Main game
3.43 average rating based on 67 ratings
Humans ruined Earth and I'm part of a generation frustrated by its incapacity to do something to save our planet. I like to think of this game as a power fantasy. Not one where we control a powerful character defeating all theri enemies, but one were we finally have the tools and capacity to do something to save nature, even if it has to be destroyed first.
I had a nice time with this game, but it was too short and simple. The recycling mechanic (you can leave any traces of your work to complete a map) its great, but it doesn't evolve in meaningful ways, just changes from level to level in a way that won't let us prepare for it. This game is more a philosophy than a challenge, but I liked the philosophy.
You can read my full review of the game in spanish in GamerFocus: https://www.gamerfocus.co/juegos/terra-nil-juego-resena-critica-analisis-opinio/

A nice thing is that Free Lives and Devolver are donating 8% of all money the game makes on Steam to the Endangered Wildlife Fund.
I just finished Terra Nil today and it's a pretty great game. It's a weird hybrid between a building game and a puzzle game, with a super fun premise and an equally good aesthetic. It still has a few issues, but overall I really enjoyed my time playing this!

The game is, as the game's own description puts it, a Reverse city builder.The premise is very simple: You're in a barren, lifeless planet and after finding a guide on how to create intricate machines to bring it back to life, it's now your task to transform it into a beautiful landscape full of biodiversity (So yes, it's Factorio but backwards).
The game's presentation nails the feeling of reclaiming a wasteland perfectly. Everything starts so boring, gray and lifeless, but as you keep playing things slowly start becoming more vibrant and lively. Completing sidequests will give you so many little details that all show up in the world, and the fact that some of this will randomly happen during the course of the game (like auroras and rainstorms) just make the game feel much more alive, which is definitely what the developers are going for so great job! The …
I just finished Terra Nil today and it's a pretty great game. It's a weird hybrid between a building game and a puzzle game, with a super fun premise and an equally good aesthetic. It still has a few issues, but overall I really enjoyed my time playing this!

The game is, as the game's own description puts it, a Reverse city builder.The premise is very simple: You're in a barren, lifeless planet and after finding a guide on how to create intricate machines to bring it back to life, it's now your task to transform it into a beautiful landscape full of biodiversity (So yes, it's Factorio but backwards).
The game's presentation nails the feeling of reclaiming a wasteland perfectly. Everything starts so boring, gray and lifeless, but as you keep playing things slowly start becoming more vibrant and lively. Completing sidequests will give you so many little details that all show up in the world, and the fact that some of this will randomly happen during the course of the game (like auroras and rainstorms) just make the game feel much more alive, which is definitely what the developers are going for so great job! The soundtrack is also a perfect fit for this game. It's not very noticeable, but it doesn't have to be for a game like this. Just a nice, relaxing loop is all you need.

The game is basically a puzzle city builder with a simple, three-phase structure. First, you place toxin scrubbers and irrigators to turn the wastelind into simple grasslands. Next, you turn specific parts of the landscape into different kinds of biomes using specialized buildings. And finally, you recycle every building you made and exit the area without leaving a trace.
Your objective is to fully restore the environment while keeping track of your currency so that you don't end up running out and losing. All the while you try and keep certain levels of temperature, humidity and other factors that can give you certain bonuses. Unlike other city builders, the combination of these two systems give the game a bit of a puzzle feeling and I really like that.
While I really like both the three-phase structure and the puzzle aspect of the game, I honestly dont think these two fit together. Yes they are both nice, but they don't compliment each other at all. It feels super restrictive when you might lose a sidequest because a structure requires a specific temperature level to operate, and the fact that some of the structure and animal requirements aren't revealed to you until you reach certain parts of the level makes it hard to plan accordingly.

The biggest problem with the game is its length. The developers went for quality over quantity. And even though that's usually a good thing, I strangely feel like that wasn't the correct choice in the case of this game? Every level is unique, and tailor-made for the tools that they've given you. However, when there's only 8 of them (half of them being special, challenge levels), you really feel like the game's missing something.
Yes, the 4 main levels are all great and unique and especially the last one has so much going on and I love it. But there are so many buildings that feel superfluous. So many combinations of biomes that weren't utilized at all. So many weird interactions between buildings that are programmed in, yet are only used once in the entire game. The sidequests all feel the same throughout the entire game. I really hope the devs eventually add workshop support to it, because I just know there's so much more to be done with this game.
Finally, the story. There is none. I mean there are some implications with the intro cutscene and the final level, but they don't do anything with it. And honestly the game is perfectly fine without one so who cares.
In conclusion: It's a fun and charming city-building game with a really unique and perfectly executed premise. I loved what I played of the game, but it's over before you know it and I just wish there was more of it. And while every level of the game feels like a unique, meticulously crafted experience, you still feel like there could be more variation for it. 8/10
Playtime: 1h24m
Intro
Terra Nil is an ecopunk city building game in which you use a bunch of different buildings to shape the landscape before tearing them all down and leaving.
Review
No Man's Land is a cute little puzzle game that has you build a "city" for animals. The design is clever and original but also very clunky. Most of the difficulty comes from placing buildings to cover the right amount of squares and trying to remember how all the different things work.
As noted by @killerstar the game doesn't actually tell you you have to remove all your buildings at the end of every level, so i ended up having to use the "canal gun" to build rivers. Obviously, cutting giant holes in the landscape has no detrimental effect on anything living there.
I just picked this up again after a few weeks, got to the part of the third map where you have to find animals and realised i kinda forgot about that and would seemingly have to start over because i messed up the climate. At least i think so, i stopped caring after a few minutes already. The game is just too clunky.
The game "picks up" speed once you know what to do. The game is quick to beat. The artstyle is very comfy. Overall a very comfy game, and not so serious.
It clearly is an interesting game, with some cool ideas and a powerful, important message underneath the gameplay. I heard good things about it and it was on Netflix so I decided to try it. And I found it incredibly boring. Then I became addicted to Marvel Snap and I didn’t play Terra Nil for months. When Mario’s Picross managed to get me out of the Marvel Snap addiction, I gave Terra Nil another chance. And I found it incredibly boring. But maybe it’s not it, it’s me, so I’m asking you: is it normal that I find it incredibly boring? Do you find it incredibly boring? I gave up.
Me ha sorprendido demasiado que este juego esté "gratis" con la suscripción a Netflix. Hace tiempo que lo quería jugar pero no me animaba a comprarlo. Me ha gustado mucho, pero si lo vas a jugar de Netflix recomiendo que sea una pantalla un poco más grande que la de un movil.
New update for Terra Nil dropped recently. I didn't think it'd be possible for the animal system to get worse but props to the development team for proving me wrong! This sucks!
I don't have much to say except that I found Terra Nil very dull. It has puzzle like elements but for the most part, I didn't really have any desire to continue playing after finishing two levels. The art is pretty, at least.
My girlfriend started to play this game and in the first level, which is also kind of a tutorial and she had to start it all over because she didn't know that you needed rivers close to structures to recycle them. The game didn't tell her that until she had already put all the buildings and it was too late. I really feel that this is a serious problem with the game.
Oof. I don't know about this game. I've just now ruined a level because the game didn't tell me how much humidity I needed to shoot for until the second stage. So now I basically need to restart the level, not due something I did wrong, but because the game didn't give me all the relevant information... That's not how you create challenge.
Also, it's kind of buggy, at least the android version. A lot of times some buildings didn't unlock and I had to go to the main menu and back to fix it.
This is not a bad game to play on the phone, honestly. Kind of a good game to just lay on the couch or in bed and play to unwind. Although there is a bit of challenge and some frustration when you realise that you can't do something in the final stages due to some decisions you made at the beginning.
Just a heads up that this game is "free" on Netflix.
With every other game predicated under the notion that the environment is there for the player to plunder, this “reverse city builder” concept is intriguing. In execution seem both boring and less revolutionary than it sounds. Boring because I don’t take fondly to city builders, so that might be on me. Less revolutionary because, mechanically, it still plays very similar to any city builder. You have to build various structures to transform the land and you get resources while you do it. The fact that the soil turns green and grows trees instead of rising skyscrapers feels like a coat of paint and not a radical departure from the usual.