Tomb Raider: Gold (1998)

Core Design

Expanded Game of Tomb Raider

Android · DOS · Mac · iOS

3.41 from 51 ratings

125 members have it in their collection · 2 playing now · 33 backlogged · 51 wish listed

How long? Main story 5h · 100% 7h (from 2 logged playthroughs)

The Gold Edition of Tomb Raider adds two new chapters to the original release. The first chapter takes place in Egypt, and occurs several months after the events of Tomb Raider. Lara returns to the city of Khamoon, where she must investigate a hidden temple dedicated to the feline goddess Bast. The second chapter is a prequel to the first, … Read more
The Gold Edition of Tomb Raider adds two new chapters to the original release. The first chapter takes place in Egypt, and occurs several months after the events of Tomb Raider. Lara returns to the city of Khamoon, where she must investigate a hidden temple dedicated to the feline goddess Bast. The second chapter is a prequel to the first, and continues directly the events of the original game, starting with Lara sliding down the slope of the last level, preparing to deal with the remnants of the Atlantean race. Read less
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Details

Developers
Core Design
Publishers
Aspyr Media, Eidos Interactive, Square Enix
Genres
Adventure
Themes
Action
Franchises
Tomb Raider
Series
Tomb Raider

Release dates

  • Mar 1998 (North_America) DOS
  • Mar 1998 (Europe) DOS
  • Mar 1999 (Europe) Mac
  • Mar 1999 (North_America) Mac
  • Dec 16, 2013 (Worldwide) iOS
  • Apr 02, 2015 (Worldwide) Android

Also available on

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Bundled in

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Featured in lists

Tomb Raider Ranked by Gamer_at_Law · 17 games · 1

Rating distribution

5 stars
4
4 stars
19
3 stars
23
2 stars
4
1 star
1
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Community All Reviews Statuses

tomáš.tomášek

Status tomáš.tomášek Feb 11, 2022

This was a big disappointment. I knew it's gonna be a collection of levels, I just didn't know how not-at-all connected it's gonna be. Level design wasn't particularly good either. In Return to Egypt I found all the secrets in the level BEFORE I was able to figure out where to go next. Levels are also full of enemies, sometimes …

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This was a big disappointment. I knew it's gonna be a collection of levels, I just didn't know how not-at-all connected it's gonna be. Level design wasn't particularly good either. In Return to Egypt I found all the secrets in the level BEFORE I was able to figure out where to go next. Levels are also full of enemies, sometimes very unnecessarily so. Pull a lever, enemy, jump up, enemy, every goddamn corner. The second level ends in such an awkward way that I saved the game literally one step away from the end trigger. The game then sent me off to a very distant location (from Egypt to Atlantis), despite me jumping down to a courtyard with a pool mere seconds before. Weird. Last level design "sin" was an overwhelming amount of pure event triggers. It's fine if it's enemies who start running at you, but many times you scout the whole area trying to see what path you're supposed to take not knowing that you have to stand on a specific tile to trigger the door to open. That tile isn't even part of anything or somehow highlighted, you just have to happen to run over it. This is dumb, really dumb. Also: too many boooouldeeers!!! Overall Unfinished Business is really what it says: publisher's business decision that feels really unfinished. Even fans can skip this one.

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