RE 4 (2005) in a sentence is a masterclass of action and shooter games that has had significant influence over the gaming industry, even 20 years after its release. Trying out this franchise was a big goal of my general idea of branching out genre wise this year (before this, the most real horror I had ever played was likely Lethal Company or a FNAF game lol) There’s a lot this game had to offer for the culture it was released into in 2005, and that impact remains prevalent and tangible even today due to a multitude of reasons. For one, you know QTEs? Those things every game has now where you quickly have to press a button or key to not die or meet some similar fate in a glorified cutscene basically originate from RE4 from everything I have heard (and even if this isn’t true, it was one of the first to significantly make it mainstream at the very least). And while it may seem obvious and perhaps even boring to button mash X when fighting off some bad guy in today’s day and age, that was SIGNIFICANTLY different then, and is just one example of how RE4 changed the game fundamentally.
Another prime example of this is the “over-the-shoulder” point of view for Leon Kennedy you get the entire game. While like QTEs, not the first usage of this, its presence in RE4 and how groundbreaking for the industry it went on to be pushed many shooters into fitting this category of perspective, with many games still operating this way as a result.
The biggest takeaway this game gave to the gaming industry as a whole was itself, and what that meant exactly. This game was coming out of a franchise that excelled at a different genre entirely. If you know anything about the early RE games, you know that they are dreary, gothic, cold horror games with a significant focus on atmosphere, scares, and true terror. These games got this RIGHT (with growing pains of course, but still), and so the franchise really had something going with this concept.
And yet this game comes along and says: “What if I was just an entirely different genre of game entirely?” This game serves as the divider for where this franchise went a decade after, trying to chase the massive success of RE4 afterwards, as compared to the slower, less combat-focused prequels. Some people even today dislike the game for setting the franchise in this direction (which is unfair to RE4 itself, but that’s a different conversation entirely) but when one considers the game independently for what it is and what it set out to be, it is INCREDIBLE how much it got right the first try. SO many significant industry norms were challenged and changed by this merely existing, forever altering the path of the horror industry, the action industry, and all shooters henceforth, which is an insane legacy for one game to have.
Transitioning more specifically to the gameplay specifically, there are a few things I’d like to discuss. For one, the essential loop of this game is unlike the previous RE games (to my knowledge, I have never played them). Rather than being more horror focused, RE 4 is more of a shooter with horror aspects. Not a single thing in this game scared me, but the general atmosphere in most areas inspired a kind of anxious feeling in me nearly the whole time (especially the laboratory at the end with THAT enemy shudders). Rather than run from a “zombie” (not actually zombies, but essentially are one in the same) in RE 4 you are encouraged to shoot your way through things, and while that makes things less scary, it is an effective loop in a different way, especially considering the more classic aspects of the series stay intact, like limited inventory and scarce ammo near constantly, stay intact here all the same despite the new direction.
Another thing gameplay wise I want to discuss is the label RE 4 gets of being a glorified escort mission, and how untrue that generalization is. In a sentence for context, you are tasked with rescuing the president’s daughter, Ashley Graham, from various forces. By some, she is compared to other icons of “annoyance” in gaming history, like Navi from Ocarina of Time or Baby Mario from Yoshi’s Island, to name a few. Given her frankly rather shrill voice acting in the original game and the fact she’s a woman, many hated her in the Year of Our Lord 2005 (because of course they did).
When you genuinely look at how she operated mechanically, I’m inclined to call her the greatest escort mission ever placed in a game. For one, she’s genuinely not really around a lot of the game in gameplay directly, maybe only 30% or so give or take. Second, she GETS OUT OF THE WAY! When you are shooting something, she’ll duck down and avoid getting hit out of stupidity like many other similar NPCs might, and she will try her best to stay out of the way and not be a nuisance. A great way to explain this is that in other escort missions, they can just die because something dumb happened, or something out of your control. Here, however, it is almost 100% YOUR fault if she is taken or hurt in some way, and that makes the game feel refreshingly fair given the (deserved) bad rep escort missions get most of the time.
Brief thing, but WOW is this game campy, my goodness. The cheesiness in almost every line is so thick you almost wonder if the devs are pulling your chain the whole time, but no, it stays this silly the whole time, and I adore it. A personal favorite to highlight this is the (apparently famous in the fandom) joke Leon makes here after the ringing of a church bell draws away the not-zombies from him: “Where’s everyone going? Bingo?” (Do yourself a service and look it up, hearing the delivery makes it so peak and hilarious) The remake apparently changes this aspect of the game and leans into its serious plot more, but the charm this level of cheese offers this game is genuinely so funny to experience blind, and I will not give any more examples of this to leave that spoiler up to you to find out, reader.
As a complete outsider to the series before this game, I was genuinely hooked on this game the entire week and a half I was playing it. I have never really played horror games before, never touched an RE title, and yet this was utterly superb in basically every aspect. HIGHLY recommended, truly, even coming from someone like me with little familiarity with games like this, it’s truly worth it.