Dark Souls (2011)

FromSoftware

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

4.40 from 6175 ratings · #49 top rated on Grouvee

13734 members have it in their collection · 769 playing now · 3485 backlogged · 1769 wish listed

How long? Main story 55h · with extras 70h · 100% 110h (from 162 logged playthroughs)

Dark Souls is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in September 2011 as a spiritual sequel to Demon's Souls, it is set in a dark, medieval fantasy world. It is renowned for its challenging gameplay, intricate level design, and deep lore. Players control a customizable character known as the Chosen Undead, embarking … Read more
Dark Souls is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in September 2011 as a spiritual sequel to Demon's Souls, it is set in a dark, medieval fantasy world. It is renowned for its challenging gameplay, intricate level design, and deep lore. Players control a customizable character known as the Chosen Undead, embarking on a perilous journey to uncover the secrets of the cursed land of Lordran. Dark Souls is known for its punishing difficulty, requiring players to carefully manage combat, stamina, and resources while navigating hostile environments filled with dangerous enemies and formidable bosses. The game features a unique multiplayer component, allowing players to leave messages for others, summon allies for cooperative play, or invade other players' worlds for PvP combat. The original release of Dark Souls received critical acclaim for its atmospheric world, innovative mechanics, and rewarding gameplay, solidifying its place as a seminal title in the action RPG genre. Read less

Details

Developers
FromSoftware
Publishers
Bandai Namco Entertainment
Genres
Adventure, Role-playing (RPG)
Themes
Action, Fantasy
Franchises
Dark Souls
Series
Dark Souls
Steam
View on Steam

Release dates

  • Sep 22, 2011 (Full Release) (Japan) PlayStation 3
  • Oct 04, 2011 (Full Release) (North_America) PlayStation 3, Xbox 360
  • Oct 06, 2011 (Full Release) (Australia) PlayStation 3, Xbox 360
  • Oct 07, 2011 (Full Release) (Europe) PlayStation 3, Xbox 360
  • Oct 18, 2011 (Full Release) (Korea) Xbox 360
  • Aug 23, 2012 (Full Release) (Australia) PC (Microsoft Windows)
  • Aug 24, 2012 (Full Release) (Europe) PC (Microsoft Windows)
  • Aug 24, 2012 (Full Release) (North_America) PC (Microsoft Windows)
  • Oct 25, 2012 (Full Release) (Japan) PC (Microsoft Windows)

Related

Bundled in

DLC

Remasters

Editions

Featured in lists

Rating distribution

5 stars
3829
4 stars
1452
3 stars
559
2 stars
225
1 star
109

Community All Reviews Statuses

SIGINT

Status SIGINT Oct 17, 2025

Fresh off my replay of DS3 and first completion of its DLCs, I was in the mood to jump back into this one as well since I haven’t played its DLC either. It’s far from the first time I’ve started this back up since I first beat it and a couple of From’s other games back in 2017, but I …

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Fresh off my replay of DS3 and first completion of its DLCs, I was in the mood to jump back into this one as well since I haven’t played its DLC either. It’s far from the first time I’ve started this back up since I first beat it and a couple of From’s other games back in 2017, but I never get very far, and I think at this point I have to say I think it’s just a one-and-done for me until a significant remake comes out. So much about the game is amazingly done and memorable, and it was very satisfying beating it once, but personally I just find it a drag to go back to. Then again I am not much for replaying games anyway, but still I enjoyed a second full run of Bloodborne, DS3, and Sekiro, and like 5 runs of Elden Ring. Demon’s Souls, this, and DS2 I just can’t do again. I find the amount of parts of this game I actually want to do again is so low, with the early game being a bit boring to revisit and all the weaker later stuff to look forward to… It remains fun to occasionally watch challenge runs of this game or revisit stuff about its lore, but otherwise even with all the admirable stuff about it, I think I had enough getting through the whole ordeal the first time.

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Krauzer

Review Krauzer 5/5 · Aug 27, 2025

The very first Dark Souls entry is often remembered as a punishing yet rewarding action RPG that reshaped the way difficulty and exploration are handled in modern games. Set in the bleak and mysterious land of Lordran, the game offers you little guidance, pushing them to learn through trial, error, and careful observation. This style of exploration is not for …

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The very first Dark Souls entry is often remembered as a punishing yet rewarding action RPG that reshaped the way difficulty and exploration are handled in modern games. Set in the bleak and mysterious land of Lordran, the game offers you little guidance, pushing them to learn through trial, error, and careful observation. This style of exploration is not for everybody, though if you are willing to learn how to handle it, and how unique it is, then you are in for a great experience on this regard.

Its interconnected level design is one of its greatest strengths, with cleverly hidden shortcuts, looping paths, and secret areas that reward curiosity and persistence. This is truly one of it's biggest standouts, the entire world is interconnected, it feels more realistic, but it also has the drawback of having a lot of empty space between locations. The atmosphere is thick with a sense of decay and melancholy, supported by cryptic lore that invites you to piece together the story from item descriptions and environmental details.

Combat is slow, precise, and unforgiving, demanding patience, timing, and mastery over every encounter, and since this was one of the first "Soulslike" implementations, it feels very dated and clunky for today's standards. Boss battles stand out as monumental challenges, often feeling overwhelming at first but immensely satisfying once conquered, and while some of them had some tricks to make the fight easier (similar to some Demon's Souls bosses) the vast majority of them are purely skill-based.

The online features, such as player messages, co-op summoning, and PvP invasions, further enhance the experience by making Lordran feel alive and unpredictable. Particularly I didn't cared much for the online experience, so I turned that off because I really hated when somebody invaded my game and I had to fight them, though I admit that this is a very unique implementation for this kind of experience.

The PC port, however, was widely criticized upon release for poor optimization, locked resolution, and awkward controls without mods like DSFix, which became almost essential for a smooth experience. And even though all of this was improved on new re-releases of this title, I'm talking about the OG release here, so if you, for some reason, are still playing this, I still recommend using these old methods to "fix" the majority of the port problems.

Even so, the core gameplay was so compelling that many overlooked the technical shortcomings. Despite its rough edges, the game’s influence is undeniable, it popularized the “Soulslike” formula and inspired countless successors, and made me a big fan of this genre, to the point that I don't see myself playing any action RPG nowadays if it isn't a Soulslike one, the old mouse-based ones such as Diablo are no longer appealing to me. For those willing to endure its steep learning curve and initial frustrations, Dark Souls delivers a uniquely immersive and unforgettable journey, and I also highly recommend playing the DLCs and secret areas.

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mightyMo

Status mightyMo May 21, 2025

Doing my 3rd playthrough and man, the second half downfall is real :(

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Daninokuni

Status Daninokuni Mar 17, 2025

These days are really hard days for me.

And in this bad moment, for some reason, I find myself enjoying the second playthrough of Dark Souls much more than the first time (I liked the game, but didn't love it). I don't really understand why, but I just feel this is something magical about videogames. Even a game I didn't …

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These days are really hard days for me.

And in this bad moment, for some reason, I find myself enjoying the second playthrough of Dark Souls much more than the first time (I liked the game, but didn't love it). I don't really understand why, but I just feel this is something magical about videogames. Even a game I didn't love can make my life a little better in a hard time.

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Daninokuni

Status Daninokuni Mar 10, 2025

Second time playing. The first one I played as a one handed swordman. Zero defenses and A LOT of damage. This time I am a slow soldier with a sword and a BIG shield. I think the game in general is easier with this build, but I'm enjoying it.

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mightyMo

Review mightyMo 5/5 · Dec 5, 2024

Close to perfection

First half of this game is a 12 outta 10. The second half a 8/10, so overall still an 10

Vakil

Status Vakil Oct 2, 2024

Can someone who has played this let me know if it offers some kind of local co-op play? I would be looking for a PS4 version. I'm not very good at video games so I was thinking that playing with my son might make it easier if the two of us are battling a difficult boss together.

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koraiah

Status koraiah Sep 5, 2024

I beat Sekiro, Elden Ring and then Dark Souls 3. Demon Souls is not on PC so I'm playing the original Dark Souls. I've been stuck trying to figure out where to go for hours before finally finding the Capra Demon. Now I can move along and hopefully find the next bonfire because I'm sick and tired of being at …

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I beat Sekiro, Elden Ring and then Dark Souls 3. Demon Souls is not on PC so I'm playing the original Dark Souls. I've been stuck trying to figure out where to go for hours before finally finding the Capra Demon. Now I can move along and hopefully find the next bonfire because I'm sick and tired of being at Undead Burg.

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Bluespade

Status Bluespade Aug 20, 2024

Playing the Remaster. For a while now I've had Dark Souls still at the top of my Fromsoft games tier list, but despite trying to account for it, I've always wondered if nostalgia was the deciding factor there. After watching some streamers play it a bit it also looked a lot more basic and jank than i remembered, so I …

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Playing the Remaster. For a while now I've had Dark Souls still at the top of my Fromsoft games tier list, but despite trying to account for it, I've always wondered if nostalgia was the deciding factor there. After watching some streamers play it a bit it also looked a lot more basic and jank than i remembered, so I was wondering how well it would hold up. Well at 3 and a half hours in, so far, it actually holds up beautifully. The enemies look so incredibly slow and dumb when watching someone play, but what I wasnt accounting for is how extremely limited your own moveset is to deal with them. It's just as engaging and tactical as I remember. Easier, to be sure, but mostly just because I still remember how to deal with the individual enemies and traps and general flow of these Fromsoft games. The actual challenges are still coming across strong for me. And despite its simplicity, From still hasnt made another game to rival Dark Souls completely connected world.

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May_Odaigahara

Status May_Odaigahara Aug 11, 2024

I'm sticking through it because I want to play all the Soulsborne games but god this is so boring compared to Elden Ring so far

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May_Odaigahara

Status May_Odaigahara Aug 6, 2024

it's actually hilarious how slow and simple and easy this game feels after having just beat Shadow of the Erdtree. it really feels like a lot of difficulty of this game comes from long-ass boss runs and a weirdly punishing (relatively) medium roll

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Vallejo

Review Vallejo 5/5 · Jul 5, 2024

In my Blashpemous review I wrote "2024 will be my soulslike year, I can feel it". And I had no clue how right I was, holy. shit.

I have never played anything resembling Dark Souls before in my life. Last time I had the money and time to play video games consistently the Top Dogs of the Industry were... Black …

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In my Blashpemous review I wrote "2024 will be my soulslike year, I can feel it". And I had no clue how right I was, holy. shit.

I have never played anything resembling Dark Souls before in my life. Last time I had the money and time to play video games consistently the Top Dogs of the Industry were... Black Ops 2? WoW? Dota? The thing is the video gaming world is very different now and, apparently, it was shaped in a lot of ways by this title right here.

And... enter image description here

As I have said repeatedly: I am not a particularly skileld gamer. I am just not. I can get around some basic mechanics and I know my way around some nice combos in THPS but I am not by any Internet measure a "Hardcore Gamer", whatever the fuck that means.

I spend almost ten hours in the Undead Burg. Hell, in my first attempt at the Gargoyles I died more times in the FREAKING RUNBACK than in the actual boss fight. I was completely frustrated and demoralized and I was almost sure that Souls games just were not for me. I was mad at that point and that was even BEFORE Blighttown.

But then something clicked. I can't exactly put it into words but something clicked and I started dying less stupidly, I started rolling more and feeling more comfortable with my character. I learned to parry and I spent like six hours unrelentingly parrying Silver Knights in Anor Londo until I get the feeling right... I died like fifteen times to the Super Londo Brothers but this time was different. It was not the same frustration as I felt with the Capra Demon or the Gargoyles... It was so f***ing exciting.

During my torture session at the Undead Burg I looked briefly in Reddit to see if I was doing something wrong and all I can read was this stupid "git gud" mantra that is apparently so pervasive in Soulsborne discourse. I hated that so much. I just took that at face value and got so annoyed about how gamer culture can get so corny about shit sometimes, but then it dawned on me the real, positive implication behind "git gud": Is not that you HAVE to get good to enjoy the game, is that you WILL get good at the game if you persevere, you won't even notice most of the time, one moment you just blink and boop, you are proficient enough to stick a sword through Ol' Bastard Manus without breaking a sweat.

Then you blinked twice and oop: you spend one hundred hours in the game: enter image description here

Fuck Blighttown. Fuck Bed of Chaos. The second half of the game is actually amazing. Scholar of the First Sin here we gooooooooo!

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SIGINT

Status SIGINT Jun 29, 2024

Started replaying on someone else’s copy of Dark Souls Remastered and got up to Quelaag. Still a great game, though after more recent time with Elden Ring it does feel sort of awkward and less pleasant to replay. It was always a kind of an annoying game in some parts, but still hugely memorable and nicely flexible in some ways—I …

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Started replaying on someone else’s copy of Dark Souls Remastered and got up to Quelaag. Still a great game, though after more recent time with Elden Ring it does feel sort of awkward and less pleasant to replay. It was always a kind of an annoying game in some parts, but still hugely memorable and nicely flexible in some ways—I had fun taking a weapon and souls collected in Blighttown to Taurus Demon / Gargoyles / Butterfly and doing big damage. Do I want to buy Remastered myself right now and replay the whole game? Uhhh maybe not, but it’s always mostly fun to run through the early stuff.

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BurningKirby

Status BurningKirby Jun 14, 2024

I decided to get all the achievements in the Prepare to Die Edition ahead of the Elden Ring DLC drop next week. There were definitely some pains along the way, as this is not a very good port. Some enemies slammed me directly down through the ground, causing me to fall to my death a few times. But it's very …

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I decided to get all the achievements in the Prepare to Die Edition ahead of the Elden Ring DLC drop next week. There were definitely some pains along the way, as this is not a very good port. Some enemies slammed me directly down through the ground, causing me to fall to my death a few times. But it's very satisfying to have them all done now! Took just short of 46 hours for this one, though to be fair I took my time on the first playthrough. I also struggled more than expected on some bosses I've never had issue with before. Bed of Chaos on NG+ can kiss my ass. I came to realize just how bad this boss is all over again during this effort.

enter image description here

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Jubjub457

Review Jubjub457 5/5 · May 29, 2024

A true masterpiece

I've played and loved all of the Soulsborne games (aside from Demon Souls) and this one is still by and large my favorite. I'm a renowned hater of remasters, but this remaster may have been needed. Blighttown was just a little too big for its britches back in 2011. There's nothing I can say that hasn't already been said, so …

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I've played and loved all of the Soulsborne games (aside from Demon Souls) and this one is still by and large my favorite. I'm a renowned hater of remasters, but this remaster may have been needed. Blighttown was just a little too big for its britches back in 2011. There's nothing I can say that hasn't already been said, so just play this game if you love the souls games but haven't played this one. The world alone makes it amazing, the rest just makes it perfect.

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k0rnbr34d

Status k0rnbr34d May 13, 2024

Playing this shit again....

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Super fun until you start hitting the unfinished junk. Can't believe the remaster fixed none of this. This game would be goated if they would make Izalith, Ash Lake, Crystal Cave, and Anor Londo more fleshed out.

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angryweinerchamp

Review angryweinerchamp 5/5 · May 28, 2023

Prepare to Die -- Over and Over Again

Dark Souls is a revolutionary title that refined and popularized the FromSoft formula -- that is, 3rd-person Action RPG set in a large interconnected almost Metroid-like world emphasizing punishing difficulty, block/dodge/strike melee combat gated by an endurance meter, a dour mood, minimalistic environmental story telling, and optional PVP integrated directly into the single-player experience It is the third FromSoft game …

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Dark Souls is a revolutionary title that refined and popularized the FromSoft formula -- that is, 3rd-person Action RPG set in a large interconnected almost Metroid-like world emphasizing punishing difficulty, block/dodge/strike melee combat gated by an endurance meter, a dour mood, minimalistic environmental story telling, and optional PVP integrated directly into the single-player experience It is the third FromSoft game I've played, after Bloodborne and the PS5 Demon's Souls Remake.

While much has already been said and written about Dark Souls, I will join in and say also that this game is very much worth your time. While it may not be as refined as newer titles (the game did originally come out for Gen 6 consoles after all) for both newcomers and for fans who have enjoyed later entries in FromSoft's repertoire -- and those of its many imitators -- it remains a masterpiece of game design whose historic impact must be experienced to be understood.

Gameplay

The gameplay in Dark Souls is by far its most notable achievement. While it was not the original FromSoft RPG, it did refine the formula established by Demons Souls. Players explore a large world of smaller interconnected zones, each with their own enemies and bosses as they progress through the game. Checkpoints, in the form of bonfires, are established throughout the world at which characters can cash in the points (called souls) they gain from killing enemies and level up their character by investing points into statistics which effect HP, endurance, strength, and spellcasting abilities among other things. More often than not however these checkpoints will serve as the place where your dead character respawns. Despite the noted difficulty of these games, they are undeniably a rewarding experience. As both your skills as a player and your statistics as a a character improve, the feeling of finally conquering an area boss is unmatched in gaming. What's more is that these deaths do not feel unfair. So long as players have the patience and persistence to keep going they WILL learn how to succeed. Compared to other games in the series, the combat in Dark Souls particularly emphasizes a slow and methodical approach. You will be punished if you try and rush enemies and do not time your blocks, parries, and dodges well.

The game is extremely flexible with regards to character builds. There is a mind-boggling array of weapons, spells, armors, and accessories to support a wide variety of playstyles. Do you want to be a spell-slinging mage? You can do that. A thief who stabs enemies in the back? That works too. A katana wielding ninja? Do it. If you find yourself at the end craving more black screens with iconic red text, you can always start a new playthrough and explore different builds. Newcomers to the series will likely have the easiest time with a sword-and-shield bearing strength/vitality build. I also recommend using a guide when necessary especially with regards to planning your character build as the instructions for the values of certain statistics and armor upgrades are not well elucidated, and it doesn't feel good to invest scarce points or resources into things you don't need. Also optional is the game's inclusion of PVP. I found this aspect of the game especially rudimentary compared to titles like Bloodborne, but certainly fun enough. It just wasn't the focus of my playtime, but your mileage may vary.

Narrative The narrative elements of Dark Souls are understated, minimalistic, and almost matter-of-fact. What you see makes up the entirety of what you get. If you do not speak to optional NPCs (which are few and far between), read optional texts of items, and think critically about where you are visiting and what you are seeing as a player or character, it is totally possible to finish Dark Souls without even the slightest idea of what you just experienced. However, if a player does opt to do all of these things, he or she will be rewarded for their efforts.

The game takes place in an apocalyptic world populated by monsters and demons in which various inhabitants are cursed by undeath and a creeping progressing insanity threatening to erode all that remains of their sanity. You as a character are one such undead living out what remains of your limited days. By exploring the game's world, you may slowly uncover what lies at the heart of the cause of this curse and formulate a plan to stop it. While the story itself does not have much of a plot, any particularly interesting supporting characters (fans of "praise the sun" not withstanding), the depressing setting does have a rich lore veiled beyond an aura of intended mystery and obfuscation which has enchanted a community into publishing endless Wikipedia pages and YouTube videos with various takes and theories. Engaging with this community of content creators is like the icing on the cake to playing these games and I feel that FromSofts approach to narrative in this game was refreshing rather than detracting, and rather unique and almost retro, as far as RPGs go. I'd go so far as to say the lore elements of not the narrative itself are rather memorable as far as videogames go.

Aesthetic More emphasized than story in this game is presentation. FromSoft offers a master-class in environmental and creature design in this title, and expertly crafts a depressing fantasy setting with muted colors that appears to be decaying from the inside out. Once proud castles are crumbling, horrors infect the tombs beneath the city, and dying gods, shadows of their former selves, wither away into madness. The success in environmental design is commentary in the extreme to the sparse story and punishing difficulty. This is world, the designers seem to scream at you, that does not care whether you live or die.

There are few if any music tracks in the game. Most of the game passes by in silence interrupted only by the sounds of monsters groaning blades swinging and of the environment decaying. The exception to this is during boss fights in which the catchy neo-gothic music emphasizes the higher stakes of the battle and the peril you face . There are scant few cutscenes in the game. One at the beginning, two at the end (which one you see depends on the one meaningful choice your character is allowed to make), and one each time a new boss is encountered. These are handled quite well and feel special given their sparseness.

I played the remastered version and encountered no performance issues. This version of the game features upscaled 1080p graphics running at 60fps. While this remastering does not make the game feel entirely like a modern AAA title, I think it certainly makes the game more visually appealing and approachable for newer fans.

Score: 5/5

While no game is perfect, a 5/5 game is one that can be recommend to a broad gaming audience, achieves greatness in all areas of gaming design for it's genre, attempts and succeeds at pushing the medium forward, and leaves a lasting impression that is emotional, philosophical, or amusing in nature. In short, a 5/5 game is a masterpiece.

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Lewis.

Review Lewis. 5/5 · Dec 22, 2022

If The lord of the rings was a game.

Time: 61hrs

I understand that people look at this game as a difficult challenge to take up, and I'd agree, but it's not nearly as punishing as I thought it would be. The game does require a good amount of patience. One notorious boss fight took me around 9 hrs to push through, and it isn't entirely my fault, as …

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Time: 61hrs

I understand that people look at this game as a difficult challenge to take up, and I'd agree, but it's not nearly as punishing as I thought it would be. The game does require a good amount of patience. One notorious boss fight took me around 9 hrs to push through, and it isn't entirely my fault, as some people may say. The game has a few RNG moments that can lead to it being frustrating, yet in that frustration, you are presented with the biggest sense of achievement I have ever really got. The game gives the amazing feeling of being on a journey, you go from struggling to survive to being able to one shot what was once difficult. That sense of progression is something I really enjoyed, upgrading my equipment and just seeing my character progress was amazing. I somewhat believe you either like this game or don't, and that can normally be presented within the first hour or so playing. The biggest reason I think players would stray from the souls series is for the lack of control, when starting the game gives the player some basics but never any control within the world, that can be a little anxiety inducing at times because the enemies look pretty menacing. A tip that all players should know from early on, is to trust the community in the messages they leave. It may sound a little stupid, but seeing someone write that there was an ambush ahead felt like there was an amazing sense of community behind what I do. Before boss fights players leave messages along the lines of "good luck" and once beaten you can find messages saying 'I did it'. And for the more naughty players, when seeing anything a little revealing you get the classic "weakness:chest" or "projectile attack", or "try with both hands" so on and so on. Overall this has to be the best game I have played this year, it's opened up a completely new series and developer of games, I'd say that it isn't a game everyone should play mainly due to the difficulty putting people off, but I do think it's a game everyone should be able to try. Around 5 years ago I was on a bike with my friend and I said to him "one day I'm going to try and beat dark souls" and it stuck in my mind, mainly because of the hype for newer titles but also because I was aware most people talk about the challenge. Anyway now I'm at the end of that journey, I do think people exaggerate the challenge a little, making people that may enjoy the series a lot stop from trying it. I'm sure this review is no different from the hundreds of people that play the game, but my only solid advice is: give the game a shot, if you don't enjoy it, you don't enjoy it. But if you do, it may become one of your favourite games ever made.

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anarchistica

Review anarchistica 2/5 · Dec 15, 2021

Got bored after an hour

Intro

DS is a quasi-linear third-person action game that is infamous for being hard.

The Good

  • The worldbuilding seems pretty cool.
  • Cool atmosphere.
  • I like the idea of the combat.

The Bad

  • I don't like the execution of the combat. It remembers your commands (somewhat) and you can't change your mind like your normally would be able to.
  • Combat feels …
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Intro

DS is a quasi-linear third-person action game that is infamous for being hard.

The Good

  • The worldbuilding seems pretty cool.
  • Cool atmosphere.
  • I like the idea of the combat.

The Bad

  • I don't like the execution of the combat. It remembers your commands (somewhat) and you can't change your mind like your normally would be able to.
  • Combat feels super-sluggish. Am i fighting or doing tai chi?
  • Early post-tutorial enemies are overly hard.
  • When you die you have to return to your corpse or lose all XP to the next level.
  • Enemies respawn when you die or save.
  • Checkpoints.
  • The game looks poor even compared to contemporary games but especially for a 2018 remaster.
  • Crappy menu controls.
  • The main menu hides half the options for some reason. Why not display the entire menu?
  • Tons of tutorials but stats, unhollowing (or whatever), attune magic and the like aren't explained properly.
  • The third-person view suffers from a lack of transparancy, especially in tiny spaces.
  • Levelling just gives you stats, zzzzz.

Conclusion

I (generally) dislike respawning enemies, losing progress on death, third-person perspective, linearity, boring levelling, checkpoints, et cetera. I'm fine with a game being hard, as long as i don't feel like it's wasting my time.

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MaxTurbo

Review MaxTurbo 5/5 · Aug 20, 2021

Souls-like

I bounced off of Dark Souls a year or two after it came out, and I let it lie until I picked the remastered version at the start of 2020. Everyone has already said all of these things before, but let me say them again.

Dark Souls rewards patience and being methodical. That’s not to say it’s overly difficult (although …

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I bounced off of Dark Souls a year or two after it came out, and I let it lie until I picked the remastered version at the start of 2020. Everyone has already said all of these things before, but let me say them again.

Dark Souls rewards patience and being methodical. That’s not to say it’s overly difficult (although it can be at times), it’s that it requires a mental shift in how you approach games of its kind. Running blindly down a corridor will lead to your death, over and over again, and you’ll stay there until you listen to what FromSoftware is trying to teach you. You will suffer, and fail, but you will become better for it, and you will succeed if you persevere. And what a world to discover once you do.

Lordan is a masterfully crafted labyrinth of decaying gothic towers, overgrown forests and hidden caverns. This city was once inhabited by people, and melancholy seeps out of it like a miasma. The feelings evoked are of death and ruin, but there’s also fragments of a quiet, subtle beauty. What the fuck happened here? I’m not entirely sure, and Dark Souls is perfectly content to let you wonder. The game is better because of the opacity of its plot.

Every subsequent action RPG in the world tried copying the Souls formula after it came out, but I’m not really sure the feeling of the first can ever be replicated. It’s something unique - special in its own way to each person who wandered, lost, through its dark passages. Through its trials, I ultimately took a message of hope against overwhelming odds.

When your body is weary and your soul is tired, sit down next to a bonfire and rest here:

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adamtracey

Review adamtracey 5/5 · Jul 1, 2021

I hate this game. 10/10

I retired a couple of years ago and got back into video games then. So I'm old and I mostly suck at games. But I've got better and my son bought me this as a "rite of passage".

Here's how I spent a day of my life recently:

Wake up at Firelink Shrine. Up the hill, kill the hollows on …

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I retired a couple of years ago and got back into video games then. So I'm old and I mostly suck at games. But I've got better and my son bought me this as a "rite of passage".

Here's how I spent a day of my life recently:

Wake up at Firelink Shrine. Up the hill, kill the hollows on the way. Into the aqueduct and through to Lower Undead Burg. Kill the archer on the way down the spiral staircase. Kill the first assassin. Kill the second assassin. Wait for the dogs. Kill the dogs. Pause outside the fog gate to the Capra Demon. Again. Deep breath. "OK - roll past his first blow, up the stairs, wait for dogs, target lock, kill the dogs, then - fight the demon." Enter the fog gate. "NO! HOW DID THAT HIT ME?? GET OUT OF THE WAY OF THE STAIRS YOU STUPID DOGS!!" 5 seconds later - "YOU DIED". Wake up at Firelink Shrine. And so on.

It took me, I'm guessing, 70+ attempts to kill this boss. My first 30 attempts lasted maybe 4 seconds on average. Then I could get up the stairs most times. Then I could kill the dogs most of the time. Then I worked out how to kill the boss, and eventually I killed him. What kind of stupid game is this?

I died a lot. I got lost a lot. I remembered swear words I haven't used for 40 years.

But when I finally, finally defeated Lord Gwyn I choked up a little. I had lived in that world for most of my waking hours for weeks. I knew how to get back quickly to the blacksmith(s) from anywhere and killing or avoiding the same old enemies on the way was muscle memory. I could time my rolls. I could parry (sometimes)! If I didn't play this game for another twenty years I'm pretty sure I could navigate around Lordran as well as I can navigate my own neighbourhood. Maybe better.

I'm not saying this game is perfect. But playing it was a truly unforgettable experience.

10/10

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grainne6

Review grainne6 5/5 · Feb 23, 2021

Amazing and additive game

I finally got around to playing Dark Souls and I loved it.

I delayed getting it because I’m not interested in multiplayer games, but Dark Souls is great played just as a single player game.

It is very difficult, especially at the beginning when I had no idea what I was doing but dying means very little and the sense …

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I finally got around to playing Dark Souls and I loved it.

I delayed getting it because I’m not interested in multiplayer games, but Dark Souls is great played just as a single player game.

It is very difficult, especially at the beginning when I had no idea what I was doing but dying means very little and the sense of accomplishment in getting past a section or boss is incredibly addictive.

The level design is incredible: if you are careful you can often see enemies waiting to ambush you; enemy design is varied with new enemies introduced in most areas; throughout the game you open shortcuts that join different areas together; the distance between bonfires (save points) is almost always well judged; the far-off locations you can see in the beginning can all be reached eventually.

Most boss fights are amazing and often insanely frustrating. There were a couple that I had to try 20 or 30 times before beating them. One of the DLC bosses was close to impossible but I did it eventually!

The only flaws are really that a couple of the bosses were too easy especially the final boss in the game, which was a little anticlimactic and some of the later areas in the game aren’t as well thought out.

But overall, it was a great game, and I found it hard to stop playing it.

And I have Dark Souls 2 and 3 still to play!

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andrewh995

Review andrewh995 5/5 · Jan 28, 2021

Dark Souls Remastered

I beat Dark Souls about 8 times maybe 8-9 years ago, and now recently came back to it for the first time since then. I expected the game to feel dated or at least not at the same level as recent FromSoft releases, but it turned out that Dark Souls still holds as one of their best games of all …

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I beat Dark Souls about 8 times maybe 8-9 years ago, and now recently came back to it for the first time since then. I expected the game to feel dated or at least not at the same level as recent FromSoft releases, but it turned out that Dark Souls still holds as one of their best games of all time. Even though the combat is slow, it feels smooth, well-designed, and incredibly fair. The worldbuilding is some of the best they've ever done especially with the beautiful verticality of the levels. And the story itself is told in one of the most unique ways that had been done by a game at the time. None of this is even to mention that the DLC took all of these features and amplified them into something even more perfect. Dark Souls is truly one of the most (if not the most) influential video games of all time, and it is still worth replaying or playing for the first time all these years later.

5.00/5.00

Full Review: https://watchreadgame.com/dark-souls-remastered-review/

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Noctis87

Review Noctis87 2/5 · Sep 2, 2020

Gameplay is way too slow, Not for me

The combat in dark souls is so damn slow it hurts me to play because i really despise games with slow combat and well.. Dark souls is just full of slow combat my WORST ENEMY i mean i can kind of see the appeal for the time it came out, But now? There are way better games out there

Mugifi

Review Mugifi 4/5 · Apr 16, 2019

Promising start for a new franchise

8 years later, I've finally started Dark Souls; a game where tons of people have talked about, are still talking about and which started a serie that had as much as an impact as a modern video game franchise like Mass Effect, Bioshock or Portal. I'm personally a huge fan of difficult games. I've finished a lot of really difficult …

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8 years later, I've finally started Dark Souls; a game where tons of people have talked about, are still talking about and which started a serie that had as much as an impact as a modern video game franchise like Mass Effect, Bioshock or Portal. I'm personally a huge fan of difficult games. I've finished a lot of really difficult retro game in the past and it really seemed like Dark Souls could be right up my alley. I'm gonna say it straight up, Dark Souls is a great game. But it still has some flaws and I feel we should take a few moment to talk about those.

Story and Theme

Dark Souls starts with your character, a undead, in a prison cell with little to no reason as to why. Abruptly, a corpse with the dungeon key on him falls inside your cell and you realise that someone threw it from the opened roof of your cell. Time to get out and see what the adventure has in store. The starting zone, Undead Asyleum, is great. It has simple enemies where you can learn the controls and how the game works in general. You learn really quick the general pacing of Dark Souls where the first boss comes out after you've seen nothing but harmless enemies. After the first zone completed, you get transported into the main world of Dark Souls and this is where the game truly begins. The atmosphere and music are amazing. You immerse yourself easily in a fantastic castle that has huge knights ready to defend but you also get intimidated by obscure sewers and its big rats. For a game that was released in 2011, it still holds up in the graphic department.

Gameplay

This is the meat around the bone. While the story is serviceable, the main appeal for this game is the combat. Every enemy is a challenge and you must take every single one of them with patience. The weakest enemy could potentially be a threat if you don't take them seriously. Dark Souls is hard but not that much. There's a lot of difficulty spikes here and there but besides that, the game stay rather simple in your path. Dark Souls uses both trigger/button on both sides of your controller for combat where the R buttons manage your right arm and the L buttons manage your left arm. Your R button are usually for your main attacks while your L are for defensives moves (Raise Shield/Parries). The main way to approach combat is with its really interesting dodging roll mechanic. Whenever you dodge (B on an Xbox Controller + a direction), you have a huge amout of the time where you're 100% invincible at the start of the dodge roll. With proper dodges, you can beat a lot of the really difficult enemies where simply shielding doesn't work. It's a great mechanic due to the fact that it rewards players for understanding the challenge in front of them and knowing when to approaches and win against any threat.

Most of the time, you'll do a lot of sword fights, some exploration and little to no platforming. Whenever you defeat an enemy, the game rewards you with souls. This currency can be used for leveling up, buying and upgrading equipment and a lot of other stuff. You need to reach a checkpoint to be able to do any of these. These checkpoints (which are bonfires by the way) are where you start whenever you'll die. Everytime it happens, you drop all the souls you currently own and you need to go back to where you have been defeated in order to retrieve them. If you are killed before getting back your souls, you lose everything you had. This "Souls Collecting" system can be really frustrating at times.

A few downsides

Dark Souls has a few moments where it feels unfair and frustrating. It's far from a perfect game. The few part where you need to do some platforming by jumping accross gaps are not that well done. Fighting in a tight corridor is annoying since you can hit the wall on the right side even though you're not aiming there. Enemies can hide behind doors and they sneak up behind you and kill you without being able to do anything since you never saw them coming. Bonfires are far apart from themselves and bosses so whenever you die, it takes so much time just to get back to the same spot that you were. Around the middle of the game, there's a boss in particuliar that is so insanely difficult that I almost gave up at that point. After I've beaten that boss, I was expecting the next bosses to be even more insane but was disappointed by how easy they were (even the final boss is easier!).

Conclusion

Dark Souls is an important game. It came out at a time where little to no hard game were being released. These types of video games were really common in the 80s/90s because game developers didn't want you to finish their game in 2 hours. So in order to artificially create more time out it, they made it difficult to finish. A lot of people, including myself, are really fond of theses. The thrill you get out of a victory from a huge challenge and outsmarting the enemies is amazing. The game has a few low moments here and there but outside of that, I definitly recommand Dark Souls. It easily became one of my favorites.

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leuxexmachina

Review leuxexmachina 5/5 · Jan 5, 2019

Dark Souls es arte y vida

Un juego que te castiga a cada instante que, paradójicamente, es un juego que te enseña a vivir. Pero ¿Qué es vivir? ¿Y porqué afirmo enseña a ello?

Infinitas lineas se han escrito sobre lo que es la vida o su sentido. Filósofos, artistas y hasta científicos se han dado a la tarea de ello. Pero si lo vemos en …

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Un juego que te castiga a cada instante que, paradójicamente, es un juego que te enseña a vivir. Pero ¿Qué es vivir? ¿Y porqué afirmo enseña a ello?

Infinitas lineas se han escrito sobre lo que es la vida o su sentido. Filósofos, artistas y hasta científicos se han dado a la tarea de ello. Pero si lo vemos en la naturaleza, podríamos afirmar que el sentido de la vida esta en la vida misma, la vida es sobrevivir a la vida. Para ello, los animales se adaptan al medio, y por eso, lo observan: un acantilado, el color de una serpiente o un sapo venenoso, la temperatura, etc.

Y con ello aprenden, y sobreviven... hasta que, tal vez, otro animal más listo, que ha aprendido más, lo aniquila y lo consume. El ciclo de la vida.

En Dark Souls cualquier cosa te puede matar: no solo los jefes, sino los demás enemigos, una rata, un soltado, el fuego, o hasta el ambiente: un mal paso puede llevarte a un abismo. Y para vivir, hay que morir cientos de veces, más de las habituales que en otros juegos.

Para poder vivir y avanzar en el juego, mientras se muere, hay que aprender. Hay que observar. Hay que adaptarse. Cada paso debe ser con cuidado, sin prisas, porque el error y la muerte están en la próxima esquina. Tienes que desarrollar un ritmo y el juego se encarga de que lo tengas, en pocas palabras, el juego hace que bailes a su ritmo. Es como la misma vida.

En cuanto a la historia, este desarrolla su propio universo de manera soberbia. Lo digo porque verdaderamente crea una mitología lo suficientemente propia como para expandirse así misma, a pesar de que los diálogos son escasos para un RPG de fantasía medieval. Incluso, creo que se puede dudar si es de fantasía medieval, porque la historia que vamos armando -porque el juego la da a pedazos- refleja que estamos en un juego que la Historia ya ha pasado (¿Pos-épica?).

Lo que nos quedan son vestigios de esta de un mundo ya moribundo: Refugio de los no muertos, Santuario de Enlace de Fuego, Jardín Tenebroso, Ciudad Infestada, Dominios de Quelaag, Fortaleza de Sen, Anor Londo, el Lago de la Ceniza, por nombrar algunos lugares, son lugares que su arquitectura nos parecer impresionante, pero también está muerta, pudriéndose, olvidada, lugares que son ruinas de una edad en su final: la edad de fuego.

De ahí que el juego te haga elegir entre continuar la edad del fuego o terminarla. Tu decidirás teniendo en cuenta de lo que has sido testigo: su arquitectura moribunda, sus personajes quebrados, su ambiente pesado, sus tristes enemigos. Fulminar de una vez por todas o extender el lamento.

Una obra maestra que, como toda gran obra de arte, habla del sentido y la vida.

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J4rndt

Review J4rndt 5/5 · May 10, 2017

A simple mistake

I first saw this game on the Xbox 360 dashboard on sale back in 2012. I remember seeing that Darksiders 2 came out recently and mistakingly took Dark Souls as the predecessor. Since I thought that Darksiders 2 looked amazing after seeing only a handful of trailers I decided that I would eventually get it. Since I got the names …

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I first saw this game on the Xbox 360 dashboard on sale back in 2012. I remember seeing that Darksiders 2 came out recently and mistakingly took Dark Souls as the predecessor. Since I thought that Darksiders 2 looked amazing after seeing only a handful of trailers I decided that I would eventually get it. Since I got the names mixed up I decided to buy Dark Souls just to see how Darksiders 2 would have been. Best mistake ever.

After making my purchase I had realized my mistake but played the game anyways. I had seen nothing about this game and dove in blind. I only got the the first bonfire of the Undead Burg before giving up entirely. It took me four years after to eventually beat this game, after completing Dark Souls 2, Bloodborne, and Dark Souls 3.

I never bought Darksiders 2. 10/10

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