Preliminary: Welp, the day has come. Konami games like the Goonies for MSX and Castlevania for NES is what got me down this rabbithole of chronology project. I was so surprised by how much I loved them. Like I did with the first Zelda, I would have just done a brief playtest to confirm my stellar review of the NES version. But as I have been learning, there are often quite a few differences between FDS and NES versions of games, like with Dragon Warrior (which I recently replayed and don't regret). After all, if a game truly deserves a 5, I should be willing to replay it! That's critical to the Attachment rating after all. Anyway, I can justify not fully replaying the first Zelda since that only got a 4, but this, with me giving 10s even... I gotta replay it ha.
Look: 9/10
On the 4th stage I was wondering why I raved so much about the Look in my last review. By no means is it bad but a 9? Hmmm. Maybe it's just cuz it set the precedent I so loved, or because I only knew of like Super Mario and Metroid for this era, so couldn't compare it to the excellent look of Adventure Island or, heck, the arcade games of its time. But it does still have a great quality to it and I love the intro screen and that someone finally really did a horror-themed action platformer. Oh and I do really like the UI and the map-between-areas segments. And yea more and more I'm seeing why I loved it, the mossy stone backgrounds, the classic Dracula castle look in the background, etc.
Sound: 9/10
Now that I play with sound on (tho I still don't include it in scores if it inhibits a higher score), this is way happier and more hero-y sounding than expected! I expected, like, Halloween vibes lol. This stage not only had the first great Look that I noticed this playthrough but also had a great jam 
And then jam after jam after that! Stage 13 jingle was great. Maybe it just took time to adjust to expecting scary music and getting epic hypey music ha. Sad I used to play without music on in games smh, tho I do miss getting through comedy shows and movies in the background :-p
Play: 10/10
Funny reading in my original review how I didn't care for Metroid or Metroidvanias. That was purely based on when I was a kid. I definitely enjoyed properly playing Metroid a few weeks ago. (Plus, based on my review, it seems this one is very straightforward. It must be the 2nd one I know better that added the Metroidvania aspects.)
Hmmm, I had read that you start with 5 Hearts on the FDS version since you don't have an Easy mode, but I seem to have started with 19? This is supposedly the original 1986 version. Ahhh, it's all coming back to me fast. You accumulate those hearts from the big hearts; you get secondary weapons as displayed in the top but you wanna keep the good ones so not always worth getting every item; no need really for a guide maybe a map at most; the stairs mechanic is... not so good; the whip hits mostly at the end but is mostly usable; and so on. Now that I know the game in its context, the jump mechanic where you can't move mid-jump is quite disappointing, same with some other clunky controls with movement. But it's quite quick to learn those quirks and it's forgivable since it's a console game, not an arcade game. I was whipping in no time!
The collision masks for your character and the spike obstacles are not great haha. And then I lost my Boomerang from that :( Boo. But omg yes! How could I forget?! You can whip away enemy projectiles! Lovvvvve that in games. Allows for last-second saves, as it should be. And now that I'm back with my Cross/Boomerang, and with a Triple Shot no less, I'm back loving it lol. Love how much Bone Dragons drop despite the fact I wreck em before they even get a shot in :) I know Holy Water is better against Death but... I love the Boomerang/Cross soooo
While I'm grateful they made the time limits so long for levels, still silly they even had em. Never a fan of time limits in games, maybe just keep track of time for extra points. But like, if you're gonna have hidden items in blocks and want us to explore/try things, don't add a time limit! That being said, time never became a concern for me (tho I had a map telling me where my Pot Roast or Cross was haha)
Oooo I just read now that there are some secret bonuses and 1-ups exclusive to the Second Quest. Cool they didn't just increase the damage done by enemies and threw more in. Despite the flaws, I'm still giving this a 10 because, well, I'm obviously hooked to the gameplay despite the bad stair mechanic and jump mechanic.
Feel: 10/10
Kinda funny how it basically spoonfeeds you the Whip upgrades at the start of the game :-p (over time, I learned that's to rebuild your Whip on any beginning of an area) I do wish it were a bit clearer whether your whip is upgraded but that's petty boots.
Ahhhh I'm getting the same feeling as last time. It's just downright fun! That first boss is quite darn easy with the Axe upgrade right there, but that's not a complaint: too many games from this era were obsessed with making game hard from the beginning to the point of being outright not fun. This remembered to make it fun, and plus it has a Second Quest for those masochists. (And sure enough, the 4th stage, the stage after the first boss that is, added quite a bit more challenge. As a difficulty curve should work.)
Wow, I instantly remembered this situation with the Bone Tower to the left and the guy who gets back up to the right but you're on the clunky stairs. 
Frustrating, albeit decidedly intentional, setup there. Reminds me of a part in Ghosts n Goblins but the beauty here is, there's a way to survivvvvve. Plus a Pot Roast coming up anyway haha. Such a well designed game.
Attachment: 10/10
Well, my cousin always instilled a love for this game series, plus the Netflix series we love, and playing it a couple years ago got me down the chronology rabbithole. So this game holds a lot of attachment for me, even if I only had access to the 2nd game when young.
I wasn't kidding in my other review--this game really does move quickly! Already finished the 4th stage and had my favorite combination--the Cross (I call it boomerang ha) and a Double Shot. I wish the Double/Triple Shots carried over, same with the Hearts, but so be it. It's well-designed enough to make that work. It's like you're building up your character for each upcoming boss and thus can plan accordingly once you know the boss/game.
You can tell you're really enjoying a game when you go for the power-ups on the map that you would have wanted even though you already have, say, Triple Shot :-p Cuz you just got so re-used to the control quirks and the whip/weapon mechanics that you wanted to explore. Now whether or not I'll ever feel up to the Second Quest... that I'm unsure about. I like games for fun, not for high difficulty. But it's cool they included that as an option for gamers who like that.
Pro-tip: you can smack away even Dracula's fireball projectiles! Supppperrrrr helpful for the first form. And tada, his head went flying off lol I love that. Time for the final phase! I may not be considering doing the Second Quest but the fact I kinda wanna do a speedrun of the whole game after this, seeing if I can do it without savestating at the start of each area (meaning, I savestated after each boss but barely had to use it) just to see if my skills have improved, says a lot! 
Nice that it has a true ending. A bit harsh it then just starts right back after thanking you for playing. Let's see what I think of this Second Quest thing :-p Well, before I get too far let me screenshot approximately what I had for Score etc 
So um... I got in a completely crazy fervor, thinking like I'm super used to the quirky controls right now let's go for it.. and um... I'm approaching Death and haven't DIED ONCE. I feel really proud of myself and good at this game, which I don't think often in games especially ones I didn't play a lot as a kid. Death was a really hard boss the first time and sure enough, is so brutal this time. Finally died for the first time. Not sure if I will press through now that I have my Triple Shoot Boomerang taken ha. But says a lot I even tried Second Quest, let alone got that far, and enjoyed myself that much doing it.
(Oh, I see that the Holy Water method makes Death very easy.... welp, I died. Let's see if I can get some Holy Water lol). Forgiving death mechanics when it comes to how far you go back, tho I suppose not so forgiving with depleting your Energy/Hearts and reverting back to basic Whip and losing any power-ups. Now that I did the Second Quest, but using savestates to preserve my power-ups (except when I realized a Holy Water would be better haha), I really want to try this again some day where I play it completely traditionally. No savestates whatsoever even when down to 1 life, so be it the game is short enough. This game, despite having some clunky controls and basic jump mechanic etc, truly is special for how it attaches itself to me every time I play through it ha. When I replay this again, this could very well move up to the Ultimates status that only games I've played since childhood are on. Would be the first non-childhood game to do so. (oh wait, apparently Moon Patrol made the cut too). At last, palms sweaty, after reloading the savestate with my Cross and Triple Shot like a million times lol, 
Well, holy crap, much like the messy Moon Patrol review, with a similarly beloved nature, here I am... playing through this again for a third time. This time, no savestates, no map references, just pure getting to know the levels. Thank goodness for that very forgiving Continue feature. I'll end the review here because like, this is going to become a novel soon. This is truly one of the greatest games of all time though. (Lol just had one of the bone throwing skeletons jump to his death. woopsie AI. and the music has only grown on me, instead of getting annoying). I got the Mummies boss and decided to call it quits for now, but I know I will return to this playthrough (probly tomorrow or later tonight lol). With a Continue function, no reason not to. What an amazing game.
Completion: Second Quest done, 304, 280 Score. Also to Stage 9 on the next playthrough
Playtime: 2h 30m (including all the above, I believe it was about an hour for the original finish)