Castlevania is an iconic and groundbreaking game plagued by poor controls and unfair deaths. In the countless video essays about difficult games, you often hear the defense, "this game is tough, but fair." I think this is a good metric for difficult games, but can sometimes feel too subjective. I assume many bullet hell games are tough but fair, although …
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Castlevania is an iconic and groundbreaking game plagued by poor controls and unfair deaths. In the countless video essays about difficult games, you often hear the defense, "this game is tough, but fair." I think this is a good metric for difficult games, but can sometimes feel too subjective. I assume many bullet hell games are tough but fair, although I cannot seem to beat a single one. Shooters as well. I cannot for the life of me understand how to play S.T.A.L.K.E.R., but I assume that it is tough but fair to many who play.
Castlevania, however, is objectively tough and unfair. About four-fifths of this game is pretty well balanced as long as you are willing to grind it out and memorize the patterns. The last bit, however, is just cruel. The stage leading up to the fight with Death is truly the most fucked up level in a game that I can remember. Simon's slow walking speed (despite his famously beefy thighs) and uncontrollable jump require the player to pay extremely close attention to enemies and projectiles as there is zero room for error in dodging them. I believe many situations in this game actually requires frame-perfect inputs. Damage boosting through segments is typically not an option.
There's great joy in mastering difficult segments of games, living it up when you know you're getting it just right, but I found that those moments were few and far between while playing this. I also must admit that I used save states at a couple points so that I could retry difficult segments or bosses when I had managed to reach them with full health or a certain subweapon. Otherwise, this game just takes too much time to master, and there are some RNG elements that are extremely frustrating.
All that being said, the graphics, enemies, level design, music, bosses, and pretty much everything else are fantastic for1986 and this is definitely an NES highlight. This laid a serious amount of groundwork for both the horror and action genre, so i think it is worth visiting if you are a fan of games like Dark Souls, Devil May Cry, Dead Cellsor pretty much anything that has medieval or horror settings. A lot of it started here.
I'll give the last word of this review to my buddy, James:

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