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Oldorf's Revenge

5.005.00 average user rating based on 1 review
encompasses 0 releases

A text adventure game that incorporated some graphics, as well as a class system reminiscent of RPGs.

User Stats

  • 4 users have this in their collection
  • 4 users have this on their Wish List
  • 0 users are currently playing this game.
  • 2 users have backlogged this game.

Game Details

Release Date 1980
Developer
Publisher Highland Computer Services
Genres Adventure, Text Adventure
Franchise
Platform Apple II (APL2)
Popular Tags 10/10 Look, Apple II, NAGW

Ratings for Oldorf's Revenge

5 (1)
4 (0)
3 (0)
2 (0)
1 (0)

How long is Oldorf's Revenge?

We don't have any playthrough data for this game!

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Most Popular Reviews

Jan 23, 2022
scoopings gave to

Look: 10/10 I absolutely loved the colors, the settings, the images, the clever use of wireframe. This might as well be a 10/10 tbh. Alright, screw it yea this deserves a 10/10 for graphics. The mirrored room, the sci-fi strange parts, the steps-- loved it.

Sound: 7/10 I wont count this in the rating, especially since it basically doesn't have sound. But I did enjoy the sound it makes when you find Gold Coins, at least the first few times ha. My headache probly didn't help...

Play: 8/10 Whoaaaa i love Kim Schuette; her Book of Adventure Games is awesome! How did I not know about it before... Anyway, the game's mostly poorly written, but I like the simplicity, I like how I could figure out some of the puzzles since they're based on character special skills. (You have 7 different classes, and rather than having any leveling system or other RPG elements, the different classes simply have different special skills that must be used for puzzles throughout the game: I really liked that idea, probly what sold me on the game tbh, otherwise it would've been just another decent text adventure). Some of it is surely illogical, as tends to happen with text adventures ha, like lol Cast to lower the Drawbridge? I suppose it makes sense cuz the Strongman couldn't reach it, but still. A lot of these classes' skills remind me of my ideas for my It's Always Sunny game I am going to make ha, Mac as basically the Strongman, etc. (It's a long story, but basically a dungeon crawler with platformer elements with Charlie and Frank foraging the sewers for treasures, denim, rum ham, etc. and you get Dee tokens to fly across long gaps …

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Look: 10/10 I absolutely loved the colors, the settings, the images, the clever use of wireframe. This might as well be a 10/10 tbh. Alright, screw it yea this deserves a 10/10 for graphics. The mirrored room, the sci-fi strange parts, the steps-- loved it.

Sound: 7/10 I wont count this in the rating, especially since it basically doesn't have sound. But I did enjoy the sound it makes when you find Gold Coins, at least the first few times ha. My headache probly didn't help...

Play: 8/10 Whoaaaa i love Kim Schuette; her Book of Adventure Games is awesome! How did I not know about it before... Anyway, the game's mostly poorly written, but I like the simplicity, I like how I could figure out some of the puzzles since they're based on character special skills. (You have 7 different classes, and rather than having any leveling system or other RPG elements, the different classes simply have different special skills that must be used for puzzles throughout the game: I really liked that idea, probly what sold me on the game tbh, otherwise it would've been just another decent text adventure). Some of it is surely illogical, as tends to happen with text adventures ha, like lol Cast to lower the Drawbridge? I suppose it makes sense cuz the Strongman couldn't reach it, but still. A lot of these classes' skills remind me of my ideas for my It's Always Sunny game I am going to make ha, Mac as basically the Strongman, etc. (It's a long story, but basically a dungeon crawler with platformer elements with Charlie and Frank foraging the sewers for treasures, denim, rum ham, etc. and you get Dee tokens to fly across long gaps or high walls, Mac tokens to break cracked walls and other Strongman stuff, etc.) I like when that's how puzzles work in a game.

Feel: 8/10 I honestly love the graphics and the gameplay of the different class skills. Plus, it's quite extensive and large for how underrated it is. Sure a lot of typos and grammar issues, but the concepts are awesome and well-executed. Mind you, there's really no room for error, so thank goodness for guides like Kim's. It got a little repetitive and lackluster near the end (tho again that could be the flu speaking), but still a fun concept and idea, and I had fun playing it. Also lol the mushrooms joke. Oh, and the plotline makes essentially no sense but is fun and classic scifi/fantasy/adventure for its time (I'm excited that I'm getting into the 80s finally so I can start judging games for their storylines again! Ha)

Attachment: 8/10 More likely than not, when I return to text adventures, this will be on the list! Cuz I love the graphics and the game is fun and straightforward enough. Plus, I like how the puzzles involve the different classes.

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