Missile Command (1980)

Atari

Arcade · Atari ST/STE · Commodore C64/128/MAX

3.17 from 146 ratings

345 members have it in their collection · 2 playing now · 41 backlogged · 23 wish listed

How long? Main story 3h · 100% 1h (from 2 logged playthroughs)

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less … Read more
As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own. Read less

Details

Developers
Atari
Publishers
Atari, Atari Corporation, Sega, Taito
Genres
Arcade, Shooter
Themes
Action, Science fiction, Warfare
Series
Missile Command

Release dates

  • Jul 1980 (Full Release) (Japan) Arcade
  • Jul 1980 (Full Release) (North_America) Arcade
  • Q3 1980 (Full Release) (Europe) Arcade
  • 1983 (Full Release) (Europe) Commodore C64/128/MAX
  • 1987 (Full Release) (North_America) Atari ST/STE

Related

Bundled in

Remakes

Remasters

Ports

Rating distribution

5 stars
19
4 stars
25
3 stars
68
2 stars
30
1 star
4

Community All Reviews Statuses

scoopings

Review scoopings 2/5 · Jan 23, 2022

Why Are Games Like This And Asteroids Better Known Than The Original Head On or Armor Attack?

Look: 5/10 Exceptionally bland for its time

Sound: 6/10 Functional, not included in the rating.

Play: 6/10 I mean, the mechanics are consistent, the gameplay makes sense, and I definitely had a drive to keep playing till I got the mechanics down. But I remember this being one of the arcade games, along with Asteroids, that turned me off from …

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Look: 5/10 Exceptionally bland for its time

Sound: 6/10 Functional, not included in the rating.

Play: 6/10 I mean, the mechanics are consistent, the gameplay makes sense, and I definitely had a drive to keep playing till I got the mechanics down. But I remember this being one of the arcade games, along with Asteroids, that turned me off from arcade games at a young age.

Feel: 7/10 Giving this a bit of a boost, since I did have a drive to keep trying till I got it down better. But after a little bit, I had no drive to push on...

Attachment: 6/10 I doubt I will be replaying this, but obviously I respect it for being a huge hit and a game people still find fun! Just not my thing I guess. I prefer a straight shooter. (I do like how you have to plan where the missiles will be, which helped boost the Feel rating, but meh)

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