Resident Evil Zero (2002)

Capcom Production Studio 3

Nintendo GameCube

3.45 from 1038 ratings

4004 members have it in their collection · 109 playing now · 1895 backlogged · 522 wish listed

How long? Main story 13h · with extras 13h · 100% 49h (from 31 logged playthroughs)

Resident Evil Zero is a third-person survival horror video game and a prequel to the first Resident Evil. The gameplay remains largely the same as previous entries in the series but also introduces what it calls a partner zapping system, which allows you to switch between the two characters Rebecca and Billy at any time. This feature must be used … Read more
Resident Evil Zero is a third-person survival horror video game and a prequel to the first Resident Evil. The gameplay remains largely the same as previous entries in the series but also introduces what it calls a partner zapping system, which allows you to switch between the two characters Rebecca and Billy at any time. This feature must be used at times, as the game requires both characters to work together to solve some puzzles. New to the game are a bunch of terrifying enemies, like the mutant centipede, new areas to explore, and the ability to drop items on the ground instead of having to find an item box. Read less
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Release dates

  • Nov 12, 2002 (Full Release) (North_America) Nintendo GameCube
  • Nov 21, 2002 (Full Release) (Japan) Nintendo GameCube
  • Mar 07, 2003 (Full Release) (Europe) Nintendo GameCube

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Rating distribution

5 stars
140
4 stars
344
3 stars
420
2 stars
113
1 star
21
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Community All Reviews Statuses

CitrusCatalogue

Status CitrusCatalogue Dec 27, 2024

After being freed for two whole games (Resident Evil 2 and 3 remakes), I honestly thought I could simply go back, you know. Just... boot up this game and play it the same way I did with RE HD. Ah, the foolishness...

Because after experiencing the very definition of peak gameplay, only to be dragged back into the old, pre-RE4 …

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After being freed for two whole games (Resident Evil 2 and 3 remakes), I honestly thought I could simply go back, you know. Just... boot up this game and play it the same way I did with RE HD. Ah, the foolishness...

Because after experiencing the very definition of peak gameplay, only to be dragged back into the old, pre-RE4 gameplay style, is just... godawful. Plain horrible. I hate everything about it now: the infuriating inventory, the annoyingly slow text display, the inability to walk and aim, and - saving the absolute worst for last - those obnoxious door animations and how EVERY. SINGLE. ACTION. requires some form of loading.

When I played RE HD, I honestly thought those quirks had charm. Heck, I’d even dare say they added to the game. But now I know RE HD was only tolerable - if not good - purely because I hadn’t played any of the remakes yet. Truly, ignorance is bliss.

Now all I know is that RE 0 is all the way at the bottom of my backlog and have no idea when I’ll come back to it.

...Maybe I could buy more games because 89 backlogged games suddenly doesn't feel like its that high...

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shoma

Status shoma Oct 16, 2024

In this Resident Evil for the first time in the series, players get to face against the most horrifying enemy: tedium.

krymsun00

Status krymsun00 Apr 26, 2024

The story in this is certainly not on the same level as the other games from its time, but it's really nice to play a Resident Evil game with multiple characters where I'm not expected to play the game 2~4 times to see the whole story. I much prefer this system of two characters cooperating and being able to split …

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The story in this is certainly not on the same level as the other games from its time, but it's really nice to play a Resident Evil game with multiple characters where I'm not expected to play the game 2~4 times to see the whole story. I much prefer this system of two characters cooperating and being able to split up.

Also, Rebecca has weird eyes. They're somehow less creepy in Wesker mode.

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Gamer_at_Law

Status Gamer_at_Law Dec 15, 2023

Finally got to the halfway point last night and had to switch over to the second GC disc. Came in with low expectations (as this is never listed as one of the better RE games) and it's basically what I expected. Takes the REmake formula and tries to build upon it in ways that work against the series' strengths. The …

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Finally got to the halfway point last night and had to switch over to the second GC disc. Came in with low expectations (as this is never listed as one of the better RE games) and it's basically what I expected. Takes the REmake formula and tries to build upon it in ways that work against the series' strengths. The dual leads only come into play when you're asked to do a basic one-person-stand-on-a-switch puzzle and the changes to the item management system are so bad on a conceptual level that it's hard to understand how they were agreed to. I bristled every time I had to track down the ink ribbon I dropped somewhere to save the game. As for positives, I like that Capcom attempted to clean up its lore by doing a prequel, but halfway through and we've gotten maybe one meaningful cutscene plus a lot of documents that through out so many scientist names that I'm getting confused. Hoping the latter half brings this stuff into sharper focus and doesn't leave me with more questions than answers. Even if it ends strong, this will undoubtedly be the worst of the 4 RE games I've played this year as work through them all in mostly-timeline order.

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Nachonskiplays

Status Nachonskiplays Feb 1, 2022

Resident Evil Zero se ubica como precuela del Resident Evil 1, y tiene como gran novedad que controlas 2 personajes de manera simultanea. Puedes amar u odiar esa modalidad, pero para mi fue una mecánica bien aplicada al juego, el cual tuvo una buena cuota de acción y terror, además de buenos gráficos para la época. Si eres fanático de …

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Resident Evil Zero se ubica como precuela del Resident Evil 1, y tiene como gran novedad que controlas 2 personajes de manera simultanea. Puedes amar u odiar esa modalidad, pero para mi fue una mecánica bien aplicada al juego, el cual tuvo una buena cuota de acción y terror, además de buenos gráficos para la época. Si eres fanático de los RE clásicos, es altamente recomendable.

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SIGINT

Status SIGINT Aug 12, 2020

Update after complaining yesterday... Played for around 4 hours today, which is always a good sign—not sure but feels like I must have played nearly a third of the game today. Inventory management is still a big pain point, slowing an otherwise well-paced game to a crawl every half hour or so as I reconfigure and backtrack. But after completing …

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Update after complaining yesterday... Played for around 4 hours today, which is always a good sign—not sure but feels like I must have played nearly a third of the game today. Inventory management is still a big pain point, slowing an otherwise well-paced game to a crawl every half hour or so as I reconfigure and backtrack. But after completing the long Training Facility section, I definitely feel a lot more of what makes the game fun than what makes it annoying, as it opened up quite a bit compared to the confined train level, and hits the classic RE progression loop. The puzzles in that area lean more toward the “collect a bunch of creepy masks from challenges and place them in the right spot” side of RE1 than the “here are 4 different themed keys that open randomly placed doors” side, which I think is for the best. So, for now, despite itself, the game is pretty fun. Side note, zombie monkeys? lol

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SIGINT

Status SIGINT Aug 10, 2020

I thought this game couldn’t be as annoying as people say, since I have enjoyed even the most controversial RE titles, but after the first couple bosses I’m feeling that it’s very frustrating to play in many ways. Item management is an absolute nightmare and is taking a borderline unacceptable amount of my playtime, especially after dying and having to …

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I thought this game couldn’t be as annoying as people say, since I have enjoyed even the most controversial RE titles, but after the first couple bosses I’m feeling that it’s very frustrating to play in many ways. Item management is an absolute nightmare and is taking a borderline unacceptable amount of my playtime, especially after dying and having to deal with items again. At some point the game actually deleted a stack of ink ribbons from existence—really, of all items? The AI partner is a good idea but in practice already annoying and not adding much postive in exchange for more inventory management and possibilities for bad things to happen.

It’s a shame because I don’t mind the characters and visually it looks kind of amazing in the HD version, all things considered. Hopefully I can get over the frustration and just enjoy the good parts.

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Chovus

Status Chovus Jul 8, 2019

Beat on Normal during free trial of xbox gamepass immediately after finishing RE1. I used largely the same strategy of shooting most enemies, and knifing downed zombies whenever possible. I preferred to control Billy because of his higher health and better combat ability, and had Rebecca tag along doing nothing but holding supplies. I never got the hang of controlling …

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Beat on Normal during free trial of xbox gamepass immediately after finishing RE1. I used largely the same strategy of shooting most enemies, and knifing downed zombies whenever possible. I preferred to control Billy because of his higher health and better combat ability, and had Rebecca tag along doing nothing but holding supplies. I never got the hang of controlling both characters at the same time. I did get in trouble a few times by not properly distributing equipment; Billy mostly had weapons while Rebecca mostly had healing and ammo; not good when they had to split up. This was my biggest problem with the final boss, which I just barely managed to beat on my first try because AI controlled Rebecca was near death in "danger" with the boss after her. I was lucky to win just in time, especially given that she had ammo that I wanted to use on the boss.

I enjoyed this game just about as much as RE1 and 2. The 2 character aspect was very interesting and I liked how it was used to solve puzzles. The game has pretty much the same flaws as those games as well though the part that I disliked the most were some of the bosses. Not really because of the mechanics but because of how absurd they were; I did not like the entire concept of the leeches and the silly variety of one off giant animal bosses. RE1 had that a little bit with the snake and shark, but this game goes a little overboard with it.

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Hades

Status Hades Jun 27, 2019

I hate the inventory system so much. If I have to pick up one more thing and then put it right back down again. Ughhh!

cameronisok

Status cameronisok May 29, 2019

As a high functioning autistic person there are two things I love: trains and a victorian gothic aesthetic. Resident Evil 0 has both so I don't even mind that sometimes the game plays like soft serve ass.

biggercupgamer

Status biggercupgamer Jan 19, 2019

Playing HD remake version of the game on PC. Loading time between the doors has not aged well. Remake version graphic is still good.