Double Dragon is one of those games that gets a lot of praise and credit, and frankly I'm not sure how much of it is warranted. Is it a fun game? Yes. Is it a good time? Sure, especially when you play with a friend. However, even the arcade game is known for it's horrible glitchy slowdown when too many things are on the screen. So how do you translate that to an NES game? Well, about that...
Double Dragon was one of the most anticipated arcade to home console ports in a long time. If you were around during the Street Fighter II/NBA Jam/Mortal Kombat days, Double Dragon's hype was at a similar level.
One of the things many developers did with NES versions of arcade games was to change elements to make them fit the nature of a home console better. Home consoles are not meant to take your quarters. Tecmo, for example, changed Ninja Gaiden, Tecmo Bowl and Rygar drastically for the NES. Konami made some changes to games like Contra, Gradius and Life Force. Capcom added things to games like Commando, Trojan, Section Z and Bionic Commando to make them fit the NES platform better. Technos did the same with Double Dragon on the console, to mixed results.
Gone is the "double" in Double Dragon. One of the biggest selling points in the game, brawling with a buddy, is gone. Sure, there is a one-on-one fighting mode that you can play with a friend, but this is weak and doesn't make up for taking out the option for two player co-op. Instead, Billy Lee fights against his brother Jimmy Lee, who has kidnapped Marian with his gang the black warriors.
Limitations are masked the best that they can, but they are noticeable. To make up for the lack of a co-op mode, players gain hearts with experience to unlock new moves. These include a drop kick, hair pull, elbow punch and spin kick. This does add some level of variety and challenge to the affair. Other limitations include the fact that only two enemies appear on screen at the same time, and they are always the same type of enemy.
The game does the best it can to follow the arcade scenarios, but adds some platforming, which is beyond frustrating. Super Mario Double Dragon ain't when it comes to platforming.
The game is short, but challenging, with no continues. Mission 4 can get quite cheap with a moving wall that is almost impossible to avoid. Many times, after you get by it multiple times, you then have to face a bunch of people with very little energy. And that's just the first HALF of the level.
Again, NES Double Dragon is fun, but the flaws really stand out. Double Dragon II is the far superior NES game to play, and the one I'd recommend for the console.