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3.43 average rating based on 1299 ratings
Resident Evil Revelations occupies that awkward middle-ground of being better than just a "bad" game, but also missing the mark of some of the series' heights. There's a lot about this particular entry that's really interesting though. For one, it utilizes the 3rd person over-the-shoulder gameplay popularized by Resident Evil 4, but it was originally released on the 3DS and (mostly) works. That's perhaps less impressive today now that you can apparently play the latest RE games on your phone, but for its time, this was quite the feat, all the more because elements of the 3DS were implemented into its design, rather than it being a port of an existing title. It also presents a side story to the ongoing timeline of the mainline games, and features prominent characters from it, while being very intentionally side content. The game definitely has its flubs that keep it from being truly great, but in the context of its goals, Revelations does pretty well at what it's going for.

The story aspects are fairly hit-or-miss. Some of the purpose of the Revelations games (there's since been a sequel of sorts) is to fill in the timeline of events that occur between …
Resident Evil Revelations occupies that awkward middle-ground of being better than just a "bad" game, but also missing the mark of some of the series' heights. There's a lot about this particular entry that's really interesting though. For one, it utilizes the 3rd person over-the-shoulder gameplay popularized by Resident Evil 4, but it was originally released on the 3DS and (mostly) works. That's perhaps less impressive today now that you can apparently play the latest RE games on your phone, but for its time, this was quite the feat, all the more because elements of the 3DS were implemented into its design, rather than it being a port of an existing title. It also presents a side story to the ongoing timeline of the mainline games, and features prominent characters from it, while being very intentionally side content. The game definitely has its flubs that keep it from being truly great, but in the context of its goals, Revelations does pretty well at what it's going for.

The story aspects are fairly hit-or-miss. Some of the purpose of the Revelations games (there's since been a sequel of sorts) is to fill in the timeline of events that occur between the mainline games. This one takes place in the period prior to Resident Evil 5 and establishes some of Chris and Jill's (the primary playable characters here) prior work within the BSAA. This mostly works okay and it does help develop their post-Raccoon working relationship. But in seeking to create a story of its own, the game's story references and involves some rather out-there events that are rather odd as they are, confined to these side games. For instance, the game flashes back repeatedly to the "Terragrigia Incident," where some kind of fictional man-made island metropolis powered entirely by solar energy was attacked by a horde of hunter-type bioweapons, forcing the city to destroy itself with some kind of space laser. That's an event arguably far grander than Raccoon City, but is never mentioned again to my knowledge outside of Revelations 2 (and maybe the CG movies?). Further, the story is really convoluted, involving multiple overlapping factions, a non-linear structure, and quite a few new characters to keep track of. I've finished the campaign probably 5 or so times by now and only this time did I sort of feel like I followed it. Still, despite these issues, the story isn't really "bad," just felt like it could use some simplifying and polish, as long as you don't mind how outlandish and cheesy the dialogue and plot can be. I also in theory like the idea of how these games are supposed to parallel and quote literature (Dante's Divine Comedy in this one, and the works of Kafka in the second entry), but it feels very surface level and hamfisted in execution.

The gameplay for this one is kind of hit-or-miss. I've played this on PS3, PC, and 3DS at this point. While it was built for the 3DS, that is definitely the platform where I struggled most with the controls, unsurprisingly. It's just not a system that lends itself well to the kind of controls you're dealing with in this kind of game. Playing it with a controller or mouse and keyboard is totally natural, to the point it feels weirdly like the 3DS version is the port. Controls aside, the action itself is mostly decent once you get the hang of it. We get new kinds of monsters birthed from the T-Abyss virus that offer an aquatic taste that's fresh, even if the enemy designs could've used a bit more color. The gun variety is functional, though the upgrade system feels unnecessary. The exploration side of the gameplay however, is where the game really shines. While it doesn't do it perfectly, this game offered some ray of hope for classic Survival Horror fans after the disappointment of Resident Evil 5 in that Revelations features lots of non-linear exploration, solving puzzles, finding keys, and exploring a much more tense and spooky environment than the near war zones of 5. It's still a bit action-focused for my tastes, but this game definitely felt like a step in the right direction to getting back to the series' roots.

And that exploration is only enhanced by generally strong presentation throughout. Despite the limitations of the 3DS, the game looks quite good for its time. The areas radiate the moist texture of the haunted ship environment. There's an excellent variety of backdrops throughout as well, with living areas, the mess hall, and even a casino. It's a rather beautifully-designed ship that manages to still feel like a ship and not just a rehashed mansion. Some of the other characters you play as go to different areas as well for some variety, but the ship setting is definitely the main one that shines. The atmosphere mostly fits this well, though again, the game feels just a little too action-y at times and the fast pace of the monsters and combat did often take me out of it here and there.
There was a time I was trying to get the platinum trophy for every Resident Evil game with trophies and this one was easily the most work (yes, even if we count RE4R's 4-6 long playthrough trophy list). This is because Revelations features an online "Raid Mode" which is like a very developed Mercenaries mode complete with online co-op comprising 60 levels with tons of unlockables and multiple character loadouts, which can easily take dozens of hours to fully conquer. While I did eventually find it fun, this mode could be a bit of a grind, especially as the 60 levels are really 20 levels on 3 difficulties. I did appreciate how dedicated the mode was and that it was far more intricate than just a quick Mercenaries mode you play for a few hours after you're done with the main game. All that said, I have not touched it in any of my replays of the game over the years so I definitely had enough after one time.

I've always had a bit of a soft spot for this game. It might just be because my expectations for it were so low going in and the fact it wasn't that bad made it feel better than it was. Admittedly, I've felt a little more negative about the game pretty much every time I've replayed it (despite the story making a bit more sense each time). But there's still a lot about it that I think is pretty neat and while it seems like Capcom is unsurprisingly much more interested in pumping out its successful series of remakes between mainline games, I do kind of miss this side-story style we haven't really seen since 2016.
My other Resident Evil reviews:
…because this is a game that‘s totally between 3 and 4 stars. I often tried and started the game on PC but couldn‘t be bothered to finish it.
I‘m away from home for a while but I still wanted to play Resident Evil so this was about the only game of the franchise (except maybe Revelations 2) you could have a decent experience with on the Switch.
And I liked it. The story is bonkers and waaaay too confusing because of the about 400 plot twists crammed into the short playtime but I still had a lot of fun with it.
7/10
3.5⭐️ a silly fun time! the story was quite lacklustre and confusing, with twists where they weren't really necessary, but i still found the game enjoyable! if you want something not very scary, with a classic ghost ship atmosphere, then its pretty good :3
So I wasn’t sure what to expect bc this was originally a DS game, and I can see that DNA imbedded in it, but this game still feels pretty decent to control most of the time. I like playing as Jill because she’s my favorite protagonist, and I like seeing her and Chris interact.
Realistically, this is a 3.5 rounded up, because while the Jill parts of the story are really good in my opinion, there are a fair amount of segments played as these two random guys- and some played by Chris and Jill’s partners when they worked together in the past. The story is somewhat convoluted, as well, but I think the setting makes up for it. They’re on a cruise ship, which I think is pretty cool, and I probably should have gathered that from the game cover but it was a pleasant surprise for me when I started playing blind. Theres a genuinely creepy encounter that I found really worth it (the first boss).
The gameplay is pretty good, but not perfect. There’s a scanner mechanic that you scan enemies for health items, and you also find hidden collectibles and items. I actually like this, and …
So I wasn’t sure what to expect bc this was originally a DS game, and I can see that DNA imbedded in it, but this game still feels pretty decent to control most of the time. I like playing as Jill because she’s my favorite protagonist, and I like seeing her and Chris interact.
Realistically, this is a 3.5 rounded up, because while the Jill parts of the story are really good in my opinion, there are a fair amount of segments played as these two random guys- and some played by Chris and Jill’s partners when they worked together in the past. The story is somewhat convoluted, as well, but I think the setting makes up for it. They’re on a cruise ship, which I think is pretty cool, and I probably should have gathered that from the game cover but it was a pleasant surprise for me when I started playing blind. Theres a genuinely creepy encounter that I found really worth it (the first boss).
The gameplay is pretty good, but not perfect. There’s a scanner mechanic that you scan enemies for health items, and you also find hidden collectibles and items. I actually like this, and you don’t have to use it if you don’t want to after the game introduces it to you, so even if you don’t like it it won’t take away from your experience. The combat feels ok but some of the enemies are pretty tough, because in some wave areas they literally reuse bosses you had to beat earlier in the game. And the final boss fucking sucks, it takes a shit load of damage and its just not fun, because the controls are slightly too slow for you to fight him consistently. And every attack from him knocks you down, and you cant get away from it unless you hit him and make him stagger. It sucks I hate it, worst RE boss.
Overall I did enjoy the experience except for the setbacks I outline in this review. ITs a direct middle ground between 5 and 4, with aiming and movement similar to 4 and combat similar to 5, but with notes to read that 5 lacks.
Capcom already took Resident Evil out to sea in the underwhelming RE: Gaiden (as someone who bought Gaiden on release, do not overpay to get a copy of it - it isn't worth any of the silly money people try and sell copies for - go try it out by other means if need be) which provided to be a good idea but didn't have the technical chops to pull the concept off so obviously decided to revist it many years later on another Nintendo handheld. I played this on the PS4 and they did a good conversion; it certainly doesnt look like a native PS4 game but doesn't look like a handheld game running in HD. The whole game is chopped up for snacksize gameplay into episodes something a leftover mechanic from designed for a dip in and dip out handheld however I quite liked the break in gameplay (I started this months ago, real life got in the way and finished it now, so the "previously on" really helped!).
Overall I'd rather have some of these lower budget, traditional Resi Evil experiences over the first person weirdness they seem to be doing these days. The story is dumb, …
Capcom already took Resident Evil out to sea in the underwhelming RE: Gaiden (as someone who bought Gaiden on release, do not overpay to get a copy of it - it isn't worth any of the silly money people try and sell copies for - go try it out by other means if need be) which provided to be a good idea but didn't have the technical chops to pull the concept off so obviously decided to revist it many years later on another Nintendo handheld. I played this on the PS4 and they did a good conversion; it certainly doesnt look like a native PS4 game but doesn't look like a handheld game running in HD. The whole game is chopped up for snacksize gameplay into episodes something a leftover mechanic from designed for a dip in and dip out handheld however I quite liked the break in gameplay (I started this months ago, real life got in the way and finished it now, so the "previously on" really helped!).
Overall I'd rather have some of these lower budget, traditional Resi Evil experiences over the first person weirdness they seem to be doing these days. The story is dumb, the set pieces are predictable but it's like comfort food to me. Call it nostalgia or whatever but I'd spend time with Jill and Chris any day.
This is a very fun Resident Evil game. As a big fan of the series, I definitely missed out on not playing this spin-off game until now. Being aware that this was initially a 3ds game, I played it all on the steam deck, and it runs great there. The game has:
The only negative to this game for me is the last few chapters, which were not on …
This is a very fun Resident Evil game. As a big fan of the series, I definitely missed out on not playing this spin-off game until now. Being aware that this was initially a 3ds game, I played it all on the steam deck, and it runs great there. The game has:
The only negative to this game for me is the last few chapters, which were not on par with the rest of the game. They were lackluster, and then the final boss was extremely annoying.
Resident evil stories are dull with a lot of plot twists, ultimately leading to an unreliable story and characters. There is always a secret facility where something sinister is happening. Always a hero and a half naked lady with guns. Always someone who has a dumb ideology with enough power to act like a kid with a ruined sand castle at the beach. Some of their titles are worth playing them for their mechanics and good level design but this one felt like a test chamber. They should have made the movies a parody honestly. World domination - The movie. Starring Leslie Nielsen. The only good thing about it is the co-op.
It took me about 5 or 6 years to finish this, but feeling bored over the weekend, I finally decided to give it a go. It took maybe 11.5 hours to beat the main campaign on Normal Difficulty, and I tried one or two Raid Mode maps.
The graphics are not that bad, the environments are pretty good and for the most part, the challenge was moderate - Like other Resident Evil games, you'll need to conserve your ammo, though there were situations where I unloaded on everything in a chapter without the game punishing me too harshly.
Good points aside, the game has a number of unfortunate shortcomings:
It took me about 5 or 6 years to finish this, but feeling bored over the weekend, I finally decided to give it a go. It took maybe 11.5 hours to beat the main campaign on Normal Difficulty, and I tried one or two Raid Mode maps.
The graphics are not that bad, the environments are pretty good and for the most part, the challenge was moderate - Like other Resident Evil games, you'll need to conserve your ammo, though there were situations where I unloaded on everything in a chapter without the game punishing me too harshly.
Good points aside, the game has a number of unfortunate shortcomings:
The review probably sounds overly harsh and gives the impression that I didn't enjoy the game at any point (which isn't true). If i had the option of giving it 2.5 stars, I probably would - But 3 stars would be too much. If your a huge Resident Evil fan, it's probably worth a purchase, but only when on sale.
The game has got me with mixed feelings.I definitely liked the game but not throughtout.I felt like the second half was more fun and enjoyable than the first half.Characters wise...obviously Jill and Chris were fanstastic loved every moment they were together.The two funny one's (grinder and quint if im not wrong) were fun too.Parker and jessica didnt land for me.Especially jessica really hated that character
On 3DS with CPP and motion controls for aiming it feels like playing on a home console, the story has many different locations and it's very interesting
Resident Evil Revelations does exactly whats it sets out to do and actually manages to be a better game than RE5 and RE6.
It's definitely not the series' best effort and it feels too much like these two previous titles, but it surprisingly works.
The first thing that I have to say here is that it felt good having Jill Valentine back as a protagonist. Especially when you join with Chris later on. Jill's a very strong character for the franchise and I hope Capcom uses her (and a few others often ignored) better.
With that said, I also have to give credit to Revelations' new characters. I'm pretty sure that they'll never ever show up again, but Jessica, Parker and Raymond had their own strong personalities and motivations, aiding the plot to move forward with Jill and Chris.
Speaking of plot, the interconnected story in Revelations is good. It's Not amazing, but it got me interested. The whole FBC/Terragrigia revelation didn't make any sense to me, which kinda weirds things a little, but it works for the most part. Sure, the writing is still VERY cheesy, like a 'B-Movie', but that's part of RE's classic charm at this point. …
Resident Evil Revelations does exactly whats it sets out to do and actually manages to be a better game than RE5 and RE6.
It's definitely not the series' best effort and it feels too much like these two previous titles, but it surprisingly works.
The first thing that I have to say here is that it felt good having Jill Valentine back as a protagonist. Especially when you join with Chris later on. Jill's a very strong character for the franchise and I hope Capcom uses her (and a few others often ignored) better.
With that said, I also have to give credit to Revelations' new characters. I'm pretty sure that they'll never ever show up again, but Jessica, Parker and Raymond had their own strong personalities and motivations, aiding the plot to move forward with Jill and Chris.
Speaking of plot, the interconnected story in Revelations is good. It's Not amazing, but it got me interested. The whole FBC/Terragrigia revelation didn't make any sense to me, which kinda weirds things a little, but it works for the most part. Sure, the writing is still VERY cheesy, like a 'B-Movie', but that's part of RE's classic charm at this point.
The only problem is that it is very inconsistent in its constat change of characters and that problem leaks to the gameplay.
Jill's campaign is great and the game should've just been that. Exploring the ship carries a bit of RE4's taste and the level design, although not perfect, is decent. But when you go back and forward in time, with different characters, in different places, it slowly breaks the pace and atmosphere that the game itself builds up.
I mean, you go from elegantly doing puzzles and running away from Rachel with Jill, to completely changing your weapon loadout to play as two bland new characters (Quint and Keith) fighting hordes of hunters or an on-rails shooting moment with Chris, facing a giant worm monster, in a totally different map...
Add this to a few gameplay setbacks and Revelations starts losing a lot of its steam. The dodging mechanic sucks and it feels mandatory sometimes, using the Genesis isn't always fun or useful, movement is a bit clunky, inventory management is nonexistent, backtracking decelerate things and the final boss is the worst in the franchise.
And this is a shame because everything else in the gameplay DOES work. The atmosphere, shooting mechanics, Raid mode, cool unlockables, gruesome enemies (Rachel scares me), nice exploration and even SOLID water levels.
I am not sure how to accurately rate Resident Evil Revelations. I liked it a lot, but when I think too much about it, I can see its cracks. And there are plenty. Maybe the game just works better on a 3DS, but I played it on the Switch, so I can't tell.
But it's a grower. Short and sweet, like a Resident Evil should be. But despite its mishaps, I definitely recommend it.
Ottimo capitolo di Resident Evil (che considero della serie principale). Bella la ambientazione, anche se gli episodi sono di durata infima: ce ne saranno anche 12, ma se ogni parte dura al massimo 10 minuti, e per capitolo ci sono 2-3 parti, la durata e la grandezza delle scene sono inficiate. Ho preerito Jill, poiché le scene di Chris erano proprio da contorno. Detestati i livelli in acqua, e verso la fine ce ne erano di troppi. Jessica l'ho trovata un'inutile aggiunta, solo per oggettificare un personaggio donna (parlo della sua "tuta"). Buon gunplay e grafica che non richiede eccezionali risorse al PC. Voto: 7.8/10
8 years and 2 consoles later, I finally finished Resident Evil Revelations. The game began to drag towards then end and the story was as ridiculous as it was uninteresting, but this is still a decent Resident Evil game at heart. I don't know if I'll ever play it again, but I'm glad to have finally finished it.
Scanning everything got old really fast, btw.
Note: This was played on the PS4 version, but why not gush about 3DS technical achievements?
Coming from a portable system, it's almost clearly obvious how rough Resident Evil: Revelations looks, with its jagged shadows and limited textures, but hot diggity am I impressed such a game was brought to life. Revelations proves you can take the action packed formula of 5 or 6 and process it in a way that manages to balance survival horror resource management and action-packed encounters (unlike 6, cough cough)
Taking place in the aftermath of some city nobody has heard of until now, Revelations takes the cake for cheesy set pieces, right up to splitting the chapters into TV episodes. Despite this, Revelations holds some spooks in places, such as a mutant jumping at a door or giant tentacles breaking the glass. If you've lived up to this point, though, you'll know it's basically action with limited bullets. Monsters will crowd you in areas but Jill/Chris/whoever you're playing as will be tactically aiming for the head as much as possible, with limited evasion and the chance to punch out a monster. There's also the chance to scan enemies for health pickups and areas for …
Note: This was played on the PS4 version, but why not gush about 3DS technical achievements?
Coming from a portable system, it's almost clearly obvious how rough Resident Evil: Revelations looks, with its jagged shadows and limited textures, but hot diggity am I impressed such a game was brought to life. Revelations proves you can take the action packed formula of 5 or 6 and process it in a way that manages to balance survival horror resource management and action-packed encounters (unlike 6, cough cough)
Taking place in the aftermath of some city nobody has heard of until now, Revelations takes the cake for cheesy set pieces, right up to splitting the chapters into TV episodes. Despite this, Revelations holds some spooks in places, such as a mutant jumping at a door or giant tentacles breaking the glass. If you've lived up to this point, though, you'll know it's basically action with limited bullets. Monsters will crowd you in areas but Jill/Chris/whoever you're playing as will be tactically aiming for the head as much as possible, with limited evasion and the chance to punch out a monster. There's also the chance to scan enemies for health pickups and areas for items, encouraging exploration and giving an extra edge over just hoping somebody dropped enough bullets to survive.
Graphically the game is amazingly impressive for 3DS, featuring a variety of grotesque monsters and a few stunning showdowns. The cruise ship that most of the game takes place on attempts to bring back the spooky mansion feel of the original, and mostly succeeds before getting back to shooting mutant wolves in snowfields or infiltrating secret labs.
There's a Raid Mode, but it's mostly the type where you'll be leveling up a character shooting down as many goons as you can. Serviceable and addictive to the right crowd, but the meat is in the campaign, which feels like just the right length.
Revelations doesn't break ground like a Resident Evil 4 or Resident Evil 7, but as a 3DS game/PS3/PS4/Wii U/Switch/(what are you planning on porting this to next you monsters), it's a stunning technical achievement that has enough quality gameplay to forgive the ugliness of it being spread over a big screen.
This is a refined port of the original 3DS title that attempts to bridge the gap between the series’ survival horror roots and its more action-oriented modern entries. Set mostly aboard the derelict Queen Zenobia cruise ship, the game creates a claustrophobic and eerie atmosphere reminiscent of the early PlayStation-era Resident Evil titles. The confined corridors, limited resources, and puzzle-solving elements evoke a sense of tension that fans of classic Resident Evil will find familiar, which at the time was a standout since the RE community didn't really liked how more action-oriented the series was becoming.
The PC version benefits from upgraded visuals, including higher-resolution textures and more detailed environments compared to its handheld origins. And this is the first and only version of this game that I played, so I don't have any nostalgia for it, even though, I consider this one of the best RE experiences since it strikes an almost perfect balance of action and horror. While the story is somewhat pulpy and over-the-top, a trait of this franchise to be honest, it is presented in an episodic format that helps maintain pacing and suspense, similar to something like Alan Wake, though without all the visual appeal …
This is a refined port of the original 3DS title that attempts to bridge the gap between the series’ survival horror roots and its more action-oriented modern entries. Set mostly aboard the derelict Queen Zenobia cruise ship, the game creates a claustrophobic and eerie atmosphere reminiscent of the early PlayStation-era Resident Evil titles. The confined corridors, limited resources, and puzzle-solving elements evoke a sense of tension that fans of classic Resident Evil will find familiar, which at the time was a standout since the RE community didn't really liked how more action-oriented the series was becoming.
The PC version benefits from upgraded visuals, including higher-resolution textures and more detailed environments compared to its handheld origins. And this is the first and only version of this game that I played, so I don't have any nostalgia for it, even though, I consider this one of the best RE experiences since it strikes an almost perfect balance of action and horror. While the story is somewhat pulpy and over-the-top, a trait of this franchise to be honest, it is presented in an episodic format that helps maintain pacing and suspense, similar to something like Alan Wake, though without all the visual appeal of mimicking a real TV series.
Combat is a blend of strategic aiming and straightforward shooting mechanics, with some segments leaning more heavily into action. The mechanics of this game are very familiar for those who played RE4 in the PlayStation 2, it really feels like Capcom reused a lot of things of that title, such as animations and game assets, which is not a bummer in my opinion since I loved it. The inclusion of Raid Mode adds a layer of replayability, allowing you to tackle combat-focused challenges with a variety of characters and weapons. Overall, this RE entry is a solid title that successfully combines elements of horror and action, making it a worthwhile experience for both longtime fans and newer players.
Finished and still think its the weakest RE so far. Everything about it is just so meh but I liked the story. At least it managed to be entertaining.
One thing I noticed tho was how similar it plays to RE6.
Edit: The tie in to RE5 lost in nightmares was pretty bad lmao Almost like they forgot about it and included last minute
Apparently I was supposed to play this before RE5, for a chronological order... Oh well.
This was a bit disappointing, I think I could’ve gone without playing it. Not like it’s bad, but was not what I was expecting. The episodic nature works well for a mobile game, but wasn’t a big fan of switching back and forth between four characters for backstory. More action heavy when I was expecting slower-paced, tense horror. Scanning is annoying, but you miss out on stuff if you don’t use it. I was awful at dodging, I would have preferred a dedicated button for dodging like in RE3R. Story and characters are whatever. The characters aren’t bad, but I’m just indifferent to them and as far as I know, none of them return in any of the other games so they seem inconsequential. Didn’t try raid mode, so I can’t comment on that.
Playing the PC version. This game is a lot more combat heavy than I was expecting it to be based on what I saw from the demo. I think it would've been more fun if the story was co-op since there's always a partner character following along anyway. I'm curious what the experience is like for the original 3DS version of the game.
Just finished episode 5 of I believe 12 and about to jump back in. The luxury cruise ship setting is very cool overall. Generally enjoying the impact that the scanner mechanic has on combat / exploration / resource management. Bouncing between characters and locations constantly is kinda weird, but I almost prefer it in concept over playing multiple full campaigns that retread ground to get the full experience like 1, 2, and 6 (not that it’s better than 1 and 2 otherwise). The pace is overall really fast and fun.
Gameplay is kinda funny feeling but not bad — similar to 6 in a good way. Man, these bosses feel exceptionally hard to me compared to other RE games, though! No idea if that’s a common experience. Enemies in general are very erratic and hard to deal with but that’s a positive I’d say.
Having trouble playing more than an episode per sitting since I’ve played dozens of hours of RE in the last couple months. With all apologies to the last few I haven’t started or finished, I think it might be the last one I play for a while... but it’s good so far! Gotta finish before it …
Just finished episode 5 of I believe 12 and about to jump back in. The luxury cruise ship setting is very cool overall. Generally enjoying the impact that the scanner mechanic has on combat / exploration / resource management. Bouncing between characters and locations constantly is kinda weird, but I almost prefer it in concept over playing multiple full campaigns that retread ground to get the full experience like 1, 2, and 6 (not that it’s better than 1 and 2 otherwise). The pace is overall really fast and fun.
Gameplay is kinda funny feeling but not bad — similar to 6 in a good way. Man, these bosses feel exceptionally hard to me compared to other RE games, though! No idea if that’s a common experience. Enemies in general are very erratic and hard to deal with but that’s a positive I’d say.
Having trouble playing more than an episode per sitting since I’ve played dozens of hours of RE in the last couple months. With all apologies to the last few I haven’t started or finished, I think it might be the last one I play for a while... but it’s good so far! Gotta finish before it leaves Game Pass in a week or so
I can't remember what difficulty I finished this game on, probably easy. I would need to check my save file to be sure. I did not touch the raid mode much.
If I were to go back and try to finish this game 100% I would do so on the Switch version. The 3DS version is very good, but the controls would be a lot better on Switch.
Took a break from this awhile ago, but intend to come back. I stopped at the scene where you approach a door that a monster is banging on and I totally lost it when I opened it.
Playing on Casual because I am a total wimp, but I am enjoying the storyline so far.