Indika box art

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Indika

Indika

May 2, 2024

Main game

3.49 average rating based on 144 ratings

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Play a third-person, story-driven game set in alternative Russia of the late XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Release Dates
May 02, 2024 Full Release (Worldwide)
PC (Microsoft Windows)
May 17, 2024 Full Release (Worldwide)
PlayStation 5, Xbox Series X|S
Nov 17, 2025 (Worldwide)
Nintendo Switch
User Stats
436
In Collection
113
Wish Listed
4
Playing
173
Backlogged
How Long Is Indika?
Main story: 4.5 hours
Main + extras: 5.1 hours
100% completion: 5.2 hours
Total completions: 19
Related Content
Sir_Laguna
Sir_Laguna gave May 20, 2024
Sir_Laguna gave May 20, 2024
The gamification of faith

I've never played anything like this. What a bizarre comination of hiperrealistic unreal engine graphics with 8 bit moments just to talk about religion and faith... and the weirdest thing is that it fucking works.

The philosophical ideas behind it are a little basic, specially if you have read Nietzche and Marx, but they're no less important or relevant. This is the work of people angry about a church that betrayed their flock and sold itself for power and money.

You can read my full review in spanish here.

enter image description here

Look! Its mah boi Karl!

BurningKirby
BurningKirby gave Aug 26, 2025
BurningKirby gave Aug 26, 2025
Mundanely Profound

Indika doesn't seem to be able to commit to a particular identity. There are many profound ideas tossed around in its runtime that I liked. Some are delivered quite well and also struck me as genuinely valuable avenues of thought that could be pursued. It's too bad the game doesn't have the focus to see most of them through. Its nihilistic perspective could potentially function as a justification for not doing so, but I couldn't help but feel I was left with an undercooked meal in my lap by the end.

The one area where I think Indika excels most is in its presentation. Throughout the experience, gritty black and white hyper-realistic visuals are bookended by scenes composed of vibrant pixel art. It's jarring, but intentionally so, as the pixel art works both to show Indika's rose-tinted view of her past and to push along a separate line of thought about the gamification of faith which has seeped into the church. Both art styles are pulled off well here, and the amount of care taken in framing each shot gives the game a great cinematic feel.

Indika sits to take a break and the game provides a number of angles from which to view the world

What's unusual is how unapologetically weird and silly Indika often is in spite of …

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Indika doesn't seem to be able to commit to a particular identity. There are many profound ideas tossed around in its runtime that I liked. Some are delivered quite well and also struck me as genuinely valuable avenues of thought that could be pursued. It's too bad the game doesn't have the focus to see most of them through. Its nihilistic perspective could potentially function as a justification for not doing so, but I couldn't help but feel I was left with an undercooked meal in my lap by the end.

The one area where I think Indika excels most is in its presentation. Throughout the experience, gritty black and white hyper-realistic visuals are bookended by scenes composed of vibrant pixel art. It's jarring, but intentionally so, as the pixel art works both to show Indika's rose-tinted view of her past and to push along a separate line of thought about the gamification of faith which has seeped into the church. Both art styles are pulled off well here, and the amount of care taken in framing each shot gives the game a great cinematic feel.

Indika sits to take a break and the game provides a number of angles from which to view the world

What's unusual is how unapologetically weird and silly Indika often is in spite of its bleak subject matter. An early scene in the game where a little man climbs out of a nun's mouth and dances around as Indika watches sets the tone well. In fact, much of the first hour is excellent in this regard. At a certain point though it felt to me as though the game lost its way and began being weird simply for the hell of it. Shots would often linger too long to where they felt like products of neglect rather than deliberate choices. At one point a dialogue about free will played out between two characters as they navigated a series of hallways filled with obvious dead ends and it felt to me like the writers had done just about the most cliche thing possible and then called it a day.

On the technical side, Indika feels a bit unfinished as well. Character movement is stiff. Lip sync is sorely lacking. Dialogue volume balance is totally out of wack; I was constantly adjusting the volume up and down as I played because Indika would go from muttering one line to screaming the next with no contextual justification. I also had an achievement or two just fail to pop even though I fulfilled the admittedly sometimes vague requirements in their descriptions.

However, the story-- and the way gameplay intersects with it-- is my biggest sore spot. There's a very cool puzzle mechanic introduced early on where the world tears apart and a rueful voice expounds on Indika's sins, but Indika can pray to pull the world back together and silence the voice. The point is you have to shift between the torn world and the "fixed" one to progress rather than relying on one. Thematically this is some really good stuff. I looked forward to seeing how it would be used further. Hah. It happened one more time an hour-ish later and then never again. Did the devs forget about it? What happened?

Ilya, a companion through much of the game, also just kind of sits and watches as Indika does everything during the puzzle bits, which is disappointing. No interaction at all really, save for the occasional irritated bark about how long she's taking. The puzzles weren't too cliche exactly, but they typically rang hollow and felt boring, by and large. Most did not intersect with the themes in a way I felt to be sufficient.

The plot, too, seems to lose its way early on. It meanders with various ideas before pulling together for a conclusion which would have been rather predictable after the first hour were it not for my expectation that the game would use the characters and events following its opening in a way that would have any bearing at all on the plot's trajectory. This isn't to say I regret playing it. It was an odd and unique experience that presents some solid food for thought regarding the nature of faith. But I don't feel it makes good on the foundation it builds for itself early on.

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Vakil
Vakil gave Dec 6, 2024
Vakil gave Dec 6, 2024
Weird

Weird is an acronym originally found in psychology that stands for Western, Educated, Industrialized, Rich, Democratic. It denotes the ongoing problem that participants in psychological and sociological trials all come from a very small slice of the human population yet represent all humanity.

Indika is a nun from western Russia who seems educated (she knows what sepsis is), traverses an industrialized landscape, comes from a relatively wealthy family, and trades democracy for a different D; the drudgery of life in a convent where her fellow nuns despise her.

As I say, weird.

Joking aside, this game is very unique in the genre, almost beyond being a video game. Yet very much a video game, even self referentially about being a video game. It pays homage to platformers, puzzles, and Pac-Man. It can be as frustrating as any difficult game. It has a level system based on acquiring points but mocks the system the entire game.

The story gets very surreal at moments but it’s such a moving, well told story. There are times when I couldn’t tell if the story was referencing mental illness of faith and it works either way. It was often quite funny. You definitely feel for …

Read More

Weird is an acronym originally found in psychology that stands for Western, Educated, Industrialized, Rich, Democratic. It denotes the ongoing problem that participants in psychological and sociological trials all come from a very small slice of the human population yet represent all humanity.

Indika is a nun from western Russia who seems educated (she knows what sepsis is), traverses an industrialized landscape, comes from a relatively wealthy family, and trades democracy for a different D; the drudgery of life in a convent where her fellow nuns despise her.

As I say, weird.

Joking aside, this game is very unique in the genre, almost beyond being a video game. Yet very much a video game, even self referentially about being a video game. It pays homage to platformers, puzzles, and Pac-Man. It can be as frustrating as any difficult game. It has a level system based on acquiring points but mocks the system the entire game.

The story gets very surreal at moments but it’s such a moving, well told story. There are times when I couldn’t tell if the story was referencing mental illness of faith and it works either way. It was often quite funny. You definitely feel for the characters. There is brutality, including one scene that might be triggering to sexual assault victims, and gore. There wasn’t much of it, though, and it never felt sensationalist.

This is definitely a candidate for video games as art. It’s certainly worth your time if you want to try something different.

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jared_c
jared_c gave Oct 28, 2025
jared_c gave Oct 28, 2025
Unconventional Horror Trip!
This review is for the PlayStation 5 version

Indika is an indie third person horror game where you play as a young nun in an alternate history Russia. As a member of a convent (I think that's the right term?) you are given a few basic, very medial tasks showing the uneventful life your character has found herself in. Shortly after though, you are given a letter and asked to deliver it to a location outside the convent. Very quickly things go off the rails where you are questioning her sanity, her faith, and the world around her.

Gameplay consists of moving from set piece to set piece, where each one involves some kind of puzzle. Most of the puzzles are pretty straightforward and easy, but can be pretty clever. I only got stumped at one puzzle towards the very end which took me a decent amount of time to figure out. That puzzle I really enjoyed as it was a bit more obscure than what is typically found and definitely stood out from the others within this game. There is no combat, but a few chase sequences that have an instant death if you do not succeed. Reloading is pretty quick and checkpoints are pretty generous.

I …

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Indika is an indie third person horror game where you play as a young nun in an alternate history Russia. As a member of a convent (I think that's the right term?) you are given a few basic, very medial tasks showing the uneventful life your character has found herself in. Shortly after though, you are given a letter and asked to deliver it to a location outside the convent. Very quickly things go off the rails where you are questioning her sanity, her faith, and the world around her.

Gameplay consists of moving from set piece to set piece, where each one involves some kind of puzzle. Most of the puzzles are pretty straightforward and easy, but can be pretty clever. I only got stumped at one puzzle towards the very end which took me a decent amount of time to figure out. That puzzle I really enjoyed as it was a bit more obscure than what is typically found and definitely stood out from the others within this game. There is no combat, but a few chase sequences that have an instant death if you do not succeed. Reloading is pretty quick and checkpoints are pretty generous.

I finished the game in just over 4 hours and there really isn't much of anything to go back to for collectibles or other replay value. I enjoyed my time with the game and the story here is really good, but a bit of a hard sell at the full price point of $25. I played it on Playstation's subscription service, where it's a no brainer.

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mephisto_waltz
mephisto_waltz gave Nov 9, 2024
mephisto_waltz gave Nov 9, 2024
INDIKA REVIEW

There are some compelling ideas, I do believe the environment is great, the spaces tell stories of their own (for instance, the Icon artist that can't draw eyes). But I believe this story is very meh, too literary, most of what it tries to cover has been covered better elsewhere, for instance: I can perceive some ideas of Tolstoy here, which are present in The Kreutzer Sonata; the great Jacques Rivette had already adapted to images the finest tragedy regarding nuns and convents, depicting the spiritual degradation of a young woman 'forced' to take the vows, in the brilliant La Religieuse (The Nun); Ingmar Bergman had also delivered some striking visualizations of such spiritual and psychological degradation in 1966 (Persona) and 1968 (Vargtimmen); there are a couple of icons by Andrei Rublev, which obviously brought Tarkovsky's Andrei Rublev to mind too. There's also the constant presence of Bulgakov. And yes, there's a Karl Marx reference that is somewhat poignant and very funny in the context (narrative and historical, although it could also be considered tragic... that is, if you are an Easten Orthodox devout living in Russia in 1917...). Has some neat ideas gameplay wise, …

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There are some compelling ideas, I do believe the environment is great, the spaces tell stories of their own (for instance, the Icon artist that can't draw eyes). But I believe this story is very meh, too literary, most of what it tries to cover has been covered better elsewhere, for instance: I can perceive some ideas of Tolstoy here, which are present in The Kreutzer Sonata; the great Jacques Rivette had already adapted to images the finest tragedy regarding nuns and convents, depicting the spiritual degradation of a young woman 'forced' to take the vows, in the brilliant La Religieuse (The Nun); Ingmar Bergman had also delivered some striking visualizations of such spiritual and psychological degradation in 1966 (Persona) and 1968 (Vargtimmen); there are a couple of icons by Andrei Rublev, which obviously brought Tarkovsky's Andrei Rublev to mind too. There's also the constant presence of Bulgakov. And yes, there's a Karl Marx reference that is somewhat poignant and very funny in the context (narrative and historical, although it could also be considered tragic... that is, if you are an Easten Orthodox devout living in Russia in 1917...). Has some neat ideas gameplay wise, but in my opinion doing so much, it's spreads too thin. Its most brilliant strokes are only momentarily. But all in all, everything is too literal, the signs and symbols are what they are, it might be 'weird' (questionable, but people consider it weird apparently) but it's too of a on-the-nose, 'big themes' message carrier experience to reach the interesting levels of ambiguity it had at hand. And the ending was for the most part very, very disappointing.

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GigaDeathNullGolem
GigaDeathNullGolem gave Jun 23, 2024
GigaDeathNullGolem gave Jun 23, 2024
Hmm. Okay but needs more Game

This doesn't look like something I'd choose to play but it was recommended by a friend who has a good grasp of the kinds of games I like. I mean, this is technically a cut and dry glorified walking sim. It has other game elements at times (there is a scene or two that is in first person just... because, and there are these weird retro minigames with 8bit inspired appearance and soundtrack... also just because)) it's really lite on the game aspects and I think it should be viewed as a kind of David Cage like low-skilled-based-walking sim.

However the game actually features some really good puzzles here and there. Many have a 'thinking outside the box' solution. I believe at least one puzzle has more than one solution (i thought i broke the puzzle but that was either the way to solve it or an alternative solution) the puzzles themselves remind me a lot of the game ICO, in they are moving boxes or furniture around type platform puzzles.

Mostly the game is a cinematic and visual treat. It has an unusually deep narrative complexity with a lot of really clever and creative elements that fit in nicely …

Read More

This doesn't look like something I'd choose to play but it was recommended by a friend who has a good grasp of the kinds of games I like. I mean, this is technically a cut and dry glorified walking sim. It has other game elements at times (there is a scene or two that is in first person just... because, and there are these weird retro minigames with 8bit inspired appearance and soundtrack... also just because)) it's really lite on the game aspects and I think it should be viewed as a kind of David Cage like low-skilled-based-walking sim.

However the game actually features some really good puzzles here and there. Many have a 'thinking outside the box' solution. I believe at least one puzzle has more than one solution (i thought i broke the puzzle but that was either the way to solve it or an alternative solution) the puzzles themselves remind me a lot of the game ICO, in they are moving boxes or furniture around type platform puzzles.

Mostly the game is a cinematic and visual treat. It has an unusually deep narrative complexity with a lot of really clever and creative elements that fit in nicely with the game medium such as alternate monologue tracks when using the power of prayer power vs listening to temptations of the devil when not using it. The writing is also quite good and clever in lots of places.

The story setting was okay but a bit uninteresting overall. Typically, when I'm feeling up for an adventure game i'm after a more interesting setting that "1900's Imperial Russia from perspective of a Nun" but not is all as it seems and things quickly go Grasshopper Manufacturer weird. It feels like it could have been an anime. a lot of stuff is just really exaggerated and weird. There are these huge industrial areas. huge buildings. huge cans of tuna. and other subtle details that i won't spoil.

Ultimately, this seems to be a game about religion from a critical perspective that demonstrates how atheists are made from those that truly sell out to their faith and just get burned by their community. Some learn, some don't. In Indika's case she got some very hard lessons, damn...

Whether you appreciate where the game goes with that or not will probably derive heavily from which side of that fence you fall on, and even then it's light on gameplay (about 6-7 hours tops and not that replayable) i'd crank it up a star were it longer, had multiple endings, CNC elements, or more gameplay (and i dont mean 8bit antics tossed in for funsies) or maybe even more puzzles that were as good as the ones in it.

To me this feels like your typical VR 'experience' but its not a VR game. so "Hmm. Needs more Game" is my opinion on it.

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XPedite94
XPedite94 gave May 11, 2024
XPedite94 gave May 11, 2024
Nun Simulator 1900's

For what it's worth, I was hooked after carrying 5 buckets of water but I almost gave up prior to that. Give this game a chance and watch this nun move mountains.

DarkBeing
DarkBeing gave Aug 22, 2024
DarkBeing gave Aug 22, 2024
Doesn't live up to its potential

I have to say I'm a tiny bit disappointed. The demo was really fun and promising, and I don't think the game lived up to its potential.

The gameplay is very lackluster, with a few retro platforming segments shoehorned in with the exploration and small puzzles. The story is obviously the focus, and I did enjoy Indika's emotional and philosophical journey, and how she struggles with hers and Ilya's faith.

Sadly the ending is predictable, though I would've been happy if the game continued past it to say something more profound, or show how Indika deals with her crisis of faith. But alas, it just ends in a disappointment.

I still have fun with it, but I expected more. That's on me, I guess.

sonofrice
sonofrice gave Jul 6, 2024
sonofrice gave Jul 6, 2024
unique & worth your time if less than its potential

So much potential that comes through sporadically. Visually striking and well-acted, there's a lot I enjoyed but that's what makes the shortcomings so frustrating. The light puzzle-solving gameplay is fine, I didn't hate it, but I just wanted to get past it most of the time. The narrative is the obvious draw, and I did enjoy it—it's pretty basic philosophy and religious critique but when it dips into surrealism I was into it! All that said it's still interesting and more memorable than a lot of the things I've played lately. I just wanted more weird shit and more depth to the commentary.

ElectronicJourneys
ElectronicJourneys gave May 20, 2024
ElectronicJourneys gave May 20, 2024
Poorly Behaved Hound

This is basically a linear Naughty Dog-style narrative action/adventure sans combat and with some surprisingly tricky puzzles. Also, the wackiness and pretentiousness dials have been turned way, way up. It's very cool to see that dev tools have come far enough that small teams can pull off productions like this, so in that sense the game is pretty impressive. However, narratively the game did absolutely nothing for me. I found its meta-commentary childish and its tone tasteless and borderline nihilistic. The cutscenes were well-directed, though, with some nice shot compositions. Interested in what this team does next for sure but hoping for something a little more focused and sensitive next time.

Schizo64
Schizo64 gave Nov 30, 2025
Schizo64 gave Nov 30, 2025
Schizo64's review of Indika
This review is for the Nintendo Switch version

Certainly one of the games of all time

RossBonaime
RossBonaime gave Feb 8, 2025
RossBonaime gave Feb 8, 2025
RossBonaime's review of Indika

Indika is a fascinating game unlike any I've ever played before, one that explores religion with a depth that I've never seen in video games, while also toying with various gaming clichés, and with a style completely of its own. I admire what Indika is doing so much, and I find it to be such a unique idea that it almost makes me overlook the game's flaws.

Right out the gate, it's clear Indika is wholly unique. Not only are you playing as a nun, and delving into the mundanity that is inherent with that position, but this is a game that plays around with the futility and silliness that pops up in video games. For example, early on, you're asked to fill a barrel with water, which means making five painstaking trips back and forth to a water pump. Once you've finished, another nun knocks the barrel over, not caring about the time you've taken to accomplish this requested goal. There are moments like this throughout Indika, whether it's the game offering you points, then flat-out telling you that points don't matter, or the way this game has 2D portions that recreate various retro games, but with a bleak …

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Indika is a fascinating game unlike any I've ever played before, one that explores religion with a depth that I've never seen in video games, while also toying with various gaming clichés, and with a style completely of its own. I admire what Indika is doing so much, and I find it to be such a unique idea that it almost makes me overlook the game's flaws.

Right out the gate, it's clear Indika is wholly unique. Not only are you playing as a nun, and delving into the mundanity that is inherent with that position, but this is a game that plays around with the futility and silliness that pops up in video games. For example, early on, you're asked to fill a barrel with water, which means making five painstaking trips back and forth to a water pump. Once you've finished, another nun knocks the barrel over, not caring about the time you've taken to accomplish this requested goal. There are moments like this throughout Indika, whether it's the game offering you points, then flat-out telling you that points don't matter, or the way this game has 2D portions that recreate various retro games, but with a bleak twist. Indika could've easily been a movie or a short story, but it makes the most of its medium by pointing out the futility within the medium.

I also really admire this game's discussion of faith, and the game never hides its true feelings about the hollowness of belief. Indika starts you off as seemingly devout, then breaks your spirit to the point that it makes one wonder why they would ever put stock in religion at all. This is an incredibly bleak game at times, and gets into some very dark topics that I never expected this to include. I truly love how Indika doesn't limit itself, facing difficult topics that video games rarely ever attempt to discuss, and it's a breath of fresh air.

But despite the ways that this game subverts our expectations of video games, I also think when it's trying to be a video game, it doesn't always work. I quickly grew bored with Indika's various puzzles, which weren't exceptionally difficult but did occasionally wear me down. Indika being a "game" is one of the least important parts of this to me, so when it's clearly trying to "gamify" this story, I found I couldn't care less. Even when the literal devil is invoked for certain puzzles, it just didn't work for me.

I also found the pacing throughout to be awkward at best. Certain scenes hold for far too long, and some cutscenes felt as though they forgot to cut. I can't explain it, but some of these sequences just kept going and going, to a point where I felt like surely there must be some input I was supposed to be doing to keep this story going. But no, it's just a victim of strange timing and scenes that could've been cut in half.

Which is a shame, because I really am truly impressed with what Indika is doing and how it doesn't feel locked into being like a video game in the way we expect. It's actively trying to subvert our idea of a video game, and hitting on some deep, dark topics while it does so. I don't think Indika entirely works, but the ambition and potential of the game certainly makes it a must-play, despite its flaws.

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nsfmc
nsfmc updated their status Jun 15, 2025
nsfmc updated their status Jun 15, 2025

this game feels like what would happen if the electrochemistry voice from disco elysium starred in and narrated a story set in the world of gadget: invention, travel & adventure

JamalXY
JamalXY updated their status Dec 21, 2024
JamalXY updated their status Dec 21, 2024

Well, i love this game, it is a unique experience. A good walking sim with good mechanics and easy puzzles. A really interesting story telling experience about the life and other stuffs in it. Try it/buy it on a sale it's worth it, have a really good impact.

Vakil
Vakil updated their status Dec 6, 2024
Vakil updated their status Dec 6, 2024

Indika, having just commandeered a crane in an active construction site to destroy a building so she can build herself a bridge to cross to a cathedral:

“Wait, are we allowed to climb in the cathedral window like this?”

Vakil
Vakil updated their status Nov 11, 2024
Vakil updated their status Nov 11, 2024

The unskippable mini game that opens this game absolutely sucks butt. I’ve never thought I might not finish a game in the first minute of playing.

BMO
BMO updated their status Jun 3, 2024
BMO updated their status Jun 3, 2024

I'm glad they fixed/tweaked the mill chase sequence. Playing it now it's clear either the timing was off, or it wasn't quite working as expected in the demo. It was the only thing that had me a tiny bit worried the game wouldn't be 100% polished all around, but it seems like they nailed it by release.

BMO
BMO updated their status Jun 2, 2024
BMO updated their status Jun 2, 2024

The visual language in this game is striking. The use of space alone tells an entire story. It’s simply incredible.

Sir_Laguna
Sir_Laguna updated their status May 18, 2024
Sir_Laguna updated their status May 18, 2024

I did the thing

enter image description here

enter image description here

Review soon.

BMO
BMO updated their status May 8, 2024
BMO updated their status May 8, 2024

Indika is out, and it looks even more bonkers than when I played the demo. Ugh, now I want to play this, Hades II and Dragon’s Dogma 2 all at the same time.

BMO
BMO updated their status Feb 11, 2024
BMO updated their status Feb 11, 2024

I think I’ve found my favourite demo of the current Next Fest. I’ve heard compelling things about Indika and the demo seems to confirm them. It’s a strange, surrealist game despite initial outward appearances. A mix of horror tropes, the Russian Orthodox Church, nuns, possession, an unreliable (?) narrator that converses with the protagonist Indika, 8-bit arcade flourishes, steampunk, a nod to Lovecraft and even some Bloodborne-esque atmospheric touches. This game is truly exceptional.

I think this game is going to be a big one to watch in the indie space this year. I don’t think there’s any question that I need to play the full game.