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Sonic Robo Blast 2

4.034.03 average user rating based on 35 reviews
encompasses 0 releases

Sonic Robo Blast 2 (often referred to as simply "SRB2") is a free and open source Sonic fan game. It takes inspiration from the original Genesis titles but translates them into 3D using a modified version of the Doom Legacy engine. The game has seen continued development and community interest for over 20 years.

User Stats

  • 89 users have this in their collection
  • 8 users have this on their Wish List
  • 5 users are currently playing this game.
  • 20 users have backlogged this game.

Game Details

Release Date Oct 31, 1999
Developer
Publisher
Genre Platform
Franchise Sonic the Hedgehog
Platforms Linux (LIN), Mac (MAC), PC (Microsoft Windows) (PC)
Popular Tags PC, A shelf to shelf them all, Completed, Dream Collection, Finished, Interesting, Maybe, NAGW

Ratings for Sonic Robo Blast 2

5 (11)
4 (15)
3 (8)
2 (1)
1 (0)

How long is Sonic Robo Blast 2?

Average completion time (main story + extras): 3.72 hours
Number of completions recorded (main story + extras): 1
Average cumulative completion time: 3.72 hours
Number of total completions recorded: 1
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Most Popular Reviews

Jun 21, 2020
tylerisrandom gave to

The game's title screen

For all of this fan game's history and reputation, I still didn't expect to like it as much as I do. It's a Sonic game made in the Doom Legacy engine; its control scheme demands direct control of movement and camera, which feels pretty bizarre for a platformer; it replicates the Genesis era's slippery acceleration in 3D. It seems like it shouldn't work.

But something about it clicks for me. After installing Jeck Jims' 3D Models (which feel more consistent with the world than 2D sprites to my eye), it really feels like a 32-bit "missing link" between Sonic 3 & Knuckles and Sonic Adventure.

One of the game's early zones, with a 3D model version of Sonic

As bizarre as the game's controls and acceleration feel at first, they're critical for traversing each zone... which are enormous, at least compared to most 3-D Sonic games. This scale serves two functions: To provide adequate room for the series' characteristic speed without the need for "on rails" sections, and to provide the sort of branching paths more common to 2-D entries.

The problem with adding an extra dimension to that classic Genesis style of play is an increase in complexity and difficulty, but that's where the game's multiple playable characters come in. I struggled in the game's second half as Sonic, who's well suited for speedrunning and boss battles but challenging when it comes to avoiding hazards. Switching to Tails allowed me to fly over most obstacles and gain a better sense of the levels as a whole, something that made me better at the game overall.

If you aren't already a fan of Sonic, this game's incredibly unlikely to win you over. You probably won't be as charmed as I was by the special stages (which borrow mechanics from another Sega franchise) or as forgiving of the …

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The game's title screen

For all of this fan game's history and reputation, I still didn't expect to like it as much as I do. It's a Sonic game made in the Doom Legacy engine; its control scheme demands direct control of movement and camera, which feels pretty bizarre for a platformer; it replicates the Genesis era's slippery acceleration in 3D. It seems like it shouldn't work.

But something about it clicks for me. After installing Jeck Jims' 3D Models (which feel more consistent with the world than 2D sprites to my eye), it really feels like a 32-bit "missing link" between Sonic 3 & Knuckles and Sonic Adventure.

One of the game's early zones, with a 3D model version of Sonic

As bizarre as the game's controls and acceleration feel at first, they're critical for traversing each zone... which are enormous, at least compared to most 3-D Sonic games. This scale serves two functions: To provide adequate room for the series' characteristic speed without the need for "on rails" sections, and to provide the sort of branching paths more common to 2-D entries.

The problem with adding an extra dimension to that classic Genesis style of play is an increase in complexity and difficulty, but that's where the game's multiple playable characters come in. I struggled in the game's second half as Sonic, who's well suited for speedrunning and boss battles but challenging when it comes to avoiding hazards. Switching to Tails allowed me to fly over most obstacles and gain a better sense of the levels as a whole, something that made me better at the game overall.

If you aren't already a fan of Sonic, this game's incredibly unlikely to win you over. You probably won't be as charmed as I was by the special stages (which borrow mechanics from another Sega franchise) or as forgiving of the bottomless pits that plague later levels (among other miscellaneous frustrations). But if you share my odd fascination with Sonic R, Sonic Jam's Sonic World, Sonic Mania's special stages and/or the canceled Sonic X-treme, give this a try! You certainly can't beat the price.

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