Main game
3.54 average rating based on 229 ratings
About half way through I thought I might give this three stars. By the end I realized I simply can’t bring myself to be that generous. Planet of Lana is a lesser Inside or Limbo that suffers from sluggish controls, simplistic puzzles and a hollow narrative that lacks the weird and wonderful of other games in the genre. Although the game’s visuals and sound design are quite beautiful, it’s not enough to support an otherwise disappointing experience. And the game suffers from the same missteps of games like Horizon Forbidden West, utilizing hollowed out indigeneity as a thematic shortcut. Ultimately, the game has similar things to say about humanity, the environment and technology as HFW. Yet even if there were something interesting to be said via these themes specific to these games (there isn’t) Planet of Lana’s execution is superficial and largely thoughtless. It’s a bundle of basic tropes and mechanics wrapped in an admittedly gorgeous visual package that fails to say or impart anything of significance.
Always start with the positive......Planet of Lana is a very pretty game visually. And I love that little companion you get! Oh...it's a short game supposedly too...so that's a positive (kinda).
Other than that, I don't have a ton positive to say about the game. The controls are sluggish and clunky. That leads to often failed stealth puzzles. The puzzles themself feel uninspired and I'd rather go replay Limbo or Inside.
I hope this game is a blast for someone, but it's not for me.
~David.
The wonderful, colourful hand-drawn environments are Planet of Lana’s immediately calling card, and I think I’d be able to recommend this 2D puzzle platformer on visuals alone. But what struck me the most was how quickly we went from an idyllic scenario to a
From solid platforming to interesting puzzles, from a wonderful soundtrack (a big exception here was the song part) to a checkpoint system that never wastes your time, Planet of Lana is a very respectable indie entry into the genre, one that does way more than enough to keep you engaged from start to finish. It lands a really positive, uplifting message about the nature of human condition and perseverance, and on top of this, it also has a powerful ace up its sleeve: Mui, your companion, is simply adorable, and it brings in a new …
The wonderful, colourful hand-drawn environments are Planet of Lana’s immediately calling card, and I think I’d be able to recommend this 2D puzzle platformer on visuals alone. But what struck me the most was how quickly we went from an idyllic scenario to a
From solid platforming to interesting puzzles, from a wonderful soundtrack (a big exception here was the song part) to a checkpoint system that never wastes your time, Planet of Lana is a very respectable indie entry into the genre, one that does way more than enough to keep you engaged from start to finish. It lands a really positive, uplifting message about the nature of human condition and perseverance, and on top of this, it also has a powerful ace up its sleeve: Mui, your companion, is simply adorable, and it brings in a new cool gameplay layer to help you solve puzzles and overcome enemies. The small heartwarming moments with Mui are as strong as anything else in the game and deserve their own standout praise.
The final third does suffer from more interruptions than it should’ve had, but on the whole, Planet of Lana is absolutely worth a gander if you’re drawn to the art style or the puzzle-platforming genre. 7.5
Strongest point is for sure the aesthetics, I love how they made the tree and colors are always so good, even when the environment is more dark and gloomy it's still nice to look at.
I also really liked how the machines on the background were shaded with these very flat colors and some small light point here and there, it made them stand out, both visually and also in contrast with the nature, which was instead more detailed.
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The soundtrack is also very good, and it stands out. I usually have a hard time noticing and mostly flow with it, but in this game it really makes you notice it, It also had a bit of that star wars feel where some notes would suddenly start to highlight a specific movement or area reached (or maybe it was just a case).
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The way you control the cute AI pet, and in general how it behaved, it's well done and believable, and it's fun to use both to solve the puzzles, which are hard enough to not be boring but to also not ruin the flow of the game.
I liked that the gamepad was basically split in …
Strongest point is for sure the aesthetics, I love how they made the tree and colors are always so good, even when the environment is more dark and gloomy it's still nice to look at.
I also really liked how the machines on the background were shaded with these very flat colors and some small light point here and there, it made them stand out, both visually and also in contrast with the nature, which was instead more detailed.
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The soundtrack is also very good, and it stands out. I usually have a hard time noticing and mostly flow with it, but in this game it really makes you notice it, It also had a bit of that star wars feel where some notes would suddenly start to highlight a specific movement or area reached (or maybe it was just a case).
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The way you control the cute AI pet, and in general how it behaved, it's well done and believable, and it's fun to use both to solve the puzzles, which are hard enough to not be boring but to also not ruin the flow of the game.
I liked that the gamepad was basically split in 2, one half was more related to Lana, while the other to the pet. Every once in a while my brain had to stop to think about which button to press to do what, because the scheme was a bit complex to get used to, but it was never actually an issue.
The game also feels fresh till the end, since new mechanics are constantly introduced (in the right amount, not overwhelming), which tie really well with the game logic and lore. Both Lana and the pet have their amount of things to do, so it's also well balanced in the way you switch between the two of them. Maybe the rope was a bit overused tho lol
Other reviews write about the clumsy control, which I can deny, but I think they are not actually an issue in this game, being very slow paced. There are some more fast paced section but is way more puzzle and reflexes and being fast actually.
I also felt that the clumsy movement gave the game a sort of retro vibes, but in a "cozy" way whcih I feel like it was fitting the simplicity of the game.
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The lore is interesting and the the different landscapes are very evocative. Some hints to what the overall story of the world could be are given and I think it's also not to obscure: even though you still might not be able to get a perfect idea of what the story is, I had a feeling that I could understand more or less what might have happened, compared to other games where I really have no idea after completing it.
I think it was the right spot for the game, the right amount of vague to feel intriguing but also not too much to just stop caring or feeling like it was too incomprehensible.
The actual story is not that interesting tho, you basically just look for your sister and that's basically it, it's more about the atmosphere and the world building. I also found a bit annoying (even if cute in a way) that Lana kept calling for her sister even if she was clearly been kidnapped and very very far away.
It felt a bit like she had to do it for the feels, like it was more for making us relate than a thing a real person would actually do.
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The only thing I did not really like is something that is puzzling me: Lana character design is so trivial, and also ugly to look at, compared to the one of her sister which is more like a character design than just nothing. Since you constantly look at her, I wish she actually had a proper design.
I was absolutely blown away by this game. The art took my breath away over and over. The story was so engaging and emotional, I was invested from the very beginning and I only grew to feel more and more connected to the story and characters as I played. It is so impressive how much emotion could be conveyed through the inflection and tone the characters used when speaking the in game language.
The puzzles and platforming were so well crafted. They challenged you but were never too difficult or illogical. It really rewarded you for stopping and thinking about each scenario and it always felt so good when you had that light bulb moment and were able to solve the puzzle and pass the obstacle in your way.
I was so impressed by the world and level design as well. There was so much detail and so many amazing areas you got to traverse through. The little companion you meet along the way was also such a lovely addition to the puzzles and added even more emotion to the overall story as well.
I can’t emphasize enough how much I loved my time with this game. Everything about it …
I was absolutely blown away by this game. The art took my breath away over and over. The story was so engaging and emotional, I was invested from the very beginning and I only grew to feel more and more connected to the story and characters as I played. It is so impressive how much emotion could be conveyed through the inflection and tone the characters used when speaking the in game language.
The puzzles and platforming were so well crafted. They challenged you but were never too difficult or illogical. It really rewarded you for stopping and thinking about each scenario and it always felt so good when you had that light bulb moment and were able to solve the puzzle and pass the obstacle in your way.
I was so impressed by the world and level design as well. There was so much detail and so many amazing areas you got to traverse through. The little companion you meet along the way was also such a lovely addition to the puzzles and added even more emotion to the overall story as well.
I can’t emphasize enough how much I loved my time with this game. Everything about it worked for me. It was the perfect length and the story was impactful, emotional and I can tell it is one that will stick with me for a long time. A true masterpiece in my eyes.
Planet of Lana is a game in which you navigate a girl named Lana alongside an adorable cat Mui in which you travel together across the planet in search of Lana's village, who have been captured by an army of robots. Each of the game's elements all have a certain realism to them and paint a beautiful image of another world.
As you traverse the game you get glimpses of landscapes that flutter with grass, deserts being glared down by the sun and bogs filled with shrubbery and water, alongside the dark machinery that has spread throughout the land. Remniscient of films by Hayao Miyazaki, each environment feels animated with life and is breathtaking to observe.
Gameplay revolves around various puzzles in which you must find ways to climb through certain areas while avoiding the dangers there. You must position both Lana and Mui in a way which you can take advantage of each others strengths. Lana is the main avatar you control (she can operate machines, pull down grates, swim through water and shift heavy objects) while Mui is a cat you can instruct to sit or follow you depending on the context (Mui is small, can reach high …
Planet of Lana is a game in which you navigate a girl named Lana alongside an adorable cat Mui in which you travel together across the planet in search of Lana's village, who have been captured by an army of robots. Each of the game's elements all have a certain realism to them and paint a beautiful image of another world.
As you traverse the game you get glimpses of landscapes that flutter with grass, deserts being glared down by the sun and bogs filled with shrubbery and water, alongside the dark machinery that has spread throughout the land. Remniscient of films by Hayao Miyazaki, each environment feels animated with life and is breathtaking to observe.
Gameplay revolves around various puzzles in which you must find ways to climb through certain areas while avoiding the dangers there. You must position both Lana and Mui in a way which you can take advantage of each others strengths. Lana is the main avatar you control (she can operate machines, pull down grates, swim through water and shift heavy objects) while Mui is a cat you can instruct to sit or follow you depending on the context (Mui is small, can reach high places, jump through holes, mind control animals, eat wires and ride hovercrafts) . Enemies have their own biology to them which you must shape the environment to accommodate them. Rock monsters will eat Mui if left unchecked but can serve as platforms. spiders will chase after you but avoid light, robots will hunt down one of your party members and so can be distracted as the other sneaks past. Objects in the environment can be tampered with (ropes can be lowered, boxes can be shifted, magnets can latch onto boxes) all to create a path forward.
The story is rather straightforward, with no exposition. Hints that are spread throughout the world's culture. You hear what characters say in the fictional language by listening to their tone, observing the hunting habits of the creatures around, the recurring song that allows you to sync up with the machines. All of these sections harmonize perfectly together to create a well-crafted world
Gameplay: 7.5/10
Presentation: 8.5/10
Story: 8/10
Overall Score: 8/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
The aesthetic was cute, felt like I was playing a ghibli movie. Pretty simple gameplay and the "puzzles" are pretty straight forward. Only got stuck a couple times during the desert section but that was mostly just my brain not computing, it's overall pretty easy, and chill. I liked it, loved the cat monkey thingy.
This was a super cozy little puzzle game. It was simple and relaxing enough to not need a walk through but challenging enough in parts that I had to take a break and think it through. I played it through with an hour here and there over a week. The music, story and art was warm. Agricultural society meets War of the Worlds. I thought it had heart and would recommend a playthrough.
Thanks PoL devs!
I think this is the most obvious case og “game made by people who love Another World” I can think of. I mean, all that genre was birthed by Another World (and Jordan Mechner’s first few games), but here - I may be wrong - I really saw the desire to replicate that vibe, that style, that language, those interactions. Plus a cat. Now, Planet of Lana doesn’t invent much, but it does everything quite well and I see no issue with a game that just does everything very well. From this point of view, it’s the Stray of 2023. Also, like Stray, I played it with Daughter and we played it in exactly the same way: she did the adventurous bits, I did the more stressful parts, she got quite said with what happens right before the end. But this time it was less dramatic so she didn’t burst into tears. <3
This game is such a beautiful and moving experience with amazing music and very intuitive gameplay. Puzzles are not really hard and game itself is quite short but definitely worth playing!
Looks and music wise, it was great. Not the most original game, and the puzzles started off very simplistic, but some did gave me pause for thought as the game progressed. However, I did get a little bored of sending Mui to a high ledge to send down a rope but there was some fun platforming to be enjoyed. Lana could be a little sluggish, this was particularly noticeable when walking for long periods, and against some rapid enemies (even bearing in mind this isn't meant to be Sonic, but a relaxed pace of game). Overall, if you're a fan of the genre with a few hours to spare not a bad way to kill 3-4 hours.
Planet of Lana is a beautiful experience with tight gameplay, a compelling and well-designed world, and a strong narrative anchored by two likeable leads and an imposing threat. Stunning hand-painted environments and excellent orchestrated soundtrack. Well-designed puzzles with a great mix of rational thinking, stealth and platforming. Gorgeous setting with a variety of locales to explore. An interesting, well-paced narrative with a compelling mystery and lovable characters. This year, heck, even this quarter, could see it fall under the radar of some big blockbusters. However, the odyssey of Lana and Mui is worth undertaking and remembering.
Nice little indie cutie pie.
4 hours of calmness and relaxation.
Gorgeous visuals. I wish more pixel-art style games would use this kind of visual as it makes the world feel enjoyable to explore. The opening sequences are very well done. This is a great Steam Deck + Xbox Cloud gaming experience.
However, I can already tell I am going to bounce off at some point in the near future as the controls feel a bit sluggish by design; you are controlling a young boy that struggles to climb around. But this doesn’t make it the gameplay feel good and a couple early sequences require some tight timing such that I have to make sure to anticipate the delays between a button press and my moves. It isn’t the streaming because I have played Vampire Survivors on this setup and had no problems before.
Superbe jeu à la Limbo, mais en bien moins sombre, décors somptueux, effets de caméra donnant de l'espace ou de la grandeur, un jeu très cinématique avec quelques énigmes pas trop compliquées, et une durée de vie suffisante (5h environ)
Not as thrilled with this as I thought I would be. The game landscapes are very pretty but two things are really pulling me out of this game: 1) very stiff platforming with slow, laborious movements, lacking the fluidity of something like a Playdead game, which I presume is the studio that most influenced Wishfully when developing Planet of Lana, and 2) the type of hollowed out, genericized representation of indigeneity that western studios (composed of what appear to be largely, if not all, white devs) like to use for thematic purposes, in this case to juxtapose the "primitive" against a technological threat. It feels careless and lacking critical reflection.
Really enjoyed the game as a whole. Reminded me of stuff I’ve loved like Inside/Limbo, Oxenfree and Ori. The first two far more than the later.
The game is beautiful. From the start with the ocean to the mountains and the sky falling…. To the contrasting colors later on. I loved the art design. Even the creatures are pretty fun even with that slight limited detailing.
Music is fantastic I could see myself putting this on at work.
Gameplay was a fun puzzle platforming game. I went in not knowing anything so I was surprised at some of the upgrades/skill stuff that you get. It’s nothing as deep as Ori but it still keeps you on your feet in a sense.
Wasn’t overly hard at all, quick and peaceful adventure that took me under 7 hours to complete.
This is out today? I was just going to let Game Pass lapse because there's was nothing sparking my interest, but I think this is supposed to hit Game Pass. MS needs to go a better job populating the "coming soon" section of Game Pass. Maybe this means I should resub? Although, maybe my monthly sub is better spent buying it on Steam so I can play it hand held.