Expansion of World of Warcraft
3.56 average rating based on 41 ratings
Music and sound - 5/5; Environments and art/visuals - 5/5; Dungeons - 4/5 ; Story and lore - 4/5 so far (not at the end yet); Launch experience - 5/5 (ZERO early access issues);
Well done, blizzard, well done. I'm happy that Chris Metzen has returned to give his creative genius to the team again. And I am really excited about this 3 expansion World Soul Saga journey.
Long live the king. Long live World of Warcraft! (Yes, I am biased because I've loved the Warcraft franchise ever since the very first game in the 90's).

The War Within is an interesting inflection point in World of Warcraft's long two-decade journey. It is the first expansion featuring the return of creative director Chris Metzen, who was an important creative mind behind Warcraft 3 and World of Warcraft prior to his departure in 2016. It is also the first installment of the "Worldsoul Saga," a trilogy of expansions that will feature a singular storyline that Metzen tried to sell as being too large and epic for a single expansion arc.
The impact of a single person on the development of such a long-running video game is overhyped, however. Metzen's presence as creative director does not have a dramatic effect on the gameplay or story experience in comparison to previous expansions. The War Within's story is still largely told through the same format as before: a new villain leads our current cast of heroes to a unexplored land which we now have to quest through in order to uncover the mysteries of the increasingly convoluted Warcraft mythos.
This time, we are led by the fan-favorite villain Xal'atath to the mysterious Isle of Dorn, a small enclave of the Earthen stone dwarves. Beneath this island lies the …

The War Within is an interesting inflection point in World of Warcraft's long two-decade journey. It is the first expansion featuring the return of creative director Chris Metzen, who was an important creative mind behind Warcraft 3 and World of Warcraft prior to his departure in 2016. It is also the first installment of the "Worldsoul Saga," a trilogy of expansions that will feature a singular storyline that Metzen tried to sell as being too large and epic for a single expansion arc.
The impact of a single person on the development of such a long-running video game is overhyped, however. Metzen's presence as creative director does not have a dramatic effect on the gameplay or story experience in comparison to previous expansions. The War Within's story is still largely told through the same format as before: a new villain leads our current cast of heroes to a unexplored land which we now have to quest through in order to uncover the mysteries of the increasingly convoluted Warcraft mythos.
This time, we are led by the fan-favorite villain Xal'atath to the mysterious Isle of Dorn, a small enclave of the Earthen stone dwarves. Beneath this island lies the expansive underground continent of Khaz Algar. Now, underground worlds are not new to World of Warcraft. But unlike previous underground zones, such as Deepholm and Zaralek Cavern, Khaz Algar feels much more vast, intricate and diverse.
However, I still find it very difficult to get invested in the plot. After Shadowlands turned the afterlife into a real, explorable location that you can visit, the stakes are completely gone from the story. Now I'm supposed to get invested into yet another cosmic force that is threatening the world of Azeroth? Yeah, I don't think so.
2022's Dragonflight benefited from having a much more localized scope. We were explorers helping the denizens of the Dragon Isles to reconcile with their own history and to expel ancient threats. That helped me to ignore some of the problems introduced by previous stories in the World of Warcraft timeline. But The War Within presents Xal'atath and the "Void" as this larger threat to the entire world. Why should I care about the world when the main citizens I interact with are the totally emotionless and bland Earthen? And why should I care about any of the characters knowing that they will just pop up in the Shadowlands upon death and probably have a happier time in the afterlife? I'm not sure.
The gameplay sees no big surprises either, and largely builds upon the well-liked mechanics of Dragonflight. There are new Hero Talents which let you further customize your character. There is also the new Skyriding system, which lets you utilize Dragonflight's dragonriding mechanics with any flying mount in the game. Perhaps the biggest new addition are Delves, which are a new shorter form of instanced content that you can complete solo or with friends. None of the above feel that impactful, and in the end it all devolves into the same old World of Warcraft treadmill, as you seek to increase your power to keep up with other players.
The War Within certainly isn't bad! This is World of Warcraft, streamlined into one of its most user-friendly forms. Dungeons and PVP content remain as entertaining as they have ever been. But as someone who has played this MMO since its early days, I find it harder and harder to return with each expansion.
20 years removed from its launch, all of Warcraft 3's brilliant plot threads were expended long ago. The magic of those early expansions has since given way to uninteresting new lore and characters with little personality or agency. The gameplay is moldy and dated.
Warcraft desperately needs something new, and unfortunately, I don't think that will ever come in the form of an expansion. As long as the franchise continues to solely exist as this evolving MMO juggernaut, I fear its world will continue to wallow in its current cycle of diminishing returns.
I really liked playing this as a solo game (late in the xpac, I'm not going to push for raiding or anything). I find Dornogal to be very cozy. Dwarves have always been my favorite fantasy race, so I loved seeing the Earthen stuff. I wasn't a huge fan of the Arathi plot, though. It wasn't bad, but didn't hook me like the Earthen.
What a great gaming Sunday!! Started the day with No Man's Sky and now it's time for The War Within followed by Days Gone!
My newest desktop wallpaper is beautiful.
May your games be righteous today!
I feel the pull, back to Azeroth!!! But I have no idea have to approach this. I am a veteran from WoW Vanilla and played to MoP. I think Burning Crusade and WotLK was my peak (I was really into it then and even took part in some weekly casual raiding!).
These were the years before I had any major comittments (house, family etc). I tried dipping my toe into Classic when it came out about 5 years back, but it was very short lived, and felt more like a nostalgia trip without the "hook".
As for coming back now, I've looked at some online advice for returning players and it's added to the feeling of being completely overwhelmed and if anything, has really put me off returning....
I feel the pull, back to Azeroth!!! But I have no idea have to approach this. I am a veteran from WoW Vanilla and played to MoP. I think Burning Crusade and WotLK was my peak (I was really into it then and even took part in some weekly casual raiding!).
These were the years before I had any major comittments (house, family etc). I tried dipping my toe into Classic when it came out about 5 years back, but it was very short lived, and felt more like a nostalgia trip without the "hook".
As for coming back now, I've looked at some online advice for returning players and it's added to the feeling of being completely overwhelmed and if anything, has really put me off returning....
Life is different now, so the emphasis is very much more on a chilled out / relaxed approach with fun and enjoyment along the way (rather than grinding+++ and racing towards end game dungeons etc).
I'm really not sure what to do!?! (or if it's worth it, as I'm really enjoying playing other RPG's / Adventures on my PS5 and Steamdeck. Time, or lack of, is the key.
This summer has delivered a handful of change, nothing unwelcome but still enough for the winds of escapism to alter course and blow directly into my face.
This crux of escapism is intersecting with suspicious timing. The all too familiar itch to play an MMO and the sudden discovery and release of a WoW expansion. I can't and certianly won't give more of my life to this title. Yet my monkey brain rattles the keepers cage. The purring succubus beckons.
The War Within, indeed.
Omg , I had all the Bethesda games in my steam cart that were on sale just last week, for 85% off... 6 games for $48+tax, and now they're $200 for all 6....
I totally forgot to buy them after they went to my cart, LOL.
They were Fallout 3, and 4, FarCry 5, New Dawn, and 6, and Skyrim (whatever the newest edition is).
Looks like I'll just have to wait again. No worries, I still have some good games on backlog! And I've been completely preoccupied with the new World of Warcraft expansion anyway.
However, I am playing Lost Odyssey as my current single player game and it is a very solid JRPG so far.
Happy Sunday gaming everyone! May your games be righteous.
As always, another beautiful leveling experience and I have no doubts that I'll enjoy the end game again as well.
Amazing music and environments, and so far I love the bug lore.
Here it is! Just assembled my beautiful 20th anniversary gryphon storm rider statue and it's absolutely gorgeous. 20 wonderful years of World of Warcraft that was such a big part of half my life. 

World of Warcraft: The War Within 20th Anniversary Collector's Edition as arrived early! I am like a kid in a candy shop right now. Beautiful statue inside, waiting for me!
The World of Warcraft development team has unionized. Some nice news coming out of Blizzard land for once.
Very curious direction on these next expansions. I’m glad Chris Metzen is back in charge, but I am a little worried about the increase in release cadence that he talked about in the announcement. Right now I can justify jumping in every few years to check out how things have changed. But if they become a yearly thing, This may make WoW go the way of ESO for me, I don’t want to keep up with that.