Crystal Castles (1983)

Atari

Acorn Electron · Amstrad CPC · Apple II · Arcade · Atari 8-bit · Atari ST/STE · BBC Microcomputer System · Commodore C64/128/MAX · PC (Microsoft Windows) · Xbox 360 · ZX Spectrum

2.67 from 30 ratings

104 members have it in their collection · 22 backlogged · 6 wish listed

Crystal Castles is an arcade game released by Atari, Inc. in 1983. The player controls a cartoon bear by the name of Bentley Bear, who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems. Crystal Castles is notable for being one of the first arcade action games with … Read more
Crystal Castles is an arcade game released by Atari, Inc. in 1983. The player controls a cartoon bear by the name of Bentley Bear, who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems. Crystal Castles is notable for being one of the first arcade action games with an actual ending, whereas most games of the time either continued indefinitely, ended in what was termed a "kill screen" or simply just restarted from the first level, and to contain advance warp zones. Read less
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Details

Developers
Atari
Publishers
Microsoft Game Studios, U.S. Gold
Genres
Arcade, Puzzle
Themes
Action, Fantasy

Release dates

  • Jul 08, 1983 (Full Release) (North_America) Arcade
  • 1983 (Full Release) (North_America) Apple II
  • Jul 1984 (Full Release) (North_America) Commodore C64/128/MAX
  • 1985 (Full Release) (Europe) Commodore C64/128/MAX
  • 1986 (Full Release) (Europe) Acorn Electron, Amstrad CPC, BBC Microcomputer System, ZX Spectrum
  • 1986 (Full Release) (North_America) Atari ST/STE
  • 1988 (Full Release) (Europe) Atari ST/STE
  • May 1989 (Full Release) (North_America) Atari 8-bit
  • Mar 24, 2010 (Full Release) (Worldwide) PC (Microsoft Windows), Xbox 360

Also available on

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Rating distribution

5 stars
0
4 stars
4
3 stars
15
2 stars
8
1 star
2
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Community All Reviews Statuses

scoopings

Status scoopings Apr 4, 2022

Very ambitious, fascinating concepts and inclusion of warp zones (which I accidentally discovered lol, I somehow jumped to Level 3 right away, woopsie) and an actual ending which made me reallllly wanna get to oit, well-done progression of difficulty (starts very easy and get insanely hard), awesome variety of easter eggs and goofy touches. I really wanna love this. But …

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Very ambitious, fascinating concepts and inclusion of warp zones (which I accidentally discovered lol, I somehow jumped to Level 3 right away, woopsie) and an actual ending which made me reallllly wanna get to oit, well-done progression of difficulty (starts very easy and get insanely hard), awesome variety of easter eggs and goofy touches. I really wanna love this. But isometric (well, trimetric in this case) games are just so goofy to me, and my goodness they even have 2+ spaces on each path?? Like I maybe could have engaged if I'd always run across a set path, but some minute movement like that--with how chaotic and fast you move, plus the trimetric aspect--no no no... too much for me to get those little dots to my left when I'm on what appears to be a narrow path heh. Anyway, great sound, great ideas, decent execution, proud to get over 140k Score tho really that's from that warp zone I stumbled upon heh--just too clunky and too many collision mask issues with walls and whatnot and tacky to have multiple rows of the crystals (dots) in a path that looks narrow (hard to explain that frustration, but maybe if I were more used to the controls I wouldn't have minded it). Plus, the look wasn't as good as I was hoping, with such a cool name and concept...

This crazy person actually gets to the true end

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