Missile Command (1980)

Atari

Arcade · Atari ST/STE · Commodore C64/128/MAX

3.17 from 146 ratings

345 members have it in their collection · 2 playing now · 41 backlogged · 23 wish listed

How long? Main story 3h · 100% 1h (from 2 logged playthroughs)

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less … Read more
As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own. Read less

Details

Developers
Atari
Publishers
Atari, Atari Corporation, Sega, Taito
Genres
Arcade, Shooter
Themes
Action, Science fiction, Warfare
Series
Missile Command

Release dates

  • Jul 1980 (Full Release) (Japan) Arcade
  • Jul 1980 (Full Release) (North_America) Arcade
  • Q3 1980 (Full Release) (Europe) Arcade
  • 1983 (Full Release) (Europe) Commodore C64/128/MAX
  • 1987 (Full Release) (North_America) Atari ST/STE

Related

Bundled in

Remakes

Remasters

Ports

Rating distribution

5 stars
19
4 stars
25
3 stars
68
2 stars
30
1 star
4

Community All Reviews Statuses

Reset_Tears

Status Reset_Tears Jun 12, 2022

Missile Command is one of those old arcade games I've played off and on over the years, but have never really gotten any good at. But that's okay. The best way to play it by far is with the actual arcade machine, which has a trackball for moving the cursor, and three buttons that let you shoot your missiles from …

Read more

Missile Command is one of those old arcade games I've played off and on over the years, but have never really gotten any good at. But that's okay. The best way to play it by far is with the actual arcade machine, which has a trackball for moving the cursor, and three buttons that let you shoot your missiles from three different cities. Your goal is to blow up your missiles at the right spots, so that the explosions take out the projectiles raining down upon your cities. It's a clever concept and works really well for a 1980 game. It's also super challenging, of course.

Attempting to replicate this with a game controller... is okay-ish. And if you've ever played on computer by clicking with a mouse, that's just an entirely different (and tbh kind of pointless) sort of game. See if you can find an arcade machine of this and give it a few rounds! I love me a good trackball at the arcade. Time to play some Centipede and Marble Madness now.

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