Super Thunder Blade (1988)

Sega Enterprises, Ltd., Sega R&D 2

Port of Thunder Blade

Linux · Mac · PC (Microsoft Windows) · Sega Mega Drive/Genesis · Wii

2.07 from 28 ratings

104 members have it in their collection · 2 playing now · 36 backlogged · 3 wish listed

How long? Main story 1h (from 1 logged playthrough)

Super Thunder Blade is a shooter for the Sega Mega Drive/Genesis console, published by Sega. It was one of three launch titles for the console in Japan (the others being Space Harrier II and Altered Beast), as well as being one of the six launch titles for the console for its U.S. launch. It is a follow-up to the 1987 … Read more
Super Thunder Blade is a shooter for the Sega Mega Drive/Genesis console, published by Sega. It was one of three launch titles for the console in Japan (the others being Space Harrier II and Altered Beast), as well as being one of the six launch titles for the console for its U.S. launch. It is a follow-up to the 1987 arcade game Thunder Blade. It was released for the Virtual Console on September 17, 2007. It was also included in the Sega Genesis Collection for PlayStation 2 and PlayStation Portable in 2007 and in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. Read less
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Release dates

  • Oct 29, 1988 (Japan) Sega Mega Drive/Genesis
  • Aug 14, 1989 (North_America) Sega Mega Drive/Genesis
  • Nov 30, 1990 (Europe) Sega Mega Drive/Genesis
  • Sep 05, 1991 (Brazil) Sega Mega Drive/Genesis
  • Sep 17, 2007 (North_America) Wii
  • Sep 18, 2007 (Japan) Wii
  • Oct 05, 2007 (Europe) Wii
  • Sep 13, 2010 (Worldwide) Linux, Mac, PC (Microsoft Windows)

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5 stars
0
4 stars
2
3 stars
6
2 stars
12
1 star
8
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Community All Reviews Statuses

ApramPepo

Review ApramPepo 1/5 · Jun 28, 2023

Impressive, but you forgot to include the game.

I appreciate the graphical efforts of this game, but goddamn, I can't even play this. I don't feel like I'm in control. the sprites are flying everywhere to the point you can't see anything else on the screen. You move up or down and feels like you're fighting with the controller for an inch. You fire your shots and it …

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I appreciate the graphical efforts of this game, but goddamn, I can't even play this. I don't feel like I'm in control. the sprites are flying everywhere to the point you can't see anything else on the screen. You move up or down and feels like you're fighting with the controller for an inch. You fire your shots and it feels like you never pressed the button at all.

This is very "Graphical Showcase" title. Avoid it whenever you can.

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Floweypowey

Review Floweypowey 1/5 · Aug 10, 2021

Farewell thunder child

I finally beat the final boss, after having mowed down what is likely to be thousands of enemy choppers, tanks and battleships. And this was on easy with the maximum number of lives.

Super Thunder Blade acts as a part sequel, part re-imagining of the Arcade game Thunder Blade. But in reality, it rather feels like a downgrade. While I …

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I finally beat the final boss, after having mowed down what is likely to be thousands of enemy choppers, tanks and battleships. And this was on easy with the maximum number of lives.

Super Thunder Blade acts as a part sequel, part re-imagining of the Arcade game Thunder Blade. But in reality, it rather feels like a downgrade. While I haven't played the first Thunder Blade myself, it is easy to see how the graphics, sound effects and fluidity of gameplay is superior in the original. When it comes to bringing the arcade experience home, I think other contemporary arcade ports for the Genesis such as Golden Axe and Altered Beast did a better job. I've heard the 3DS-release of the arcade game is a good port.

In total, Super Thunder Blade is kind of forgettable. Apart from the historical importance of being a release title for the Sega Genesis in both Japan, Europe and US, there is little to be found here but a somewhat monotonous 4 stages long rail shooter. The difficulty is very uneven, with the second stage by far being the hardest, and the third one the easiest one. While I managed to get to the end successfully multiple times just by spinning clockwise while shooting, the final boss felt extremely unfair, since I got hit from the onslaught of bullets no matter what flight pattern I used. In the end, it mostly felt luck-based that I managed to beat the game, which is never a good sign.

To be positive, I like the brake mechanic that allows you to stop mid-air and reposition yourself. This is utilized in the caves of level 2 and pipelines of level 4 in interesting ways. And going Rambo III on a whole army of vehicles has its primitive charm I guess?

Not a recommendation, unless you're like me and want to dig up and dissect forgotten relics of gaming history.

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