Super Street Fighter IV (2010)

Capcom, Dimps

Expanded Game of Street Fighter IV

PlayStation 3 · Xbox 360

3.53 from 967 ratings

3125 members have it in their collection · 35 playing now · 806 backlogged · 83 wish listed

How long? Main story 32h · with extras 8h (from 3 logged playthroughs)

Super Street Fighter IV is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed as too large an update to be deployed as DLC, the game was made into a standalone title, but given a lower price than that of a full retail game.
Remove Ads with Grouvee Gold

Details

Developers
Capcom, Dimps
Publishers
Capcom
Genres
Fighting
Themes
Action
Franchises
Street Fighter
Series
Street Fighter, Street Fighter IV
Steam
View on Steam

Release dates

  • Apr 27, 2010 (Full Release) (North_America) PlayStation 3, Xbox 360
  • Apr 28, 2010 (Full Release) (Japan) PlayStation 3, Xbox 360
  • Apr 30, 2010 (Full Release) (Europe) PlayStation 3, Xbox 360

Also available on

Related

Bundled in

Remove Ads with Grouvee Gold

Featured in lists

Rating distribution

5 stars
141
4 stars
348
3 stars
376
2 stars
77
1 star
23
Remove Ads with Grouvee Gold

Community All Reviews Statuses

GC_RYKEN

Status GC_RYKEN Nov 15, 2020

Great addictive game that keeps me coming back all the time. I’ve played this a lot recently and have beat classic mode with most of the characters.

DirtyMidnighter

Review DirtyMidnighter 2/5 · Oct 21, 2020

Better than Playing Doom on a Pregnancy Test, I Guess

This was the game I picked up alongside my shiny new Nintendo 3DS (the first console I had gotten on day one since the Xbox) and I clearly had a hard time picking from the launch lineup. To be clear, I'm not a big fighting game fan. I've enjoyed a bit of Street Fighter, SoulCalibur, Dead or Alive and Smash …

Read more

This was the game I picked up alongside my shiny new Nintendo 3DS (the first console I had gotten on day one since the Xbox) and I clearly had a hard time picking from the launch lineup. To be clear, I'm not a big fighting game fan. I've enjoyed a bit of Street Fighter, SoulCalibur, Dead or Alive and Smash Bros here and there but nothing serious. A few things immediately struck me as odd about this version of Street Fighter 4:

  1. All characters were unlocked from the beginning. All 30 or however many characters could be played upon starting the game. I was incredibly overwhelmed trying to figure out where to start. To make matters worse, the character portraits are practically microscopic on the 3DS screen.

  2. Nintendo's online netcode for this game was atrocious. Getting a full match to work with no lag was near impossible. Also, it's Street Fighter 4, a game with a dedicated hardcore fanbase. Good luck winning a single match if you're a beginner.

  3. Fighting games are just not fun to play on the 3DS. It's an uncomfortable system to hold for long periods of time with angular edges and small buttons. Inputting complicated combos feels imprecise. To alleviate that issue, Capcom decided to put combo shortcuts on the touch-screen so that you can pull them off with the press of a button. This however, feels kind of like cheating and arguably changes the nature of the game completely.

So yeah, I guess I should have gone with Steel Diver instead.

Read less