, I actually like SHMUPs. I enjoy Descent well enough. But uh... These segments fucking suck. They go on way too long, they're hard in really cheap ways, and your shots never seem to hit what you're aiming at.

But I can't go back and change the difficulty. I'm 8 hours deep into this game, and I now I can't advance without repeating the same slow, long, boring cyberspace stages until I get good dicerolls on whether or not my shots will even land.

Anyone have advice for these things? Or am I going to have to nuke my playthrough and restart the whole damn thing?

PyramidHeadcrab
PyramidHeadcrab updated their status May 26, 2024
PyramidHeadcrab updated their status May 26, 2024

Yo. This game is GOOD. Like really heckin good. I have no idea how close this is to the '94 original, but I have seen what this game does copied and dumbed-down many, many times, but never done so correctly.

This game gives you a bit of story, throws you into Hell, and says "figure it out". But not in a, "Fuck you, we're gonna make the mechanics so obtuse and convoluted you need a phone-book-sized manual to get the basics" like Baldur's Gate 3, but in a way where you think, "Well shit, how do I move forward?" and you can just... Figure it out. Organically. All while something can take you by surprise at any moment.

I finished the entire first floor without needing a single guide or FAQ. Well, with the exception of how to use food. But I would have easily been able to proceed without knowing that. 🤷

This is GOOD horror gaming, fam.

kupomog337
kupomog337 updated their status Nov 18, 2023
kupomog337 updated their status Nov 18, 2023

would DoomGuy get along with the Hacker? Think about it, one was stationed on Mars because he punched a sergeant, one was blackmailed because he forgot to use a VPN while messing on his laptop. One went to hell and back to deal with cyborg demons, one fought through a space station full of cyborg mutants. One forgetting to kill ONE demon causes ANOTHER demon invasion, one jettisoning a grove FULL OF MUTANTS across the galaxy caused another threat. WHat do you people think?

shoma
shoma updated their status Sep 1, 2023
shoma updated their status Sep 1, 2023

Great game, but I can't bring myself to actually play it through. The level design is too sprawling and it just never ends. With games like Thief, 40, 60, 90 minutes into the level you finally reach the stats screen and a beautiful cutscene plays. It gives you some time to breathe and clear your head. Here it just never stops. You never feel like you've completed something, because new stuff keeps piling on. Somehow System Shock 2 was more manageable, though it doesn't play as well as this one.

GigaDeathNullGolem
GigaDeathNullGolem updated their status May 31, 2023
GigaDeathNullGolem updated their status May 31, 2023

This is the one people been hyped for years about right??? I could have sworn it was by Night Dive, however after playing some other 'remakes' by night dive (Actually it was only Turok 2 I think but I heard all the bad stuff about their Blade Runner Reboot) i'm a bit afraid to pick it up. Still, I havent' done a full play through of the original (which feels like a sin) Wondering if this release really supplants it or not.

WardCove
WardCove updated their status Jul 7, 2021
WardCove updated their status Jul 7, 2021

Well they got me. If I ore order this game I'm promised System Shock 2 whenever they finish that. Had to go for it. I don't ore order games anymore, but they got me.