Main game
3.90 average rating based on 69 ratings
Whoo boy, I do not quite know I feel about this game. On the one hand they took a swing and I applaud them for that. On the other hand, while they did make contact, I think it might have gone foul. Oof, let's stop stretching the baseball metaphor before it snaps.
So, at base level, the musical mechanic is really good. You get three distinct choices at various points in a song, each one tied to a different style and melody, and you can mix and match them relatively seamlessly. That's really cool! There should be more games that do this!
Unfortunately a lot of the songs are kind of meh. You know how some musical songs are just, like, songs, that you could listen to out of context and still enjoy (albeit with a particularly Broadway flair)? And then others are extremely specific to the show and can feel kind of forced and awkward? Stray Gods has mostly that 2nd type. And a lot of them have clunky lyrics, and even clunky melodies (and as a fan of Montaigne I was really hoping for better). The degree of clunkiness varies and most of them are still enjoyable if …
Whoo boy, I do not quite know I feel about this game. On the one hand they took a swing and I applaud them for that. On the other hand, while they did make contact, I think it might have gone foul. Oof, let's stop stretching the baseball metaphor before it snaps.
So, at base level, the musical mechanic is really good. You get three distinct choices at various points in a song, each one tied to a different style and melody, and you can mix and match them relatively seamlessly. That's really cool! There should be more games that do this!
Unfortunately a lot of the songs are kind of meh. You know how some musical songs are just, like, songs, that you could listen to out of context and still enjoy (albeit with a particularly Broadway flair)? And then others are extremely specific to the show and can feel kind of forced and awkward? Stray Gods has mostly that 2nd type. And a lot of them have clunky lyrics, and even clunky melodies (and as a fan of Montaigne I was really hoping for better). The degree of clunkiness varies and most of them are still enjoyable if not necessarily bops and bangers, but as a whole the soundtrack leaves a bit to be desired. Which is not what you want when that's kind of the main selling point.
Then there's the Greek mythology of it all. I recently watched LambHoot's excellent video on Greek mythology and media, with a particular focus on Hades, and you should all watch it too because it will probably change the way you look at that game and at Greek mythology in general. Seriously, watch it right now, here it is:
After watching that I really had to rethink how I view Greek mythology adaptations, and while I initially found Stray Gods' take interesting, now it feels deeply problematic, having basically all the same problems LambHoot identifies in Hades. I do think Stray Gods does a better job of narratively justifying those choices, but it still ultimately comes from a place that sees Greek mythology as a universal mythos that anyone can play with, rather than something that's part of a specific culture and thus has certain boundaries that should be respected.
And then there's the story. I wouldn't necessarily say I hated it, but...well, that's never a good sign if you're starting a sentence that way, right? I think in general the world was interesting and I enjoyed all of the side stories (with the above critique about cultural appropriation in mind), but the main murder mystery was a bit of a let down. Firstly, because I figured out who the murderer was right away—actually, no, "figured out" isn't right because that implies I did some deduction based on clues. I didn't figure out who the murderer was, I knew who the murderer was because it was obvious. From just, like, knowing how stories work. So as every clue I found confirmed my theory (including the red herrings meant to throw me off of that theory), I became less and less invested in a story I could already see the conclusion of. And again, this isn't me following the clues the game gave me—if you figure out, actually figure out, a mystery before the solution is revealed that's not a problem, then you just get to feel satisfied when you turn out to be right. But when you know the answer because the story didn't do a good enough job setting up multiple plausible solutions in the first place, and then the entire time it's acting like you don't know the answer, that's frustrating.
Secondly, after all that investigating, what happens? You encounter a character who just explains the whole thing. Before your trial. So even if I had been diligently following the clues and making deductions, it wouldn't have mattered. None of that work would have gotten the chance to pay off. I could have made every possible wrong choice, gotten no one to trust me and give me information, and I still would have had it all laid out for me on a silver platter—at least as far as I can tell.
Which is kind of the problem with making a final determination, because I only know the path that I took through the game. I suspect that certain things, including that premature reveal, would have happened regardless (I'm not even entirely sure if there are multiple endings beyond certain relationship choices), but I don't know for sure, and I refuse to look it up because I'm lazy and ultimately I don't think I actually care that much which I guess tells you everything you need to know.
I might try playing it again at some point to see how right I am. But there's a distinct possibility that I will not. Still, I'm glad I gave it a chance, and if it seems interesting to you (and you can get it on sale) I'm not gonna tell you shouldn't too. And I hope people can learn from what worked about this experiment and put it to use in something doesn't fall to the same hurdles. Oh no, another sports metaphor, run!
p.s. Obviously the performances are pretty great across the board, it's clear what their budgetary priorities were. Pan is hands down my favorite, but I don't think anyone really flubbed it.
p.p.s. That being said, the minimal graphics, particularly the relatively small selection of repeated poses for each character, did get a little tiring after a while.
p.p.p.s. As did the wonky map interface, the number of times I tried to select "Go" and ended up literally anywhere else I swear to god just make it a pop-up or something.
p.p.p.p.s. As with basically every RPG this did occasionally have the problem of the choice you make not matching how you interpreted the text. For the most part this wasn't really a problem, but I did end up replaying Aphrodite's song a few times because it wasn't entirely clear which options were going in the direction I wanted to go based on how they were written. That being said, they do have the emotional indicator as well, which it turns out is generally pretty accurate.
p.p.p.p.p.s. Oh, and it also does the RPG thing of certain pieces of dialogue not really accounting for all possible paths through a conversation, so a character might reference some information you never actually told them, or say something that only makes sense if you went through the options in a different order. I mean, Larian this ain't so these are largely forgivable, but they do break the immersion a bit.
This was a great visual novel game. If you like Greek mythology or musicals, you will like it. Though its similar to most visual novels where you are just making choices that determine the outcome - often times it comes with the brilliant mechanic of choosing how the song goes. Not to spoil a lot but the songs are the way your character often interacts with others and I love the explanation of that. There isn't much to the game aside from that - dialog options and musical options. You do get to choose one of 3 "temperaments" to give your character which will unlock unique dialog options. The characters are all great here as is the dialogue and story. You can also romance one of a few characters in the game. I romanced Persephone because I'm a lesbian. But I wanted to also romance Freddie, so maybe I will make another playthrough. Overall, this was an awesome visual novel.
Disclaimer: I am a bit Musicals and Story-based games far, so there may be some bias involved here :-P
This game had me hooked from the moment I got it until I completed two playthroughs, and I held off a whole 2 weeks before completing the third "soundtrack" option. The combination of chosing the lines and tone of the songs as well as the conversational and story choices throughout had me hooked and making happy noises out loud.
The very different outcomes were apparent not just in the endings of each of my playthough but in each of the scenes - meaning that I am already thinking a couple months later of having another playthrough to see what others outcomes I get.
The music is well done, with great diversity of singing voices and fun characters with some hidden depths.
I really hope this is the start of a series of these games because I want more of the musical choice basedness but also of the universe and story!
I decided to try Stray Gods with my daughter because she likes musicals and music in general. We played it together, meaning she was playing, we debated on decisions, she gave me the controller during songs (because timed decisions are too stressful). I had fun with it, particularly for how it uses a traditional dialogue system to let you interact with musical numbers, alter their course and make decisions. Also, I’ve been told that your decisions can have meaningful consequences and you can even play completely different songs. Which is cool, even though I don’t care, because I make my choices and stick with them. By the way, my daughter’s choices led us to unlocking the achievement for trying to romance all characters (but we also didn’t actually complete any of the romances). I think it’s a good game, maybe a bit predictable in terms of plot but with a nice personality and cool ideas.
As a backer for this project, I've been waiting ages to play this game. Was not disappointed in the least!
The music is amazing and is, of course, the heart of the game. The story itself is enchanting, with choices creating various paths. The characters are all unique and brilliantly voiced. And last, but not least, the art is charming - it's not a style for everyone, but I quite enjoy it.
For fans of visual novels, dating sims, Greek mythology, and musical theatre geeks.
musicals, greek mythology and bisexuality? it's like this game was made for me specifically
Stray Gods is a charming story-based game with the conceit that the Greek gods are here today but hidden. When Grace inherits the role of Calliope, the last Muse, she is accused of murder and must prove her innocence. The story is told in three acts: the first is introductory, the second revs up the story with a shocking ending (based on my choices), and a satisfactory third act that wraps everything up. Even someone who doesn't have a background in Greek mythology can understand the relationships and place names. The writing is great, and the character choices among the large Greek pantheon worked well together. The songs feel organic and range in tone from a bit of rap to a lovely Celtic-tinged duet at the end (my Grace romanced Apollo in this run). The voice actors were great and some of the best-known in the business. And they can sing! I was delighted to hear Anthony Rapp as Orpheus (I'm a big fan of Rent). Laura Bailey, Troy Baker, Ashley Johnson, and others have singing voices I would pay to hear on Broadway. I can't wait to replay with other choices and see how the story and music play …
Read MoreStray Gods is a charming story-based game with the conceit that the Greek gods are here today but hidden. When Grace inherits the role of Calliope, the last Muse, she is accused of murder and must prove her innocence. The story is told in three acts: the first is introductory, the second revs up the story with a shocking ending (based on my choices), and a satisfactory third act that wraps everything up. Even someone who doesn't have a background in Greek mythology can understand the relationships and place names. The writing is great, and the character choices among the large Greek pantheon worked well together. The songs feel organic and range in tone from a bit of rap to a lovely Celtic-tinged duet at the end (my Grace romanced Apollo in this run). The voice actors were great and some of the best-known in the business. And they can sing! I was delighted to hear Anthony Rapp as Orpheus (I'm a big fan of Rent). Laura Bailey, Troy Baker, Ashley Johnson, and others have singing voices I would pay to hear on Broadway. I can't wait to replay with other choices and see how the story and music play out. It's a great game.
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I tend to avoid these types of (romance) games because they feel incomplete unless you play them more than once and I never do, since to me it feels like cheating (yes, I'm deranged, sue me), but I said what the heck with this one because of Persephone.
Like, damn son.
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I'm holding off on an actual review until I play it at least one more time (which I will absolutely be doing) but y'all... what a game
About 30 minutes in. My analysis so far is that Laura Bailey is so so incredibly good at what she does. She is adding more emotion and character to Ken Burns-ing still images than most AAA juggernauts I've played in the last 5 years. And that rules. To me.
I tried the Summer 2023 demo.
I want this to be amazing so badly! Unfortunately, the demo does not live up to my hopes. Musically, it falls a bit flat. The chord changes chug along and then the wordy, meandering melody follows rather than anticipating the changes. It is rarely pithy and memorable, melodically or textually. If I'm comparing it to something like Hadestown (I know, not fair at all), it struggles to establish a clear identity.
The storytelling works well enough, though I do wish there were a few more frames in the "animatic" presentation. I do think the "choose your own adventure" aspect works as well. The singing and the voice acting are good as well.
Checked out the demo for this, I really respect how big of a swing it's taking but I don't think it quite works.
It's not immediately clear what a "roleplaying musical" is, but in practice this is a Telltale/Walking Dead-style adventure game that plays out some of its dialogue trees in song. Moments where the protagonist has to make an Important Choice are converted into full-on musical numbers, with her dialogue options determining the lyrics stanza by stanza and influencing which other singers she joins for duets. The vocal performances are solid, and it's fun to see the songs update in real time to match your intentions, but the static environmental camera and slideshow character animation pretty severely undercut the whole thing. Absent choreography and camera work, setpieces that are meant to feel weighty or playful or heartfelt all just fall flat.
Well, at the very least this is unique...