Main game
3.23 average rating based on 1111 ratings
I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure.
Game number 14 was Dead Rising 2, a decent follow-up to the first game. The core gameplay in Dead Rising 2 hasn’t really changed here and the goal is once again to kill hordes of zombies in a mall with the random weapons you find lying around. While doing this, you need to discover why there is a zombie outbreak in the mall, save survivors, and kill psychopaths.
Once again, there is a timer and you get 3 days to do everything around the mall. There are events that take place at certain times and you can miss things if you do not get to an event in time. I really like the time management mechanic in the Dead Rising games. It helps create a sense of urgency and makes you feel like you need to make serious decisions when choosing missions to complete. Please do not let the timer prevent you from playing this game (or the first one).
New to Dead Rising 2 is crafting weapons. There are workstations set up around the mall and you can combine different weapons that you …
I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure.
Game number 14 was Dead Rising 2, a decent follow-up to the first game. The core gameplay in Dead Rising 2 hasn’t really changed here and the goal is once again to kill hordes of zombies in a mall with the random weapons you find lying around. While doing this, you need to discover why there is a zombie outbreak in the mall, save survivors, and kill psychopaths.
Once again, there is a timer and you get 3 days to do everything around the mall. There are events that take place at certain times and you can miss things if you do not get to an event in time. I really like the time management mechanic in the Dead Rising games. It helps create a sense of urgency and makes you feel like you need to make serious decisions when choosing missions to complete. Please do not let the timer prevent you from playing this game (or the first one).
New to Dead Rising 2 is crafting weapons. There are workstations set up around the mall and you can combine different weapons that you found around the place into stronger things. It is fun to try combining everything together and there are some truly awesome things to create… but let me tell you a little secret. There are 2 weapons you should have on your person at all times. The first is the spiked bat (combine nails and a baseball bat). The second are the knife gloves (combine bowie knife and boxing gloves). These two weapons can be made right at the start and are more than enough to get you through the entire game.
The story of this game is good, but not as intriguing as the first game. This time around, you get to play as Chuck Greene, a professional zombie killer from a tv gameshow (idk how to explain that better) who has been framed for starting a zombie outbreak in the mall. Your goal is to clear your name, as well as find zombrex to keep your daughter from turning into a zombie. I like Chuck more than most people seem to, but I'll admit that he’s no Frank West. Overall, the story is pretty good.
One thing I need to discuss about this game is that it seemed much, much easier than Dead Rising 1. This is in every aspect. The psychopath fights didn’t seem as difficult, the zombies didn’t attack my followers as much, and I had more than enough time to complete almost all the quests. I wished that the game was slightly more difficult, but I also appreciated the follower AI being much smarter here than the first game. I think that change may have had the biggest effect on me.
Overall, I think Dead Rising 2 is a great time and I personally like to think of the Dead Rising series as just this game and the first one (3 and 4 suck). Please play these games if you haven’t before. 7/10
I spent 12:06:19 playing Dead Rising 2, for a total of 169 hours and 35 min on the Road to 360 project so far.
Next Game: Mass Effect 2


Dead Rising 2 is a perfect Sequel. Every issue that surrounded Dead Rising 1 was fixed in this game. The main issue in DR1 was a half-baked villain that was shoved at the end of the game, and the ending felt really unsatisfied, that felt rushed. Thankfully the Dev's for DR2 took their time and give the Villians in this game a proper character arc, and a motivation arc that is easy to understand that made sense in the world of Dead Rising. The pacing and structure of the story in DR2 were constructed perfectly. The game had a natural flow and a proper conclusion.
In Dead Rising 2 Case Zero I mentioned that Chuck was a better Main Character than Frank West. After completing the DR2 main game, I still believe that Chuck is the better chacter. The father and Daughter dynamic felt pure and realistic. Chuck's previous life before the zombie Outbreak has a purpose to the main plot of the game. The way he interacts with the cast in DR2 felt more organic and had a proper flow. Everything was done right to make a strong main character.
The new implementation of the combo weapons system was …


Dead Rising 2 is a perfect Sequel. Every issue that surrounded Dead Rising 1 was fixed in this game. The main issue in DR1 was a half-baked villain that was shoved at the end of the game, and the ending felt really unsatisfied, that felt rushed. Thankfully the Dev's for DR2 took their time and give the Villians in this game a proper character arc, and a motivation arc that is easy to understand that made sense in the world of Dead Rising. The pacing and structure of the story in DR2 were constructed perfectly. The game had a natural flow and a proper conclusion.
In Dead Rising 2 Case Zero I mentioned that Chuck was a better Main Character than Frank West. After completing the DR2 main game, I still believe that Chuck is the better chacter. The father and Daughter dynamic felt pure and realistic. Chuck's previous life before the zombie Outbreak has a purpose to the main plot of the game. The way he interacts with the cast in DR2 felt more organic and had a proper flow. Everything was done right to make a strong main character.
The new implementation of the combo weapons system was done brilliantly. It helped create many unique and interesting ideas of new weapons to use against the zombies. Plus giving 2X PP for every zombie kill was a nice feature. Plus I loved they implemented a poker system in the game. It helped pass the time when I had to wait for the next case to unlock.
Having the DR2 setting based in Vegas was such a great idea. Vegas felt alive, with all the casinos, flashy neon colors, stadiums, malls, and the dirty adult entertainment business. This is how you build a game world!
The Devs didn't disappoint with the Psycotpaths. They managed to find a way to improve upon the first game. Their motivations felt realistic based on the game setting in Vegas. Their deaths were massively improved and made sense ad realistic. Plus the Soundtrack was also improved also.
As for the downsides for DR2.
There's None!
Go Play Dead Rising 2! It's totally worth it.
Final Verdict
4.6 / 5
Dead Rising 2 era un "más y mejor" de su anterior entrega. La historia pasó a ser algo más interesante y a tener algo más de presencia, se nos trató de hacer empatizar con la niña y la historia de Chuck y no fue un mal principio. En este aspecto al final la cosa queda en algo normalito, sin sorpresas, pero la faceta jugable algo más desarrollada resultó muy divertida. Y es que el auténtico baluarte del juego es ser divertido, tener un sentido del humor propio y dar rienda suelta a las mecánicas de exploración y experimentación con los elementos.
Dead Rising 2, for PC
Rating: 6.2/10: Above average
Not recommended unless you either: A) Like/tolerate time limits and time management, or B) Will mod the time limits
Dead Rising 2 is a third person action game with controls similar to the old school Grand Theft Auto games (3 and Vice City), though with minimal driving. Now if you don’t know, GTA is geared more towards driving than being on foot, so Dead Rising 2 is already on a bad foot for having clunky less-than-ideal controls. Melee combat forces you to stand in place while the attack animation plays out and it is difficult to determine when and how you should attack. Should you time your attacks, or mash the button? Move away to get some distance, or keep going with the forward momentum? It is hard to tell because the zombies seem to hit and grab you randomly. Are there invincibility frames where you are immune to zombie damage? I can’t tell. It is an annoying and frustrating combat system with little thought or tactics involved (the shooting is ok though). It is made even worse by quick time events to get out of grapples, which randomly …
Dead Rising 2, for PC
Rating: 6.2/10: Above average
Not recommended unless you either: A) Like/tolerate time limits and time management, or B) Will mod the time limits
Dead Rising 2 is a third person action game with controls similar to the old school Grand Theft Auto games (3 and Vice City), though with minimal driving. Now if you don’t know, GTA is geared more towards driving than being on foot, so Dead Rising 2 is already on a bad foot for having clunky less-than-ideal controls. Melee combat forces you to stand in place while the attack animation plays out and it is difficult to determine when and how you should attack. Should you time your attacks, or mash the button? Move away to get some distance, or keep going with the forward momentum? It is hard to tell because the zombies seem to hit and grab you randomly. Are there invincibility frames where you are immune to zombie damage? I can’t tell. It is an annoying and frustrating combat system with little thought or tactics involved (the shooting is ok though). It is made even worse by quick time events to get out of grapples, which randomly choose nonsense input such as waggling the mouse or pressing WSAD.
Frustration and annoyance seems to be the ultimate goal of this game, because nearly everything is designed for that. Looming over it all are the hard time limits; time management is a critical feature of the game. There is a long term countdown until the game ends, though it is reasonably long and not much of a problem (except how every time you zone the timer takes up a large part of the screen for several seconds, nearly blinding you and making shooting nearly impossible). There is another timer for giving your daughter medicine, which has to happen at a specific time every day. It is annoying, though not a huge deal. I understand why it is important to the main character, though I do not see why he can’t give the medicine to one of the other survivors to give to the daughter, even if just as a precaution in case he could not make it back in time. The worst time limits are attached to each mission. All of them (including side missions) have a bar which goes down with time. It seemed to me like the first 25% of the bar went down slowly, and then after that it started going down faster, giving a false illusion of time. If you fail a main mission, then your current playthrough is pretty much ruined and you will have to try again on newgame+. I have heard that the game is designed to encourage multiple playthroughs by making it likely that a player will fail on the first time. That is bad game design.
I spent the entire game rushing around and being annoyed. Failing a side mission is not a big deal, but the false illusion of time can screw you over if you decide to try and get a couple side quests done before starting the next main mission. The entire game then becomes about scumming the clock as much as possible. Exploration? No screw that, you have a deadline to meet. Killing zombies? No, just run past them. Stopping to fight not only uses up time, but you will almost always take more damage than if you had just run/jump/roll whatever past them. Every time a zombie grabs you, it becomes an annoyance because of the extra time taken to deal with it, and stopping to fight tends to snowball into larger battles because of the inability to move and attack at the same time. As much as I disliked rushing past the zombies though, I will say that it created some very tense moments as you try not to die, or at least get through with enough health to complete your objective; especially late game and at night when the zombies are harder.
Side missions are mostly escorts, where you must perform some kind of task for a survivor, and then bring them to base. The tasks are somewhat varied, though are mostly fetch quests. As a bonus you can give them weapons (and healing items to heal them), and they can handle themselves reasonably well in combat. You can even take them to help against bosses, and possibly also main missions (I never tried), though you have to balance that with their permadeath and losing out on the rewards for getting them to base. Keeping them alive by running past zombies is not too hard (except during late game), though you will have to rescue them from grabs. The biggest problem though is friendly fire, especially if you use sweeping melee weapons. If you are not extremely careful, you will end up with them dead or hostile. The story missions are a bit more varied and action oriented.
Bosses are a major part of the game, both side and story. They are very difficult and annoying because of their massive health levels. While zombies most often die from a single headshot from any gun or a few melee strikes, the bosses take ridiculous amounts of punishment. Some even have invincibility frames on top of that, not to mention that their health and damage output greatly exceeds your own. Combine this with the silly nature of most bosses (some of them should have no combat ability whatsoever), frequent knockdown from their attacks, limited durability/ammo for weapons and the random nature of learning new moves when leveling up; bosses are frustrating, though they can be beaten with enough practice and preparation.
The best part of this game is the fact that you can use almost everything in the environment as a weapon; cash registers, benches, garbage cans etc. The very limited weapon durability and limited inventory mean that you will have to use these improvised weapons to defeat any significant number of zombies. The most fun in this game is in trying to clear out an area, and these kinds of tools you will have to use to do it. It is also cool that you can combine 2 items into a more powerful weapon, even though some make no sense (boxing gloves + flaming oil is a good idea? How about making an unwieldy sledgehammer even more unwieldy by combining it with an axe? And so on).
Time limits, escort quests and quick time events. While the game does have plenty of good features and fun, these 3 mechanics seriously drag the game down to the point where it becomes a niche game. I never tried the multiplayer.
Pro
Con
Dead Rising osoittautui suureksi menestykseksi Xbox 360:llä, joten ei ole ihme, että jatkoa seurasi. Rauta oli kuumaa jne jne. Jatko-osaksi muodostui mielikuvituksellisesti nimetty Dead Rising 2.
Dead Rising 2 on siitä hyvä jatko-osa, että se korjaa ja hioo montaa edeltäjänsä rosoa. Isoin parannus on se, että pelastettavat ihmiset eivät ole täysin aivottomia, vaan monesti seuraavat aika kiltisti. Monesti, mutta ei aina: edelleenkin mukana on raivostuttavia tuskanhetkiä pelastettavia paimentaessa. Tekoälyn parantamisen lisäksi tallennuspaikkoja on paljon enemmän ja etenkin pelastettavista ja tarinan tapahtumista tiedottava radiopuhelin toimii huomattavasti sulavammin. Kontrollitkin ovat periaatteessa helpommat ja sulavammat tällä kertaa (miinus saatanallinen määrä raivostuttavia QTE:tä), vaikka pelituntuma tuntuu aluksi nihkeällä tavalla erilaiselta kuin ensimmäisessä osassa. Miljöönä toimiva kauppakeskus on myös nyt paljon isompi. Joskin tästä syystä se on kanssa sekavampi ja vaikeammin hahmotettava.
Isoin uudistus edeltäjään nähden lienee kuitenkin ns. "komboaseet". Pelaaja voi kauppakeskukseen ripotelluissa työpajoissa yhdistää kaksi esinettä toisiinsa jonkin levottoman astalon aikaansaamiseksi. Kaikkia esineitä ei kuitenkaan voi yhdistää, mutta mahdollisista kombinaatioista saa reseptikortteja joko levuttamalla, vapaaehtoisia bosseja voittamalla tai toimintaleffajulisteita pällistelemällä. Aluksi vain yksi komboase (nauloilla ehostettu pesari) tuntui tarpeeksi helpolta kasata, mutta loppupuolella käteen tarttui useampaakin erilaista yhdistelmää. Hauska lisä peliin eittämättä.
Siinä missä pelattavuutta on paranneltu ja piristetty, meno on muutoin latteampaa. …
Dead Rising osoittautui suureksi menestykseksi Xbox 360:llä, joten ei ole ihme, että jatkoa seurasi. Rauta oli kuumaa jne jne. Jatko-osaksi muodostui mielikuvituksellisesti nimetty Dead Rising 2.
Dead Rising 2 on siitä hyvä jatko-osa, että se korjaa ja hioo montaa edeltäjänsä rosoa. Isoin parannus on se, että pelastettavat ihmiset eivät ole täysin aivottomia, vaan monesti seuraavat aika kiltisti. Monesti, mutta ei aina: edelleenkin mukana on raivostuttavia tuskanhetkiä pelastettavia paimentaessa. Tekoälyn parantamisen lisäksi tallennuspaikkoja on paljon enemmän ja etenkin pelastettavista ja tarinan tapahtumista tiedottava radiopuhelin toimii huomattavasti sulavammin. Kontrollitkin ovat periaatteessa helpommat ja sulavammat tällä kertaa (miinus saatanallinen määrä raivostuttavia QTE:tä), vaikka pelituntuma tuntuu aluksi nihkeällä tavalla erilaiselta kuin ensimmäisessä osassa. Miljöönä toimiva kauppakeskus on myös nyt paljon isompi. Joskin tästä syystä se on kanssa sekavampi ja vaikeammin hahmotettava.
Isoin uudistus edeltäjään nähden lienee kuitenkin ns. "komboaseet". Pelaaja voi kauppakeskukseen ripotelluissa työpajoissa yhdistää kaksi esinettä toisiinsa jonkin levottoman astalon aikaansaamiseksi. Kaikkia esineitä ei kuitenkaan voi yhdistää, mutta mahdollisista kombinaatioista saa reseptikortteja joko levuttamalla, vapaaehtoisia bosseja voittamalla tai toimintaleffajulisteita pällistelemällä. Aluksi vain yksi komboase (nauloilla ehostettu pesari) tuntui tarpeeksi helpolta kasata, mutta loppupuolella käteen tarttui useampaakin erilaista yhdistelmää. Hauska lisä peliin eittämättä.
Siinä missä pelattavuutta on paranneltu ja piristetty, meno on muutoin latteampaa. Musiikit ja ääninäyttelyt seuraavat aika paljon ensimmäisen pelin sapluunaa, joskin vähemmän muistettavina. Grafiikat ovat periaatteessa paremmat, mutta ruudulla on vähän väliä outoja värifilttereitä, joiden merkitystä en lopultakaan tajunnut. Mitä tarinaan tulee, övereissä psykopaatti-bosseissa on valonpilkahduksia ja huumoriarvoa, mutta muuten narratiivi on melko kämäistä katsottavaa. Ei tarina huono ole, mutta uusi päähenkilö Chuck on tylsä luotsi tämän seuraamiseen ja muutkaan hahmot eivät kiinnosta samalla tavalla kuin ensimmäisen pelin hahmokaarti onnistui tekemään. Peli tekee myös monta asiaa samalla tavalla kuin ensimmäinen osa, oli niissä järkeä tai ei. Esimerkiksi myös tässä pelissä on aikaraja, jonka aikana tarinan Suuri Totuus paljastuu ja jonka jälkeen tulee vielä lyhyempi pelattava Overtime-epilogi. Overtime tuntui Dead Rising 2:ssa todella päälleliimatulta. Oli se osittain ontuva kyllä ensimmäisessäkin osassa.
Pelin tekijöillä tuntuu myös olleen kulli kovana koko pelin kehityksen aikana: pelissä on outo seksuaalissävytteinen viba monessa kohtaa. Pienempi ilmentymä tästä on se, miten kauppakeskus on täynnä playboy-mainoksia tai muita rintavarustusta esitteleviä kuvia. Selkeästi pahempia ilmentymiä ovat pelin naishahmot. Esimerkiksi yksi tarinan keskeisimmistä hahmoista, lahopäisesti flirttaileva journalisti Rebecca, tuntuu olleen tekijöille kätevä tapa tyrkyttää tissejä pelaajalle cutsceneissä. On pelissä myös neitsyenä kuolemista pelkäävä psykopaatti ja pelastettavia "maksullisia naisia", jotka vitsikkäästi paljastuvatkin henkivartijoiksi. Ja dominatrix-asuun pukeutunut laulajarouva, joka lähinnä voihkii kaikki dialoginsa. Ja dildo aseena.
On harmi, että vaikka Dead Rising 2 tekee monta asiaa paremmin kuin isoveljensä, se tekee monta asiaa myös huonommin. Kyllä pelin parissa silti ihan hauskaa oli, mutta mitä pidemmälle peli venyi, sitä kyynisemmäksi pelaaja muuttui.
Pelistä on tehty myös ns. uudelleenfilmatisointi, Dead Rising 2: Off the Record, jossa päähenkilöksi on vaihdettu Frank West ja peliin on tuotu muutamia QoL parannuksia sekä omaan tahtiin pelleilyyn perustuva Sandbox-pelimoodi. Tätäkin tuli jo testattua, mutta voi olla, että sen pelaaminen jää myöhemmälle.
Despite the general criticism, this game is not that bad. Fun gameplay from the first part. There are now even more ways to kill zombies. The process was diversified by combining different types of weapons and additional types of attacks. Also, there are new types of enemies in the game with their own tactics. The story is not bad and also has multiple endings. The only thing that greatly spoils the impression and evaluation of the game is frankly terrible optimization on PC. Therefore, I cannot recommend this game to everyone.
Never played a Dead Rising game before and while this game was not exactly up to my expectations it still was quite enjoyable although I really don't agree with some of the decisions taken.
So first off - if you have purchased this as a bundle with Dead Rising 2: Off the record - play it instead. It's essentially the same game with just a different main character and some bug fixes as far as I understand.
If you don't know what a Dead Rising game is - in short it's a kill a lot of zombies with ridiculous weapons while wearing funny outfits. The game is silly, over the top, makes little sense and that's that. At the same it's story tries to be somewhat serious and emotional which might not make perfect sense but you have to roll with it.
It also feels like from another age with it's mechanics so not comparable to the current game standards. The game is on timer - and you have to start and finish certain core missions on that timer - if you miss it - you can play on but you can't win the game - and it's ok. It's …
Never played a Dead Rising game before and while this game was not exactly up to my expectations it still was quite enjoyable although I really don't agree with some of the decisions taken.
So first off - if you have purchased this as a bundle with Dead Rising 2: Off the record - play it instead. It's essentially the same game with just a different main character and some bug fixes as far as I understand.
If you don't know what a Dead Rising game is - in short it's a kill a lot of zombies with ridiculous weapons while wearing funny outfits. The game is silly, over the top, makes little sense and that's that. At the same it's story tries to be somewhat serious and emotional which might not make perfect sense but you have to roll with it.
It also feels like from another age with it's mechanics so not comparable to the current game standards. The game is on timer - and you have to start and finish certain core missions on that timer - if you miss it - you can play on but you can't win the game - and it's ok. It's sort of designed for you to fail the first time if you don't really try hard - I've beat it on first pass mostly due to not wanting spend the amount of time to replay it.
The reason to replay it is simple - all your stats progress through to the next play-through. And that's important as you get additional weapon slots, additional moves - like dodge roll for example which I only got just before the final boss which was so annoying as killing certain side bosses would have been so much easier with it.
And that's the main problem with the game in my opinion - you are simply not equipped to handle the side missions which involve boss fights properly almost completely with the first play-through. Not sure if it gets much better later on as well. While fighting off zombies and killing them in an absurd amount of ways is fun as hell fighting tougher enemies not so much. The controls feel bad for them, you can't dodge or avoid their attacks properly and for the most part you either abuse the mechanics than have a proper fight.
The main zombie killing while fun was little more static than I have expected. At times it almost feels like work killing them off and since there are times where you have not enough time to go chase after another side mission and some time to kill before starting main quest - all you can do is wander around and repeatedly kill the zombies.
With that all said - it was still a fine game. A little outdated at parts with not used mechanics but fun nonetheless.
Obtained S ending, though the game was very frustrating and not much fun. This game is pretty much a text book example of how NOT to make a game that I will like, so much so that I took "Off the Record" off of my Steam wishlist and am dubious about buying the first game. I almost regret buying this, but it was only $5. I guess that small amount of money, lots of yelling and swearing, and a couple rage-smash induced hand injuries is not too bad a price for some 20-30 hours of gaming.
It was a good thing I kept multiple backup saves, or I never would have completed the story due to the god damn time limit. Sometimes I had to redo from a previous save, and sometimes I just barely managed to scrape by before the time limit ran out. Almost every boss was frustrating and took multiple tries, except for the ones which had ranged attacks because then I could play the game like a shooter. Killed every boss except the glass shard guy because he was seriously OP; I did not learn dodge until late game and by then I just barely missed …
Obtained S ending, though the game was very frustrating and not much fun. This game is pretty much a text book example of how NOT to make a game that I will like, so much so that I took "Off the Record" off of my Steam wishlist and am dubious about buying the first game. I almost regret buying this, but it was only $5. I guess that small amount of money, lots of yelling and swearing, and a couple rage-smash induced hand injuries is not too bad a price for some 20-30 hours of gaming.
It was a good thing I kept multiple backup saves, or I never would have completed the story due to the god damn time limit. Sometimes I had to redo from a previous save, and sometimes I just barely managed to scrape by before the time limit ran out. Almost every boss was frustrating and took multiple tries, except for the ones which had ranged attacks because then I could play the game like a shooter. Killed every boss except the glass shard guy because he was seriously OP; I did not learn dodge until late game and by then I just barely missed the time limit to kill the guy.
I had to use online help for some of the boss fights, and to find out how to get a LMG and a reliable source of other guns. I played mostly like a shooter, carrying several guns and a couple melee weapons (usually the nail bat). I wore the swat outfit, but then had to switch to underwear for a rescue mission. Then the time limits were so tight that I could not change out of the underwear into something sensible. I did manage to pick up a ladies sun hat and hooker boots while waiting for npcs. I figure if I am going to look ridiculous I might as well go all in. I finally had time to switch back to swat in overtime (but even then it was close because I thought the time limit was finally gone and wasted a lot of time just randomly killing zombies).
I really hated the time limit, and how it negatively affected my experience of everything else. Rather than fun, everything was an annoyance. I did not like running past the zombies instead of methodically killing them all in the safest and most tactically sound way possible. Had quite a few deaths and reloads from failing gas zombie quick time events, though there was one time where I had 30 gas zombies dog piling me and they blocked me from dodge rolling out. I still cannot believe I survived that (used the nail bat).
I did take a look at mods. In order for me to truly enjoy this game, I would need a mod to significantly slow down the time limit to the point where it would be impossible to fail unless you spent entire (real time) days fooling around. I strongly considered installing something like this, but it did not come down to that. Some other mods that I would want to use to make the game more my style would be:
-Removal of zombie and item respawn
-Significantly reduced or restricted inventory
-Massively increased weapon durability (except for guns)
-Massively reduced health of all humans, including you, survivors and all bosses. A single shot to the head with a handgun should be death. 1 zombie bite should = death (or require zombrex for yourself for the rest of the game)