Status scoopings Apr 4, 2022
Very ambitious, fascinating concepts and inclusion of warp zones (which I accidentally discovered lol, I somehow jumped to Level 3 right away, woopsie) and an actual ending which made me reallllly wanna get to oit, well-done progression of difficulty (starts very easy and get insanely hard), awesome variety of easter eggs and goofy touches. I really wanna love this. But …
Very ambitious, fascinating concepts and inclusion of warp zones (which I accidentally discovered lol, I somehow jumped to Level 3 right away, woopsie) and an actual ending which made me reallllly wanna get to oit, well-done progression of difficulty (starts very easy and get insanely hard), awesome variety of easter eggs and goofy touches. I really wanna love this. But isometric (well, trimetric in this case) games are just so goofy to me, and my goodness they even have 2+ spaces on each path?? Like I maybe could have engaged if I'd always run across a set path, but some minute movement like that--with how chaotic and fast you move, plus the trimetric aspect--no no no... too much for me to get those little dots to my left when I'm on what appears to be a narrow path heh. Anyway, great sound, great ideas, decent execution, proud to get over 140k Score tho really that's from that warp zone I stumbled upon heh--just too clunky and too many collision mask issues with walls and whatnot and tacky to have multiple rows of the crystals (dots) in a path that looks narrow (hard to explain that frustration, but maybe if I were more used to the controls I wouldn't have minded it). Plus, the look wasn't as good as I was hoping, with such a cool name and concept...
This crazy person actually gets to the true end