Main game
4.40 average rating based on 15 ratings
The Last Clockwinder is a first person puzzle game that brings in VR the idea at the base of Super Time Force (or from the later parts of The Talos Principle): the puzzles are based on using seeds and fruits to activate machines but they require multiple persons working together so the main characters creates clones who reproduce her action. Being in VR, the clones do exactly what you do with your arms, head, hands, body, plus your movement in space if you walk around (but you can teleport if you don't have enough room to do that). This (1) makes it a game that can only work in VR, because you cannot have this "granularity" of control in any other way and (2) gives you an enormous freedom of approach, because the variables are basically endless. Sure, there's always a theoretical best solution in terms of efficiency and productivity but you are allowed to approach puzzles as you wish and solve them your own way. Beautiful.
This is such a charming and interesting puzzle game. It's got a Zachtronics kind of vibe in that you need to organise a series of steps to combine raw materials to produce stuff, but instead of prescribed machines, you need to perform the actions yourself and then make clones that repeat them over and over.
It's got that satisfactory feel of looking at all your little clones working perfectly synchronized. Being in VR, there's also a bit more freedom. I've got a solution in which one of the clones would grab things out of the air and connect them directly as other clones threw the rest of the materials to it. It was so efficient.
And since the clones copy your movements, the solutions involve both thought (as you need to think carefully about the various steps) and motor skills (since you actually need to perform them).