In the Hunt (1993)

Irem

Arcade · PC (Microsoft Windows) · PlayStation · Sega Saturn · Super Nintendo Entertainment System

3.70 from 27 ratings

82 members have it in their collection · 4 playing now · 26 backlogged · 20 wish listed

How long? Main story 1h (from 1 logged playthrough)

In the Hunt is a horizontal scrolling shooter arcade game by Irem. It was released in 1993 and later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC by Kokopeli.
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Release dates

  • Apr 1993 (Full Release) (Japan) Arcade
  • Nov 10, 1995 (Full Release) (Japan) PlayStation
  • Dec 15, 1995 (Full Release) (Japan) Sega Saturn
  • Mar 22, 1996 (Full Release) (North_America) PlayStation
  • Jun 1996 (Full Release) (Europe) Sega Saturn
  • Jun 04, 1996 (Full Release) (North_America) Sega Saturn
  • 1996 (Full Release) (Europe) PlayStation
  • 1997 (Full Release) (Japan) PC (Microsoft Windows)
  • TBD (Cancelled) (Worldwide) Super Nintendo Entertainment System

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Rating distribution

5 stars
6
4 stars
9
3 stars
10
2 stars
2
1 star
0
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Community All Reviews Statuses

Mazinkaiser

Review Mazinkaiser 5/5 · Sep 21, 2021

In the Hunt: Subbing the High Seas

In the Hunt is one of the more underrated shmups in Irem's library, taking one of the more unique vehicular approaches to gameplay and pulling it off with stunning results.

One of the games in the D.A.S. universe in which an evil organization has flooded the planet via melting the polar ice caps - humanity has secretly created a powerful …

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In the Hunt is one of the more underrated shmups in Irem's library, taking one of the more unique vehicular approaches to gameplay and pulling it off with stunning results.

One of the games in the D.A.S. universe in which an evil organization has flooded the planet via melting the polar ice caps - humanity has secretly created a powerful submarine that must dive through D.A.S. waters, destroy every ship and weapon in sight, and destroy their base to restore peace. This submarine has two types of weapons - a forward missile and an upward missile/gun that simultaneously drops mines. Knowing where to place the player and firing each weapon is key and can blow plenty of enemies and bosses to smithereens with the right angle. Powerups can also modify the front facing missile to three types (more by preference than by situationally changing them) and two types of vertical attacks (more situational but I still preferred the missiles). Treasure balls for points (and lives) are also hidden throughout the game.

The visuals used to convey this plot are gorgeous. Icebergs smash into pieces off of missiles, ice beams cast pillars in the ocean, sunken ruins blow to bits as the player smashes through them, sea vents spew boulders, ancient fish swarm the depths - everything is lovingly detailed and the hitboxes are distinct enough for the player to maneuver around. This is a must because this game is Irem levels of HARD. While the player can sneak through thick enemy fire the one-hit kills, difficult angles, and barrages of fire can daunt less skilled players. It's a little more manageable (and entertaining) than R-Type at least.

This game has a healthy amount of stages for a shmup (six) and a variety of endings that encourage both single player and multiplayer - I won't spoil which, but I can definitely say fans of shmups (Irem or Metal Slug) will find a gem at the bottom of this treacherous sea.

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Aleosha

Review Aleosha 3/5 · Jan 4, 2019

Adorable smups

I absolutely adore "In the Hunt", since I first played it on PC in late 90s, and didn't even manage to get past the 1st level.
Playstation version is somewhat easier: you get a shield powerup which absorbs one hit (it's a one-hit-kill game, yeah), you can turn on rapid fire (you'll need that) and there's a difficulty setting.
It's …

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I absolutely adore "In the Hunt", since I first played it on PC in late 90s, and didn't even manage to get past the 1st level.
Playstation version is somewhat easier: you get a shield powerup which absorbs one hit (it's a one-hit-kill game, yeah), you can turn on rapid fire (you'll need that) and there's a difficulty setting.
It's amazing how much content and thought they put in each level. The scenery changes all the time, and the quality of pixel art (before it was even called pixel art) is amazing. If only not for the 6th level, which is more of a bullet hell.

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