I played Batman in VR, and you know, I didn’t expect it to be anything good.
Since it was advertised as a flagship game for Quest 3, I expected the focus to be on graphics to showcase how much better the Q3 hardware is compared to Q2. I thought the gameplay would be super casual, like it often is with AAA games.
But in reality, it’s actually pretty cool. Gunfire kills you instantly (at the start of the game, without suit upgrades), so you have to start fights by rushing towards the guy with the weapon. Even after that, someone might pick up the weapon you knocked out of their hands during the fight, and you need to stop them from doing it.
The arsenal of abilities is also solid: regular punches, enemy tosses, air combos, finishing off enemies lying down, counterattacks, the Batarang (your logo is on your chest, you grab it and throw it), smoke bombs on your left forearm. And there's more to unlock.
There’s stealth: you can crawl through the vents under the floor and quietly take out enemies from behind, or use the grapple gun to pull yourself up on a gargoyle, then stealthily hang an enemy like in a PC game.
In simple combat combos, there are cool elements: it tells you where to swing your arms, and Batman sometimes automatically grabs the enemy by the neck or leg, creating beautiful combos.
And you can grab your cape to glide, or stun your enemies in combat. Although the game doesn't feature an open world to glide in.