Castlevania (1986)

Konami

Main Game of Akumajou Dracula

Arcade · Family Computer Disk System · Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

3.61 from 1359 ratings

2748 members have it in their collection · 71 playing now · 488 backlogged · 269 wish listed

How long? Main story 3h · with extras 2h · 100% 2h (from 24 logged playthroughs)

Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business: To destroy forever the Curse of the Evil Count. Unfortunately, everybody's home this evening. Bats, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first. Because you've got to get … Read more
Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business: To destroy forever the Curse of the Evil Count. Unfortunately, everybody's home this evening. Bats, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first. Because you've got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you'll probably find a weapons or two along the way. But once you make it to the tower, you can count on a Duel to the Death. The Count has waited 100 years for a rematch. Read less
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Details

Developers
Konami
Publishers
Konami, Nintendo
Genres
Hack and slash/Beat 'em up, Platform
Themes
Action, Horror
Franchises
Castlevania
Series
Castlevania

Release dates

  • Sep 26, 1986 (Full Release) (Japan) Family Computer Disk System
  • May 01, 1987 (Full Release) (North_America) Nintendo Entertainment System
  • 1987 (Full Release) (North_America) Arcade
  • Dec 19, 1988 (Full Release) (Europe) Nintendo Entertainment System
  • Mar 23, 2007 (Full Release) (Europe) Wii
  • Mar 23, 2007 (Full Release) (Australia) Wii
  • Apr 30, 2007 (Full Release) (North_America) Wii
  • Jul 17, 2007 (Full Release) (Japan) Wii
  • Oct 17, 2012 (Full Release) (Japan) Nintendo 3DS
  • Feb 14, 2013 (Full Release) (Europe) Nintendo 3DS
  • Apr 04, 2013 (Full Release) (North_America) Nintendo 3DS
  • Dec 04, 2013 (Full Release) (Japan) Wii U
  • Dec 19, 2013 (Full Release) (North_America) Wii U

Related

Bundled in

Remakes

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Featured in lists

NES by Schtick01 · 23 games · 0
NES by KiingShady · 39 games · 0

Rating distribution

5 stars
239
4 stars
492
3 stars
497
2 stars
111
1 star
18
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Community All Reviews Statuses

falithes

Review falithes 4/5 · Jan 31, 2023

Nerf stairs please

The stairs are among the hardest adversary in this game... the jank around trying to move up or down them and getting attacked by enemies is frustrating to say the least. I'm glad later developers had the sense to make stairs act like solid objects/platforms.

A simple but fun reference to classic horror featuring a stand-out performance by the great …

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The stairs are among the hardest adversary in this game... the jank around trying to move up or down them and getting attacked by enemies is frustrating to say the least. I'm glad later developers had the sense to make stairs act like solid objects/platforms.

A simple but fun reference to classic horror featuring a stand-out performance by the great Christopher Bee. Earlier levels feel pretty fair. The first real difficulty spike for me was the hunchback and Frankenstein's monster boss. That little bastard zipped all around the arena like a crack head while shooting fireballs at me... It kind of boiled down to luck for me to kill this boss.

This game is tough as nails and not always in a fair way, like the early levels. It will bombard you with bullet hells on screen but not give you the mobility or move set to properly deal with it. The last two stages are just plain mean in design. To fight the Grim Reaper is a grueling gauntlet. A long hallway with two knights who throw boomerangs and droves of flying medusa heads. You need to transcend your own humanity to make it through that section without taking a hit... then the finally clincher is the boss who spawns constant tracking boomerangs randomly around the arena... very reasonable if you gave up here. Then Dracula is a long endurance fight that you need to play perfectly to survive. His moves are mostly dodge-able in phase one, but he will sometimes spawn right on top of you giving you very little time to react, if any. Phase 2 I couldn't for the life of me figure out how to avoid damage when reaching the edge of the screen. It seems like he always jumped in a way making it impossible to avoid damage. O well. It was satisfying beating him.

It is a challenge to beat, but felt worth it. Though it definitely isn't for everyone.

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k0rnbr34d

Review k0rnbr34d 3/5 · Jan 21, 2023

Castlevania is an iconic and groundbreaking game plagued by poor controls and unfair deaths. In the countless video essays about difficult games, you often hear the defense, "this game is tough, but fair." I think this is a good metric for difficult games, but can sometimes feel too subjective. I assume many bullet hell games are tough but fair, although …

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Castlevania is an iconic and groundbreaking game plagued by poor controls and unfair deaths. In the countless video essays about difficult games, you often hear the defense, "this game is tough, but fair." I think this is a good metric for difficult games, but can sometimes feel too subjective. I assume many bullet hell games are tough but fair, although I cannot seem to beat a single one. Shooters as well. I cannot for the life of me understand how to play S.T.A.L.K.E.R., but I assume that it is tough but fair to many who play.

Castlevania, however, is objectively tough and unfair. About four-fifths of this game is pretty well balanced as long as you are willing to grind it out and memorize the patterns. The last bit, however, is just cruel. The stage leading up to the fight with Death is truly the most fucked up level in a game that I can remember. Simon's slow walking speed (despite his famously beefy thighs) and uncontrollable jump require the player to pay extremely close attention to enemies and projectiles as there is zero room for error in dodging them. I believe many situations in this game actually requires frame-perfect inputs. Damage boosting through segments is typically not an option.

There's great joy in mastering difficult segments of games, living it up when you know you're getting it just right, but I found that those moments were few and far between while playing this. I also must admit that I used save states at a couple points so that I could retry difficult segments or bosses when I had managed to reach them with full health or a certain subweapon. Otherwise, this game just takes too much time to master, and there are some RNG elements that are extremely frustrating.

All that being said, the graphics, enemies, level design, music, bosses, and pretty much everything else are fantastic for1986 and this is definitely an NES highlight. This laid a serious amount of groundwork for both the horror and action genre, so i think it is worth visiting if you are a fan of games like Dark Souls, Devil May Cry, Dead Cellsor pretty much anything that has medieval or horror settings. A lot of it started here.

I'll give the last word of this review to my buddy, James:

enter image description here

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SIGINT

Review SIGINT 3/5 · Oct 24, 2022

Whipped

Castlevania is an NES classic that's worth a look today, not only as a historical artifact, but as a game that can be pretty cool and fun. I enjoyed quite a few parts from a gameplay perspective, and the boss designs inspired by classic horror monsters are also a highlight. Unfortunately, along with the good comes a lot of bad, …

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Castlevania is an NES classic that's worth a look today, not only as a historical artifact, but as a game that can be pretty cool and fun. I enjoyed quite a few parts from a gameplay perspective, and the boss designs inspired by classic horror monsters are also a highlight. Unfortunately, along with the good comes a lot of bad, making for a game that's frustrating to enjoy.

As awkward and outdated as some parts of the gameplay can feel, many of the stages are enjoyable challenges. The gameplay and level design never let you get too comfortable with approaching them the same way. Some spots demand a very deliberate approach, letting enemies come to you and methodically clearing the area. Others reward a high-risk style, getting right in enemies' faces, whipping projectiles out of the air, or just sprinting for the exit. It's fun assessing each situation and coming up with a plan to make it through during these easier parts.

Death comes increasingly often and abruptly toward the end of the game, whether from obscenely hard-hitting enemies or the ease of falling to your doom. The amount of physical progress you lose upon death felt reasonable until I reached these later parts. Losing upgrades and sub-weapons as well as the physical progress feels pretty bad when it can happen that often in ways that can feel unfair. Health refills are rare and hidden in obscure places, so sometimes you're just doomed even if you do survive a tough part. It's hard not to feel that the brutal difficulty is making up for how short the game otherwise is.

I never would have had the patience to complete this game without save states, but I am at least glad that I saw all it has to offer. In the past I've only made it 5 or 6 levels in at most. As someone who's not really a fan of the NES era, this at least was one of the more enjoyable titles for me from that system.

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garnavis

Review garnavis 5/5 · Apr 22, 2021

Basically a perfect game

The original Castlevania is basically a perfect game. I know this kind of thing is subjective but I just love it so much, it's a joy to return to whenever I do. To be clear, this isn't nostalgia speaking! I didn't have an NES growing up so I first played this around 2009 or 2010 and loved it right away. …

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The original Castlevania is basically a perfect game. I know this kind of thing is subjective but I just love it so much, it's a joy to return to whenever I do. To be clear, this isn't nostalgia speaking! I didn't have an NES growing up so I first played this around 2009 or 2010 and loved it right away. Probably my first positive experience with a genuinely "hard" game. I still find it very challenging and rewarding, in the sense that even when I lose a life or a whole continue, I feel like I've gotten enough practice and learned enough that I'll do better next time around. You can really see how this design philosophy went on to influence games like Devil May Cry (another favorite of mine), considering Hideki Kamiya still calls Castlevania his favorite game. Good choice dude!

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Floweypowey

Review Floweypowey 4/5 · Jan 14, 2021

Two baddies short of a masterpiece

Great action-platformer with a fantastic setting, stellar soundtrack and memorable atmosphere. Although Simon Belmont suffers from an underwhelming mobility, the game is designed around that limitation. I also really like how the design abides to the principle of introducing enemies and hazards in a somewhat safe environment before upping the ante with harder challenges including these elements. The difficulty is …

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Great action-platformer with a fantastic setting, stellar soundtrack and memorable atmosphere. Although Simon Belmont suffers from an underwhelming mobility, the game is designed around that limitation. I also really like how the design abides to the principle of introducing enemies and hazards in a somewhat safe environment before upping the ante with harder challenges including these elements. The difficulty is high, but in my opinion never unfair except for two instances.

Those two instances are the boss battles against Death and most of all the second phase of Dracula. I was able to beat Death with three different weapons with the abuse of save states to train, but without that ability you will have to go through a very difficulty game segment to try your chances again. Dracula’s second phase is just bad game design. The only reliable way I could beat it was by abusing holy water.

Despite these flaws, I greatly enjoyed this first entry into the series and actually managed to beat it from beginning to end without save states as check points. Let’s see if Castlevania III is as manageable...

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Phoenix_Clark

Review Phoenix_Clark 4/5 · Oct 31, 2020

The castlevania experience

Truly an iconic game. A gothic twist on platforming and fighting that truly works as one side of the metroidvania coin that parallels and mimics metroid in only good ways. Unfortunately, it lacks any exploration and has little power ups or secrets. However its bosses are a lot more unique, diverse and challenging in a fun way. The soundtrack and …

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Truly an iconic game. A gothic twist on platforming and fighting that truly works as one side of the metroidvania coin that parallels and mimics metroid in only good ways. Unfortunately, it lacks any exploration and has little power ups or secrets. However its bosses are a lot more unique, diverse and challenging in a fun way. The soundtrack and atmosphere are macabre but in a more joyful way. A game with ups and downs and unfortunately short length, this is a great opening to a wonderfully fun series.

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MellyHeals

Review MellyHeals 4/5 · Jun 2, 2020

Castlevonio : Teh furst

With a flick of his wrist and a crack of his whip, Simon vanquishes the darkness !

Man, what a true classic, no wonder it's one of the nes's most popular games, this game is great.

The music and the graphics really nail the european horror feel and the difficult controls makes you feel like you're in one. You have …

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With a flick of his wrist and a crack of his whip, Simon vanquishes the darkness !

Man, what a true classic, no wonder it's one of the nes's most popular games, this game is great.

The music and the graphics really nail the european horror feel and the difficult controls makes you feel like you're in one. You have to plan every jump, every axe throw, every crack of your mighty whip if you don't want to fall in your enemies's bloodthirsty maws.

The fact that you have to commit so much to your movements really makes you feel helpless when you miss the mark but also awesome when you manage to string together that perfect combo of dodge, jump and attack.

3.9 out of 5, would defeat Dracula again !... And again... And again... And- okay this guy seriously needs to get a hobby or something.

(Ps :Hey, remember Simon's emo phease ? Yeah, i think i like him better as a Big Barbarian Bro.) enter image description here

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XanderCat

Status XanderCat Mar 28, 2018

I did actually beat this game, credits and all.

I heavily abused save-states to accomplish it. There is a hard mode after you finish the game, so I suppose I can sadly say I have not 100% finished the game even with save states.

I think two other challenges would be to finish the game with 1 save state per …

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I did actually beat this game, credits and all.

I heavily abused save-states to accomplish it. There is a hard mode after you finish the game, so I suppose I can sadly say I have not 100% finished the game even with save states.

I think two other challenges would be to finish the game with 1 save state per stage, and then, to finish the game without save states. I am not sure I am up for the task. It was a fun game and I am glad I played it, but it sure was tough!

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