Main game
3.43 average rating based on 1299 ratings
Gameplay: 7 /10
Presentation: 7/10
Story: 7/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
The idea of a full-fledged Resident Evil game coming exclusively to the 3DS was pretty wild at the time, an exciting proposition that was a huge factor in my decision to buy Nintendo's new handheld. So when RE:R came out, I was honestly a bit underwhelmed. It's not necessarily a bad game, it's just not a great Resident Evil game. For starters, the 3DS is not an optimal way to enjoy this type of game. The small, angular handheld is a hand cramp waiting to happen. It's not exactly a highly immersive horror experience when you're staring at a screen the size of a post-it note. Also, the story is unfortunately pretty forgettable. Despite filling in a pretty important period of time in Jill Valentine and Chris Redfield's timeline, it just comes off as filler that needlessly complicates the RE lore by adding yet another city-wide outbreak disaster scenario that doesn't come close to Racoon City in terms of build-up or believability. There's also some really disposable side-characters who show up with the sole purpose of getting killed off. I do appreciate the emphasis on classic survival horror mechanics in Jill's sections on the cruise ship, but they are frequently …
Read MoreThe idea of a full-fledged Resident Evil game coming exclusively to the 3DS was pretty wild at the time, an exciting proposition that was a huge factor in my decision to buy Nintendo's new handheld. So when RE:R came out, I was honestly a bit underwhelmed. It's not necessarily a bad game, it's just not a great Resident Evil game. For starters, the 3DS is not an optimal way to enjoy this type of game. The small, angular handheld is a hand cramp waiting to happen. It's not exactly a highly immersive horror experience when you're staring at a screen the size of a post-it note. Also, the story is unfortunately pretty forgettable. Despite filling in a pretty important period of time in Jill Valentine and Chris Redfield's timeline, it just comes off as filler that needlessly complicates the RE lore by adding yet another city-wide outbreak disaster scenario that doesn't come close to Racoon City in terms of build-up or believability. There's also some really disposable side-characters who show up with the sole purpose of getting killed off. I do appreciate the emphasis on classic survival horror mechanics in Jill's sections on the cruise ship, but they are frequently interrupted by bland actiony shoot-em-up levels that were already done better in RE4 and 5. Anyway, they released a better version of the game on consoles so go play that version. After all, it is canon, so you'll need it for your full Resident Evil series playthroughs. But yeah, this is my bottom of the barrel mainline RE game.
Read LessThe first time I wander away from the main Resident Evil series to see what else has been made in the franchise. Overall, it does feel like an afterthought which is a shame since it was interesting at first. I found the lack of enemy variety, a serious lack of variety fairly tiring as the game progressed. The setting was interesting and really made me like the premise until the ship sank for like a 4th time, talk about a repetitive story. Oh yes the story, good luck trying to follow along to this confusing and dull mess. While I loved playing as Jill and Chris separately at first eventually I grew bored with their new partners and just wanted them together. But honestly, not much happened with the characters, they only served as pieces moving along the story, pretty by the numbers. The only thing that really shined for me this game was the gameplay which was really well made and truly did not get dull. I prefer horror resident evil to action resident evil, but the action in this entry was pretty solid. Overall, eh, it's a fine game, not that impressive as other entries in the series …
The first time I wander away from the main Resident Evil series to see what else has been made in the franchise. Overall, it does feel like an afterthought which is a shame since it was interesting at first. I found the lack of enemy variety, a serious lack of variety fairly tiring as the game progressed. The setting was interesting and really made me like the premise until the ship sank for like a 4th time, talk about a repetitive story. Oh yes the story, good luck trying to follow along to this confusing and dull mess. While I loved playing as Jill and Chris separately at first eventually I grew bored with their new partners and just wanted them together. But honestly, not much happened with the characters, they only served as pieces moving along the story, pretty by the numbers. The only thing that really shined for me this game was the gameplay which was really well made and truly did not get dull. I prefer horror resident evil to action resident evil, but the action in this entry was pretty solid. Overall, eh, it's a fine game, not that impressive as other entries in the series but I have seen really awful resident evil games, so nowhere near that either.

Finished and still think its the weakest RE so far. Everything about it is just so meh but I liked the story. At least it managed to be entertaining.
One thing I noticed tho was how similar it plays to RE6.
Edit: The tie in to RE5 lost in nightmares was pretty bad lmao Almost like they forgot about it and included last minute
Apparently I was supposed to play this before RE5, for a chronological order... Oh well.
This was a bit disappointing, I think I could’ve gone without playing it. Not like it’s bad, but was not what I was expecting. The episodic nature works well for a mobile game, but wasn’t a big fan of switching back and forth between four characters for backstory. More action heavy when I was expecting slower-paced, tense horror. Scanning is annoying, but you miss out on stuff if you don’t use it. I was awful at dodging, I would have preferred a dedicated button for dodging like in RE3R. Story and characters are whatever. The characters aren’t bad, but I’m just indifferent to them and as far as I know, none of them return in any of the other games so they seem inconsequential. Didn’t try raid mode, so I can’t comment on that.
Playing the PC version. This game is a lot more combat heavy than I was expecting it to be based on what I saw from the demo. I think it would've been more fun if the story was co-op since there's always a partner character following along anyway. I'm curious what the experience is like for the original 3DS version of the game.
Just finished episode 5 of I believe 12 and about to jump back in. The luxury cruise ship setting is very cool overall. Generally enjoying the impact that the scanner mechanic has on combat / exploration / resource management. Bouncing between characters and locations constantly is kinda weird, but I almost prefer it in concept over playing multiple full campaigns that retread ground to get the full experience like 1, 2, and 6 (not that it’s better than 1 and 2 otherwise). The pace is overall really fast and fun.
Gameplay is kinda funny feeling but not bad — similar to 6 in a good way. Man, these bosses feel exceptionally hard to me compared to other RE games, though! No idea if that’s a common experience. Enemies in general are very erratic and hard to deal with but that’s a positive I’d say.
Having trouble playing more than an episode per sitting since I’ve played dozens of hours of RE in the last couple months. With all apologies to the last few I haven’t started or finished, I think it might be the last one I play for a while... but it’s good so far! Gotta finish before it …
Just finished episode 5 of I believe 12 and about to jump back in. The luxury cruise ship setting is very cool overall. Generally enjoying the impact that the scanner mechanic has on combat / exploration / resource management. Bouncing between characters and locations constantly is kinda weird, but I almost prefer it in concept over playing multiple full campaigns that retread ground to get the full experience like 1, 2, and 6 (not that it’s better than 1 and 2 otherwise). The pace is overall really fast and fun.
Gameplay is kinda funny feeling but not bad — similar to 6 in a good way. Man, these bosses feel exceptionally hard to me compared to other RE games, though! No idea if that’s a common experience. Enemies in general are very erratic and hard to deal with but that’s a positive I’d say.
Having trouble playing more than an episode per sitting since I’ve played dozens of hours of RE in the last couple months. With all apologies to the last few I haven’t started or finished, I think it might be the last one I play for a while... but it’s good so far! Gotta finish before it leaves Game Pass in a week or so
I can't remember what difficulty I finished this game on, probably easy. I would need to check my save file to be sure. I did not touch the raid mode much.
If I were to go back and try to finish this game 100% I would do so on the Switch version. The 3DS version is very good, but the controls would be a lot better on Switch.
Took a break from this awhile ago, but intend to come back. I stopped at the scene where you approach a door that a monster is banging on and I totally lost it when I opened it.
Playing on Casual because I am a total wimp, but I am enjoying the storyline so far.