Review scoopings 4/5 · Nov 19, 2025
Lame Ending Following Overly Difficult Final Bosses Sully An Otherwise Amazing Game
Preliminary: I have not been a fan of this series, and starting with a boss-ish fight is a bit silly, and the music isn't great/is Halloweeny, but I love the Look so far and the gameplay so far is much better than the G n G earlier games.
It's neat to be playing as a monster (I need to read …
Preliminary: I have not been a fan of this series, and starting with a boss-ish fight is a bit silly, and the music isn't great/is Halloweeny, but I love the Look so far and the gameplay so far is much better than the G n G earlier games.
It's neat to be playing as a monster (I need to read the manual and find out the storyline), and I can see why people bring up Rondo of Blood/Castlevania, even if it just comes to mind because of the setting and Feel. This tune after finishing the boss is better. Tho I have a feeling this game is gonna have lots of organ lol
It's a bit silly how there's such limited motion, no ducking, no duck and shoot, no upward shot etc. Especially when elevation is an aspect of the level design so far. And some delays in turn-and-shooting. But still, enogh for me to play for a bit.
Day 1
I do like the cling-and-jump feature, and this first level tune is pretty good. Feels Final Fantasy-y. But the infinitely respawning enemies and clustering of enemies is already getting annoying/monotonous so I am worried how long this will last. And I know I already said this but they're clearly should've been a duck-and-shoot with how often that comes up already in the first level..
That first, well second boss was very boring. And lol the fart sound when you defeat it. Welp I got my first Crest. And the tune is being repeated. Great
I wish the head butt was actually well a head butt forward. But lol I love the manual depiction of the head butt 
It would be cool if you had more control when flying. But it's decent. And exccited to see how the other crests/versions of me add to the game.
I'd say more than the action/shooting elements, I like the platforming quite a lot. And luckily these first few areas took advantage of that. This is clicking more and more with em and may even manage to break the streak of 3 or 2 star late 94 games. That usually happens as we get closer to the holiday season each year.
Interesting world map concept. Not the most beautiful, but still neat. The controls of it aren't great lol, and the music isn't good, but. The town has a great background, but more for the most part basically looks like NES Castlevania II :-X (I see some definite Castelvania-looking enemy sprites too! Is that Fishmen I see?!)
The setting is really well executed and the backgrounds and UI of the menu and the enemy sprites etc all contribute to it. Still some clunkiness in the gameplay, but sooooo much better than the earlier G n G games.
As often happens with this era of action platformers that add modes/upgrades/etc, having to go into the menu to switch Crests is tedious and I wish tehre were a way to have, say, 2 equipped that you could switch to. Especially with how these Catacombs are designed and I assume the switching will only intensify in later areas. There were enogh buttons with the SNES controller! But this is fine :-p
The graphics not only make me think of Castlevania but also Splatterhouse
Ooo I am liking this Buster upgrade. And returning to past levels to get health upgrades like in Metroid.
Argh I accidentally entered an area I didn't want to yet and can't seem to go back. Oh crap and turns out I missed my first Vellum at the beginning of the game. Look slike this will be a guide-using type game.
With all this returning I wish I could exit a stage I've completed without having to go all the way through.
If I have to read that green demon's dialog one more time in the Town... lol
Beautiful background in the Forest area. And some neat new enemy sprites/mechanics. The way the Flying Eyes came out of the treetops with the leaves swaying reminded me of Tomba the Leaf Butterflies or w/e. Cozy and familiar. I can't deny I am heavily hooked, nice to have this after a string of temptign hooks that quickly died off. Oh crap I was so into this that I forgot to check on my Melvor Idle! Woops! I had ran out of ammo on my Ancient Relics character too >.<
Unfortunately this area is also giving the first sprite overload slowdowns.
First death and I am excited to say I like the death mechanic/retry, even with a Password system for saving (ew). Anyway nice I got my next Crest piece, Tornado Crest. Weee time for music time tho.
I returned to this later tonight. I wanted to play more of it, which is a good sign, but was sucked into some other things. I am still really enjoying this. And yay sunset colors 
I think they are sunset colors? You tell me. On one of my screens it looks just orange and on the other it's pink/twilight-y... Odd
I liek that it's quite forgiving with heals. My only complaint really, nwo that I'm used to the Play quirks, is the music isn't my thing. Very halloween/circusy
Nice I love the Look of the Aerial form and the perks that come with it. I was hoping (and very eager) to get through this tonight, but I had some other stuff come up and don't wanna wear myself out. but the hook is there and this may even be a 5 star despite its faults (menu switching for forms, the world map maneuvering, the music, some quirks with the controls)
Uff that Crawler boss was brutal! I had one hit remaining and finally finished him off. He took a lot of hits which I never like, but was fun
Day 2
Still having a blast/completely hooked (tho I admit lots of the controls are still funky, say, like the Aerial fltying and Tidal swimming controls). Oh gosh tho, time for the obligatory ice/slippery level >.<
The repeated bosses is getting a bit tacky, but still enjoying this. And I believe I am endgame?
Oh wow I thought I was really at the end of the game and put off some other things but turns out it has a false ending type thing and a new form and new level. Soooo, since I've 100%'d the game so far, might as well do the rest. So I'll have to finish it tomorrow.
Day 3
Ugh this final boss water part is just irritating to control, not necessarily hard. Tho yes hard haha.
Ok holy crap this final boss is too hard lol I shojuld've just finished this last night when I was in the zone. And to think there's an additional final boss?! This is more what I expected frmo a G n G game, btu at least they saved it for the final boss. I didn't even get a single hit on his head I think... the hand keeps blocking my hits....
Lol I finally caved and just spam attacked and took a bunch of damage with the Fang Talisman so I could do more damage and brute forced through it and got through. The strategy I found was working but it was taking too long for my patience :-p Used on Ginseng but brute force wound up being the way.
I can't imagine doing the optional boss now... Maybe I'll save that for tomorrow. It bummed me out a bit, but a final boss/optional super-final boss is the time for such things. So I respect it.
Decent "false ending" or what have you. Cute recaps and whatnot, and used the tune I like. But nothing spectacular, especially for it being the Best Ending. It must've been real exciting to not know there's more to play when that password came up after the ending fo the credits. 
Day 4
I'm having an "Apistat Commander" by Xiu Xiu kind of night
Ok yea this final boss is just obnoxious and over the top. I can forgive it because it is the ultimate/optional final boss, and this is a part of the G n G series. However, it just simply isn't an enjoyable experience lol, and I have no qualms pulling out savestate abuse for this (and even then it isn't fun). This ending better be good...
Omg! I did it! Again, copious amoutns of save states, and used up all but one of my Ginsengs (which were fully stocked) . This ending seems better so far
Very RPG Maker sprite here 
Ehhhh what the heck. And then it just recaps the Crests/bosses again? Very lame. I did like the new form and everything but...
I can't fully forgive the 2 final bosses, because in the end, I like to see an ending. And no need to have such non-fun obnoxious difficulty in the main part of game, only for purely optional extra stuff imo. That was always my main beef with the G n G series: difficulty somehow was supposed to be seen as "good"-ness. And worse yet, bad controls for the main character vs the versatility of the enemies was blatantly intentional. This came out again in the final bosses, since the clunkiness and faults I had experienced throughout the game (but the Metroidvania and platforming hook I had made me forgive it to the point of thinking 5 star) now came to light as the final boss form and true final boss's entirety were just so difficult that only perfect controls would be appropraite. Also the sprite slowdown I had experienced throughout, but forgave thanks to my love of the game up to that point, became unacceptable then. How can you justify a swarm of bullets when the console can't properly handle them? That's been an ongoing issue I have had with consoles with slowdown issues.
Look: 8.5/10 The backgrounds and sprites and settings really came to life. It all was very cohesive, even if not a favorite
Sound: 8/10 One or two tunes I really liked, but for the most part just organ-y halloween-y vibes which is not my thing. (I almost gave 7.5 for this, but I never muted it and it was of high caliber for its time and intention)
Play: 8.5/10 This was on track for a for srue favorite and possibly 5 star, but the final boss brought to light what I had noticed but stifled down because of my hook: some definite faults, clunky switches, unnecessary menu switching, etc. I got used to it for the most part, but the final bosses asked for a perfection of it that wasn't worth it when there were faults. This is a classic G n G trope, though, and series of the fans wear it with pride: clunky limited controls for the player. But for the most part it worked, it was only when they wanted to raise the challenge to what people expected at the end that it made the sprite slowdown and clunky controls unacceptable.
Feel: 8.5/10 Disappointing ending(s) brought this down from potential 9+
Attachment: 8.5/10 Definitely the best of the series
Overall: 8.4/10 So close to a 5 star lol, and perhaps on a replay.

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