Double Dragon (1988)

Arc System Works, Technos Japan

Port of Double Dragon

Arcade · Family Computer · Nintendo Entertainment System · Wii · Wii U

3.32 from 695 ratings

1481 members have it in their collection · 20 playing now · 164 backlogged · 92 wish listed

How long? Main story 1h · with extras 1h · 100% 10h (from 6 logged playthroughs)

The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – … Read more
The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves. Read less
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Release dates

  • Apr 08, 1988 (Full Release) (Japan) Family Computer, Nintendo Entertainment System
  • Jun 1988 (Full Release) (North_America) Nintendo Entertainment System
  • 1990 (Full Release) (Europe) Nintendo Entertainment System
  • Apr 25, 2008 (Full Release) (Europe) Wii
  • Apr 25, 2008 (Full Release) (Australia) Wii
  • Apr 28, 2008 (Full Release) (North_America) Wii
  • Feb 24, 2009 (Full Release) (Japan) Wii
  • Dec 12, 2013 (Full Release) (North_America) Wii U
  • Jan 22, 2014 (Full Release) (Japan) Wii U
  • Mar 13, 2014 (Full Release) (Europe) Wii U
  • Mar 13, 2014 (Full Release) (Australia) Wii U

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MS-DOS by DarkLolo · 16 games · 0

Rating distribution

5 stars
71
4 stars
178
3 stars
358
2 stars
78
1 star
10
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Community All Reviews Statuses

scoopings

Review scoopings 3/5 · Feb 21, 2024

Nostalgic, But Clunky And Disappointing Overall

Preliminary: Some of the angling/depth mechanics are poorer than I expected (I've always known the NES version of this, but never the arcade version, so I expected more from it... seemed the NES version was quite comparable), like I know I was angled in the right row to hit an enemy but I guess I had to be a couple …

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Preliminary: Some of the angling/depth mechanics are poorer than I expected (I've always known the NES version of this, but never the arcade version, so I expected more from it... seemed the NES version was quite comparable), like I know I was angled in the right row to hit an enemy but I guess I had to be a couple pixels illogically farther up to properly hit. But I was getting used to it. And regardless, I was having fun. This was a game I always enjoyed. I loved the Whip weapon, loved the woman bad guys being tough, and loved playing with my brothers. I hope the fun sticks despite the slight clunkiness in the controls, the depth mechanic being a bit off, no jump kick it seems? :(, and potentially repetitive gameplay based on these first couple minibosses/er, giants.

Look: 7/10 I have a lot of nostalgia for the NES version's look, not so much for this one. Still, this is the foundation for the NES one. Plus I like this background ha. enter image description here

And the overall idea of a gritty urban landscape (tho eventually out in the country?) (oh apparently I'm going to the enemy's secret base out there, and the base/cave is cool inside)

Sound: 6/10 Surprisingly mediocre, tho I did like the Stage 3 jingle. Most of the jingles were... odd tho.

Play: 7/10 Overall, quite disappointed with the clunkiness and poor depth mechanic and hitboxes for being an 1987 arcade game. I wish there were a way to crouch. However, I know how fun this can be with 2 players cooping, cool idea with that. Plus, it really started the true brawler genre after all. The death mechanic is very forgiving, as long as you have coins that is ha. I was wondering if I wanted to keep pushing through, but I read that there are only four stages, and I am already partway through Stage 3 so here goes nothing. I am now on "Invading the Enemy's Base" but have to end for the night. The gameplay feels quite repetitive and clunky, having to use the same basic tactics on the enemies, just more of the large ones and more of them on the screen. But it was still keeping its momentum for the most part.

Feel: 8/10 My nostalgia for the NES game at my grandma's of course boosts this Feel. For the most part, I was disappointed. But it's still a fun brawler, and I bet with a second player it'd be a super fun brawler! The mechanics and controls could be better, but so it goes. Certainly better than most the proto-brawlers' mechanics!

Attachment: 7/10 Sheeeeesh the enemies at the enemy base take foreverrrr to kill. And the clunkiness, like defaulting to the left direction, is really taking its toll. Might be time to drop this, even tho I'm so close to the end. Yeahhhh, I dunno. Maybe it's something about the enemies crouching but me not having that option. Maybe it's just getting tired of it heh. This definitely would be better 2-player, but as it is, wound up passable. The nostalgia helps boost the overall score, but it turned out disappointing.

Completion: A bit after "Invade the enemy's base" Playtime: 30 mins

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FiretheFlameLord

Review FiretheFlameLord 5/5 · Aug 5, 2023

DOUBLE DRAGON REVIEW:(GB)

Double Dragon is a 1990 progressive fighting game.Technos, the producer of the game, and Tradewest, the distributor, have done a great job.The story of the game is as follows.Double Dragon is the story of twin brothers Billy and Jimmy Lee, who learn to fight on the cold and harsh streets of the city. Their expert knowledge of martial arts combined …

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Double Dragon is a 1990 progressive fighting game.Technos, the producer of the game, and Tradewest, the distributor, have done a great job.The story of the game is as follows.Double Dragon is the story of twin brothers Billy and Jimmy Lee, who learn to fight on the cold and harsh streets of the city. Their expert knowledge of martial arts combined with their street smarts made them both formidable fighting machines. But now Billy is facing his biggest challenge. Marian has been kidnapped by the Black Warriors, the wild street gang of the mysterious Shadow Boss! Using all kinds of weapons such as knives, whips, bats, rocks, oil drums, even dynamite, Billy must follow the gang through the slums, factories and wooded outskirts to reach the bunker for his final confrontation with the Shadow Boss... his brother Jimmy!The gameplay is as follows.in this game consisting of 4 sections, you are trying to kill the enemies and cross the section.The music of the game is beautiful.If you are not too obsessed with graphics and you like retro games, this game is for you.My rating for the game: 10/10 (y) Good games to everyone 🙂

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kupomog337

Review kupomog337 2/5 · Sep 3, 2022

Couldn't finish this (3/10, pretty shit)

Believe me, I really wanted to like this game. I rarely get enraged by a game, but this made me fucking LIVID. (and I have no problems with anger by any means) This sucks as a platformer, as a beat em up, and as a game. 'BuT oGhiE I'Ts NeS DiFfICuLty yOU PuSaY!' I hear you say, but no. I …

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Believe me, I really wanted to like this game. I rarely get enraged by a game, but this made me fucking LIVID. (and I have no problems with anger by any means) This sucks as a platformer, as a beat em up, and as a game. 'BuT oGhiE I'Ts NeS DiFfICuLty yOU PuSaY!' I hear you say, but no. I don't believe in NES difficulty. I believe in shoddily made games with lots of potential, but not enough time to perfect. Why make a good game when you can just make it unfairly difficult and call it a day? Believe me, there were lots of good NES games. This is not one of them. By all means.

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kingbk83

Review kingbk83 3/5 · May 5, 2022

NES Lookback - Double Dragon

Double Dragon is one of those games that gets a lot of praise and credit, and frankly I'm not sure how much of it is warranted. Is it a fun game? Yes. Is it a good time? Sure, especially when you play with a friend. However, even the arcade game is known for it's horrible glitchy slowdown when too many …

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Double Dragon is one of those games that gets a lot of praise and credit, and frankly I'm not sure how much of it is warranted. Is it a fun game? Yes. Is it a good time? Sure, especially when you play with a friend. However, even the arcade game is known for it's horrible glitchy slowdown when too many things are on the screen. So how do you translate that to an NES game? Well, about that...

Double Dragon was one of the most anticipated arcade to home console ports in a long time. If you were around during the Street Fighter II/NBA Jam/Mortal Kombat days, Double Dragon's hype was at a similar level.

One of the things many developers did with NES versions of arcade games was to change elements to make them fit the nature of a home console better. Home consoles are not meant to take your quarters. Tecmo, for example, changed Ninja Gaiden, Tecmo Bowl and Rygar drastically for the NES. Konami made some changes to games like Contra, Gradius and Life Force. Capcom added things to games like Commando, Trojan, Section Z and Bionic Commando to make them fit the NES platform better. Technos did the same with Double Dragon on the console, to mixed results.

Gone is the "double" in Double Dragon. One of the biggest selling points in the game, brawling with a buddy, is gone. Sure, there is a one-on-one fighting mode that you can play with a friend, but this is weak and doesn't make up for taking out the option for two player co-op. Instead, Billy Lee fights against his brother Jimmy Lee, who has kidnapped Marian with his gang the black warriors.

Limitations are masked the best that they can, but they are noticeable. To make up for the lack of a co-op mode, players gain hearts with experience to unlock new moves. These include a drop kick, hair pull, elbow punch and spin kick. This does add some level of variety and challenge to the affair. Other limitations include the fact that only two enemies appear on screen at the same time, and they are always the same type of enemy.

The game does the best it can to follow the arcade scenarios, but adds some platforming, which is beyond frustrating. Super Mario Double Dragon ain't when it comes to platforming.

The game is short, but challenging, with no continues. Mission 4 can get quite cheap with a moving wall that is almost impossible to avoid. Many times, after you get by it multiple times, you then have to face a bunch of people with very little energy. And that's just the first HALF of the level.

Again, NES Double Dragon is fun, but the flaws really stand out. Double Dragon II is the far superior NES game to play, and the one I'd recommend for the console.

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GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Mar 25, 2020

Room for Improvement

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Figured I could complete this fairly quick. I found this game to be pretty impressive for the 7800,(admittedly it's the FIRST game i've actually played.) The music and backgrounds as well as a (relatively) rather wide range of moves from such simple inputs on this system make it better than I had expected, yet at the same time it's one …

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enter image description here
Figured I could complete this fairly quick. I found this game to be pretty impressive for the 7800,(admittedly it's the FIRST game i've actually played.) The music and backgrounds as well as a (relatively) rather wide range of moves from such simple inputs on this system make it better than I had expected, yet at the same time it's one of the more inferior PORTs of an arcade game that was mediocre to begin with, so I wasn't expecting much. (And it's a late release as well for the system I played it on) enter image description here
The game is crazy hard. You'll get ganked from both sides and the AI tends to mirror you very closely. It's incredibly hard to time and land jump attacks , and even basic attacks are challenging to connect. You also have a timer that simply WILL kill you. The combat is really challenging and strangely satisfying. Despite it's flaws, I wouldn't have expected a full fledged beat 'em up to be possible and play this way on the 7800. enter image description here
This is certainly one of those games that nobody ever made it past the first level in unless they cheated there way through it 30 years later.

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deverius

Review deverius 2/5 · Sep 5, 2016

Doesn't hold up the way so many classic NES games do. In terms of tactics and techniques learned and utilized as one advances through the levels, it's one of the least strategic games ever. All you do is mash the kick button from beginning to end. Or, if an Adobo's coming for you, execute a mindlessly repetitive series of jump …

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Doesn't hold up the way so many classic NES games do. In terms of tactics and techniques learned and utilized as one advances through the levels, it's one of the least strategic games ever. All you do is mash the kick button from beginning to end. Or, if an Adobo's coming for you, execute a mindlessly repetitive series of jump kicks. Some of the platform jumping in the latter missions gets a bit tricky, but it's hardly what you'd call scintillating level design. Like so many other things, it's mostly just needlessly frustrating, depending not on skill but luck and perseverance--and how infuriating is it that you always fall in slow motion, and that you can never quite make it to the very end of the platform without plummeting off prematurely?

Nonetheless, I suppose Double Dragon is historically significant. It's the beginning of a memorable series: Double Dragon II is inarguably a classic. So's River City Ransom, also made by Technōs. Just don't make the same mistake I did, thinking this game is more than a primitive framework for its later successors. It doesn't even have a two-player co-op mode.

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