Dragon Buster (1985)

Namco

Arcade · Family Computer · MSX · Sharp X68000 · Wii · Wii U

2.30 from 10 ratings

40 members have it in their collection · 1 playing now · 16 backlogged · 10 wish listed

A 1984 arcade platformer with action RPG elements, Dragon Buster is notable as the first game to feature a double jump. It was also one of the first games to include a life meter (along with Flash Boy and Punch-Out), known as vitality in this game. The game featured side-scrolling platform gameplay and a hub "world view" map similar to … Read more
A 1984 arcade platformer with action RPG elements, Dragon Buster is notable as the first game to feature a double jump. It was also one of the first games to include a life meter (along with Flash Boy and Punch-Out), known as vitality in this game. The game featured side-scrolling platform gameplay and a hub "world view" map similar to the later Super Mario Bros. series. It also featured hack & slash combat, like the later Tritorn and Legend of Zelda series. Dragon Buster was developed and published by Namco. The game is a side-scrolling dungeon crawler, where the goal of the game is for the hero, Clovis, to rescue Princess Celia. Dragon Buster was later ported to a variety of home consoles, notably the Nintendo Entertainment System and the MSX. It runs on Namco Pac-Land hardware, modified to support vertical scrolling Read less
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Release dates

  • 1985 (Full Release) (Japan) Arcade
  • Jan 07, 1987 (Full Release) (Japan) Family Computer
  • Dec 10, 1987 (Full Release) (Japan) Sharp X68000
  • Dec 19, 1987 (Full Release) (Japan) MSX
  • Nov 18, 2008 (Full Release) (Japan) Wii
  • Jan 21, 2015 (Full Release) (Japan) Wii U

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Rating distribution

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4 stars
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Community All Reviews Statuses

scoopings

Status scoopings Mar 1, 2023

Holy crap, only partway through the first dungeon and the Zelda connections are uncanny! Collecting what looks like Rupees/Crystals, having to time my sword slashes based on the enemies' patterns--... those damned flying bats. And omg even the Zelda 2-type point-sword-down-during-jump attack!

Only on Round 3, though, I already tired with some of the clunky mechanics/bouncing around during battles and …

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Holy crap, only partway through the first dungeon and the Zelda connections are uncanny! Collecting what looks like Rupees/Crystals, having to time my sword slashes based on the enemies' patterns--... those damned flying bats. And omg even the Zelda 2-type point-sword-down-during-jump attack!

Only on Round 3, though, I already tired with some of the clunky mechanics/bouncing around during battles and mediocre collision masks. Still, very impressive concept and execution for its time, truly a predecessor to the upcoming Zelda era. Surely worth a playtest, but I couldn't commit to all 12 unique Rounds.

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Reset_Tears

Status Reset_Tears May 21, 2022

This is a game that I get the impression was pretty influential for its time (particularly in Japan), going hand in hand with Namco's other early action/arcade RPG-ish sort of D&D thing Tower of Druaga. Unfortunately I found Dragon Buster completely unplayable, a quarter-muncher that's a pain to control and hurts to look at. All I can ever really manage …

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This is a game that I get the impression was pretty influential for its time (particularly in Japan), going hand in hand with Namco's other early action/arcade RPG-ish sort of D&D thing Tower of Druaga. Unfortunately I found Dragon Buster completely unplayable, a quarter-muncher that's a pain to control and hurts to look at. All I can ever really manage to do is die in this one.

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